The number of dinosaurs caught by Chukkaegiwon is 32!
🦕 The dinosaur is laughing at the Chukkaegiwon...
Next time, try faster!
The number of dinosaurs caught by promising IU is 64!
You have some good skills!
But aren't the real experts faster?
STOVE161647839602100 caught 48 dinosaurs!
🦕 The dinosaur is laughing at STOVE161647839602100...
Next time, try faster!
Are you giving it on May 1st?
STOVE165564252159200 caught 63 dinosaurs!
You have some good skills!
But aren't the real experts faster?
A whopping 1000 won!
Hello, this is Team Tapas.
How are you all doing these days, when you can feel the warm spring breeze?
We are working hard to finish the early bird version, the next stage of <The Witch's Garden>.
We have good news for those of you who have been waiting for a long time.
<Witch's Garden> Early Bird Version will be updated on May 23, 2025 at 6 PM (UTC+9)🎉
We would like to express our sincere gratitude to everyone who played and supported our Witch's Garden on the Stove.
Today, we would like to give you a sneak peek of the main contents of the upcoming Early Bird conversion update for those of you who have been waiting while playing the Super Early Bird version.
📖 Main Story – Fully Revealed Up to Chapter 5
This update will reveal all of the main story of <The Witch's Garden> up to Chapter 5!
Previously, only the story up to Chapter 2 was revealed, but the story after that has finally been revealed. Join us on our journey to the second half of the <Witch's Garden> story, along with some slightly quirky but warm-hearted witches.
⚙️ System Expansion – Core elements added with each chapter
The real fun of <The Witch's Garden> starts now.
New systems that add depth to the gameplay, such as the synergy system unlocked in Chapter 2, will be added in subsequent chapters. The following new systems will be unlocked in stages, further expanding the strategy of battles and the variety of build compositions.
🔮 Chapter 3 – Magic Tool System
(Image is under development, contents may change)
From Chapter 3 onwards, a new system called ‘Magic Tools’ will be added to add depth to battles.
Magic tools are items that each have unique and powerful effects, allowing players to immediately supplement their lacking abilities or strategize to maximize their powerful effects later on.
The important thing is to understand your current condition and play style, and then carefully choose the magic tool that best suits that.
A split-second choice can change the course of a battle and determine the direction of your entire build.
✂️ Chapter 4 – Weapon Selection System
(Image is under development, contents may change)
In Chapter 4, players will be able to choose from several different types of weapons.
Each weapon has its own unique attack method and combat style, making it even more fun to create the optimal build by combining it with magic, traits, synergies, and magical tools.
For example, the 'Split Scissors' weapon allows you to use a fighting style that involves wielding separate scissors in each hand, performing quick and nimble attacks like dual swords.
As you progress to the final chapter, enemies will become more powerful, but if you can make the 'right choice' by comprehensively considering all the factors that affect the battle, you will be equipped with enough power to overcome any difficulty.
🎯 Difficulty adjustment and skill balancing
Based on feedback from many of you, we've adjusted the overall difficulty and balance.
The difficulty levels available at the start of the game will be named: Original: Story / Casual / General Change: Story / Normal / Hard Stage configuration rework and overall difficulty adjustmentAdditionally, overall skill balance adjustments will be made.
In particular, the 'Counterattack' skill has already been reworked once, but many people still say it is too powerful.
In this adjustment, the counterattack skill, which was powerful even without build-up, has been redesigned as a high-risk, high-reward skill, so that users who are good at combining control and strategy can expect high efficiency.
🔓 After the Chapter – End Content and Challenge Mode
After clearing Chapter 5, temporary end content will be unlocked, allowing you to challenge yourself at a higher difficulty while waiting for the next update.
It is a space where you can try out combinations you haven't tried yet, experimental builds, and new strategies, and provides new things to enjoy after clearing the story chapters.
🛠️ Future updates planned
The full release version will include the following additional content:
More interesting and challenging end content A side story chapter featuring a battle with a new witch. New growth elements, magic, skills, etc. Various UI, production, balance, and system improvementsWe will also continue to improve the game so that feedback and bug reports sent by users during the Early Bird period can be reflected as much as possible in the official version.
💬 Lastly
We value your feedback the most.
From Super Early Bird, Early Bird, and the official launch, please join us on our journey with <The Witch's Garden>. Every play, comment, and report you make is a great help to us.
On May 23rd, please help save the Witch's Garden once again with the main character 'Sil'.
thank you!
Hello! This is Class Happiness.
Many people
"Do you have a Yuna acrylic stand?"
"Are there any plans to resell the Spring Book of Short Stories?"
"Is it impossible to reproduce the goods sold during the funding period?"
You sent me such loving questions,
So that those who missed out on funding opportunities or did not receive the goods they wanted can be satisfied.
During the period from 2025.04.22 to 2025.05.31
The Snow Maiden Calling Spring - Winter & Yuna pre-order is now available!
Go to Tumblbug
Same goods as previous funding
There are a lot of new special goods being added!
Thank you for your interest. :D
Additionally, the Illustrator Festival event will be held at KINTEX on May 3rd and 4th.
Happy Class is participating in <Snow Woman Calling Spring - Spin-off>!
During the event, those who visit the booth will receive a cute Yuna & Gyul-woo sticker.
I hope it comes out soon.
This character description comic is about "Mael", a character who joined the 33rd Expedition 9 years early.
I hope you enjoy it!
+Additional
I think it's true that it's a valuable year, too.
To be more precise, I think you could say that we joined to find the meaning of life.
(This is a trailer-based comic, so please understand the additional explanation :)
[Expedition 33] Comic introducing Gusta:
https://store.onstove.com/ko/games/5102/community/134659/view?articleId=10692193
[33 Expedition] Comic introducing Mael:
https://store.onstove.com/ko/games/5102/community/134659/view?articleId=10695159
[Expedition 33] Comic introducing Rune:
https://store.onstove.com/ko/games/5102/community/134659/view?articleId=10698472
-대화창 넘기는 느낌이 좋아요 (클릭음, 빠르게 대화창이 잘 넘어감, 일러스트 캐릭터의 움직임)
-대화, 캐릭터 일러스트 흔하지 않고 개성 있는데 예뻐서 좋아요. 도트 그래픽도 귀여워서 둘 다 보는 맛이 있어요
.-효과음(타격, 대화창넘기는거, 피격 등)이 적절하고 거슬리는 느낌도 없고 알맞아서 좋았어요. 배경음악은 기억에 남지 않네요, 매력을 느끼지 못했어요.
-글씨체가 깔끔하고 가독성 좋아요. 인터페이스, UI도 불편함을 느끼지 못했어요.
-적이나 내가 공격하는 방향이 캐릭터 주위에 표시되는 게 은근 편리해요.
-디버깅 히어로라는 이름이 왜 붙었나 했었는데 디버깅모드라는게 참신하고 재밌고, 사기적인 요소로 느껴져서 좋았어요. 처음 디버깅값이 그대로 있는게 아니라 공속 등 카드를 통해 추가할 수 있는 것도 감탄했습니다.
-R로 디버깅 진입한 상태에서 드래그로 적이나 내캐릭터에 배분해서 넣는걸 알려줬나요? R키로 진입하는건 배웠는데 드래그로 배분해서 넣는건 하다가 이건가 싶어서 넣었다가 알게 됐어요. 튜토리얼에 혹시 없었다면 추가하면 좋겠습니다.
-디버깅 아이콘에 마우스 대면 설명 볼 수 있었으면 좋겠습니다. 체력, 공속, 공격력 이런거요. 처음에 설명해줄 때 말고는 볼 수 있는게 없고 카드로 추가하고 나서도 헷갈리는 경우가 있고 무슨 값인지 모르겠기도 합니다.
-마우스 오른쪽클릭이 대쉬, 왼쪽클릭이 공격이다보니 전투할때 마우스를 많이 클릭하게 되서 불편하네요 보통 스페이스가 대쉬여서 그게 익숙하고 편한 느낌이어서 스페이스가 마우스 조준하는 것 같던데 그 기능 대신 대쉬면 어떨까 하는 생각이 들었어요.
-몹 잡고 카드 3개 중 선택하는 창 나올때 카드 뭐라고하는지 설명 못 알아듣는 경우가 종종 있었어요. 우호캐릭터가 아직 안나왔는데 우호캐릭터가 뭐지? 내 캐릭터도 포함인가? 등..