Coupons are applied multiple times!
Purchase completed
Damgomi78's record is 130 points!
I got 0 Flakes as a challenge reward.
I can't wake up from my egg..
Next time, try faster!
🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]
I want another discount couponㅋㅋㅋㅋㅋㅋ
Children's Day is almost over
Just like yesterday, the capsules are good today too.
Only 10s and 100s came out, and then near the very end, two 5,000s came out.
I hope you have a great day tomorrow too...
All in on Mahjong Ichiban-ga goods!
I hope I win at least one
Today is the last day of April and the last day of validity for the 40% discount coupon.
After thinking about what to buy, I ended up buying The Life and Trials of Sir Brant because it had good reviews.
I'm having trouble deciding what to buy with the 30% off My Type Test coupon~
The Kalpa event goods, whose winners were announced a while ago, have arrived.
The quality is good!
I'm waiting to replace the pad I'm using now when its lifespan ends.
Did you all enjoy your meal? Let's work hard for the rest of the day!
Hello~! Stove Crew 1st Generation
This is crew member Kim Na-hyun
The game I brought today is,
This is Beat Souls
✨First impressions of the game✨
Actually, the reason I chose this game is,
"Let's try out all the rhythm games on the stove!"
It was
There are 53 total rhythm games.... But Beat Souls is still secretly in the top ranks.
At the time of game selection, Platinum Labs had not yet been released.
Kalpa has already been reviewed...
so
After thinking between the song of the final battle and Beat Souls
I ended up choosing this game
Why did you choose it?...
Beat Souls had fewer reviews,
Because I saw the review that the former game was simply a "rhythm game"
Okay, let's try this - I chose it.
Anything cyberpunk is great. I trust you completely.
What caught my eye the most was
'Cyberpop style graphics'
I'm not sure about the difference between cyberpunk and cyberpop, though.
I just... love cyber-things so much
I went in just to see the atmosphere...
(Really stage frenzy)
🕹️In-game sneak peek👀
Simple Japchae,
There is only a start button and an options button.
Options window
Window mode/full screen mode can be adjusted
Of course there is Korean too
Surprisingly it supports controllers
As you all know, Type P/X
It looked like a plus and xbox controller
Let me add something about language.
It wasn't completely Korean
Even though the options window is now in Korean,
You can see that English is partially applied, right?,,
Yes.. It looks like a couple in Korean.
Play tutorial in options window
If you don't play the tutorial...
It's such an unfamiliar way of playing that I don't even know how to do it.
I highly recommend you try it
(A method that is not often used for rhythm)
It consists of a simple demonstration + hands-on play method.
The main menu that appears when you press Start
Stage selection is what gets you into the main game.
You can choose your character!
Come to think of it, I can see a miraculous route with another option...
Character selection
The basic character is Mikoto
Mei / NeNe / RInko is a friend that is unlocked while playing the game.
In fact, these guys are directly featured in the game play.
Except for the main characters, there are stages exclusive to each character!
Stage selection window
Exactly like this
Difficulty is divided into normal and hard.
When you clear Normal , Hard is unlocked.
There are a total of 55 stages prepared like this.
Play screen
The composition is such that the character runs away,
Play while avoiding obstacles and collecting souls.
Although the screen configuration does show the score and rank,
I didn't notice it while playing the game.
Play GIF
Basically, there is a soul judgment on both sides of the character.
Controls for moving characters and
Press the arrow keys to create a double note (two notes side by side).
It is divided into the operations to be processed
(Left) Sound Voltex (Right) R2Beat
The play configuration is...
Personally, I like Sound Voltex and R2Beat.
And so that you can feel the beat with your soul
It felt like a mix of independent systems
In the case of Sabol , the track line and boss characters appear in the center .
In the case of Altubeat, the running concept came to mind.
Perfect dance!When you clear the stage
The following result window will appear.
There are records called No Damge and Full Combo.
This seemed like a full-combo, no-damage work in its own right.
🗒️Crew Notes: What was good about it?✍️
[1] Honestly, I didn't expect much, but this is fun... It's a strangely addictive charm.
The gaps get tighter as you level up, and the beats get faster. It's so fun.
Actually at first
I opened the door and went in because it was a rhythm game + graphics that I liked!
I didn't think about the gameplay,,,
Let's make it a habit to watch trailers before making decisions.
At first, the difficulty level was easy
"It feels like I'm just moving and holding notes against my body... Is this really a rhythm game?"
I played with that in mind
But I still had to leave a review, so I decided to try unlocking Stage All!
It gets more and more interesting as you go on....
A soul hit sound that strangely fits
It made me more immersed in the game...
[2] Unique way to play
I don't know if I should run or jump, but just run!
I mentioned earlier that the game composition method that makes you feel Altubeat is
Because there aren't many rhythm games with this kind of 'running concept'
I think that's the charm of this game.
🎮So, how's this game taste~?!🤔
in fact....
Even if you press the run button, there is a bug where it continues to run in the background.
(I want to play a game, but the window doesn't open..)
Partial Koreanization or something
Art that is more difficult to turn back than you think.........
There were some regrettable parts like that.
At first, it was a colorful color scheme under the name of cyberpunk.
My eyes hurt a little bit
I think I got used to it as I played.
But because of the 'unique play style' that is not very common
If you find the traditional rhythm game style a bit boring, Jjikmeok doesn't look bad.
I also had some regrets, but I had a lot of fun playing it.
Overall ReviewOverall Review
⭐Go play Beat Soul🎮
(Click on the photo to go to the store)
See you in the next review
Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!
We will select 5 people from among those who leave comments by May 8th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!
Top Model Luluca
EE : SPD+10
Victory Pose (S2) - Grants the caster Skill Nullifier after use this skill
*** . . . Celine
Architect Laika
EE : CRI+12%
Laying the Groundwork (S2) - Seals the enemy for 2 turns after dispelling buffs
*** Just Seal annoying ML Ilynav, Celine, A.Yufine, Politis . . . some one who counter her penetrate DEF, CR push or non-attack skill punisher.
Closer Charles
EE : SPD+10
Closer (S2) - Increases Evasion granted to the caster cannot be dispelled. When this skill activated (+40% Readiness), grant Cascade to the caster.
*** He is easy be kill with 50% Evasion and easier after buff dispelled. As SPD opener build, he can push himself and S1+Cascade or S2 > S3 AOE Cascade for slower build.
Little Queen Charlotte
S3 - Smashes the enemy with a sword and attacks. When the enemy is defeated, inflicts extinction. Penetrates Defense by 50%. When the target's a Dark elemental Hero, ignores damage reduction, damage sharing effects, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. Recovers Health of the caster proportional to damage dealt.
Soulburn (10 souls) S1 - Increases damage dealt
EE : ATK+15%
The Will of La Mare (S3) - Grants an extra turn to the caster when the enemy is defeated by The Will of La Mare.
*** I really want to remove her 50% Penetrate Defense because of ML Ilynav and just increase multiplier like ML Hwa but it's too alike. Extra turn after kill the target for more S1 attack and faster cycle S3 isn't bad.
Astromancer Elena
Imprint Concentration : Attack +18% >>> SPD+12
S1 - Attacks the enemy with a punishing melody. When the target has a debuff, increases damage dealt. When the caster is granted Star's Blessing, decrease Combat Readiness of the target by 20%.
EE : ATK+15%
Enraged Star's Retribution (S3) - Extend duration of Star Blessing by 1 turn
*** Many times I want to pick her for safety from counter attack but I risk to lose by speed contest. She will go with cleave team so speed is important. Most of the time I pick 4* Cidd, higher damage, kill 2 targets or holy sac target, no AOE/non attack skill punishment ,speed imprint. Her skills is fine but she isn't good enough to pick. Imprint SPD+12 alone will make her become OP.
Assassin Coli
S2 passive - When the caster is free of debuffs, has a 100% chance to be granted increase Attack for 1 turn at the beginning of turn. Grant stealth for 1 turn at the end of the turn. When the caster is stealthed, cannot trigger a counterattack when attacking.
EE change : S1 - Removes 3 Souls from the enemy after using Ambush. >>>
EE S3 - Grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack.
*** Single target S.Tenebria. Also remove free of debuff condition from Stealth (if ML Choux EE can why her S2 can't).
Kitty Clarissa
S3 - Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, grant all allies immunity for 2 turns and granting the caster immunity and loveliness for 3 turns. Granting an extra turn.
Loveliness : Decreases damage suffered by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied.
*** Just add more sustain for her. She is cute & lovely so, enemy hit her softer.
Great Chief Khawana
S1 - Cuts the enemy, with a 100% chance to restrict for 1 turn. When using this skill as dual attack, Increases damage dealt.
S2 (passive) - Increases Critical Hit Chance by 30%. When someone is Dual Attacking, increases Attack of the caster by 20%. Increased Attack effect can stack up to 4 times.
S3 - Releases power to dispel two debuffs from all allies, grant increased Speed and a barrier for 2 turns and enhanced Dual Attack to the caster. Barrier strength increases proportional to the caster's Attack. Grants an extra turn and extends the duration of buffs granted to the caster by this skill.
EE - ATK+15%
S1 - Damage dealt is increased by 10% when using Vertical Cut.
S2 - When someone is Dual Attacking, increases Combat Readiness of the caster by 15%.
S3 - Grant increase Attack to the caster for 2 turns after using Great Chief's Devotion.
*** With this changed, she can be use as meme dual attack queen and also PVE boss hunter. The buff extend after S3 is something she should has since released because her buff are barrier and speed that isn't much useful for attacker's turn, it's a waste of buffs duration.
Celestial Mercedes
S2 - Attacks all enemies with a massive light sphere, Increases Attack of the caster for 2 turns and increases Combat Readiness by 25% according to the number of critical hits made.
S3 - Attacks all enemies by releasing spells of The Last Spellbook. When the enemy is defeated with this skill, increase Combat Readiness of all allies except the caster by 20%. Damage dealt increases proportional to the target's lost Health.
EE - CRI+12%
S1 - Attacks two enemies with a Divine Bolt
S3 - Grant the caster increase Critical Damage for 2 turns after using Finale
S3 - Increase damage dealt by 15%
*** Her S3 named "Finale" so, use S2 first and end battle with Finale!
TM.Luluca needs her stable S1 double hit back.
I'd change her Skill 1 into: When used for the first time in a battle, cast this skill again.
So she can counter SE.Celine again.
And change LQC S2 to:
[ Do Not Challenge ]
The caster is not affected by any damage, debuffs or negative effects from Dark Elemental enemy heroes.
After the caster ends her first turn, dispel this effect.
So she always kills Harsetti, and with Sathe Ithanes her team always goes first against Harsetti teams.
"So she can counter SE.Celine again."
Just use Rinak, 100% Seline counter. Don't even need to use S2, just S3 alone can kill.
Having more units to handle SE.Celine is good, I guess, it helps with game balance and prepares for next upcoming damage threshold units.
Everything looks good overall. small tweak, but a good one. Except for LQC, for me I think she needs more damage. Her EE should give her an attack buff before attacking. The penetration should be removed and her multiplier should be increased instead. (Including ignore mitigation)
Buffing her a little or making her feel less like a copy-paste unit is good, but what she really needs is a decisive buff. So SG can focus on buffing other units, not just her again and again in every Balance Note.
For A.Laika, I want +10 speed. (Straze too)
Celestial Merc. is not a typo right? Getting Crit Damage buff after full combo?
Everyone EE SPD+10 seem odd. She isn't that good for speed contest and also not opener sup like TML & Closer.
For C.Merc, no mistake. Her S2 already give self ATK buff so, it's surely too much to buff both by herself except change to S2 grant CDMG buff and ATK buff from her allies instead. The CDMG here is for PVE build or clear survive enemy so, just use DMG+15% for PVP.
LQC is very hard to buff because of Harsetti and ML Ilynav except you add game breaking buff like dotaplayer's idea. S3 pure DMG no pen is surely the best buff so, she can chop ML Hwa first. I'm not sure how other players build her these days. I think speed DMG is better than tanky build. So if I want to buff her can don't care how other use her maybe change her S2 passive DMG reduction and CR push after damage taken into offensive passive against Dark heroes like :
- Add ignore sharing & reduction in S2 and add Hit chance +100% in S3 vs Dark
- At the end of someone turn CR push if opponent has Dark hero
Haha, the speed thingy is only my preference. realistically her speed is the same as Tomoca 121, SG would never give extra 10 speed for hero that already have good speed.
LQC I think need that extra CR push. She is Libra, have balance stat, low attack, semi bulk, medium speed, hard to build her speedy, and she can't kill anyone because of her lackluster damage..
She need something like this:-
S3 : everytime someone end their turn and this skill is not in cooldown, increase combat readiness by 10%.
CR push same as Light Achates.
When she deal damage with S3, increased the damage dealt if attacking a dark elemental unit. ignore damage sharing and reduction.
S2 passive should change to:-
"everytime someone turn end, increase damage by 5% stack 10 times, removed all stack after attacking."