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Please announce as soon as possible.



6/12
10*21 = 210
100*7 = 700
1000*2 = 2000
2910-3000 = -90


Good job everyone on the second week of June!
During the weekend, rest and recharge,
and do the activities or play the games you wanted to do!



Thursday is also drawing to a close, and if you just hold on for Friday, it's the weekend...!
I think I'll be busy all weekend, so I won't be able to rest properly this time.
I hope Stove Indie members have a great time!


I got 3000 twice in 100 pulls.



❄️ FlakeMission|June Day 12 #260612
Week 2 - Day 12 Started! Don't forget to check progress!



Hello. This is 7757, the developer of 'Good Night, Every Night'.
First, we apologize to everyone who has waited for a long time.
The final story update is scheduled to take place on October 16th.
We sincerely apologize for the significant deviation from the previously announced second-quarter schedule.
I had to resign at the end of February due to the earlier than expected closure of the workplace where I was employed,
which caused a change in the planned funding schedule, leading to development delays.
Subsequently, various variables overlapped in the development schedule and overall life, making it difficult to predict future plans for a while.
It was only a few weeks ago that I was able to reorganize the development plan, and we have confirmed the release plan with a more realistic schedule.
As we have kept you waiting for a long time, we will focus on development during the remaining period to complete the final story update.
The content to be updated in October is as follows.
First, the entire main story, including all main stories and endings, will be updated.
This will be a version that includes all systems and story branches that were planned to be reflected in the official release,
allowing you to experience the complete story.
However, additional content such as mini-episodes will be added sequentially in the official release version.
Additionally, instead of the existing development system, we have revamped the counseling system, which was part of the development content, into the main system.
(This is a temporary screen under development and may change later.)
We have reorganized the game structure to focus more on the work's concept of a 'counseling center'.
Detailed information about the new system will be provided in a future announcement.
In addition, we plan to release some of the artwork that was created during the development process but not used in the final version,
without spoilers.
https://drive.google.com/drive/folders/1rtduBVdEq7VQPieRXotnXapBUQ5TMZ2l?usp=sharing
Please enjoy it for fun, as it may contain content that differs from the current settings.
Thank you for waiting for a long time.
We will do our best to develop it during the remaining time and deliver a complete game.




(You can move immediately by clicking the image.)
To commemorate the V-Event Market event held from June 13th to 14th,
Hospital x Life's 2nd Heroine General Electionwill be held.
Period: Saturday, June 13th ~ Saturday, July 4th 23:59
This time,Main Heroine and Sub Heroine will be separated for the election.
We ask for your active participation!
Q. Why isn't Bosong included?
A. There wasn't enough space to write it here.
The Heroine General Election address is here!
: https://forms.gle/QGSzw1Nooe2KEgoZ7
=====================================================
Hashtag:
#연애시뮬레이션 #비주얼노벨 #병원x생활




I am a user who started from Kazena's opening day.
Sereniel, who was once a new character? I returned after its release,
Because I played with guest login...
I had to start from scratch ㅜㅜ
I'm posting to say hello in commemoration of my return!!
Lenoir Jouan♡



뽑기 대운 터지신 분 보니 근질근질하네요 ㅋ

돌리고 나니 이득으로 끝나네요 :)
이제 매일 열심히 돌려보겟습니다~
답글주신 모든분들 감사드려요!

초창기 1플레이크 있던 시기면 만류하겠지만 아마 2번 정도 개편 되었는데 대체적으로 이득이라서 뽑기 도전 하시는 게 좋아요.
특히 1000플레이크 생겨서 대체적으로 본전 이상은 되고 가끔 운 안 좋을 때도 있지만 그거 감안하더라도 뽑는 게 나아요.



1000 x3이나 3000 정도만 떠도 본전 이상이라 돌리는게 더 좋은거 같더라고요

돌리는게 낫죠



의외로 잘 터져서 매일 30번씩 돌리는게 낫다고 봐요