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The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
Hello, this is the lounge manager!
The topic of this week's Lounge Talk is...
Become a game critic and rate the games you play!
Story, graphics, combat, and immersion!
Please rate me honestly based on my own criteria ✍️
✅ Please write a post with the #게임별점 tag.
>> Go to leave a rating now <<
⏳ Event Period
2025-04-09 (Wed) ~ 2025-04-22 (Tue)
🎮 How to participate
1. Add #게임별점 tag
2. Complete by registering a post that fits the topic.
🏆 Event Rewards
Among those who wrote on the topic,
2,000 Flakes awarded by drawing every 10 minutes!
- Compensation payment date: 2025-04-25 (Fri)
※ Event Precautions
✔ You can participate after logging in to Stove.
✔ Questions and answers containing meaningless content, abusive language, or content that may be offensive may be deleted without prior notice.
✔ Deleted posts will not be accepted for participation.
✔ Flakes, the event winner reward, will be paid to the account that participated in the event.
✔ The event period and reward payment date are based on Korean Standard Time (KST).
러브, 샘이라는 공포게임을 만든 제작자가 만든 인디 공포게임입니다. (태그에 한글화 라고 되어있긴한데 애초에 한국인이 만든게임입니다.)
개인적으론 텀블벅에서 해당 게임의 펀딩을 받고 있는것을 봐서 알게되었고 최근 발매했다는 것을 보고 구매하게되었는데... 스토리를 보여주기 위해 공포요소를 섞은 게임이라고 생각되었습니다.
고증?을 위해 조작감이 불편한점, 자동세이브의 위치가 조금은 불편한점을 제외하곤 재밌는 게임이었으며 중간중간 인터뷰하는듯한 내용을 보면 마치 실제로 있던 사건을 배경으로 하는듯한 느낌을 주었습니다.(혹시나 해서 찾아보니 그건 아니고 '실제 참전했던 사람들의 논문과 편지등을 참고했다고 하네요.)
쉽게말해 제작사(혹은 제작자)가 말한대로 스토리를 보는 재미가 있었습니다.
다만 언리얼엔진 5를 사용해서 제작해서그런지 최적화가 엉망이였습니다.(개인적인 경험?직감?으로는 언리얼엔진 4에서 제작했다면 1060으로도 충분히 돌아갈 그래픽이라 생각되었습니다.) 비디오램(VRAM)을 비정상적으로 사용하여 간혹가다 프레임이 끊기는 경우가 존재했습니다.
일부구간의 경우 플레이타임을 늘리기위한게 아닐까 의심이 되는 구간이 존재했습니다.(나름 '정리가 안되어있다.'라고 해서 이유를 대긴 했지만... 그래도 '여기에 간이벽을 왜 설치했지?', '또 저기서 못먹겠구만', '이거 또 반복해야하는건가?'라고 생각되는 구간이 많았습니다.)
고증?을 위해서인지 조작감이 상당히 불편했습니다.
어찌보면 장점보다 단점이 많은 게임... 그래도 이 게임은 괜찮은 게임이라 생각되었습니다.
스토리의 몰입감이 나머지 단점을 씹어먹을 정도로 몰입되었고 거의 대부분의 단점을 '고증때문이니까'로 넘기게 만들었으니까요.