
#스토브게임순위툰 #기가배시 #가메라 #기론 #몬스터버스#TsundereMatch #아톰rpg트루도그라드Trudograd
#아톰rpg #인투나이트 #소드헤이븐 #아톰팀 #atomteam #swordhaven #던전워페어 #골목길귀혼
#드로바포세이큰킨 #drova #샌드오브살자르 #동아리시크릿플러스 #병원생활 #대학조교생활
#우리들의포트폴리오 #나의별난스트리머 #폭풍의메이드플라티나랩콜라보


If I receive the cumulative attendance for today, the 5th, and 50,000 comes out from the lucky capsule, I'll achieve 5 million, right? The moment I thought that...
I spun it the first time and it 딱~ came out~~ I got 8,000 more from small change and received 20*5, adding 2000P, and it became 10000P~ Today, a total of 60000P ~~~~
I'm happy that 50000P came out... but 5 million achieved... Actually, after achieving 4 million and going over December, I thought the flake would disappear, so I gave up...
I used some before that... thankfully, it didn't disappear, so I smoothly passed 5 million... 6 million seems really difficult, so I'm going to descend now~
It was fun collecting flakes all this time... Now I have to use them~ Ha. Ha. Ha...


Main problems
① Excessive decrease in basic attack power and combat power reflection values
Attack power is significantly lower compared to other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power restrictions, and hunting speed is very slow for both single and area skills.
Overfarming relying on shields is meaningless due to lack of spots in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance ability
Buff performance is significantly lacking compared to other roles (e.g., sword/shield), making the support position almost uncompetitive.
In area battles (melee), the skill application range is narrow and limited to 'party members including yourself,' resulting in very low practical contribution.
Role performance is virtually impossible in large-scale battles because application is not expanded to party/raid units, and a complete review of the overall role design is necessary.
---
③ In-game weapon appearance not implemented
Appearance by grade is applied to all weapons, but gauntlets are displayed completely barehanded except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and equipment growth rewards are not visually felt at all.
The fact that equipment images by grade are not applied in-game makes the game look less complete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two punches and front kicks, greatly reducing the sense of impact and fun.
Unlike the setting of 'master of bare-handed combat,' there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting status ailments is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicks, consecutive hits, and roundhouse kicks are needed.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in terms of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not fit the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, there is a lot of disappointment when a gauntlet comes out when acquiring a mythic weapon, so the weapon value evaluation is terrible.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay and overall motion delay of single and area skills.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range available in area battle situations and improve judgment.
Increase status ailment probability.
3) Apply weapon appearance in-game
Implement weapon appearance by grade normally in-game.
Visually enhance the appearance effects of mythic and other high-grade weapons to improve satisfaction with equipment growth.
4) Complete skill/motion renewal
Add motions using action unique to gauntlets (continuous hits, roundhouse kicks, consecutive strikes, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize the skill structure focusing on impact, speed, and connectivity.
5) Mastery/utility structure improvement
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas, including attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just simple numerical adjustments.
Users see the gauntlet not just as a balance issue, but as a problem of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.



Why can't I find the login event on the stove app? What a drag.....


Games that were played and received feedback through INDIE BOOST LAB!
What plans do these games have afterwards?
The games we'll be looking at in a one-page summary today are,
Destiny Is Dice, My Favorite of Three, Midnight Self-Study.
Check out the developers' feedback and future development/release plans in one image!
* 'My Favorite of Three' is scheduled to be released on December 5th at 6 PM.
🔎 Learn more about INDIE BOOST LAB
🖐️ INDIE BOOST LAB Join the community



ALL CLASS MMORPG Lord Nine
Hello. This is GM Yubar.
A special bounty event will be held in El Sera~!
This bounty event is designed to allow Lords to participate more smoothly.
December 3rd (Wed) 20:00The event starts at!
During the event period, a bounty event icon is created on the right side of the minimap.
You can check the event-only menu by clicking the icon.
You can check the list of items with bounties in detail in the menu,
Acquire the item and receive various 'Special Rewards'You can exchange it for.
8 PM tonight!🕗 First-come, first-served exchange of bounty items prepared in limited quantities starts🔥 Don't miss out!
[December Bounty Event]
■ Event Period: December 3, 2025 (Wed) 20:00 ~ December 10, 2025 (Wed) 04:00
■ Event Details: Please check the detailed event details in the game.
※ Precautions
- The event period and rewards are subject to change, and we will notify you through an announcement when changes occur.
- Once all bounty exchange quantities are exhausted, you will no longer be able to exchange for the item.
- Each bounty item can only be exchanged for a reward once per character per server.
ㄴ Even if there is a remaining exchange quantity, exchange is possible only once.
ㄴ Please make sure to exchange with the character you want to receive the reward.
- This event is subject to Smilegate Event Terms.Follow.




Ichika Nakano - Red Carpet Heroine
"I'm doing trial and error to get a good image... I'm enjoying that more than anything else right now."
🔜Scheduled Release Time: December 12, 2025 (Fri) 10:00
After the update, you can purchase the additional costume by using the additional costume ticket in the shop!
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부



In the latter half of the ranking, there are only Trisas lol
Chizuru was really a disabled arm
I, who pulled Chizuru, am also going to raise Trisa for the ranking battle
The resources spent on Chizuru are such a waste
No matter what she does, she can't beat Trisa in the ranking battle




지나가던 개가봐도 이상할껄??
17일 통합인데 2주후에 이전??? 그것도 바쁜 연말에???
이거 진짜 머리 없는거 아니냐??
생각이있으면 통합과동시에 이전이 나와야지
이런 아마추어 운영 진짜 식겁한다
이번 일정 계획한놈 첩자가 분명하다 쳐내라


Work Title: My Quirky StreamerGenre: Visual NovelPlay Time: 8 hours
I've been waiting for this game because I liked the illustrations and story theme, and I finally got to play it after it was released.
1. Price
The regular price is 18,500 won, and currently it is10% discount, so it's 16,650 won.
Considering the price and play time, I think it's a decent price, and I enjoyed watching it more than I thought, so I was very satisfied with this part.
There's also the fun of seeing these cute emoticons and SD illustrations,
Because there are illustrations like this.
2. Composition
There are three types of mini-games that appear during the story, and there are choices that deal with ending branches. (In the Ga-eun route, there is a choice to twist and divide it once more.)
Except for certain choices, it didn't seem to have a significant impact on the ending or story.
In the case of mini-games in visual novels, I don't really like them because they often feel forced, but fortunately, they seem to be well-organized to fit the story, so it wasn't bad.
Also, as it deals with the theme of streamers, there is bound to be an element related to broadcasting, and I think this part was also well expressed.
3. Story
It tells the story of a job seeker meeting Ha Yang-yang (Ha Eun-bi), a small streamer he enjoys watching, and Cha Ga-eun, a streamer who has grown sufficiently but stopped broadcasting due to personal reasons.
In this process, there is also a healing element where people change in a good direction as they meet each other.
Each of them has their own secrets that are difficult to share with others, but since it's not such a dark theme,Light daily romance using fresh materialIt would be good to think of it as such and play it.
4. CG & Illustration
Normal illustrations are good, but personally, I especially liked the emoticons and SD illustrations because they were cute.
(I even thought, 'Did the illustrator draw some emoticons?' )
5. Overall Review
The viewing experience itself was satisfactory, including the illustrations, CG, and the emoticons that occasionally appeared,
The most disappointing thing while playing was the story.
While playing, I realized that the Ha Eun-bi route uses streamer collaboration contentI expected it to be a stepping stone for the channel to grow and increase in size to some extentand,
Cha Ga-eun routeI was expecting the content to be about overcoming the wounds experienced by people with people and starting broadcasting againI did.
But after playing it, I felt that the streamer collaboration content was not very meaningful in the Ha Eun-bi route.I felt that the streamer collaboration content was not very meaningful.
In the Cha Ga-eun route,It was meaningful because it became an opportunity for her to get closer to the main character as she solved her worriesbut,
In the Ha Eun-bi route, it didn't directly show that the channel had grown,Because she was interested in the main character from the first meetingIt didn't seem to have a significant impact on the development of the relationship between the two.
Also, the streamer collaboration content itselfIt was too long and there were no special elements, so it felt boringI felt a lot of it.
I also think it would have been better if this part was cut out appropriately to give the feeling that they had a collaborative content, and the epilogue of each route was added to leave a lingering feeling.(I felt like I was too caught up in the broadcasting element.)
Because the ending of the route felt like I was trying to poop but it was over, so I felt very disappointed with the ending.
To summarize in three lines,
1. The story theme was original and the voice dubbing was good,
2. It was fun to watch,
3. The weak story was disappointing.It is.




So for anyone that doesn't know, the Catch Zieg event just started and SmileGate decided to be stupid.
They made the event worse for old players.
They advertised the Catch Zieg event as having selectors and random 5 star units, Well what they DIDN'T mention is that most of those rewards are for NEW and RETURNING PLAYERS ONLY.
The random loot chests are different between new and old, with the old being worse of course. We only get a fraction of the tickets, the gear is worse...
Everything about the event IS WORSE for OLD PLAYERS. This is unacceptable SmileGate, what the heck. Seriously.
I could understand with the Path of Heir, you are correct in giving more to newer players so they stick around, I could **** it up even if not getting those Hero tickets, potions and slates felt terrible.
But for AN EVENT? The thing EVERYONE gets, and you decide to **** players over that didn't make an account this year exactly or started playing again just a week before ORIGIN update, for the third time in a week, just why?
Old players do get some more charms, but are charms really worth losing so many 5 stars, bookmarks and other stuff of that caliber? Personally I don't think so.
Here's a link to a video by MoriyaE7 showing off the differences between events btw, just in case someone doesn't believe me.
https://www.youtube.com/watch?v=Femo7NNqEpQ&t=172s
[ It's unfair that, if your account was created BEFORE January of this year, you lose so many opportunities. ]
I'd like to ask everyone on STOVE to make a similar post to mine, make sure to complain about this every day of every week until Smilegate says or does something.
Just copy-paste this post up to the brackets and make a STOVE post, make sure to comment that you also feel this is unfair on every post.
We can't let them get away with ******* everyone over with their events, or they'll do it again and again.


It's unfair that if your account is created AFTER January of this year, you lose out on 6 years of events. New players are punished for losing out onall of the headhunt events.



The old player shop is fine, the rewards are really good. The issue is the advertising

Bless. I'm glad to see I'm not alone screaming into the void on this one. The advertising was shitty. Everything beyond not giving everyone everything they advertised and trying to hide behind a thin as heck excuse is totally reasonable.

I'm very worried about Path of Heir being deleted for accounts created before 2025, which is most people including players that are RETURNING for the Origin update and didn't finish Adventurer Path or the campaign, their accounts are crippled. This is a very severe oversight and ruining the Origin "relaunch" of the game for everyone. I urge everyone to contact Smilegate about this issue.
About different rewards, they did this in Epic Dash and I have voiced my concerns before. In this instance older players get 50 less Covenant BM and 10 less Molagora, among others. More gear is good only when it's not RNG, as for which new players get pre-rolled Destruction and HP sets while old players get unrolled Speed and Torrent sets. Older players get 1 less Hero selector and 2 less Artifact selectors, that's substantial.
New players get tons of other rewards: https://page.onstove.com/epicseven/global/view/10686936
Thanks for the Moriya video, it's extremely helpful and everyone should check it.

If you check, everything outside of the initial path of growth or whatever the hell it used to be called was added to path of succession, which isn't time gated. No one is missing out on the fundamental rewards they added to make the game accessible, they're just missing out on the new player goodies that got condensed into the path of the heir.
Missing out on the selectors is actually an issue. They advertised the rewards, and then rug pulled the loyal playerbase, and that's unacceptable. But everything else is fine. The molas would have been appreciated, but they aren't game breaking. That's about 2 weeks worth in the grand scheme of things. The gear is also fine. They aren't handing out god roll PvP pieces to new players, they're okay but not amazing.

You don't understand the issue I described. If a new player made an account in December 2024 and stopped playing, didn't finish episode 3 or even 1, didn't finish Adventurer Path, but came back today for Origin, that player is locked out of Path of Heir because what they coded to have it enabled is "account created on or after January 1 2025". They did this to lock out "old" players from receiving any rewards from it again. Players without Path of Heir are locked out of 2 Hero Selectors and 2 Artifact selectors, among several other rewards. New players have a new permanent event with large rewards separate from Path of Heir or other Origin campaigns like the Catch Zieg event. The new Journey of Succession instead replaces old Hunt Challenges and certain Reputation quests. They also said that old players could get the Episode 1&3 selectors again but since Path of Heir got deleted for them you actually cannot. It's all wrong however you look at it.

happened to me. didnt complete arky event, now its gone.