Hey as I observe recent play time and due to amount of cheaters pouring into your game, I would like to suggest to you, temporary or permanent banning won’t be the solutions, lots of cheaters will be ban but they also create new accounts to further more destroy your game and you’re system and also If your planning on IP Ban that won’t be the solution, you guys need to upgrade better security system or better anti cheat system and so far many users now a days use 3rd party programs that may not be detectable to your security programs, it’s nice that you do “Hardware” ban instead instead of IP or permanent banning. Hardware banning maybe your solutions to cheat infestations problems. Play fire with fire Crossfire Philippines. Hope you obey my suggestion its kinda disappointed to a lots of innocent players playing fairly while others don’t. And people would say why Hardware ban? It’s better to that. You’re game is a top notch on whole Philippines and a childhood memories to others. Cheats are still your biggest problem since you guys migrated to 2.0 and so on to stove. So yeah its better to do hardware banning than “regular banning”
Release_ver_2.04.18
Bug fixes
Fixed a bug that caused Japanese and Chinese fonts to break.
A bug where the cursor would occasionally move to the chat window and prevent character control has been fixed.
Fixed a bug where multiple identical options would appear in the resolution settings.
Fixed an issue where all sound effects would turn off after completing the tightrope walking routine in Inspection Hell.
Fixed a bug where the skin part release button in the wardrobe was not working properly.
Fixed image corruption in the Tutorials and Guides panels.
Fixed a bug that prevented the tutorial from progressing properly.
The phenomenon of voice tearing in voice chat has been alleviated.
A bug where private options would be reset when changing the settings of a private waiting room (such as individual match → team match) has been fixed.
A bug where BGM playback in the Inspection Hell area was duplicated has been fixed.
A bug where some costumes were being applied at different prices than displayed has been fixed.
Fixed a bug where the game would not end when there was only one person left in certain situations.
adjustment
You can now adjust the 'Time' settings of the Armillary Celestial sphere to a minimum of 5 units.
Now, if you change the waiting room settings (such as individual match → team match), the default settings for time, goods, and souls will not be reset.
The tooltip for the Goblin's ability has been revised. (Discard the tool you were holding. → Use the tool you were holding.)
Now, when possessing is activated as Uchi's 7th wish in the Symbiosis Project, the possessing will also be applied to teammates.
The coin rewards for some tasks have been adjusted.
Filling the Palace of Hell and Hell of Hell with water: 14 won → 16 won
Repair the floor adjustment: 9 won → 10 won
Inspection hell and traditional market
Smuggling Blade Leaves: 12 Won → 22 Won
new
New Soul - Boss Ghost
It is said that Sangsagui, who died from suffering because he could not convey his feelings to the person he loved, is still looking for his lover in the afterlife. Although he appears innocent, he often harasses those around him. Perhaps Sangsagui just wanted attention and pure love? It is said that Sangsagui wishes to be reincarnated, perhaps because of regrets from his past life, so be careful.
Type: Deductive / Twilight
Soul Ability - Obsession
Cooldown: 1 per twilight
If the selected opponent is your current target, the direction of that target will be revealed to you during the next night. If you kill that target during nighttime, this ability will automatically be used on a new target at the next twilight. If you fail to kill it during nighttime, you will be revealed to everyone as the boss at the next twilight.
If the player selected with [Obsession] is not the current target, nothing happens.
When [Obsession] is activated, all players will be notified and the nameplate will move to the correct location.
When [Obsession] is activated, an effect appears around the character, and this effect is only visible to the boss.
If the target selected as [Obsessed] dies for another reason (not being able to enter the graveyard, Grandpa Mantae, Gumiho), the next target will not be automatically selected.
Symbiosis - [Obsession] will not activate even if the player selected is an ally. (It only activates on the target.)
Symbiosis - When used consecutively, it activates on a random person from the following target groups.
When there are 2 surviving players left, the ability is unlocked.
If you are unconscious or kidnapped, the target indicator will disappear briefly.
If Du-eok-sini's ability [Mental Confusion] is activated, Sang-sang-gwi's ability will be canceled. (You will need to use it again.)
Even after Du-eok-sini's ability [Mental Delirium] is activated, the ability will not be canceled if the target is the same as before.
A deck-building roguelike game where you defeat enemies by randomly placing items of various types and mechanisms within 25 squares.
The good thing is that the game system is fun. The items you own are randomly placed in 25 spaces, and the mechanisms for calculating damage are diverse, such as the type, characteristics, connections with other items, and placement locations of the items, so it's fun to combine them. In particular, if you mainly collect certain types of items and meet certain conditions, you automatically change jobs, and in this case, items related to the corresponding job appear, so it's fun to match the concept deck. There are as many as 350 of these items, and there are about 12 jobs, so you can play with a different concept each time. On the other hand, no matter how many items you collect, only 25 items are randomly used in battle, so there's also strategic fun, such as intentionally not eating or removing items so that the items or mechanisms you want appear. In addition, there are various skins that can decorate your in-game character, and there are challenges and collections, so it's fun to fill them, and overall, the UI is intuitive and the game method is simple, which was good.
The regrettable point is that it is difficult to understand the specific game system. The main reason for this is that there are too many types and characteristics of items in the game, and there are many items related to other characteristics, so it feels dizzying for a beginner. For example, if there is a characteristic called A, there are items that change A into B or C, there is also A' derived from A, and there are also items D or E that change into A. Since it is a game with a lot of luck, it seems like it is a device to obtain the desired characteristic or item, but because of that, it was confusing which item was good to eat. In addition, in the case of items that stack up every turn, it was also regrettable that you cannot see how much stack is accumulated in the item information window.
It's fun to combine items, and there's also the fun of collecting the Pokedex and skins, and completing challenges. I recommend it as a way to kill time.
Attendance check
It was a few months ago that the Korean version of Stove first came out.
I enjoyed it for a while at first, but I installed it again to try it out again after a long time.
Other than computer loading save data
I loaded the latest cloud and started the game...
I've completed some of the existing quests and I don't have any data from the ones I've grown.
There is no game loading, only a new game slot~
Is it just me?
Could it be because the stove's own servers are slow and unstable?
I was thinking of enjoying it calmly
Do I have to start over again...
And at the epic stove
Has anyone tried this game in multiplayer recently?
At some point co-op
I also wonder if it's possible to invite someone.
This and that
There is no information~
It's a really good game to enjoy lightly.
It's a bit disappointing that there's little promotion and user play.
Titan Quest 2
I'll leave it until the early official release
Right now.
Lost Ark Inven 'Topishal' calculation data (Support options are not calculated as valid options)
Hello, today's diary topic is accessory polishing probability.
Based on this data, what is the approximate probability of benefiting from accessory polishing?
Let's take a look at how to polish, taking into account even the carving.
The reason I periodically polish my accessories is not for the journal material, but for the dopamine.
I did this often even before I started writing the LoA diary.
At that time, the prices for the break and the top were quite expensive.
In fact, the odds of making a profit were quite high.
It was a time when you could earn 50,000 goals just by pulling out the number of days left.
Assuming that pressing the accessory 3 times has a 14% chance of causing the interruption date to appear, it was a profitable business.
But now?
Since the depreciation has progressed quite a bit, if you press polish and the discontinuation date appears, there is nothing left.
It should be at least medium-low, medium-medium or higher, and even that is not expensive.
What does this mean?
When you press 3 times, you have to break through about 7% of the odds to make a profit.
Even then, the odds of making a big profit are extremely slim.
If it's 7%, then even if you just do a simple calculation, the expected value is close to 50,000 gold, right? (3 rounds of polishing is 3,600 gold, shards are separate)
It is currently advantageous to not polish accessories.
But I can't stand dopamine.
Where in LoA is there content that gives you an instant dopamine boost and even makes you money like polishing accessories?
Stones and bracelets also provide significant amounts of dopamine, but they cannot be sold and are too expensive.
That is, there is no return value for those who have already completed the stone or bracelet.
But what about accessory polishing? You can sell them for gold.
The synagogue gold only costs 1200 gold.
The story is that it is content that is good enough to get a lot of dopamine with little risk.
However, if you press all three polishing buttons, a problem occurs.
Since the polishing pieces are not infinite, there are not many accessories that can be pressed.
It takes almost 400 pieces of accessories, so no matter how many pieces you collect, they will run out quickly.
So what have I developed?
Press the accessory once.
Have you noticed anything in common in these photos so far?
Except for the fact that the polishing was ruined, everything looks like the enlightenment points went from 3 to 5.
In other words, I stocked up on high-quality accessories and only did the first polishing, which cost 75 pieces.
What if the break date and the top date appear?
Just invest all the remaining pieces and spin it 3 times.
In fact, even if you do the triple polishing, it is a haphazard method because you have to return the pieces when you disassemble it.
But if you polish accessories frequently like me, you won't be able to collect 400 pieces in the first place.
So, I press the small dopamine buttons in my daily life one by one.
Of course, in terms of probability, it is a loss.
I have a belief that people who are meant to be popular will be popular no matter what they do, so I just keep pressing.
The LoA Accessory Polishing options that have already been released are not available in low/medium/high options.
The second polish is the same as subtracting 3 from the total options, the third polish is the same as subtracting 6 from the total options, etc.
Pressing all 3 polishes on one accessory will give you a much higher chance of getting a valid hit.
The way I do it is only for people who have lost a piece while polishing it.
If you want to get high on dopamine, this is a pretty decent(?) way.
There was a lot of talk today.
Now that I've said everything I wanted to say, I'll start carving today's two stones.
This stone was crafted from the start.
Since I failed 65% and 75%, I didn't even get to press the penalty part.
This is the second stone.
This stone had a good start, starting with 3 grudges.
The penalty was also dropped well, but suddenly, with 5 empathy points attached, he went to heaven.
The stone is amazing every time it is carved.
Finally, here is the final reward.
Philbo cut it to 1 minute, but as you can see, it was a failure.
I think I gave a free pass when I had an 8-minute fight with 1640 users before, so I think I'll try that again.
Today's weather summary
1. Do you know the probability of polishing an accessory?
2. Introducing the 'One by One' accessory polishing method for dopamine.
3. Both the stone and the pillar were destroyed.
My left jaw suddenly hurts. Is it because of my wisdom teeth? ㅠㅠ
It didn't hurt like this last time, so I think it's just my jaw that hurts
If your wisdom tooth hurts, it's scary to have it pulled out again and it hurts so much.
In the meantime, I found a Corpse Keeper ㅠ
Since I like RPGs, I have them all...I hope I can get one or two more in the remaining five days.
congrats
When you guys play a game, sometimes you give or receive damage.
Have you ever seen damage so big that you were like, “Wow!” ?
I'm trying to experiment with how that damage is created.
At this time the build uses Dark Aura/Sweep .
Among the sweeping characteristics, damage is increased per blood consumed / After removing all crows, damage is increased by that amount, thus increasing the damage dealt.
The reason why I use Sweep is because Sweep has more damage-increasing characteristics than Fireball, which has a high base damage.
So a fireball has a high low , and a sweep has much higher highs .
Well then, let's take a look at what the build was like back then.
First of all, based on the end standard, the normal attack power is 42 .
The basic damage of the sweep is 1000%, so 420 .
And the synergy is Scissors 2 / Magic 3 / Charge 4 / Flower 7 / Crow 4 / Health 8. Let's find out what it ate.
This is the state before using the sweep that pulled out 9000 damage.
- Charge - (+36%)
3 Passive - +18% damage per max charge of each skill (currently 2, +36%)
- Magic - (+50%)
Sweep Magic Trait - Damage +30%
1 Passive - Magic Damage +10%
Magic 2 Synergy - Magic Damage +10%
- Flower - (+100%)
Sweeping Flower Trait - Removes all nearby flowers, deals +20% damage per flower (+100% for 5 at time of use)
- Crow - (+180%)
Sweeping Crow Trait - Removes all crows, +20% damage per crow (currently 9, +180%)
- Blood - (+67%)
Sweep Blood Trait - +10% damage per blood consumed (4, +40% when used)
Blood 4 Synergy - Damage +1% per 1 max blood (up to 15, +15%)
Blood 6 Synergy - Damage +2% per blood consumed (4% at the time of use, but assuming 12% after use, +12%)
Due to the above effects, the current damage increase is 433%.
However, because 420 * 5.43 = approximately 2238.6 , there is a situation where 9000 units are not produced.
Then we can guess.
The above damage effects are not additive, but some are multiplicative.
Well, let's see again, it's all the same deal bluff, but the name displayed in the in-game tooltip is different.
Damage, all damage, magic damage ...
Pay attention to the names again, let's apply the multiplication operation to those with different names.
You may wonder why there is no additional damage as much as the scissor damage of the Sweeping Scissors trait.
That's because, as a result of my experiments, the damage text for the sweep damage and the additional damage are displayed separately.
That is, there is no additional damage within the 9000 damage.
- Charge - ( +36% )
3 Passive - Maximum number of charges per skill Tech Damage +18% (currently 2, +36%)
- Magic - ( +30% +10% +10% )
Sweep Magic Trait - Sweep damage +30%
1 Passive - +10% magic damage
Magic 2 Synergy - Magic damage +10% (confirmed to be multiplicative with the magic damage above)
- Flower - ( +100% )
Sweeping Flower Trait - Removes all nearby flowers, +20% damage per flower (+100% for 5 when used)
- Crow - ( +180% )
Sweeping Crow Trait - Remove all crows, +20% damage per crow (9, +180% when used)
- Blood - ( +40% +27% )
Sweep Blood Trait - +10% damage per blood consumed (4, +40% when used)
Blood 4 Synergy - All damage +1% per 1 max blood (max 15, +15%)
Blood 6 Synergy - Blood amplification ( all damage ) +2% per blood consumed (post-application confirmed, +12%)
Sweep base damage is 420
Let's break it down by each item : 36% / 30% / 10% / 10% / 100% / 180% / 40% / 15% / 12% .
420 * 1.36 * 1.3 * 1.1 * 1.1 * 2 * 2.8 * 1.4 * 1.15 * 1.12 = 9072.95...
Rounded up, it's 9073. That's exactly right.
With this, we know that all the numbers are applied as a multiplication operation respectively.
So, what is the highest damage possible from a sweep in the game?
- (6) Magic -
3 Passive - +30% magic damage
Sweep Magic Trait - Sweep damage +30%
2nd Synergy - Magic damage +10%
4 Synergy - Magic damage +10% (Check the multiplication with the above 2 synergies)
6 Synergy - Magic Accumulation Buff, Magic Damage +50% at max stack
- (6) Charging -
3 Passive - +18% skill damage per charge (max 3, +54%)
6 Synergy - When using Charge, all damage +5% per Charge Amplification Buff (max +25%)
- (4) Real -
Sweeping Thread Trait - Breaks all threads, increases damage per thread by +20% (max 300%)
- (0) Flower - (No Deal Synergy)
Sweeping Flower Trait - Removes all surrounding flowers, damage per flower +20% (no limit on number, assuming 200%)
- (0) Crow - (No synergy with damage reduction)
Sweeping Crow Trait - Remove all crows, +20% damage per crow (max 10, 200%)
- (6) Blood -
Sweep Blood Trait - +10% damage per blood consumed (max 15, but Sweep Blood has a 12 second cooldown, so 120%)
Blood 4 Synergy - +1% to all damage per max blood (max 15, 15%)
Blood 6 Synergy - All damage +2% per blood consumed (assuming a maximum of 15, 30%)
All the figures add up to this:
420 * 1.3 * 1.3 * 1.1 * 1.1 * 1.5 * 1.54 * 1.25 * 4 * 3 * 3 * 2.2 * 1.15 * 1.3
In theory, that's a crazy 293,636 damage.
Of course, to satisfy this damage
Sweeping Magic, Charge, Thread, Flower, Crow, Blood Traits
Magic 6, Charge 6, Real 4, Blood 5Passive
A warm-up is required by using the skill 50 times.
Use the charging skill 5 times within about 3 seconds
Use Sweep when you have 15 stacks of thread, 10 flowers, 10 crows, 12 health or more, and the cooldown is 12 seconds.
It requires a crazy prerequisite called .
But of course, it's nearly impossible to pull that off (since one skill can only have a maximum of 4 characteristics)
The final boss blood is 31,749 as of Chapter 2, so what is the minimum cut for a one-combo ?
For now, let's put aside the difficult conditions and just try the easy ones.
- (4) Magic -
3 Passive - +30% magic damage
Sweep Magic Trait - Sweep damage +30%
2nd Synergy - Magic damage +10%
4 Synergy - Magic damage +10%
- (4) Charging -
3 Passive - +18% skill damage per charge (max 2, +36%)
2 + 4 Synergy - +2 charges
- (4) Real -
Sweeping Thread Trait - Break all threads, +20% damage per thread (up to 15 stacks, 300%) due to 4 synergies
In fact, it is not a difficult condition to maintain permanently once you are caught by the enemy.
- (0) Crow -
Sweeping Crow Trait - Remove all crows, +20% damage per crow (max 10, 200%)
It doesn't matter as long as I can collect 10 crows.
Let's easily collect crows by utilizing the crow characteristics of other skills.
- (6) Blood -
Sweep Blood Trait - +10% damage per blood consumed (70% when used for 7 seconds)
Blood 4 Synergy - +1% to all damage per max blood (max 15, 15%)
Blood 6 Synergy - All damage +2% per Blood consumed (7 stacks, 14%)
If it happens like this
420 * 1.3 * 1.3 * 1.1 * 1.1 * 1.36 * 4 * 3 * 1.7 * 1.15 * 1.14
The number 31,239 comes out.
It's a little lacking, but please understand that the boss's HP must have been reduced while meeting the conditions.
To satisfy this damage
Sweeping magic, thread, crow, blood traits
Magic 4, Charge 4, Real 4, Blood 6
Use Sweep when you have 15 stacks of Real, 10 crows, 7 or more HP, and the cooldown is 7 seconds.
It may seem difficult, but it is not impossible.
Of course, the boss's blood would have been slightly damaged while warming up to stack the thread and crow.
Even if the thread, crow, and blood are slightly less than in the example above, the damage is still strong enough.
I haven't actually tried it, but I've been told that it's possible.
Of course, it would be nice to have more additional damage from scissors or additional damage from thread, but it's not tasty because the receipts overlap.
And the fireball has no damage-boosting properties other than blood, and it receives cooldown reduction from thread or crow.
Don't be fooled by the fact that the fireball deals more base damage than the sweep.
Actually, I tried this because I was curious about how much damage I could do while working on an achievement.
Calculating was fun, and it felt good when the numbers matched up perfectly.
Today, too, it was Mashuang who wrote a nonsense article.
You guys should do The Witch's Garden too. It's fun.
Si ingresaste mal tu nombre en el boleto, llama al +1 866-282-0018 lo antes posible. Algunas correcciones son gratuitas, pero otras pueden requerir una tarifa.