651
If you wait, the answer will come. You caught 110 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
These guys have missed out on rewards and knight battles more than once since the UI changed.
Look at Koval, he's trying to run things in a hurry to make things confusing and not give compensation.
I have to get used to it again, sob~
Tatatu caught 20 dinosaurs!
🦕 The dinosaur is laughing at Tatatu...
Next time, try faster!
STOVE83916227 caught 88 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
There was a bug where the image would break when using Monica's leader skill. It seemed to work normally last time, so I think it's probably a problem that arose with this update. I haven't checked all the leader skills of other characters. (I confirmed that Bell, Ash, and Alpha's skills are displayed normally. I also confirmed that Muscle Maid? and Dr. Egg? among the bosses work normally.)
STOVE84054598 caught 112 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
A cute bear appeared?!
So what was the result of the first try?!
Two balls
Two balls
Two balls
Two-thousand~
~~~
Oh.. then that's right.. what am I..
50 thousand!
『The only downside is that the game name is hard to remember 』
💎 First impressions of the game
Do you often buy games from the Stove Store?
I still buy them often. I usually buy games in the 10,000 to 30,000 won price range with a discount.
In fact, the genre that Stove mainly focuses on is usually called bishoujo dating simulation, or MIYEONSHI.
They provide a lot of support to developers, and they often come out as Stove Only.
But I still try to buy games from other genres whenever possible .
Even though the Stove Store has a wide variety of games, it's not uncommon for them to go unnoticed.
(Actually, it may just be me who thinks this way... but it's sad to see that there aren't many reviews.)
So I had quite high expectations for the game I'm reviewing today.
This is because it is a game that has received high ratings not only on Stove but also on domestic and international gaming webzines.
So, starting with this game, I expected that various AAA level games would enter the Stove as well.
And that anticipation looks set to continue for some time.
The game I'm reviewing today is a masterpiece RPG game made in France, <Claire Obscure: Expedition 33> .
※ Due to the nature of the review, some spoilers from the early part of the game may be included.
⌚ Gameplay
『 Artistry and immersion in the optimal ratio 』
<I had forgotten for a moment, but France is a country famous for revolutionary art>
Actually, I didn't pay much attention to this game until it was released.
The term "responsive turn-based combat" as described on the store page didn't really make a difference.
First of all, I prefer the so-called 'animation-style' subcultural design rather than photorealistic graphics.
So, to be honest, I wasn't really drawn to the design that showed off a French artistic sensibility.
<If you think about it, the combination of "real-time action" and "turn-based" are quite contradictory concepts>
But there were a few catchy catchphrases on the game's store page.
It was explained that despite being a JRPG-style turn-based RPG, the real-time action enhances the fun of turn-based battles .
If you've enjoyed traditional turn-based RPGs, this explanation might seem quite foreign to you.
It's turn-based, but there are real-time elements? You might think, "Isn't this just a side system added for promotional purposes?"
Of course, it is quite difficult to mix these combinations well.
But, this game makes it that difficult. And it does it in a pretty tasty way.
This part related to this combination is a pretty important point, so let's talk about it in a little more detail later.
<The difference in graphics between in-game and cinematic is barely noticeable>
The first thing that catches your eye when you start playing the game is the graphics.
After a simple cinematic graphic appears, you can immediately control the character.
As the game was developed with Unreal 5, you can fully enjoy the visual pleasure from the start.
However, I was still concerned that there might be some difference between the cinematic and in-game scenes.
In my experience actually playing the game, I liked how the in-game customization was actively reflected in the cinematics.
In effect, the in-game is cinematic.
Even taking my personal tastes into account, I found it quite appealing.
<Basically turn-based, but there are elements that require timing>
<You can attack more efficiently by utilizing a system called QTE>
Now let's talk about the combat style.
As I mentioned before, this game follows the JRPG style of turn-based combat .
This method has the characteristic that things to do during my turn and my opponent's turn are determined separately, and progress is made unilaterally during each person's turn.
But in this game, there is a way to respond to your opponent's turn.
On the other hand, there are additional ways to do something other than simply choosing an action during my turn.
This part is implemented as a real-time system using 'timing', which is called QTE.
Even when attacking, if you press the button at the optimal timing, you can perform a much more powerful attack.
<High risk, high return betting system>
You can respond even when your opponent attacks by parrying and evading.
Evasion is simply avoiding an enemy's attack , while parrying is the equivalent of parrying in other games .
If you are quick-witted, you may have noticed that it is much more difficult to use because the timing for parrying is tighter than for evading.
If you succeed in striking, the reward is certain because you can inflict great damage to your opponent.
Although it carries a high level of risk, the corresponding high damage is attractive.
"
Avoiding low risk and low return
High risk high return betting
"
However, the timing of the strike is not as easy as you might think.
I also tried it a few times during the first combat tutorial and felt like it wasn't working, so I made evasion my main skill.
However, if you gradually gain courage and get used to the timing of your strikes, the battle itself becomes more fun.
It's really amazing how, even when you fail, you end up actively using the kicking system in a strange and natural way.
Depending on the difficulty level, it's also fun to decide which method you want to get used to .
<Faithfully follows the JRPG growth system>
Finally, let's take a look at the growth system.
As I was playing the game, I felt that the unique French sensibility and atmosphere was very alive, so I thought that there might be something unique about the growth system as well.
But despite such concerns, the game system itself follows the JRPG principles very well.
From the part where you acquire skills using skill points, to the ability score system commonly called 'stats'.
From weapon customization to proficiency systems that match your stats... It's a composition that will be satisfying enough for those who like RPGs.
In addition, there are special effects called Pictos and a lasting effect system called Luminar .
It's fun to learn about each thing while playing the game, so I recommend experiencing it yourself.
📌 Game Review
『Surprisingly, it's not Japan
A masterpiece JRPG from a new French game company .
While playing this game, I could fully experience why it was described as a newly evolved JRPG.
Beyond the simple turn-based RPG style, defense and attack are strengthened according to timing.
And the balance between the game's difficulty and the carefully tuned difficulty to fit this system is awesome.
And the game that often comes to mind while playing this game is the Final Fantasy series.
Among them, the Papan 10 and Papan 15 series came to mind a lot.
I think it was because it was the series that best utilized the traditional JRPG style among existing games and was successful.
So, I thought that a turn-based system that could increase the user's playing experience would appear in Japanese game companies, but
It was a refreshing shock that it could come from a French game company, and a new one at that.
Many new attempts are often blocked by censorship, capital, or other circumstances.
I hope that many games that provide good experiences like this will be released in the future.
This is a JRPG that is like a work of art, painstakingly created by French craftsmen, “Claire Obscur: Expedition 33” !
▶ Go to store
A flake event prepared for those who read this review to the end!
Among those who leave comments below by Wednesday, May 7th, we will select 10 people and give them 🎁 1,000 Flakes🎁 .
Thank you for your many comments!
thank you
PS: Also, check out the <Claire Obscure: 33 Expedition> event currently in progress on the official Stove community.
I ask for your great support!
Flakes and coupons are pouring in until ~5/7!
▶ Go to the event
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