Tonystop account caught 55 dinosaurs!
You have some good skills!
But aren't the real experts faster?
Alisanos caught 45 dinosaurs!
🦕 The dinosaur is laughing at Alisanos...
Next time, try faster!
Jaejun2 caught 75 dinosaurs!
You have some good skills!
But aren't the real experts faster?
Is it just me? No one talks about this.
It's an Xbox controller, but it just doesn't work.
Our Ragdoll Feng Shui hyung said he doesn't have a sub-character, but he's holding on to his blood-discharged poa-tan. Who is this???
I am great! I caught 88 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Junan-e caught 18 dinosaurs!
🦕 The dinosaur is laughing at Junan-e...
Next time, try faster!
I was thinking of a classic nest-building dragon-like game.
Surprisingly, it feels like a puzzle with a lot of tricks
The Demon King is cute, so it makes the game more fun to play.
And now that I'm in a position where I have to satisfy the warrior again,
There are some warriors who want to get beaten up in the dungeon.
It was funny because they seemed like people with strange tastes.
Personally, it's one of the best platformer games I've ever played.
Stage 1 Cliff Over was the hardest game
It kind of reminded me of the jar game.
The reason why Chapter 1, which serves as a tutorial by my standards, was so difficult
It is as follows
1 - The rock that acts as a stepping stone is complexly shaped, but when you land on a slope, you slip and fall.
Also, even a slight slope causes a frustrating situation where you cannot get over it.
2 - The character does not respond to the arrow keys immediately, but after a slight delay
It doesn't even change direction right away, it just turns like a tank battery.
3 - No running toggle setting (I don't know if there is a separate one, but there is no verifiable setting or tutorial content)
4 - The distance between cliffs can never be crossed at basic movement speed,
It is positioned so that you can pass after holding down shift and accelerating a little.
Because of the slow response of the controls, the jump key doesn't work, so you often end up rushing into a cliff unintentionally.
These 1-4 elements all synergize together to make the basic platformer elements feel too difficult.
I think it would be nice if the character reacted a bit more quickly and the platform shape was a bit more streamlined.
And when you pass the platform, there are things like power-up elements, gold, and items.
I hope that when I jump over the next cliff, I feel a small sense of reward.
Also, to differentiate itself from other soul-like and platformer games,
I think it would be nice if some kind of exciting movement technique, such as a jump attack or a jump move, were provided as standard.
As of now, there is nothing particularly new other than the double jump used for movement.
It was also disappointing that the double jump was not connected to combat.
If you have any other points that you think could be improved, please write them down.
- Parts of spawn points or checkpoints that are marked in a very strange green and English color
- In boss mode or enemy battle mode, when you kill an enemy, there is no feedback and it just stops.
- Parts of the battle sound that are out of sync
- It was a bit confusing because when you press esc in the game, you have to press 'Story Play' to go to the title.
That's it
d
우선 모바일을 고려한 디자인이신건지 아니면 일부러 아기자기한걸 강조하기 위해 과장하신건지 모르곘지만 UI가 대체로 너무 큽니다. 작은 디바이스인 화면에서 보면 적당할지 모르겠지만 PC화면에서는 UI가 전체적으로 크다고 느껴졌습니다. 나중에 모바일까지 이식을 하신다면 모바일 UI엔 적합할거 같습니다.그리고 탄을 동시에 2~3발씩 쏘는 아이템을 먹었지만 쏠 때 보여지는 사정 거리와 범위의 UI는 똑같이 1발로 표시되어 다른 탄알의 궤도를 파악하는데 어려움이 있었습니다. 만약 이런 방식의 UI를 싫어하는 유저의 경우 설정에서 따로 껐다 켰다를 할 수 있게 해주었으면 좋겠습니다.
솔로 플레잉이나 코옵 PVE 컨텐츠를 추가하면 좋을거 같습니다. 온리 멀티 게임의 단점 중 하나인 매칭이 안될 경우를 대비해서 AI를 넣는 것도 좋으나 AI는 너무 티가 나서 인기 하락세를 막는데에는 한계가 있을 것이고 유입 유저들의 진입 장벽도 낮을 수 있을거라 생각합니다.
그리고 멀티 모드 다양화랑 맵이 다양한건 좋지만 초보에겐 그만큼 장벽이 된다고 생각해서 저는 우선 파편화는 늦추고 나중 업데이트 컨텐츠로 보류한 다음 해당 맵을 PVE 컨텐츠로 재활용하는 것도 괜찮을거라 생각합니다. 그리고 이런 게임은 흔히 캐릭빨로 성공해야 한다고 생각하는데요. 캐릭터 스킨이 너무 부족합니다. 거기다 PVE로 캐릭별 스토리나 세계관 설정 설명 등으로 캐릭터성을 살릴 수 있으면 좋겠다는 생각이 들었습니다.그리고 황금 카드(캐릭터 카드)를 획득하는데 애니메이션이 너무 느려요.. 스킵 기능을 넣어주시거나 좀 더 빨리 진행 해줬으면 좋겠습니다.마지막으로 우연히 발견한 버그를 신고 합니다. 유료 스킨을 클릭한 상태에서 다른 캐릭터를 선택하면 재화 버튼이 사라지지 않고 또 다른 캐릭터가 선택되어 있는 상태에서 재화 지불 버튼을 클릭하면 스킨이 사지는 버그가 있습니다.