S1720800899100911
1hr ago
05.16.25 13:23 -00:00
0 °C

S1720800899100911 caught 58 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦕Catch the moving dinosaur
Take the challenge now!

👉 [Play on the Stove App]

Play Review
비주얼노벨최고
1hr ago
05.16.25 13:08 -00:00
0 °C

This is such a great visual novel game.

Play Review
HaryTory
2hr ago
05.16.25 12:06 -00:00
0 °C

Even DLC!!

S1720802295543211
3hr ago
05.16.25 11:41 -00:00
50 °C

Or does the equipment only come out during the time you can grind?

영리한상어
2hr ago
05.16.25 12:27 -00:00
나와요 잔재시간 아니더라도
AntoL
3hr ago
05.16.25 11:29 -00:00
0 °C

AntoL's record is 287 points!
I got 300 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?


🦖Want to feed your baby dinosaur?
Take the challenge now!
👉 [Play on the Stove App]

신내동아저씨
7hr ago
05.16.25 07:07 -00:00
84 °C

Yesterday I pretended to be crazy and tried to pull out 30 thousand coins and failed, so today I tried a conservative approach.

I started with the intention of trying to draw a thousand with the help of 20 rounds of drawing a hundred, and if I got a thousand or three thousand, I would try to draw a thousand with that.

In the 100 draw, one thousand and one thousand were drawn once each.

Oh so I decided to try the lottery and I spun the lottery 10 times, lol.

A total of 5,000 three times, 3,000 three times, and 1,000 five times!

Rather than thinking that it is a loss to draw a thousand, it is better to draw a thousand at the same time without suffering a loss from drawing a hundred.

Luckily, it can explode like this!!!!

Ah... I tried to show you the whole thing, but the image is a bit cut off.

Anyway, if you think about the total investment amount + -, I think I earned about 12,000 to 13,000 ^^

You guys, you too, have a great time with flakes~

크루 김용현
05.11.25
05.11.25 15:04 -00:00
555 °C

I noticed that some of the strategy posts had strangely high views, so I thought about the reason.

Compared to other posts, the number of views was strangely high.

I searched on Google, wondering if it was true, and Stove Guide came up at the top.

I don't know if this is because I wrote it, or if it just appears.

Anyway, it's amazing that I'm at the top.

I'll keep trying until the day the stove goes out into space.

1 / 2
Park영재
18min ago
05.16.25 13:54 -00:00
ㄱㄱㄱㄱ
크루 박건우
05.12.25
05.12.25 15:33 -00:00
황 토 브
막창중독
05.03.25
05.03.25 13:03 -00:00
694 °C

8bitdo ultimate 2
Shipping took almost two months though..
I can't believe it costs less than 40,000 won!

바이오맨
05.04.25
05.04.25 15:09 -00:00
ns 버전 나오면 구매하려고  하는데,사용 감이 어떤지 엄청 궁금하네요.
고요한바위
05.04.25
05.04.25 10:33 -00:00
뭔가 아담만티움 하군요.엑박 패드는 범용성이랑 내구도 때문에 쓴다던데 이것도 내구도만 좋으면 한번 써보고 싶네요.
크루 김용현
04.30.25
04.30.25 14:58 -00:00
3,817 °C

Hello, I am Kim Yong-hyun from the first generation of Stove Crew.

A game where you explore dungeons with pretty older sisters

A game that challenges Koreans

Today I bring you a review of Flower Dungeon.

https://www.youtube.com/shorts/slzf87yQ7CE

If you would like to see it in a shorts environment, please click the link above.

By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).

I tried a few new things with the video, so it ended up being a bit long.

If you want to read a review a little more in-depth than the video, please scroll down.

1. Flower Dungeon, what kind of game is it?

[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.

The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'

Players explore the dungeon to farm stats and items.

You must use your enhanced power to defeat the enemies lurking in the dungeon.

For this?

Power that increases attack power and HP

Agility that increases attack speed and defense

Skill damage and maximum magic power intelligence

Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^

Actually, you don't need all of them.

Do you see the character selection screen with all the pretty older sisters gathered together?

Choose the character your heart desires and enter the dungeon.

You can play the game worrying about the tech tree later.

Go through dungeons with your favorite character, become stronger, and defeat enemies.

If you die? Like a rogue-lite, you get unlock points and try again.

Just knowing this is enough to enjoy the game.

2. Is this game fun?

"Illustrations that capture both quantity and quality"

In this game, each and every minor character has their own unique illustration.

Questions like "How did you draw all this?" are not important.

It's important that there are a lot of illustrations featuring pretty older sisters.

The illustrations are so rich that just looking at them makes the game more fun.

Playable characters also have separate illustrations for each expression and status.

All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.

I think this is the best advantage of this kind of 'heart-pounding game'.

"Various random events"

Usually, in games like this, you will see all the random events after just a few rounds.

So the more you play, the less randomness there is in the rogue-lite.

Why? Because if you memorize all the results, you can predict them.

But [Flower Dungeon] has really... diverse random events.

There are a ton of maps, and each map has its own unique event.

So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.

You could say that the 'time to anticipate an event' is longer than in other rogue-lites.

Even if you play the game quite a bit, there will be a lot of events you don't know about.

"A ton of farming elements and tech tree types"

There are also many farming elements, so it's fun to try out different tech trees.

There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.

Most tech trees show very high destructive power once completed.

You can aim to clear the level by deciding on the concept and course of action according to your taste.

Isn't the main fun of these rogue-lite games the concept?

There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.

"The fun of controlling the speed"

You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.

This is why I wrote at the top that this is a game that challenges Koreans.

When exploring the map, you may be going too fast to take the side path,

There are also instances where traps are recklessly stepped on.

The same goes for combat.

It is much more dangerous because it becomes difficult to deal with a situation where blood is quickly shed.

Then what is good?

It's fast.

You can enjoy the thrill of playing games at incredible speed.

You'll understand if you just turn on Flower Dungeon and play it at 3x speed.

If you're Korean, you can't stand this.

3. Are there any regrets?

The downsides are as clear as the advantages.

Perhaps because it was early in its release, the shortcomings were more apparent.

"The game structure feels repetitive"

If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.

Of course, this is the fate of rogue-lite games.

However, [Flower Dungeon] is a bit more extreme.

There are too many maps, so the enemies slowly get stronger,

There is no 'change' felt in combat due to other regrets that will be described later.

If you keep repeating farming, you will get tired.

So as the play time piled up, I felt like I was just repeating two actions.

"The battle doesn't require any special strategy"

There is nothing special about the enemy's pattern.

Just keep attacking, a big attack will come and it's over.

So there's not really anything for the player to deal with.

In other words, there is no combat beyond 'giving and receiving' attacks.

What the player does is 'hit hard' and 'hit harder'.

What the enemy does isn't much different from what the player does.

So, I often felt that the combat was monotonous during gameplay.

"It is difficult to feel the results of farming"

This is a regret that is directly related to what was written above.

Because the battles are simple, everything in this game is about 'farming for battles'.

The results of that farming are not very apparent in combat.

It's difficult to feel anything more than just increased damage and defense.

I don't see any changes in play style or effects.

Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.

"It's a pretty long game"

As I mentioned above, there are really, really many maps.

There were so many people playing that it was tiring.

Especially since farming mostly ends in the middle stages?

This game is difficult to complete by farming, but once you complete it, you can keep pushing.

But it was a bit difficult because the map was just pushed back without any additional farming.

I wish they had laid out the map so that it could be played in two sections instead.

It was so long that it wasn't easy to recognize it as 'one game'.

4. Are there any points that people may or may not like?

Rather than having clear advantages or disadvantages,

I have collected the parts that people may or may not like.

"Not an easy level of difficulty"

This game is not an easy game.

If you farm all the tech trees you are aiming for, the difficulty level drops drastically.

It's hell until all the farming is done.

Maybe my research is lacking,

That might be because I never use the 'easy' difficulty setting.

At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.

As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.

Of course, it was also a challenge.

There is definitely a certain fun to be had by farming and clearing the tech tree.

Still, I thought it was a point that people would either like or dislike depending on their gaming style.

"High luck factor"

This is the true flavor of the roguelike/roguelite genre.

[Flower Dungeon] also captured this flavor really well.

How does farming depend on luck?

If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.

Then, you can defeat the monster with your own staff.

The dopamine rush from collecting Exodia to clear the game is certain.

However, I would like to say that the path is quite difficult due to the high luck factor.

5. Overall Review

As I said, it's a game with clear shortcomings.

But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.

I don't know when the developer will fix the regrettable points I mentioned.

Also, all else aside, it's definitely a game that's above average as a roguelite.

This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.

The price isn't that expensive, so it's a good way to kill time.

Above all, the various illustrations you see while playing the game are really pretty.

[Flower Dungeon], isn't it a 'game that touches the heart'?

Since I am reviewing it as a crew, I looked into it in detail.

In my mind, the illustrations alone more than covered up all the shortcomings.

The gameplay is good, and can my older sisters watch it without any worries?

There is absolutely no reason not to do it.

A game that lets you enjoy exploring dungeons with your sisters.

A game with all the little fun of a rogue-lite

[Flower Dungeon] This was a review.

▼ Want to play [Flower Dungeon]? ▼

https://store.onstove.com/ko/games/100595

▼ Want to see other reviews I've written? ▼

https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147

https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147

https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147

Want more Stove Crew Game Picks! Reviews?
Click here!
This is for those who read the Stove Crew review to the end!

We will select 5 people from among those who leave comments by May 15th (Thursday) and give them 🎁1,000 Flakes🎁 .
Thank you for your many comments!


1 / 15
Park영재
05.14.25
05.14.25 18:24 -00:00
해보고 싶어요!!! 그리고 24 25 플엑포 다 가서 스토브 게임들 잘 즐기고 올게요!!!
예하나린
04.29.25
04.29.25 18:07 -00:00
423 °C

The shock of the Kim Cheomji dinner that I hate...

Are pickles really okay?

There are a lot of pickled fruits so it doesn't matter.....

Pickled bones? Pickled tree roots??

......What on earth is Kurzan's food?

허브1218
05.14.25
05.14.25 09:58 -00:00
로아 요리는 나사빠진게 많다는게 정석... 명인의 쫄깃한 꼬치구이도 열매 꼬치...
OFFICIAL게임매니저
04.18.25
04.18.25 12:30 -00:00
113 °C
Lorien Testard | 33 원정대를 위한 음악 작곡

[클레르 옵스퀴르: 33 원정대]의 작곡가 Lorien Testard를 만나보세요. 


가족 이야기
제가 사랑하는 사운드트랙은 수 없이 많습니다. 사운드트랙마다 제 인생의 각 시기들과 연결되어 있고 그 시절의 소중한 추억이 담아있습니다.

어릴 적 아버지는 비디오 게임 가게에서 일하셨고 게임에 대한 사랑을 저에게도 전해주셨습니다. 제 어린 시절의 많은 추억은 비디오 게임과 연관이 있습니다. 닌텐도 64를 플레이하는데 시간을 보내어 마리오 카트와 마리오 파티의 사운드트랙은 제 마음속에 영원히 새겨져 있습니다. 10대 시절 저는 젤다의 전설에 푹 빠졌고 그 시리즈는 제게 가장 깊은 영향을 미쳤습니다. '오카리나의 시간'과 '마조라의 가면'을 시작으로 '윈드 웨이커'와 '트와일라이트 프린세스'까지 이러한 게임들은 제가 사랑하는 사람들과 함께한 가장 감동적인 게임 추억들을 담고 있습니다.

비디오 게임 음악의 가장 특별한 점은 바로 음악이 화면을 뚫고서 우리 일상과 감정 심지어 크고 작은 순간들과 함께한다는 점이라고 생각합니다. 처음 들었을 때의 자신을 기억하게 하고 다시 들을 때마다 지금의 자신을 돌아보게 만들게 됩니다.



Lorien의 빈티지 비디오 게임 잡지와 음악 기념품 컬렉션 일부.

젤다의 전설과 같은 사운드트랙은 그 세계에 생명을 불어넣는 놀라운 능력을 가지고 있어 잊혀지지가 않습니다. 그 음악은 모험의 일부가 되어 이 우주를 여행하면서 느끼는 감정을 더욱 깊고 특별하게 만듭니다.
이러한 몰입감 있는 음악 세계를 창조하고 싶다는 소망이 저를 첫 곡을 만들어 나아가는 힘이었습니다. 언젠가는 음악을 통해 우주를 생동감 있게 만들 수 있기를 꿈꾸고있습니다.

인생적인 콜라보레이션

오랜 시간 동안 저는 여유 시간을 활용해 비디오 게임 음악을 창작했습니다. 매주 다양한 스타일의 새로운 곡을 만들어 제 실력을 키우고자 했죠. 그때 저는 기타 강사였지만 매주 한 곡씩 창작해 SoundCloud에 업로드하곤 했습니다. 그렇게 1년이 지나자 온라인에 약 50곡이 쌓여 있었습니다.

어느날 저는 인디게임 포럼에 저의 작품을 올렸습니다. 그 때 샌드폴 인터랙티브(Sandfall Interactive)의 게임 디렉터 Guillaume Broche님이 저의 작품을 보시고 그 분의 게임을 위한 사운드트랙을 창작해볼 의향이 있는지 연락주셨습니다.

그 순간부터 아름다운 콜라보레이션의 시작을 알렸고 제 인생의 전환점이 되었습니다.



Lorien과 Guillaume Broche 샌드폴 인터랙티브(Sandfall Interactive)의 게임 디렉터
클레르 옵스퀴르: 33 원정대]의 음악적 이미지를 다듬다.

처음부터 몰입감 넘치는 음악적 세계를 창조하여 매 곡마다 게임의 우주와 캐릭터에 관한 이야기를 들려주게 하는 것이 저의 목표였습니다. Guillaume도 같은 생각이었습니다. 우리는 모두 탐험과 경이로움으로 가득찬 비범한 모험을 만들기를 원했습니다.

그 때 프로젝트는 아직 초기 단계였기에 음악적 특징을 처음부터 결정할 수 있는 기회를 가졌습니다. 팀과 아이디어를 논의하는 동안, 저는 컨셉 아트와 일부 스크립트를 받았고 이 모든 것이 클레르 옵스퀴르의 사운드를 상상하는 데 큰 도움이 되었습니다.
이렇게 초기에 참여하게 된 덕분에 음악은 게임의 에센스와도 같은 중요한 부분이 되었고 게임의 특성을 결정하는 중요한 요소로 자리잡을 수 있었습니다.



캐릭터들의 소리

저는 모든 악기를 사랑하며 각 장면과 캐릭터에 알맞는 악기를 신중하게 선택하여 그들의 개성을 가장 잘 표현하려고 합니다.

예를 들면, 이미 공개된 테마들에서:

- 구스타브: 그의 테마에서 첼로는 제가 느껴지는 감정을 가장 잘 표현할 수 있는 악기입니다. 페인트레스의 위협속에서도 그가 뤼미에르에 대한 사랑을 간직하고 있는 모습을 담고 싶었습니다.
- 모노코: 저는 그의 미친 에너지와 활력을 표현하기 위해 색소폰을 메인 악기로 선택했습니다.

그리고 게임에서 또 하나의 특별한 의미를 지닌 악기가 있습니다. 그것이 바로 사람의 목소리입니다. 이 목소리는 Alice Duport-Percier이 생동하게 연주해주셨습니다.

목소리는 33 원정대의 음악에서 가장 중심적인 역할을 합니다. 마치 이 세계 자체의 목소리인 것처럼 말입니다. 이 또한 게임 스토리와 분위기를 형성하는 데 독특한 역할을 하며 깊은 감정과 의미를 전달할 수 있습니다.
저는 이미 게임의 가사에 대한 여러 해석을 보았고 자신만의 방식으로 음악과 연결하는 모습이 너무 매력적입니다. 때로는 명확하고 때로는 신비로움에 싸여 있는 가사들, 저는 플레이어들이 어떻게 해석하고 음악을 통해 자신만의 경험을 만들어갈지 매우 기대하고 있습니다.



모든 순간을 사랑한다

이 프로젝트는 오랜 시간 동안 헌신과 노력으로 이루어진 놀라운 여정이었습니다. 저는 그 과정에서 멋진 사람들과 친구들과 함께 작업할 수 있어서 행운을 느꼈습니다.


이 음악이 플레이어들에게 어떻게 다가갈지는 아직 모르지만 한 가지 확실한 것은 제가 이 작업의 모든 순간을 사랑했다는 것입니다. 저는 전력을 다했었고 후회는 없습니다. 제 모든 열정을 쏟아부었으며 우리가 만들어낸 결과물이 정말 자랑스럽습니다.

풀 사운드트랙은 2025년 4월 24일 게임과 함께 출시됩니다. 오랜 시간 제 삶의 일부였던 음악을 마침내 여러분과 나눌 수 있게 되어 감회가 남다릅니다.


진심으로 감사드립니다. 게임과 음악을 즐겨주시고 저희와 함께해 주셔서 여러분만의 여정에 이 음악을 담아 주셔서 정말 감사합니다. 여러분이 이 음악을 감상할 날을 기대하고있습니다.

Lorien


Log in and post a comment!
Characters : 0/1000