GM저승협회
1hr ago
04.19.25 09:58 -00:00
70 °C

Release_ver_2.04.18

Bug fixes

Fixed a bug that caused Japanese and Chinese fonts to break.

A bug where the cursor would occasionally move to the chat window and prevent character control has been fixed.

Fixed a bug where multiple identical options would appear in the resolution settings.

Fixed an issue where all sound effects would turn off after completing the tightrope walking routine in Inspection Hell.

Fixed a bug where the skin part release button in the wardrobe was not working properly.

Fixed image corruption in the Tutorials and Guides panels.

Fixed a bug that prevented the tutorial from progressing properly.

The phenomenon of voice tearing in voice chat has been alleviated.

A bug where private options would be reset when changing the settings of a private waiting room (such as individual match → team match) has been fixed.

A bug where BGM playback in the Inspection Hell area was duplicated has been fixed.

A bug where some costumes were being applied at different prices than displayed has been fixed.

Fixed a bug where the game would not end when there was only one person left in certain situations.

adjustment

You can now adjust the 'Time' settings of the Armillary Celestial sphere to a minimum of 5 units.

Now, if you change the waiting room settings (such as individual match → team match), the default settings for time, goods, and souls will not be reset.

The tooltip for the Goblin's ability has been revised. (Discard the tool you were holding. → Use the tool you were holding.)

Now, when possessing is activated as Uchi's 7th wish in the Symbiosis Project, the possessing will also be applied to teammates.

The coin rewards for some tasks have been adjusted.

Filling the Palace of Hell and Hell of Hell with water: 14 won → 16 won

Repair the floor adjustment: 9 won → 10 won

Inspection hell and traditional market

Smuggling Blade Leaves: 12 Won → 22 Won

new
New Soul - Boss Ghost

It is said that Sangsagui, who died from suffering because he could not convey his feelings to the person he loved, is still looking for his lover in the afterlife. Although he appears innocent, he often harasses those around him. Perhaps Sangsagui just wanted attention and pure love? It is said that Sangsagui wishes to be reincarnated, perhaps because of regrets from his past life, so be careful.
Type: Deductive / Twilight

Soul Ability - Obsession
Cooldown: 1 per twilight
If the selected opponent is your current target, the direction of that target will be revealed to you during the next night. If you kill that target during nighttime, this ability will automatically be used on a new target at the next twilight. If you fail to kill it during nighttime, you will be revealed to everyone as the boss at the next twilight.

If the player selected with [Obsession] is not the current target, nothing happens.

When [Obsession] is activated, all players will be notified and the nameplate will move to the correct location.

When [Obsession] is activated, an effect appears around the character, and this effect is only visible to the boss.

If the target selected as [Obsessed] dies for another reason (not being able to enter the graveyard, Grandpa Mantae, Gumiho), the next target will not be automatically selected.

Symbiosis - [Obsession] will not activate even if the player selected is an ally. (It only activates on the target.)

Symbiosis - When used consecutively, it activates on a random person from the following target groups.

When there are 2 surviving players left, the ability is unlocked.

If you are unconscious or kidnapped, the target indicator will disappear briefly.

If Du-eok-sini's ability [Mental Confusion] is activated, Sang-sang-gwi's ability will be canceled. (You will need to use it again.)

Even after Du-eok-sini's ability [Mental Delirium] is activated, the ability will not be canceled if the target is the same as before.

1 / 4
Play Review
덤비면문다고
1hr ago
04.19.25 09:55 -00:00
0 °C
Played 2hr 5min

A deck-building roguelike game where you defeat enemies by randomly placing items of various types and mechanisms within 25 squares.

The good thing is that the game system is fun. The items you own are randomly placed in 25 spaces, and the mechanisms for calculating damage are diverse, such as the type, characteristics, connections with other items, and placement locations of the items, so it's fun to combine them. In particular, if you mainly collect certain types of items and meet certain conditions, you automatically change jobs, and in this case, items related to the corresponding job appear, so it's fun to match the concept deck. There are as many as 350 of these items, and there are about 12 jobs, so you can play with a different concept each time. On the other hand, no matter how many items you collect, only 25 items are randomly used in battle, so there's also strategic fun, such as intentionally not eating or removing items so that the items or mechanisms you want appear. In addition, there are various skins that can decorate your in-game character, and there are challenges and collections, so it's fun to fill them, and overall, the UI is intuitive and the game method is simple, which was good.

The regrettable point is that it is difficult to understand the specific game system. The main reason for this is that there are too many types and characteristics of items in the game, and there are many items related to other characteristics, so it feels dizzying for a beginner. For example, if there is a characteristic called A, there are items that change A into B or C, there is also A' derived from A, and there are also items D or E that change into A. Since it is a game with a lot of luck, it seems like it is a device to obtain the desired characteristic or item, but because of that, it was confusing which item was good to eat. In addition, in the case of items that stack up every turn, it was also regrettable that you cannot see how much stack is accumulated in the item information window.

It's fun to combine items, and there's also the fun of collecting the Pokedex and skins, and completing challenges. I recommend it as a way to kill time.

sinisters
2hr ago
04.19.25 09:39 -00:00
50 °C

congrats

아왜롸
22min ago
04.19.25 10:51 -00:00
ㅋㅋ
S1738663936042411
8hr ago
04.19.25 02:54 -00:00
10 °C

Attendance check

STOVE170026006937111
15hr ago
04.18.25 20:03 -00:00
111 °C

It was a few months ago that the Korean version of Stove first came out.

I enjoyed it for a while at first, but I installed it again to try it out again after a long time.

Other than computer loading save data

I loaded the latest cloud and started the game...

I've completed some of the existing quests and I don't have any data from the ones I've grown.

There is no game loading, only a new game slot~

Is it just me?

Could it be because the stove's own servers are slow and unstable?

I was thinking of enjoying it calmly

Do I have to start over again...

And at the epic stove

Has anyone tried this game in multiplayer recently?

At some point co-op

I also wonder if it's possible to invite someone.

This and that

There is no information~

It's a really good game to enjoy lightly.

It's a bit disappointing that there's little promotion and user play.

Titan Quest 2

I'll leave it until the early official release

Right now.

크루 김용현
18hr ago
04.18.25 17:07 -00:00
201 °C

Lost Ark Inven 'Topishal' calculation data (Support options are not calculated as valid options)

Hello, today's diary topic is accessory polishing probability.

Based on this data, what is the approximate probability of benefiting from accessory polishing?

Let's take a look at how to polish, taking into account even the carving.

The reason I periodically polish my accessories is not for the journal material, but for the dopamine.

I did this often even before I started writing the LoA diary.

At that time, the prices for the break and the top were quite expensive.

In fact, the odds of making a profit were quite high.

It was a time when you could earn 50,000 goals just by pulling out the number of days left.

Assuming that pressing the accessory 3 times has a 14% chance of causing the interruption date to appear, it was a profitable business.

But now?

Since the depreciation has progressed quite a bit, if you press polish and the discontinuation date appears, there is nothing left.

It should be at least medium-low, medium-medium or higher, and even that is not expensive.

What does this mean?

When you press 3 times, you have to break through about 7% of the odds to make a profit.

Even then, the odds of making a big profit are extremely slim.

If it's 7%, then even if you just do a simple calculation, the expected value is close to 50,000 gold, right? (3 rounds of polishing is 3,600 gold, shards are separate)

It is currently advantageous to not polish accessories.

But I can't stand dopamine.

Where in LoA is there content that gives you an instant dopamine boost and even makes you money like polishing accessories?

Stones and bracelets also provide significant amounts of dopamine, but they cannot be sold and are too expensive.

That is, there is no return value for those who have already completed the stone or bracelet.

But what about accessory polishing? You can sell them for gold.

The synagogue gold only costs 1200 gold.

The story is that it is content that is good enough to get a lot of dopamine with little risk.

However, if you press all three polishing buttons, a problem occurs.

Since the polishing pieces are not infinite, there are not many accessories that can be pressed.

It takes almost 400 pieces of accessories, so no matter how many pieces you collect, they will run out quickly.

So what have I developed?

Press the accessory once.

Have you noticed anything in common in these photos so far?

Except for the fact that the polishing was ruined, everything looks like the enlightenment points went from 3 to 5.

In other words, I stocked up on high-quality accessories and only did the first polishing, which cost 75 pieces.

What if the break date and the top date appear?

Just invest all the remaining pieces and spin it 3 times.

In fact, even if you do the triple polishing, it is a haphazard method because you have to return the pieces when you disassemble it.

But if you polish accessories frequently like me, you won't be able to collect 400 pieces in the first place.

So, I press the small dopamine buttons in my daily life one by one.

Of course, in terms of probability, it is a loss.

I have a belief that people who are meant to be popular will be popular no matter what they do, so I just keep pressing.

The LoA Accessory Polishing options that have already been released are not available in low/medium/high options.

The second polish is the same as subtracting 3 from the total options, the third polish is the same as subtracting 6 from the total options, etc.

Pressing all 3 polishes on one accessory will give you a much higher chance of getting a valid hit.

The way I do it is only for people who have lost a piece while polishing it.

If you want to get high on dopamine, this is a pretty decent(?) way.

There was a lot of talk today.

Now that I've said everything I wanted to say, I'll start carving today's two stones.

This stone was crafted from the start.

Since I failed 65% and 75%, I didn't even get to press the penalty part.

This is the second stone.

This stone had a good start, starting with 3 grudges.

The penalty was also dropped well, but suddenly, with 5 empathy points attached, he went to heaven.

The stone is amazing every time it is carved.

Finally, here is the final reward.

Philbo cut it to 1 minute, but as you can see, it was a failure.

I think I gave a free pass when I had an 8-minute fight with 1640 users before, so I think I'll try that again.

Today's weather summary

1. Do you know the probability of polishing an accessory?

2. Introducing the 'One by One' accessory polishing method for dopamine.

3. Both the stone and the pillar were destroyed.

1 / 9
크루 김용현
18hr ago
04.18.25 17:08 -00:00
Author
일기 첫편 보기https://profile.onstove.com/ko/237771100/view/10638335일기 바로 전편 보기 (각인의 상점 잊지 마세요!)https://profile.onstove.com/ko/237771100/view/10693538
popododo
21hr ago
04.18.25 14:32 -00:00
104 °C

My left jaw suddenly hurts. Is it because of my wisdom teeth? ㅠㅠ
It didn't hurt like this last time, so I think it's just my jaw that hurts

If your wisdom tooth hurts, it's scary to have it pulled out again and it hurts so much.

무등산막걸리
04.18.25
04.18.25 07:33 -00:00
442 °C

I ran all night tonight!

먹도갓
04.18.25
04.18.25 09:05 -00:00
이분 왜이리 부자임...!!
STOVE138170265
23hr ago
04.18.25 11:56 -00:00
히이익 고인물~
결말포함
04.15.25
04.15.25 04:03 -00:00
1,138 °C

In the meantime, I found a Corpse Keeper ㅠ

Since I like RPGs, I have them all...

I hope I can get one or two more in the remaining five days.

덤비면문다고
04.15.25
04.15.25 05:28 -00:00
저도 콥스 키퍼 하나 구매했네요 ㅋㅋㅋ
촉촉한감자칩
04.15.25
04.15.25 11:38 -00:00
무료배포는 중복이고 ㅠㅠ 매력적인건 이미 라이브러리에 ㅠㅠ
S1732077883720312
04.09.25
04.09.25 22:43 -00:00
150 °C

congrats

사랑의나나핑
04.09.25
04.09.25 23:24 -00:00
출첵
크루 전우빈
03.30.25
03.30.25 19:48 -00:00
266 °C
[러브 리플레이] 8년전으로 돌아가서 첫사랑과 재회하는 게임



안녕하세요!

스토브크루 1기 전우빈입니다!


오늘 리뷰할 게임은

8년 전 과거로 돌아가 첫사랑과 재회하는 비주얼 노벨

[러브 리플레이]입니다!





장르 : 비주얼 노벨, 어드벤처, 시뮬레이션

창작자 : Studio TAVI

배급사 : Studio TAVI

이용등급 : 12세 이용가

출시일 : 2025.02.20


가격 : 17900원




<게임 소개>


여러분은 첫사랑을 기억하고 계신가요?


평소와 같이 아르바이트를 하던

만년 취준생 주인공 '장규호'

우연히 8년 전 대학 신입생 시절로 되돌아가게 됩니다!


그렇게 그곳에서 첫사랑 '서주은'을 만나게 되는데요!


첫사랑과 함께하는 캠퍼스 라이프를 즐기실 준비가 되셨나요? 






<캐릭터 소개>



주인공의 첫사랑 서주은입니다!

밝고 활발한 성격으로'#청순털털'이라는 태그가 정말 잘 어울리는 캐릭터입니다.







과탑 정유림입니다!

첫인상은 차갑고 이성적인 캐릭터 같았는데

친구를 소중히 여기고 마음이 깊은 친구입니다.








킹갓 손민혁입니다!

태그와 일러스트 분위기에서 느낄 수 있듯이 인싸 캐릭터입니다.

주인공에게 많은 조언과 도움을 주는 친구인데요!

주인공 일행과의 티키타카가 정말 인상적이었습니다ㅋㅋ





<게임 특징>


1. 실제 대학교에 있는 듯한 캠퍼스 라이프





싱크로율 높은 강의실과 지하철 배경!

(지하철 도착음 나올 땐 진짜 통학하는 줄 알았어요...)




그리고 MT, 술게임, 팀플, 과제대학 생활을 구체적으로 묘사한 점이 인상적이었습니다.

새내기 배움터와 술자리에서 술게임하던 추억이 떠오르네요ㅋㅋ


2. 시간 제한 선택지



게임 플레이 중간중간 이렇게시간 제한이 존재하는 선택지가 등장합니다.


저는 시간 제한 선택지 덕분에 몰입도가 더 높아졌던 것 같은데요

짧은 시간 안에 빠르게 더 나은 선택지를 고르는 것이 중요합니다!


(만약 시간 내에 고르지 못한다면 아무것도 일어나지 않는다는....)

시간이 정말 짧아요...


3. 깔끔한 UI와 편의성


 깔끔한 UI 구성인게임 스크린샷, 단축키편의성 관련 기능이 많아

편안하게 진행할 수 있었습니다.

또한 오토세이브기능과 정말 많은 세이브 파일을 저장할 수 있어서 좋았습니다.

(세이브 파일 저장만 81개를 할 수 있는....ㄷㄷ) 





그리고 로그에서 이전 대사를 들을 수 있는 것 외에도

이전 대사의 시점으로 돌아갈 수 있는 기능은 정말 좋은 기능인 것 같습니다.

선택지를 다시 고를 수도 있고 이전 시점부터 스토리를 한 번 더 볼 수도 있죠!

(시간 제한 선택지에서 활용하세요!)




<플레이 소감>


구체적인 캠퍼스 라이프 묘사풀보이스 더빙, 배경 일러스트, UI, 편의성, ost 등의 요소 덕분에

정말 몰입하며 플레이할 수 있었습니다.

또한 미니게임이 없어서 온전히 스토리에 집중할 수 있었습니다.


주은이와 함께하는 캠퍼스 라이프는 정말 달달했고

후반부에는 조마조마하며 감상했었죠... 


그리고 배경 일러스트와 스토리에 카메오로 출연한 스튜디오 타비의 이전 작품들도 인상적이었습니다.

스튜디오 타비의 다른 게임들도 플레이 해보고 싶네요!


지금까지  8년 전으로 되돌아가 첫사랑과 함께하는 로맨틱 캠퍼스 러브 스토리!

[러브 리플레이]였습니다!




>> 8년 전으로 첫사랑 만나러 가기 <<


감사합니다!





p.s. 일러스타페스 스토브 부스에서 받았던 러브 리플레이 엽서!




리뷰 마무리 중에 날아가서 처음부터 다시 썼다는 건 안비밀....




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astrias
04.01.25
04.01.25 06:56 -00:00

강의실 진짜 대학교 강의실처럼 생겼네용


크루 전우빈
04.01.25
04.01.25 07:06 -00:00
Author

싱크로율 높게 구현 잘 됐더라구요..ㄷㄷ


망망에엘라
03.31.25
03.31.25 13:54 -00:00

스튜디오 타비의 러브 시리즈! 
첫사랑과 함께 하는 캠퍼스 라이프
정말 낭만적이겠네요.

크루 전우빈
03.31.25
03.31.25 14:03 -00:00
Author

정말 달달했어요...

리뷰 봐주셔서 감사합니다!