When will the February attendance event Naver Pay be paid out?? I received the goods, but I haven't received the pay text message.
The story was so fragmented that it felt disconnected from the player. I wish it had at least been opened in order.
The puzzle quality is ambiguous. I don't know if it's because it's a demo, but there are a lot of items that you get but don't use and you end up finishing the game. There are also some fresh puzzles, but I didn't get the impression that they were that fun.
There were also bugs here and there, such as not being able to enter a password while solving a puzzle, or having to quit the game because you couldn't go back.
Overall, there were a lot of shortcomings, and it's not a game that brings back memories, so I don't want to pay 20,000 won just for the old flash game feel.
If someone is fighting, they should broadcast the fight as a yaksha rule. Then it will be recognized as real.
cc
congrats
Using third party
I can already see short sleeves and shorts on the streets,,
Two Taiwanese YT girls from Orpheus 5 server, and the 9 server killers (currently Korean gangsters) came to server 5 and formed an alliance.
I am acting like a traitor. Please educate me in the world.
It hasn't been long since it was released, but it's safely settled in the library.
Infinite Storm thanks..
I received 37 and there are 37 left, but the quantity is limited, so if you want to receive them, hurry.
Just like yesterday, the capsules are good today too.
There are 5,000 and 3,000 versions.
Hoping for another great success tomorrow...
실시간?으로 게임내의 캐릭터(적, 플레이어 포함)의 스텟등을 조작할 수 있는 로그라이크 형식의 게임이였습니다.
상당히 독특한 형식으로 되어있었으며 기본적인 그래픽은 도트그래픽이지만 캐릭터들의 스탠딩 그래픽은 '뿌요뿌요'라는 게임처럼 귀여운 느낌을 주었고 게임의 시스템은 '에보랜드'랑 비슷하다는 느낌을 주었습니다.
상당히 재밌었지만 난이도가 상당히 높다고 생각되었습니다. 캐릭터의 성장에 비해 적들의 성장이 더 빠르다는 느낌이 들었습니다.
물론 그에 맞춰 패링이라는 시스템이 존재하고 어느정도 다음에 어떤 공격이 오는지 보면 나오지만, 패링의 타이밍이 검에 닿기 전, 즉 육안으로 보는것보다 더 빨리 쳐야한다는 느낌이 들었고 다음공격을 알려주긴하나 적의 공격범위를 알려주는 것이 아니다보니 말 그대로 숙련될때까지 맞아야했습니다.(일부 패턴의 경우 그것을 분간하는게 실질적으로 어려웠습니다.)
결론은 재밌는 게임이긴 하나, '어려운 게임'을 목표로 하는게 아닌 이상 난이도를 낮추거나 적어도 합리적으로 바뀌어야한다고 생각되었습니다.(바로앞에서 쳐내면 안되고 좀 멀리있을때 쳐야했으니까요.)