촉촉한감자칩
30min ago
05.15.25 13:36 -00:00
331 °C

▷ [Steam] Flipper Frenzy

It's being distributed for free until tomorrow with a 100% discount, so you should hurry and get it.

https://store.steampowered.com/app/2337860/Nubs_Arena/

▷ [Steam] MOUTHOLE

It's a bizarre game about mental illness. It's a free-to-play game, but it's said to be coming down from stores.

https://store.steampowered.com/app/2777740/MOUTHOLE/

▷ [Steam] Flipper Frenzy

We're giving away a furious seal racing game for free.

It is called Limited-Time Free Access, and they say that they will provide free play for a limited period of time.

https://store.steampowered.com/app/3305770/Flipper_Frenzy/

▷ [Stove] Jump

Even on the stove, they are giving away a free game called Jump, which is basically 1,100 won.

Since it is a minor game, there is no separate promotion, so I am writing it like this.

https://store.onstove.com/ko/games/101151

▷ [Android] RFS - Real Flight simulator

A fairly well-made flight simulation game that you can enjoy on your phone is available for free on the Google Play Store.

https://play.google.com/store/apps/details?id=it.rortos.realflightsimulator&hl=ko

▷ [DLsite] 💦 Daily life with the fox

We are distributing the full game in 2D version without Live 2D for free.

If I remember correctly, I remember Korea as the country that imposed a Steam region lock on the game...

Although Latudi is missing, the rest of the game is a full version identical to the Latudi version.

Since this is an adult game, we will share the address in base64 encoding. Please use it only if you are an adult who can take responsibility for your actions.

aHR0cHM6Ly93d3cuZGxzaXRlLmNvbS9tYW5pYXgvd29yay89L3Byb2R1Y3RfaWQvUkozMDg3NTcuaHRtbA==

In addition, Miel's classic 'Netorare Shinhon Seiyō' is also being distributed for free. If you go to Games > Free Works on the left at the top, it is located at the very end. Most of the games here are just trial versions, so you should check carefully before receiving them.

Don't miss out on receiving the Black Academy that will be distributed from Stove starting tomorrow.

1 / 6
잉여러스777
36min ago
05.15.25 13:30 -00:00
0 °C

Surplus777's record is -435 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

Play Review
마휴우노레야
2hr ago
05.15.25 12:31 -00:00
1 °C

It says I am not old enough to play the game. What should I do?

공붕토끼
2hr ago
05.15.25 12:03 -00:00
0 °C

Gongbungtoki's record is -458 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

쥬키하
3hr ago
05.15.25 11:12 -00:00
0 °C

Jukiha's record is 208 points!
I got 900 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

낚였음
4hr ago
05.15.25 10:25 -00:00
10 °C

It's not like they're notifying you of all the events you participated in.
It comes out occasionally and it's a dud
I think it's a bit weird because it seems like a Mac

1 / 2
S1720466293699411
05.12.25
05.12.25 01:07 -00:00
55 °C

1362

S1720466293699411
05.12.25
05.12.25 01:07 -00:00
Author
651
GMSlimebox
05.07.25
05.07.25 20:16 -00:00
603 °C

Hello, I am the developer of Dooms Hair Salon.

As of writing, the game has been out for a little over a month.

Now that the hectic release response period has passed, I'm writing down the development history.

threshold

It was early January 25th.

As an internal decision within the team, we set a goal of developing and releasing the game within a short period of three months.

But since I didn't have any plan, I was looking around for ideas...

I found this gif on Reddit.

As soon as I saw it, I thought, 'Oh, I could put this together and make it into a game.'
Through market analysis, we began developing the game with three keywords : ‘simulation’, ‘beauty salon’, and ‘multi-game’ .

The skills needed to develop a game with these keywords were ‘multiplayer’ and ‘haircut’ .

Research and Development - Multiplayer

I've dabbled in multiplayer technology here and there, but this was my first time developing it from start to finish.
However, I tried to follow the tutorial step by step, and it turned out like this:

We were able to create player position synchronization!

The research on multiplayer actually ends here, as all other synchronizations are extensions of positional synchronization.

Of course, the subsequent implementation of multiplayer was not as smooth as before, but I omitted it in this article.

Research and Development - Haircut

Next I had to implement a haircut.

Haircuts are a core part of any beauty salon simulator game, and this was a situation that had to be solved.

But I will only be using 1 month of the 3 month development period here.

It was for the following reasons:

1. There was less hair technology provided in Unity than I thought.

2. There was also no public disclosure of the technique for cutting hair. (It seems that only a few people have tried it.)

Fortunately, I was able to solve the first problem by finding a 100,000 won asset called 'Hair Studio'.

The technique of cutting hair was only needed for certain projects, so there was no information on it anywhere.

But still, you have to implement it to make a game.
I studied all kinds of technologies, including compute shaders, multithreading, AVX, SSE, etc. with obsession and implemented them myself.

The hair assets you purchase are Strand-based, simulating each strand just like real hair.

It's a method in which 3,000 hairs, or a total of 48,000 points, organically interact with each other.

At first, I actually implemented this hair mesh by 'cutting it into two parts'.

As you can see, it was a horrible situation where the game would freeze every time I cut it.

After spending a whole day wondering how to achieve this ridiculous optimization, an idea came to me.

that

'Why don't you just not cut your hair?'

It was.

If we represent it in a picture, it would look something like this.

Even if the hair is cut off, it remains connected, and only the physics calculations are cut off from the cut area.

And the cut area (red) has its transparency lowered to 0 .

In some ways, it's a bit of a tricky method.

It was easier than I thought and the disconnection disappeared, so I can now use it for gaming.

(When the cut hair falls out, it is actually connected like this)

Content Implementation

After that, we continued to create the necessary functions.

Catch function

While making it, I was reminded of the Portal game. I thought of it as a textbook on UX and tried to make it as similar as possible.

However, this method was eventually discontinued when inventory planning was introduced.

computer screen

This is Lethal Company's Gamsung computer.

I also thought about providing visual guidance like other simulations, but
It was implemented with a retro-style computer to induce intentional discomfort.

Payment Animation

I created the animation while paying attention to the subtle shaking of the cards to reproduce the thrill of earning money in the game.

Villains who are sleeping, and the way they are defeated

1st person punch animation

This is my first time animating this type of animation and it was harder than I thought. I was thinking of the melee attacks in Overwatch and trying to achieve a similar feel.

Cool car explosion

Release

Through these processes, the game was completed and released on March 24th.

As I quickly looked at the game , my wishlist at the time was 0 , and although I had released games on Stove, this was my first release on Steam.

Because of this, I was worried that I would die without anyone knowing that the game existed.

But on the first day of release, Poongwolryang streamed it

Now, I see that a lot of streamers are doing it.

Aside - Hair quality

'Why is the hair quality like that?'

'Pay more attention to your hair'

These are opinions I've seen in comments, chats, etc.

In fact, this is something I, as a developer, have thought about throughout the development process.

There was a reason why it had to be that way...

In fact, it is possible to implement such high-quality hair technology.

However, if you have just 2 NPCs with this hair technique, the game starts to slow down.

In Doom's Hair Salon, there are up to 25 NPCs walking around at the same time.

After going through compromise after compromise

Yes.. it became like this.

I remember that as soon as we figured out this situation, we decided on a B-class concept for the planning direction.

(Hair density that cannot be covered unless it is B-grade)

Much like the game's concept, a lot of the development process seemed spontaneous and fun.

Thanks for reading!

1 / 17
aishu
05.04.25
05.04.25 18:35 -00:00
248 °C

After converting points, I only got 10 points so I became a beggar ㅠㅠ

촉촉한감자칩
05.01.25
05.01.25 10:49 -00:00
1,517 °C

You were born in the wrong era!

If only I had been born just a little later, I would have been the greatest adventurer exploring space!

▷ Engineering student who got 0 points on vocabulary test ◁

I also graduated from an engineering school, and the English words used in engineering schools really have different meanings.

But "the earth still turns."

If you look at the "words that represent science" that Galileo Galilei used while advocating the heliocentric theory,

I think it was probably intentionally wrong lol

▷ Totally aimed for ◁

Looking at the license plate with the letter '허' in it, I guess they probably made it like that when they were mass producing rental cars. Lol

▷ Unexpected Chinese Characters ◁

Drinking (喫)

Where can you use Chinese characters like this? At best, aren't they only used in unfamiliar Chinese character idioms like the one above?

You could say,

To enjoy, to be very scared. And the "to have fun" above is used quite a lot...

Also, although it is not used much these days, there were many usages such as "smoking - smoking a cigarette."

▷Words that have only one use, as opposed to the above ◁

is the Cyrillic script used in Church Slavonic, and is called 'multiocular o' in English.

It has a shape that looks like it has many eyes, but it is actually a character that was created for that purpose.

This word refers to the appearance of an angel with countless eyes.

Although it only appears once in a psalm written in 1429, it is a letter that has attracted attention because of its unusual appearance.

Surprisingly, it is registered in Unicode, but at first, it was uploaded as having seven eyes due to limitations in graphic expression.

But as the graphics improved, it was modified to have 10 eyes, which was the original form ㅋㅋㅋㅋ

This tells us that the Stove font is using an older version of Unicode.

How the same character is printed in Unicode 15.0. 10 eyes!

▷ These days, students need to be up to date with memes. ◁

I guess I'll have to check the internet history of the teacher who gave me this assignment ㅋㅋㅋㅋ

For your information, Trallarero Trallala originated in Korea.

A pink shark statue that can be seen at the Busan Sanbok Road bus stop ㅋㅋㅋㅋㅋ

Happy holidays everyone!

1 / 10
스토브9700
05.02.25
05.02.25 04:32 -00:00
안들어올수없었습니다
리즈의리즈시절
05.02.25
05.02.25 02:50 -00:00
S1744458022201012
04.23.25
04.23.25 00:51 -00:00
464 °C
오픈때부터 지금까지 빡겜한유저, 개선사항 적어봤습니다. 여러분의 생각은?

로드나인 오픈때부터 지금까지 쉬지 않고적당한 과금을 하며 재미있게 플레이 하고 있는유저입니다.
타 게임에 비해서 불편한 , 여러 유저에게 묻고서 개선되었으면 하는 부분들에 대해서건의 드립니다.

1.시간던전 ( 미궁 던전 및 어둠의 숲) 몹 개체수 비정상 개선 요청드립니다.


이미 수도 없이 건의 된 사항으로 알고 있습니다.

어느지역은 몹이 많고 어느지역은 몹이 없고 , 몹 배치를 한지 그렇게 한 것이전혀 이해가 되지 않습니다

. 몹이 죽고나서 동일 자리에 젠이 되는 것도 아니고 그 주변에서 랜덤젠으로 나오는데 그것 또한 불 필요해 보입니다.

그 때문에 서버의 라인과 유저간의 불화, 일반유저와 일반유저와의 불화 등쓸모없는 분쟁이 많이 생깁니다.

어느 자리건 동일하게 몬스터를 사냥할수 있도록개선 필요합니다.


2. 기형적인 사냥터 경험치.


현재 무덤3층 101랩 이상 사냥터를 기준으로어느 사냥터를 가더라도 경험치를 따라갈수가 없습니다.

아이러니 하게도 그 만큼 비슷하게 경험치를 획득 할수 있는곳이 대지 2층 100랩 몬스터입니다.
무덤3층 그 이상의 사냥터인 죽음의대지3층, 드라카스 화산 , 바르바스 110랩 이상의상위 사냥터라면

지금보다 몹 배치와 경험치 변경을 통해 그 이상의 경험치를 획득 할수 있어야 하는게 당연한거라고 봅니다.

시스템 개선이 필요한 사항이라고 봅니다.


3. 일일 임무 변경이 필요합니다.


현재 일일임무는 액티브 유저 기준 99.9프로가 시간의 조각을 선택 합니다. 

기존의 모든 임무의 우호증서를 줬던 것처럼 일일임무에

시간의 조각, 소모품을 모두 주는 방향이 맞다고 봅니다. 다른 임무를 할 이유가 없습니다.
원하는 임무가 없을 경우 PC 기준 클릭이 아닌 임무 갱신 단축키 R 키 ,

혹은특정 임무만 받을 수 있게 개선 되기를 바랍니다.

넥슨의 프라시아 전기 같은 경우일일임무 10개를 즉시 선택해서 받을 수 있습니다. (골드 소모 필요)


4. 아이템을 집으러 직접 가지 않았으면 합니다. 


몬스터를 잡고서 아이템 직접루팅이 아닌 바닥에 떨어진 아이템이

빠른 시간내에 오토루팅이 되면 좋을 것 같습니다.

땅바닥에 떨어진 아이템을 루팅하러 가는동안사냥터 위치 변경과

움직임으로 이한 경험치 손실 등 여러가지 문제가 생깁니다.

이로 인해서 겹사 등으로 쓸대없이 분쟁이 일어나기도 합니다.

오토루팅으로 이러한 사항들을 개선하면 좋을 것 같습니다.


5. 미니맵에서 확대, 축소 등이 필요하며 파티원 혹은 집결원들이 다 보였으면 좋겠습니다. (옵션변경가능으로)


기존 미니맵이 가시성이 떨어져서 쟁 혹은 이동시 계속 M 을 눌러 봐야 하는 경우가 많습니다. 

미니맵으로 파티원간의 위치확인과 지형지물을 편하게 볼 수 있었으면 좋겠습니다.

맵 시스템 너무 불편합니다. 이렇게 만든 의도가 궁금합니다.

대형맵M 이 아닌 미니맵에서도 클릭시 이동 가능 기능도 필요합니다.


6. 어빌리티 경험치 개선이 필요합니다. 


마스터리 던전과 같이 어빌리티 경험치 개선이 꼭 필요합니다.

어빌리티가 수십가지인데 직업이 없이 매번 운명의 개척자 로만 사냥을합니다.

이게 게임을 하는건지 어빌리티를 올리는건지 너무 불편합니다.

직업의 특색을 위해서 지금 어빌리티 시스템은 빠르게 개선해야 할 필요가 있어보입니다.

스킬을 사용할시에 확율적 경험치 상승이 아닌 고정적으로 올려질 필요가 있어보입니다.


이 밖에도 정말 많은 개선할 부분이 있지만 크게는 이렇게만이라도 꼭 개선되었으면 합니다.
이건 꼭 해야 하는 겁니다.

확인 좀 부탁드리겠습니다.


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칼슘만땅
04.23.25
04.23.25 05:38 -00:00

1.사냥터의 한정적인 좋은자리는 분쟁의 요소를 가지게되는데 그게 게임사가 원하는 방향이겠죠??

4.아이템을 자동으로 먹게된다면 원거리 간접 버프인데 그건 모두가 원하는 방향의 패치가 아니라고봅니다

6.어빌리티는 오랜시간이 걸리는게 맞다고봅니다 

게임수명과 연관이있다고 생각들며

어빌리티는 긴시간동안 올리는게 맞다고보여짐

S1737294887976212
04.23.25
04.23.25 08:02 -00:00

1. 동의 못하네요.

다이아를 사고 들어가는 시간 던전이

모두가 동등한 조건에서 동일한 몹수를 잡아야죠.

이게 분쟁의 요소는 아니죠.

오죽하면 서버를 먹고 있어서 분쟁이 없는 라인들도

무덤 3층 외에는 사냥할 곳이 없어요. 


잘못된거죠. 한참 잘못된거죠.


상위 사냥터는 기존 사냥터보다 경험치를 더 먹는것이

국루입니다.


4. 자동사냥 범위를 정해놓고 아이템 처 먹으러가다가

    자동사냥 범위가 이상해져서 남들과 겹사가 되는 부분을 막아야죠.

    원거리 간접버프이면 원거리를 하세요. 


6. 방어구 마스터리도 그렇게 오래걸리는게 맞습니다. 허나 던전을 풀었죠.

    마찬가지로 어빌리티도 풀 확율이 훨씬 크다고 보네요.  님의 생각 잘들었습니다.

쫄보팸행동대장
04.23.25
04.23.25 23:51 -00:00

1 pvp도안되는 지역에서 분쟁거리를 만든다? ㅈ까는소리하마셈 ㅋㅋ

S1722589227541911
04.23.25
04.23.25 05:14 -00:00

진심 이제 스토브는 nc보다 운영 **이하는 회사로 유명해질듯하다 

S1743778014295811
04.23.25
04.23.25 03:58 -00:00

월드 말고 본토 던전도 업그레이좀 해줘야함..

무덤 3층 자리도 부족하고

죽대 도 자리가 부족함

던전층수 올려줄때도됬음 무덤 4 5 6 이런식 필드 경험치가 던전이랑 비슷하게해주던가 폭젠이라도 만들어주던가..

고투 라인은 무3이 최고사냥터임 경험치면에선..

아이템 보존가치도 안됨.. 이미 전설탬 똥값됬음.

린지처럼 합성해서 기록할수있는템 만들어줬으면함. 합성이라도 좀하게.. 


그리고 월드 이전 이고 나발이고  서버 통합 부터 한번 진행 했으면함.. 10개서버 5개로 통합하고난뒤 월드이전을 하던 멀하던...




S1720746418467111
04.23.25
04.23.25 01:23 -00:00

내생각과 같다. 핵고투들도 아직도 무덤 3층 사냥하는게 맞나 싶다 고투되면 뭐하냐 사냥터는 무3 밖에없는데 

무슨 상위몹 잡아도 이득이 전혀없음
상위몹 드랍률 및 경험치 조정을 해야댐

지금은 돈써서 올라갈 의미가 PVP밖에없는듯

S1719199856491412
04.23.25
04.23.25 01:22 -00:00

샤따내리게생겼고만 무슨 개선사항임 ㅋㅋ2주에 한번하는 업뎃도못내고있는데

사랑의나나핑
04.23.25
04.23.25 00:51 -00:00

정성추..