
The situation is that Dumangka's S3 hit, and Bang Hwa-young countered, and the opponent's Dumangka died.
And I died from Dumangka's extra hit...
Does this mean we both lost?



Scylla
Jahawk with poisonous fangs
Maybe one or two?



Nakano Itsuki (CV: #미나세이노리)
Birthday: May 5th
Height: 159cm
Playing Style: A style of play that calls tiles without hesitation
Favorite Hand: Thirteen Orphans, Five Gates
"I'm Nakano Itsuki. Nice to meet you. Meat bun ghost!? Who said that! Such words!"
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


It's fun. Epic fighting




Roughly 1200 to 1300 hero weapons
seems to have been used
Bought each for 100~180 diamonds
Is this right??
How many hero weapons does it take to get to +20??
I'm so dumbfounded that I enhanced as much as possible
and uploading a screenshot




3000 * 1
1000* 1
2 came out.
I hope more come out tomorrow...


Title : Home: To Home
Developer : Mr.Spoon
Features : 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure game
Platform : PC
Language : Korean support
Price : 8,900 won
Home: To Home is a 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure gamemade solely by developer 'Mr.Spoon'.It is.
The biggest feature of this work is that the game's narrative is based on the developer's autobiographical experiences.It is in.
One day in November 2014, when autumn was deepening, a public restroom in Busan.
Late at night, past midnight, there was a teenage boy who still had a youthful look on his face.
Running away from home.
When we think of 'runaway teenagers,' we often think of children who are delinquent or engage in misbehavior.
But some people make the choice of 'running away from home' in order to survive, or with a desperate desire to live.
The protagonist of this work was also like that.
At first, he simply ran away from home without a plan, wanting to escape the ruthless violence.
However, he wanted to live like a human being, even just for one day, so he decided to run away from home instead of running away.
In the early part of the game, facing the protagonist's room, which is cluttered with a cracked monitor and a collapsed hanger, we can guess that something unusual happened here last night.
The protagonist (hereinafter referred to as 'I') hurriedly grabs an outer garment, wallet, and cell phone to block the autumn wind.
And finally, he leaves home with his 'guitar', which is his only hope and joy.
I ran away from home.
There is a convenience store and a public restroom nearby,
There are no walls to block the cold wind, but under the bridge where you can avoid the cold raindrops of autumn rain.
That place, which does not overlap with my father's commute and is not frequented by people, was the only place I chose, my own haven.
How can a place like this be a haven?
A place where you don't have to tremble at the constant violence.
A place where you can breathe and sleep comfortably.
A place where I can stay as myself.
Therefore, this place was not a 'home' as a place, but a 'my haven' as a meaning.
However, life on the road was not easy as expected.
I didn't have much money, and because I was a minor, I couldn't get a part-time job without my parents' permission.
So I chose busking.
That was the only way I could make money.
I met a baby kitten.
I was in a situation where I was barely able to take care of myself, and I didn't have the energy to take care of another life.
Still, I couldn't just leave it alone.
Whether it was pity,
or a sense of kinship as if I was seeing another 'me' who had to endure life on the road with my whole body, I don't know.
I took in a baby kitten that seemed like it would die at any moment.
It was warm.
The sound of that small creature's heart beating reminded me that I was also alive.
I have to cheer up.
For me.
And for this child too.
There were good things too.
I learned that there are more good people in the world than I thought.
There were bad things too.
I had to learn the reality that the world can be more cruel than I thought.
Life on the road.
The relationships and bad relationships that started on that road.
This is a record of my short journey that lasted about two weeks, and what I saw, heard, felt, and realized at that time.It is.
Game Features
When you start the game, you can first select the game mode and the difficulty of the rhythm game.
'Home: To Home' has two modesis prepared.
Story Focus : A mode where you can fully immerse yourself in the story without puzzle elements.It is.Original Journey : A mode where you can enjoy the various elements prepared by 'To Home', such as puzzles and rhythm games, and feel the fun of the story and gameplay together.It is.You can also set the difficulty of the rhythm game.You can also set.
It consists of four levels: Easy, Normal, Hard, and Very Hard.You can choose the difficulty level that suits you.
The rhythm game proceeds by pressing the key in time when the notes coming down from the top touch the baseline.It becomes.
If during the game If the rhythm game feels difficult, or
If you want to exclude the rhythm elements and listen to the OST, or
If you want to move on to the next story immediately,
You can skip the rhythm game section by selecting the 'Listen' or 'Skip' menu.
You can also adjust the game's difficulty settings again through the 'Options' menu on the title screen.You can.
Mini Game: Matching Codes
Remembering: This is the rhythm to play. Listen carefully and select the note corresponding to the guitar string.Check: You can check how many codes you have matched.Play: You can listen to the performance of the selected code.Every night, the protagonist explores a dream space lined with numerous clocks and doors.
Decide which door to open based on the given clues.
If you choose the right door and enter,
The story of the protagonist from childhood to the present unfolds one by one in the form of a monologue.
Take your time and enjoy the episodes from 1 o'clock to 12 o'clock one by one.
Are you at 'Home'?
'Home' does not simply mean a place to stay.
In English, 'home' is expressed separately as 'house' in the spatial sense and 'home' as an emotional haven.
'Home: To Home' is not a home as a space, but
It makes you think again about what 'home' means as a place where I can truly stay and breathe comfortably.
This work is neither grand nor flashy.
Nevertheless, it is full of sincerity that is comparable to any other work.
Just as a simple story sometimes comes as a great resonance,
'Home: To Home' tells the story of a boy calmly and calmly without exaggeration or embellishment.
'Home: To Home' tells the story of a boy calmly and calmly without exaggeration or embellishment.
What you feel and realize in the process is entirely up to the person playing this work.
To some, it is a pity,
To others, it is empathy,
And to some, it is a quiet comfort.
When introducing 'Home: To Home', the story of the OST included in this work cannot be left out.
The OST of Mr.Spoon's developer, sung in a calm and calm voice, contains a quiet sadness that makes your heart ache, rather than fierce anger or terrible despair.
Especially when listening to 'Hello, Santa',
The deep loneliness that emanates from the song made my eyes water involuntarily.
'I hope you don't get too drunk,
I hope you have a good day'
Even though I knew early on that Santa didn't exist,
Still, every year when Christmas approached,
My heart ached at the fact that I had wished for a peaceful day when my father would not commit violence as a gift.
Each line of lyrics, each line of dialogue, and each line of monologue in this work contains a deep and heavy sadness that cannot be fully understood by someone who has not experienced it firsthand.
What kind of time do you have to go through and what kind of heart do you have to live with to be able to create such songs and songs?
What kind of courage do you need to sublimate this pain into a work?
Now that I've finished playing,
I... It's not easy to choose the right word for what to say or how to say it.
How can I dare to evaluate a work that is like someone's autobiography and memoir?
As a person with childhood memories that are different but somehow similar,
And as a parent with teenage children now,
I couldn't help but feel sorry for myself throughout the play.
Even though I was so lonely
Even though it hurt so much
Even though I was so sad
Even though the wound was so deep
Thank you for not giving up,
Thank you for living today after yesterday,
And thank you for moving towards tomorrow.
A work about a boy who had to be an 'adult child' who had to grow up too early at a young age, 'Home: To Home'.
For the developer, Mr. Spoon
Your story was never cheap.
There are countless stars in the night sky,
The city lights are too bright
I heard that the stars we see when we look up are only a few of the brightest.
But even if no one recognizes you,
Even if you can't shine brightly,
Even if no one recognizes my existence,
Still, you and I are definitely stars shining somewhere in the night sky.
Even if I am not the main character in this world,
The main character in my world is only ourselves in the past, present, and future.
And I think the biggest driving force that moves us is not great luck or great happiness,
It's small and trivial pleasures that seem so trivial at first glance.
Even if you can't be the best,
You have always been shining because you have always done your best.
There will definitely be times when you are upset that the light is not bright enough.
Even so,
The fact that you are shining remains unchanged.
After passing through a long tunnel-like time with no end in sight,
I send my sincere support to your today, tomorrow, and all the days you will face as a true adult.
Thank you for telling your story,
Thank you very much.


What generation is this bastard? It's not showing up



Banner not showing up : https://epic7.onstove.com/ko/coupon
E7HECATE1218_GIFT



Void Miner - Incremental Asteroid
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-style roguelite asteroid shooting game where you must
pilot a spaceship, manage automated towers, and destroy endless fields of chaos.
Avoid, blast, and harvest hordes of asteroids in a fast-paced destruction and progression.
Genre - Action, Simulation, Shooting
Creator - Ryan and Jacob
Publisher - Ryan and Jacob
Rating - All Ages
Release Date - 2025.12.03
View Game Details
👉 https://store.onstove.com/ko/games/103142



UID:616860624


