크루 정유경
4hr ago
05.12.25 16:44 -00:00
270 °C

Hello! I'm Jung Yu-kyung from Stove Crew 1st Generation 😊

Claire Obscur 33 Expedition, even after just a little bit of playing, I couldn't help but exclaim, "Wow, this game is amazing! "

It's a devilish game that makes you curious about what happens next . I want to see the ending and stay on this journey until the end.

These days, the weather is hot during the day and chilly at night…

I started to feel a bit more cautious about going outside.

So these days, my daily pleasure is playing games every evening in a warm house!

So I ended up playing Claire Obscure again today. 😇

This time, I'm going to leave a review of the second playthrough that I enjoyed following the first playthrough!

It was a fun and educational play!

🎭 1. Get lost – You get lost both in real life and in the game.

Actually, I'm a person who has trouble finding my way around and always has to look at the map in real life...

Even in Claire Obscure, she was able to fully demonstrate her abilities 😂

“Huh? Isn’t it this way?” → No.
“Is this the first time I’ve seen this place?” → It turns out it’s the place I came from earlier.

After repeating this over and over again, I eventually stopped and looked around carefully, thinking as I went along, one by one.

I've often seen other reviews mention that it's "difficult to find your way around."

It felt like I was going on a real adventure, savoring the setting.

(meaning it's really hard to find your way)

Here's a tip:

Not only flat surfaces, but also various angles such as uphill slopes and ropes.

A fact that you should take a close look at!

In particular, I tend to find navigation more difficult in first-person perspective games.

Through this play, I had a time of self-realization where I thought, ‘I’m really a loser…’

It looks like the above, but... this is a different picture that I took after wandering around for 10 minutes ㅠ

Still! This was a 'fun wandering' .

As a game developer myself, I had fun observing each level design element and finding my way.

As you savor the beautiful background and layout,

Before I knew it, I found myself lost again 😅

And because I wanted to see the story quickly, I slowly avoided the mobs …

It didn't work out well.

Do you see monsters and characters in the gin..?

It's no secret that I got caught while running away and fought twice in a row 🙈

A narrow appearance

❤️‍🩹 2. Character Upgrade – For your sister’s survival!

A disease where you can't remember character names

As you continue playing, you can upgrade your character and learn various skills!

New skills, new gameplay! It was fun.

I'm a pretty simple user. "Who keeps dying first?" → "Then let's raise their health first!"
That's exactly the way it is.

In this play, the female character who goes on a journey with the main character keeps getting hit first.

I raised vitality first.

I guess I've finally got a healing skill .

This older sister developed a sense of responsibility that she had to survive.

The character that is hit first should always endure! This character must be alive, as he can heal too!

… Under the logical judgment(?) called, vitality up!


Stove Crew Yong-Hyeon, Seon-Woo... Did I make a good choice.. ㅠ 🙋‍♀️
(I completely forgot about Seonwoo-nim's advice to increase my power 😅)

👊 3. Boss Battle – Climax and I learned a lot!✨

This time finally I encountered my first boss fight .
It was truly immersive.

Since I'm not familiar with this type of game
“How long will the boss last?”, “How should I defeat it?”
It was a battle that was twice as tense and twice as fun.

As a result, I cleared it in about 4 times !
I keep getting hit and dying while trying to time my dodge and avoid attacks…

Even though I know that avoiding is easier with timing,
I was the only one who was stubborn about timing and had the mode turned on ㅠㅠ

As a game designer, it was a very impressive boss fight .

The boss battle is the core of this game.
'Counter system', that is, striking and evading
It was made so that you could learn it naturally.

The boss attacks in a specific 'rhythm' .
It was a structure that allowed me to get used to the timing to that rhythm.

In the beginning, I learned by doing,
There comes a moment when you start to see the pattern and feel the timing.

So, if I had to pick the main keyword for this boss fight, I would say without hesitation
'timing' I would like to say.

Boss fights aren't just the climax of the battle.
It felt like the completion of a tutorial to get familiar with the game system .

Even if you lose your way or challenge the boss nn times, the journey continues!

Claire Obscure: Expedition 33!

Let's continue this journey together!

Claire Obscure: Go play Expedition 33

1 / 9
크루 문선우
2hr ago
05.12.25 18:37 -00:00
오... 일단 전 활력은 하나도 안 찍긴 했습니다 ㅋㅋㅋ
잠깐휴식
5hr ago
05.12.25 16:05 -00:00
0 °C

cc

STOVE169030394534311
7hr ago
05.12.25 14:00 -00:00
223 °C

Even free

벌괴
9hr ago
05.12.25 11:20 -00:00
0 °C

The number of dinosaurs caught by Mr. Beolgoe is 90!
Top Ranker Mode ON 👑
But you mustn't let your guard down!

구글발라
10hr ago
05.12.25 10:42 -00:00
0 °C

ㅈㄱㄴ Waiting for the 33rd day of Kazena announcement!! I miss the 33rd expedition!!

S1722252500339911
10hr ago
05.12.25 10:27 -00:00
0 °C

S1722252500339911 caught 53 dinosaurs!
You have some good skills!
But aren't the real experts faster?

조아해
11hr ago
05.12.25 09:55 -00:00
16 °C

Even if you regularly upload all the evidence and refute the claims, if it continues like this , it's difficult!!

Irene was an assassin! Why does she keep scratching me?

I'm going to explain it in detail now! So please stop summoning Galang!
You don't have 2 million won ^^!!! Stop acting cool and worrying about meㅋ I told you it's ugly??

1 / 3
아픈도토
14hr ago
05.12.25 06:36 -00:00
72 °C

The number of dinosaurs caught by Apdoto is 60!
You have some good skills!
But aren't the real experts faster?

S1726499199642911
20hr ago
05.12.25 00:28 -00:00
226 °C

It's as if they've put all the debuffs and buffs that have been released so far on the boss mob, including a boost, counterattack, full damage, stun, reputation, enemy buff removal, and a shield.
I bet it's all on every turn and I've already beaten other accounts, but is it just me who feels like the difficulty level has increased after the patch?
The draw was a total failure, and I feel really dirty

마후유오시
8hr ago
05.12.25 12:23 -00:00
ㄷㄷ
이르스
04.15.25
04.15.25 09:27 -00:00
534 °C

There are exactly 500 mysteries left with 10 draws left

STOVE165259432
04.15.25
04.15.25 22:25 -00:00
마루나 급한거 아니면 조룬카가 맞지 싶어요.어차피 여름에 월광 선택권 이벤트 있을텐데 신캐는 없으니까요.
비가내리는하마
04.15.25
04.15.25 10:36 -00:00
조룬요 
GM플라티나랩
04.15.25
04.15.25 14:57 -00:00
65 °C
업데이트 안내 (2025-04-16)



안녕하세요, PLATiNA :: LAB 개발팀입니다.

4월 16일(수) 서비스 점검 후 적용될 최신 업데이트 내용을 안내해 드립니다.


업데이트 내용

  • (환경 설정) 이제 ‘키 설정’ 탭에서 [PITCH 노트]에 대응하는 키를 직접 설정할 수 있습니다.
  • (환경 설정) 이제 ‘게임 플레이’ 탭에서 [오디오 딜레이 보정] 옵션의 설정값을 1ms 단위로 조절할 수 있습니다.
  • (환경 설정) ‘그래픽’ 탭에 위치한 일부 옵션의 기본 설정값이 변경됩니다.
  • [수직 동기화(V-Sync)] : OFF
  • [프레임 제한] : “Unlimted” (전) → “144”(후)
  • (환경 설정) 게임 내 언어가 일본어로 설정된 경우 키 설정 진행 시 ‘중복 키 안내’가 출력되지 않는 문제를 수정했습니다.
  • (싱글 플레이) [BOOTH] 화면에서 볼 수 있는 「하이틴」, 「ミライトコネクト」 악곡의 세부 아티스트 표기를 수정했습니다.
  • (싱글 플레이) 「일상탈출」 악곡의 카테고리 표기를 ‘Entertain’에서 ‘PLATiNA’로 수정했습니다.
  • (싱글 플레이) 「하이틴」 악곡에 전용 BGA가 추가되었습니다.
  • (연구 일지) ‘#0-1 Booting Up Part A’, ‘#0-2 Booting Up Part B’ 일지에 포함된 일부 미션의 내용을 수정했습니다.
  • 업데이트 후 최초 접속 시 일부 미션의 진행 상황이 ‘4/3’ 등과 같이 비정상적으로 표시될 수 있으나, 1회 이상 게임을 플레이하면 정상적으로 완료 처리됩니다.
  • 미션의 진행 방식이 크게 변경되는 경우 미션의 진행 상황이 초기화됩니다. 연구 일지 내 해금 요소 자체의 완료 상황은 초기화되지 않습니다.
  • 최초 연구 일지의 미션 구성은 게임의 전체 수록곡을 순회하며 해금을 진행할 수 있는 방향으로 기획되었으나, 결과적으로 해금 미션 하나를 진행하기 위한 부담이 과중되어 부정적 플레이 경험으로 이어졌습니다. 따라서, 이전보다 쾌적한 수준으로 해금을 진행하실 수 있도록 전체적인 방향성을 개선하였습니다. 해금 경험에 대해서는 개발팀에서 매우 중요하게 여기고 있는 부분이기에 즐거운 경험 되실 수 있도록 계속해서 노력하겠습니다.
  • (P.A.T.C.H.) [P.A.T.C.H. 대상곡 정보] 화면에서 등록된 곡이 없는 LINES 모드로 탭을 전환할 경우 UI가 어색하게 출력되는 문제를 수정했습니다.
  • (P.A.T.C.H.) 모드 선택 화면과 곡 선택 화면에서 화면의 우측 상단에 표시되는 ‘P.A.T.C.H. 포인트 총점’의 숫자 폰트가 일치하지 않았던 문제를 수정했습니다.
  • 게임 내 언어가 일본어로 설정된 경우 UI에서 볼 수 있는 일부 표현의 오기를 수정했습니다.
  • “パタン” (전) → “パターン” (후)
  • 「MEGALOVANIA (Camellia REMIX)」 4LINES PLUS(+13) 패턴의 PITCH 노트 개수를 수정했습니다.
  • 위 수정은 기획 의도와 다르게 연구 일지 내 특정 미션을 정상적으로 클리어할 수 없었던 문제를 해결하기 위한 목적으로, 패턴 자체의 본질적인 난이도와 랭킹 등재의 공정성에 영향을 미치지 않는 선에서 진행되었습니다. 따라서 해당 패턴에 대한 기존 개인 기록은 초기화되지 않습니다.
  • 서비스 중인 리듬게임에서의 패턴 수정은 디코더분들의 플레이 경험을 바꿀 수 있는 매우 중요한 이슈라는 것을 개발팀에서 충분히 이해하고 있으며, 가급적 유사한 사례가 최대한 발생하지 않도록 신중히 진행할 수 있도록 하겠습니다. 디코더 여러분들의 깊은 양해를 부탁드립니다
  • 일부 패턴에서 롱 노트를 누르고 있을 시 적용되는 판정 간격 및 관련 연출을 수정했습니다.


이번 업데이트에 이어서 원형 디자인 노트 추가, ASIO 관련 이슈 해결 등의 변경 사항을 포함한 후속 업데이트를 빠른 시일 내에 제공해드릴 예정이오니 많은 관심 부탁드립니다.

앞으로도 더 나은 게임 경험을 제공할 수 있도록 최선을 다하겠습니다.

감사합니다.


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