Neiyp caught 94 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Today I created a separate thumbnail.
I had a bad experience at a recent advanced training.
Just by looking at the thumbnail... you can tell what happened, right?
It was the day I cleared Hardum.
To go on the hard level of the course, you had to level up one of your gloves to level 40.
I didn't have much gold, but I thought it would be good to just save up some emergency funds.
If you only buy Abydos, the cost of armor is not as much as you might think.
It's a bit disappointing that Gellar is such a huge success, but it's good for a first start.
If you get to level 60 with your ancestors' blessings, it's not a jackpot, but it's pretty good.
Okay, I'll admit it this once.
It's strange that Temer's odds aren't coming out.
Since Gold was running low, I ate the gold bars I had been holding as emergency funds.
I was planning to do a total settlement content during the 8th week of class... but I guess I'll have to edit it with Photoshop later.
...?
At this point I noticed something strange.
Success Gellar is a Temer-level accident.
But this is also quite possible, so it could happen.
Of course, if Temer and Gellar had only appeared here, this article would not have been written.
Kwaaaaak!!
Success Galatur has arrived.
This one does give a 50 boost, but it's worse than Temer.
I think that if only it had been a great success while putting in some breathing.
????
No, wait a minute.
Gold is running out in an instant, so I came to get more emergency funds.
I happened to buy an Avatar before and had some Royal Crystals left.
no
It looks like the karma I got from cheating at the last weapons auction is coming to me now.
At that time, I was pressing it and thinking, 'Is this right?'
Of course, my thoughts right now are the same, 'Is this right?'
I will leave a link to the weapon dealer scam in the comments.
Did you get a double hit during the ancestors' protection?!
If you hit the jackpot this time, you can get compensation for everything you've done so far.
Gellar, who used to come out well, never comes out in times like this.
It doesn't synergize with Grand Success x2, but it's still a great way to use Kuhumbar.
Where else but Temer?
In Kuhumbar, Naver came out.
This way, I can use Ancestor's Protection three turns in a row.
You can reach level 40 right away just by hitting the normal button in Naver!
Big success x2?
Anything but Temerman is fine.
But I think it would be a bad feeling if Galatur or Emer appeared here.
Because it far exceeds the maximum experience level.
OH...
For reference, this experience window shows the transition from late 38 to early 39.
We would like to clarify that there is no fabrication whatsoever in the screenshot.
It's a strange feeling, but where else would it be but Temer?
Anyway, I'm glad that I reached level 40.
This is what it looks like when you achieve 1720 in 40 steps.
I took this picture last Monday, but I wanted to show you the process because it was so fascinating.
I think I got my money back for stealing weapons before...
Somehow, it feels like Director Jeon Jae-hak is whispering in my ear.
"Young man, live a healthy life."
Today's weather summary
1. Start with the top!
2. Gelar (great success) Temer Gelar (success) Galatur (success) Temer Temer Kuhumbar Naber Emer
3. I will live healthily from now on.
Mr. Kyang Kyang Geun-yeong caught 75 dinosaurs!
You have some good skills!
But aren't the real experts faster?
Crew member Lee Ae-kyung caught 51 dinosaurs!
You have some good skills!
But aren't the real experts faster?
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Favorite
While they were downgrading it for UI convenience and such,
This one didn't get fixed again
Are you saying that you didn't fix it because you felt bad about pointing it out?
I haven't seen any game that puts a speech bubble on the start button except Epic.
Normally, you wouldn't think of covering the input click area with a speech bubble, right?
This may seem like a very trivial thing, but it's symbolic of how Shuk works.
If you look closely, Shuk has a lot of really novel ideas. In a bad way.
'Hypnosis App' (Seriously)
I think this game will develop further with the addition of numerous effects, but if we just look at the problems so far, it's hard to tell if the status is fixed or the defensive status has gone down. They say that you can fix it by pressing the damage button, but I'm not sure... As of now, the stages aren't random, and I think they'll fix that anyway. In the first place, if a roguelike game just runs in a single line, that's a problem in itself. And as for the action aspect... I'm not sure about that. But for now, isn't this good enough? The addition of items, the addition of something that can further enhance the debugging element... is needed, but for now, well... If it's fun, then that's enough. I'd buy it if it came out.
안녕하세요, 스토브크루 김용현입니다.
'예술'을 키워드로 삼아 짤막한 영상 하나 제작해봤습니다.
시청하신 다음, 댓글로 자유롭게 의견 남겨주시면 감사하겠습니다.
다른 분들의 생각은 어떨지 궁금하네요.
아래는 영상 관련한 주저리입니다.
영상에 미처 담지 못한 이야기들을 써놨습니다.
더 디테일한 이야기가 궁금하신 분들은 읽어주시면 됩니다!
GPT가 해준 아래 내용 세 줄 요약
1. 게임은 애초부터 예술로 만들어지는 것이 아니라, 플레이어의 경험 속에서 예술로 거듭나는 매체다.
2. 게임을 처음부터 예술로 규정하고 제작하면, 다양한 의미를 창출하는 게임의 본질이 제한될 수 있다.
3. 따라서 게임은 예술이 아니라, 예술이 될 가능성을 품은 콘텐츠로 남아야 하며, 그것을 실현하는 것은 플레이어의 몫이다.
이 영상으로 제가 전하려던 바는 '게임은 예술이 아니다!'보다는 '게임이 예술로 정의되고, 만들어지는 것은 지양해야 한다.'입니다.
당연히 제 주관이 100% 담긴 생각이고요.
게임은 플레이어들과의 '상호작용'을 통해 수많은 의미를 창출합니다.
그렇기에 처음부터 예술로 상정하고 만들어져서는 안 된다는 내용을 담았습니다.
게임을 예술이라고 정의내리는 순간,
플레이어마다 각기 다른 형태와 의미를 갖는다는 게임의 특징이 예술이라는 이름 아래 퇴색될 것 같았거든요.
그러면 게임의 형태가 지금과는 다소 달라지겠다는 생각이 들었습니다.
당장 급변하지는 않겠지만, 더 예술적이고 주제를 담는 방향으로 차츰 이동하겠죠.
그게 게임 시장과 게이머들에게 어떠한 영향을 미칠지는 잘 모르겠습니다만.
딱히 좋은 영향은 아니겠다고 직감했습니다.
게임은 예술성을 가진 콘텐츠이며 음악, 미술, 스토리 등이 조화를 이루는 종합 예술과도 같습니다.
예술과의 차이점은, 이 모든 것들은 예술을 상정하고 만들어지지 않습니다.
길거리의 아름답게 핀 꽃과 조화롭게 흐르는 시냇물 소리를 예술로 정의하나요?
그렇지 않습니다.
하지만 생각하기에 따라 간혹 세상의 모든 것들이 예술처럼 느껴지는 순간은 있습니다.
저는 게임 속 음악, 미술, 스토리도 비슷하다고 생각합니다.
모든 게임은 저마다의 세계를 품고 있습니다.
개발자들이 플레이어를 위해 준비한 하나의 세계이죠.
세계을 이루는 부속품들을 그 자체로 예술이라 칭하지는 않지만, 플레이어가 경험하기에 따라 예술로 느껴질 수 있습니다.
그게 바로 게임이 상호작용을 통해 예술로 거듭나는 순간입니다.
결론을 짓자면, 게임은 애초부터 예술로 만들어지는 것이 아니라 플레이어의 경험 속에서 예술로 거듭나는 매체입니다.
플레이어와의 상호작용 속에서 수많은 의미가 창출되고 그 과정에서 예술적 감동을 받을 수도 있죠.
그러나 게임을 예술로 규정하고 예술을 염두에 두고 만들어야 한다는 인식이 퍼진다면
게임의 가장 큰 장점인 '다양한 의미의 창출'이 틀에 갇혀버릴지도 모릅니다.
그러므로 게임은 예술이 아니라 예술이 될 가능성을 품은 콘텐츠로 남아야 합니다.
그 가능성을 현실로 만들 열쇠는 오직 플레이어에게만 있을 테고요.
영상 잘 봤습니다. 공감되는 내용이 있네요
감사합니다! 다음에도 좋은 콘텐츠 만들어 가져오겠습니다.