The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
I ate about 13 thousand today
Check it out
It was fun
congrats
The capsules came out well today.
I got a lot of money by getting 5,000 won and 3,000 won coins.
I hope tomorrow will be as good as today...
🦋Event Limited Costume・Resting Ice Butterfly (SP)🦋
■Fukase Alice (CV: Numakura Manami)
“Don’t be so surprised. I need a moment to catch my breath. So… have you gotten the results yet?”
🔜Applicable: After the update on Tuesday, April 15th
#마작 일번가 #마작
ah.....
Ahahahahaha.........
Please give me 3 turns of immunity in 3rd turn...!!
please....
Now you can't even set fire to the river and the bomb yourself....
The Nintendo Switch 2 Korea pre-experience event application page has opened.👀
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Applications are open until April 25th, and the winners will be announced on May 9th. 📅
The experience event will be held at KINTEX from May 31st to June 1st, so please apply together and see you at KINTEX! 🎮
죽무대2층부터 통제 무덤3층 통제 보스 올통제
였던 서버 대형 중립들 중과금러 중립들 싹다 이전함
똥싸질러놓은 1군 라인도 똥 안치우고 이전함
남은 버러지들 정신 못차리고 아직도 통제함 ㅋㅋ
이제 풀어달라고 중립들이 말하면
작업장들 올라오는거막을수있냐고 운영자인척 지들이 서버관리하는 척함
그러면서 ㅋㅋ 월보 네드라 1시까지 못잡음 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
통제는 ㅈㄴ 하면서 중립한테 영방5강 40원에 안판다고 개**함 ㅋㅋㅋ
통제를 그렇게하는데 어디가서 파밍을하냐 ㅍ신들아 대가리를 좀 써 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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어우 아주 저주섭이네
월보는 이미 탈것들 다 만들어서 오히려 잡는서버 찾기가 더 힘들듯요 이젠 이벤트 있을때만 잡음 ㅋㅋ
sdfsdfsd