If you wait, the answer will come. You caught 110 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
These guys have missed out on rewards and knight battles more than once since the UI changed.
Look at Koval, he's trying to run things in a hurry to make things confusing and not give compensation.
I have to get used to it again, sob~
Tatatu caught 20 dinosaurs!
🦕 The dinosaur is laughing at Tatatu...
Next time, try faster!
There was a bug where the image would break when using Monica's leader skill. It seemed to work normally last time, so I think it's probably a problem caused by this update. I haven't checked all the leader skills of other characters. (I confirmed that Bell, Ash, and Alpha's skills are displayed normally. I also confirmed that Muscle Maid? and Dr. Egg? among the bosses work normally.)
And in the demo version, there was a game where you had to shake a glow stick? Was that removed from the official version?
STOVE84054598 caught 112 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Hello, I am Kim Yong-hyun from the first generation of Stove Crew.
A game where you explore dungeons with pretty older sisters
A game that challenges Koreans
Today I bring you a review of Flower Dungeon.
https://www.youtube.com/shorts/slzf87yQ7CE
If you would like to see it in a shorts environment, please click the link above.
By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).
I tried a few new things with the video, so it ended up being a bit long.
If you want to read a review a little more in-depth than the video, please scroll down.
1. Flower Dungeon, what kind of game is it?
[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.
The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'
Players explore the dungeon to farm stats and items.
You must use your enhanced power to defeat the enemies lurking in the dungeon.
For this?
Power that increases attack power and HP
Agility that increases attack speed and defense
Skill damage and maximum magic power are increased by intelligence
Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^
Actually, you don't need all of them.
Do you see the character selection screen with all the pretty older sisters gathered together?
Choose the character your heart desires and enter the dungeon.
You can play the game worrying about the tech tree later.
Go through dungeons with your favorite character, become stronger, and defeat enemies.
If you die? Like a rogue-lite, you get unlock points and try again.
Just knowing this is enough to enjoy the game.
2. Is this game fun?
"Illustrations that capture both quantity and quality"
In this game, each and every minor character has their own unique illustration.
Questions like "How did you draw all this?" are not important.
It's important that there are a lot of illustrations featuring pretty older sisters.
The illustrations are so rich that just looking at them makes the game more fun.
Playable characters also have separate illustrations for each expression and status.
All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.
I think this is the best advantage of this kind of 'heart-pounding game'.
"Various random events"
Usually, in games like this, you will see all the random events after just a few rounds.
So the more you play, the less randomness there is in the rogue-lite.
Why? Because if you memorize all the results, you can predict them.
But [Flower Dungeon] has really... diverse random events.
There are a ton of maps, and each map has its own unique event.
So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.
You could say that the 'time to anticipate an event' is longer than in other rogue-lites.
Even if you play the game quite a bit, there will be a lot of events you don't know about.
"A ton of farming elements and tech tree types"
There are also many farming elements, so it's fun to try out different tech trees.
There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.
Most tech trees show very high destructive power once completed.
You can aim to clear the level by deciding on the concept and course of action according to your taste.
Isn't the main fun of these rogue-lite games the concept?
There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.
"The fun of controlling the speed"
You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.
This is why I wrote at the top that this is a game that challenges Koreans.
When exploring the map, you may be going too fast to take the side path,
There are also instances where traps are recklessly stepped on.
The same goes for combat.
It is much more dangerous because it becomes difficult to deal with situations where blood is lost in an instant.
Then what is good?
It's fast.
You can enjoy the thrill of playing games at incredible speed.
You'll understand if you just turn on Flower Dungeon and play it at 3x speed.
If you're Korean, you can't stand this.
3. Are there any regrets?
The downsides are as clear as the advantages.
Perhaps because it was early in its release, the shortcomings were more apparent.
"The game structure feels repetitive"
If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.
Of course, this is the fate of rogue-lite games.
However, [Flower Dungeon] is a bit more extreme.
There are too many maps, so the enemies slowly get stronger,
There is no 'change' felt in combat due to other regrets that will be described later.
If you keep repeating farming, you will get tired.
So as the play time piled up, I felt like I was just repeating two actions.
"The battle doesn't require any special strategy"
There is nothing special about the enemy's pattern.
Just keep attacking, a big attack will come and it's over.
So there's not really anything for the player to deal with.
In other words, there is no combat beyond 'giving and receiving' attacks.
What the player does is 'hit hard' and 'hit harder'.
What the enemy does isn't much different from what the player does.
So, I often felt that the combat was monotonous during gameplay.
"It is difficult to feel the results of farming"
This is a regret that is directly related to what was written above.
Because the battles are simple, everything in this game is 'farming for battle'.
The results of that farming are not very apparent in combat.
It's difficult to feel anything more than just increased damage and defense.
I don't see any changes in play style or effects.
Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.
"It's a pretty long game"
As I mentioned above, there are really, really many maps.
There were so many people playing that it was tiring.
In particular, farming mostly ends at the intermediate stage?
This game is difficult to complete by farming, but once you complete it, you can keep pushing.
But it was a bit difficult because the map was just pushed back without any additional farming.
I wish they had laid out the map so that it could be played in two sections instead.
It was so long that it wasn't easy to recognize it as 'one game'.
4. Are there any points that people may or may not like?
Rather than having clear advantages or disadvantages,
I have collected the parts that people may or may not like.
"Not an easy level of difficulty"
This game is not an easy game.
If you farm all the tech trees you are aiming for, the difficulty level drops drastically.
It's hell until all the farming is done.
Maybe my research is lacking,
It might be because I never use the 'easy' difficulty setting.
At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.
As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.
Of course, it was also a challenge.
There is definitely a certain fun to be had by farming and clearing the tech tree.
Still, I thought it was a point that people would either like or dislike depending on their gaming style.
"High luck factor"
This is the true flavor of the roguelike/roguelite genre.
[Flower Dungeon] also captured this flavor really well.
How does farming depend on luck?
If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.
Then, you can defeat the monster with your own staff.
The dopamine rush from collecting Exodia to clear the game is certain.
However, I would like to say that the path is quite difficult due to the high luck factor.
5. Overall Review
As I said, it's a game with clear shortcomings.
But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.
I don't know when the developer will fix the regrettable points I mentioned.
Also, all else aside, it's definitely a game that's above average as a roguelite.
This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.
The price isn't that expensive, so it's a good way to kill time.
Above all, the various illustrations you see while playing the game are really pretty.
[Flower Dungeon], isn't it a 'game that touches the heart'?
Since I am reviewing it as a crew, I looked into it in detail.
In my mind, the illustrations alone more than covered up all the shortcomings.
The gameplay is good, and can my older sisters watch it without any worries?
There is absolutely no reason not to do it.
A game that lets you enjoy exploring dungeons with your sisters.
A game with all the little fun of a rogue-lite
[Flower Dungeon] This was a review.
▼ Want to play [Flower Dungeon]? ▼
https://store.onstove.com/ko/games/100595
▼ Want to see other reviews I've written? ▼
https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147
https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147
https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147
A cute bear appeared?!
So what was the result of the first try?!
Two balls
Two balls
Two balls
Two-thousand~
~~~
Oh.. then that's right.. what am I..
The unfair trade report is operated by the National Human Rights Commission of Korea in accordance with the integration of administrative agency civil complaint services.
We provide services through the National Digital Library ( www.epeople.go.kr ) .
1. Click on the civil complaint application and log in (simple authentication is convenient)
2. Fill out the application form (refer to the protest content on the bulletin board)
Title: Complaint regarding legal issues related to the operation of Road Nine
detail :
📌 Summary of major violations of civil complaints
(1) Possibility of violating Article 3 of the Act on Fair Labeling and Advertising
- Article 3 of the Act prohibits unfair advertising that misleads consumers .
– After the official announcement from Lord Nine that “ there is only one random item, Avatar ,”
Added artifact random draw without separate notice .
→ This is an unfair advertising practice that may cause confusion and deception to consumers.
(2) Possibility of violation of Article 21 of the Act on Consumer Protection in Electronic Commerce, etc.
- This law prohibits acts by businesses that cause unfair disadvantages to consumers .
It explicitly prohibits any act of failing to notify important information .
- However, Lord Nine **avoided (remained silent)** taking an official position on user protests,
Not clearly notifying of important updates (paid content, random elements, etc.) .
→ This may constitute abuse of superior trading position and breach of duty of notification.
(3) Possibility of violating Article 32 of the Act on Promotion of the Game Industry
- This law stipulates that game operators have an obligation to protect users’ rights and interests and create a fair usage environment .
– Especially for sensitive elements such as paid content and probabilistic systems.
Clear prior notice and information provision is required ,
Actual in-game notices and advance guidance are lacking or virtually absent .
→ This may lead to infringement of user rights and may result in legal liability.
Attachments (upload after saving the photo)
3. Reporting agency -> Fair Trade Commission
4. Complete final submission after checking the simple contents
hello~
CM Flint is back with the launch of Claire Obscur!
Congratulations on the release of <Claire Obscure: Expedition 33> with Stove~ 🎉🎉
When you first heard the name <Claire Obscur: Expedition 33>, what did you think?
It sounded like French, but you didn't really understand it, so you were just confused?
Well then, you've come to the right place! A super easy 🎁event🎁 that can be completed in just 33 seconds !
Feel free to show us your expression when you first learned the name of the game with emoticons~
With just one emoticon, 5,000 Flakes will magically come to you~🪄
Please check below for more details!
[Event Schedule]
4/24 (Thu) 16:00 ~ 5/7 (Wed) 23:59
[How to participate in the event]
To participate, leave an emoticon imitating your facial expression when you hear the name <Claire Obscur: Expedition 33> in the comments!
[Event Gift]
We will select 20 winners from among the event participants and each will receive 5,000 Flakes !
[Announcement of winners and prize distribution]
5/12 (Mon)
※ Event prizes will be sent out sequentially after the announcement of winners.
※ Please check!
- Anyone who is a Stove member can participate.
- Among the Stove members who participated in the event , 20 people will be selected and each will receive 5,000 Flakes .
- Any posts that violate the community operation policy or do not match the purpose of the event may be subject to action without notice.
- Event winnings are limited to one per account, and duplicate winnings will be excluded from payment.
- If you participate in the event outside of the event period, you will be excluded from winning.
A great chance to get a free flake with just one emoticon! Please participate a lot~😘
thank you
▶ Visit the store page
hello~
CM Flint is back with the launch of Claire Obscur!
Congratulations on the release of <Claire Obscure: Expedition 33> with Stove~ 🎉🎉
By the way... is this your first time hearing about this game?
Don't worry too much! For those of you who are like that, there is an event prepared by the official community~
It's OK for both first-timers and those who already know!
Just 1 minute to participate! Leave your one-line review and ❄️Pl.Ra.I.K. ❄️ will come to you.
Please check below for more details~
[Event Schedule]
4/24 (Thu) 16:00 ~ 5/7 (Wed) 23:59
[How to participate in the event]
1. Please enjoy the trailer for < Claire Obscure: Expedition 33> ~
2. Complete your participation by leaving your own one-line review in the comments!
[Event Gift]
We will select 15 winners from among the event participants and each will receive 10,000 Flakes !
[Announcement of winners and prize distribution]
5/12 (Mon)
※ Event prizes will be sent out sequentially after the announcement of winners.
※ Please check!
- Anyone who is a Stove member can participate.
- We will select 15 Stove members who participated in the event and award them 10,000 Flakes each .
- Any posts that violate the community operation policy or do not match the purpose of the event may be subject to action without notice.
- Event winnings are limited to one per account, and duplicate winnings will be excluded from payment.
- If you participate in the event outside of the event period, you will be excluded from winning.
Before enjoying <Claire Obscure: Expedition 33> , here's a great chance to receive a flood of Flakes by investing just 1 minute!
Please participate a lot everyone~😘
thank you
▶ Visit the store page
하루에 처음부터 끝까지 달릴 수 있다면 좋겠지만 이전에도 그랬고 지금도 하루에 뚝딱 엔딩을 볼 수 있는 게임은 거의 없다고 봐도 무방합니다. 그렇기에 세이브, 저장이라는 개념이 본격적으로 정착된 이후부터는 내가 플레이한 시점까지 저장해 다음 날에 이어갈 수 있도록 대부분의 게임들은 저장 시스템을 지원하고 있어요.
요즘에는 그냥 서있는 자리에서 메뉴를 켜고 저장을 선택하는 걸로 간편하게 저장할 수 있지만 이전 세대의 게임들은 보통 저장을 위한 장소에 방문해야 했습니다. 세이브 포인트라고 부르는 장소를 통해 '여기까지하고 다음에 해야지' 같은 행동을 자연스럽게 유도하기도 했죠. 예를 들어 포켓몬스터 시리즈의 레포트 시스템은 내가 '쉬고 싶어서' 레포트를 쓴다는 개념으로 다가간 저장 시스템이었습니다.
MMORPG가 대표하는 온라인 게임들과 수많은 모바일 게임들의 경우 굳이 내가 저장할 필요 없이 진행 상황이 모두 저장되어 있기 때문에 이런 세이브 개념을 사용할 일이 전혀 없지만 아직도 싱글 게임들에서는 저장은 필수 중의 필수라고 할 수 있습니다. 오늘은 그런 저장 시스템을 조금은 독특한 방식으로 제공했던 게임들을 몇 개 알아볼까 해요.
데드 라이징 2 - 화장실
처음 소개할 게임은 데드 라이징 2입니다. 좀비를 평범하지 않은 방식으로 처리해나가는 데에서 시원한 타격감을 느낄 수 있었던 게임 데드 라이징 2는 저장 방식 역시 예사롭지 않았는데요. 열심히 진행하다가 이제 쉬어야할 것 같다는 생각이 들면 화장실을 찾아가 시원하게 용변을 보면 그게 저장으로 이어지는 세이브 시스템을 갖고 있었습니다.
메탈 기어 솔리드 - 무전기 주파수
잠입을 통해 은밀하게 움직이는 데에서 재미를 느낄 수 있었던 메탈 기어 솔리드 시리즈에서는 특정 주파수를 맞춰 무전을 할 수 있는 무전 시스템이 갖춰져 있었는데요. 게임 진행 상황을 저장하는 작업 역시 무전기를 사용해야 했습니다.
주파수를 140.96으로 맞추면 내가 진행한 부분까지 저장, 다음에 게임을 실행했을 때에 거기서부터 이어서 진행할 수 있도록 지원해주는 이 무전기 주파수로 저장하는 시스템은 4편을 제외하고 메탈 기어 솔리드 시리즈의 전통이 되었어요.
블록과 뗄레야 뗄 수 없는 관계인 슈퍼 마리오 시리즈에 속한 게임답게 슈퍼 마리오 RPG에서는 저장도 블록으로 하도록 만들어 놓았어요. 플랫폼 장르의 슈퍼 마리오 브라더스 시리즈에서는 저장이 따로 필요 없지만 RPG였기에 세이브가 필요했고 그 작업을 슈퍼 마리오라는 컨셉에 딱 맞는 방식으로 구현해 놓은 거죠.
슈퍼 마리오 RPG의 맵을 돌아다니다 보면 S가 적혀있는 블록을 만날 수 있고 블록 위로 점프하면 저장을 할 수 있었습니다. 보통 세이브 포인트에서 만날 수 있는 깃발 같은 오브젝트가 마리오의 경우 블록으로 구현되어 있었다고 할 수 있어요.
악마성 시리즈 - 관
메트로배니아라는 한 장르의 시작점이 되는 캐슬배니아, 악마성 시리즈에서도 독특한 저장 방식을 만날 수 있었습니다. 성 곳곳을 돌아다니다 보면 세이브 포인트를 발견할 수 있고 거기서 저장을 진행하면 알루카드의 경우 관에 들어가 휴식을 취하는 것으로 세이브를 완료할 수 있어요.
1997년 바이트쇼크가 내놓았던 고전게임이자 국산 게임이기도 한 일렉트로닉 퍼플에서도 다소 특이한 방식의 저장 시스템을 만날 수 있었습니다. 일렉트로닉 퍼플은 다양한 컴퓨터 부품들이 등장하는 게임으로 CPU와 하드디스크, 파워 등 컴퓨터에 관련된 내용들을 게임 내에서 확인할 수 있는데요.
그런 일렉트로닉 퍼플에서 저장을 하기 위해서는 공중전화 부스를 찾아야 했습니다. 찾았다고 끝이 아니라 부스 안에 들어가 전화카드를 사용하는 것까지가 저장을 위한 과정의 끝으로 CPU가 어딘가로 전화를 한다는 신선한 그림을 만날 수 있었어요.
마더 - 아버지와의 통화
일렉트로닉 퍼플처럼 전화를 활용해 저장을 해야했던 게임은 또 있습니다. 마더 시리즈 중 3을 제외한 마더, 마더 2의 경우 전화기를 들고 아버지에게 전화를 거는 걸로 저장을 할 수 있었어요. 물론 내용이 길게는 이어지지 않지만 지금까지 있었던 일들을 아버지에게 얘기한다는 몽글몽글한 방식의 저장 시스템을 보여주었습니다.
이외에도 정말 많은 게임들이 저장 방식에서 개성을 보여주었지만 오늘은 그 중에서도 독특한 느낌을 가진 게임들 위주로 소개해봤어요. 게임이 가지고 있는 컨셉의 일관성을 저장 시스템에서도 보여주는 경우가 많고, 제작자의 취향이 더 강하게 작용하는 인디게임에서도 저장 방식의 차별화로 개성을 보여주는 사례를 어렵지 않게 찾아볼 수 있지 않을까 싶습니다.
아무 것도 아니라고 생각할 수 있는 저장에서까지 디테일을 챙긴 게임들이 생각보다 많았다는 것에 대한 놀라움과 함께 이번 글은 마무리해보겠습니다. 다음에는 인디게임들 중 독특한 방식으로 저장하는 게임을 한번 알아봐도 재미있을 것 같네요 ㅋㅋ
재밌는 방식이 많네요
모르던 게임들도 많군요
재밌게 잘 봤습니다
ㅊㅊㅊ