주먹왕살골
13/12/2025
13/12/2025 10:13 PM (+09:00)
271 °C

1. The Gauntlet is not just a balance issue, but a state where the 'class function has collapsed'

The Gauntlet currently has the following fundamental problems.

-Low basic attack power and low combat power compared to equivalent weapons

-Skill structure that makes it difficult to perform the role of supporter in large-scale battles (small increase in attack power/defense power, short-duration shields, etc. have low contribution to battles)

-Inferior in all aspects of motion, judgment, and hunting speed

-In-game weapon appearance not implemented

These problems have already exceeded the level that can be solved by simple numerical adjustments.

Even though there is a class with such serious accumulated problems, the development team has not yet expressed any official intention to respond in any form.

---

2. Announcing the development of new weapons while existing classes are neglected is inappropriate

The release of new weapons itself can be positive in terms of game expansion.

However, in the following situations, it rather becomes poison to user trust.

-Existing classes are not functioning properly

-Related improvement requests have been unanswered for weeks

-Gauntlet users currently classify the class itself as completely marginal

In this situation, prioritizing the announcement of a new ranged weapon

can only be interpreted as the following message.

"There are no plans to fix the Gauntlet."

"Creating a new class is more important than fixing a problematic class."

"Acquiring new users takes precedence over the inconvenience of current users."

This can seriously undermine trust in the game's operational direction.

---

3. Prioritize normalizing existing classes over new weapons

The Gauntlet is currently in the following situation.

-Lowest solo play efficiency

-Poor support function performance

-No contribution to PvP or large-scale battles

-No sense of equipment growth due to unimplemented appearance

In other words, no matter how much users invest, performance, visual satisfaction, and role performance are all impossible.

An operation that proceeds with the development of new weapons while neglecting such weapons

is an act of ignoring the experience and investment value of existing users, which is more important than content expansion.

---

4. Requirements

1. Before introducing the new ranged weapon, please be sure to clearly disclose the Gauntlet improvement plan and schedule.

2. Please provide official feedback on the Gauntlet issue.

3. Please recognize that normalizing existing classes should take precedence over new weapon development.

4. Please recognize that the Gauntlet needs a complete redesign, not just simple adjustments.

---

5. Conclusion

What is more important than announcing new weapons is making sure that the currently existing classes can perform their roles.

Gauntlet users are not opposed to adding new content,

but are pointing out that prioritizing the development of new weapons while neglecting existing classes undermines operational trust.

We request a clear statement and responsible action regarding the improvement of bare hands and gauntlets.

S1722702477850711
14/12/2025
14/12/2025 12:20 PM (+09:00)
무기를바꿔 누가 권갑하란거아니자나
S1725208796220013
13/12/2025
13/12/2025 06:01 PM (+09:00)
282 °C

This game has lost the concept of getting items from field hunting ㅠㅠ

It's been a long time since the concept of getting rare legendary armor disappeared

The bigger problem is that the higher and stronger the hunting grounds, the higher the drop rate or the ability to get items. 

The higher the hunting grounds, the less items come out ㅋㅋ

It's meaningless to pay to go to higher hunting grounds and get good items 

And increase the world hunting ground experience or drop rate a bit

Damn it~

STOVE170831889611100
13/12/2025
13/12/2025 08:57 PM (+09:00)
ㄴㄴㄴㄴ템 드랍률은 높이는게 문제가 아니라 이 겜 자체 밸런스가 내실에 있어서 케릭 몸뚱아리에 강하냐 약하냐가 정해져서 문제에요 아템 능력치가 좋으면 돈 들여서 구입하고 할텐데 솔직히 내실 좋으면 굳이 큰 차이가 없어서 안삼
MoJz
14/12/2025
14/12/2025 02:26 PM (+09:00)
650 °C

Hello! Stove members! This is Mojo Games.

We would like to share a little about the development status of our next game, [Flower Survivors].의 개발상황을 조금 공유하려고 합니다.

1. Added companion strengthening and animation!

2. Added re-roll function when selecting talents and skills!

3. Added buff item types and ranged enemies!


4. Added passive image & changed numerical display

In addition to these, there are dozens of changes and additions,

and we will occasionally post development logs.

[Flower Survivors]Please look forward to it.

Thank you!

1 / 4
스토브9700
12hr ago
15/12/2025 11:19 AM (+09:00)
믿고기더리는 플라워
S1761546677540111
13/12/2025
13/12/2025 11:21 PM (+09:00)
163 °C

The best reason why roguelite games like Slay the Spire and Darkest Dungeon can be played frequently is because you can start a new game that feels fresh and exciting. Even if you lose immediately, you start over and it's fun.

CZN does not allow that. It pushes you to play the same few characters/team by limiting potential and growth exp. It pushes you to play same map for grinding items. You rarely lose Chaos run because you are always optimizing to get more resources. Losing Chaos run does not encourage you to start over for "fun". This makes game boring long-term and more of a chore, not a game. 

CZN needs to either go more towards roguelite gameplay. I would recommend significantly reducing grind for new characters level up so people can at least have fresh ways to play the game. Or provide additional incentives for people to try less used strategies (Ex: Marvel Snap has optional missions/rewards for strange clear conditions).

18019740
13/12/2025
13/12/2025 11:33 PM (+09:00)
Their answer to beloved users is: Demise Gate
IamLazy
21hr ago
15/12/2025 02:40 AM (+09:00)
209 °C

Hi H8

Chillaxmike
1hr ago
15/12/2025 10:22 PM (+09:00)
LORDNINE_INFINITE_CLASS
Yahabels
20hr ago
15/12/2025 03:33 AM (+09:00)
aa
S1762591221797011
14/12/2025
14/12/2025 11:43 AM (+09:00)
239 °C

I couldn't get the All-in-One Workshop copy to proc, but it finally did at the end ㅠㅠ

넷카망_1
14/12/2025
14/12/2025 02:28 PM (+09:00)
이제야 입문 하셧군요 다음미션은   코스트 1짜리 화룡승천 4장  구하기 입니다
S1761118116518011
14/12/2025
14/12/2025 01:31 PM (+09:00)
경천이저거 무쓸모더라꼬.....
S1758890944732211
12/12/2025
13/12/2025 08:43 AM (+09:00)
170 °C

My computer broke down two days ago

After checking with a repair shop, I found that there was a problem with the computer's graphics card

and I couldn't access Road Nine because the D: drive (external hard drive) where Road Nine was installed was not recognized.

After replacing the graphics card and re-connecting the D: drive, I tried to run Road Nine,

but it kept failing to connect, so I deleted and reinstalled Road Nine.

However, the installation failed with a message saying that the drive could not be found,

so I contacted the customer center and received a reply saying 'reset the drive,' which I did, but the installation still failed.

When I inquired again, I was told not to use Korean for the folder name, but to use English, which was so absurd that I'm posting here.

I'm asking in case anyone knows how to do it.

The same message appears even when installing on the C drive or D drive, 

and it doesn't work even after following the help instructions.


1 / 3
599076
13/12/2025
13/12/2025 11:24 AM (+09:00)
d
S1760284699961711
13/12/2025
13/12/2025 11:20 AM (+09:00)
fv
말뚝박고
14/12/2025
14/12/2025 09:55 AM (-NaN:NaN)
148 °C

I fell for the charm of Guardian Knight yesterday.

I love the actions and skills so much...

['Guardian Knight' Super Awakening Skill  Casting Capture]

#로스트아크 #로아 #7주년 #가디언나이트 #용녀 #맘에들어 #맘에듬 #좋아해 #행복하자 #또보자_1부 #반가워_2부

말뚝박고
14/12/2025
14/12/2025 09:56 AM (-NaN:NaN)
Author
'잃어버린 내 골드'는 어디에... ㅠ.ㅠ.
동의보감편찬
13/12/2025
13/12/2025 05:26 PM (+09:00)
372 °C

There are a lot of newbies

and a lot of returning players,

so it's bustling after a long time.

Well, it's not like it didn't exist before...

It feels cozy in winter after a long time.

But the reality is that it's cold right now.. 

[Afraid Roa Corn]

Well, let's work hard on Loa today!!

[Let's go]

띠잉냥
13/12/2025
13/12/2025 08:20 PM (+09:00)
ㅊㅊ
STOVE87480710
13/12/2025
14/12/2025 05:11 AM (+09:00)
ㅊㅊ
STOVE82616529
13/12/2025
14/12/2025 08:30 AM (+09:00)
582 °C

1000 * 1

It didn't come out well today

크루 정유경
29/03/2025
29/03/2025 08:47 PM (+09:00)
788 °C
[킬 더 크로우]“엄마, 나 서부에서 킬 각 보고 있어.”




안녕하세요!

스토브크루 1기 정유경입니다!


저는 순발력이나 정확도 등,

어떤 면에서든 ‘피지컬’이 좋다고 하긴 어려운 유저에 가까운데요.

그래서 이런 류의 도전 자체를

처음부터 시도조차 하지 않게 되는 경우가 많았습니다.

총을 쏜다는 행위는

저에게 영영 익숙해지지 않을 거라 생각했죠.

그런데 말이죠…



이런 저도 프로 총잡이가 될 수 있는 게임을 발견했습니다!

<킬 더 크로우> 를 소개합니다!









“조준은 안 해, 맞출 뿐.”

“내가 어디를 맞추어야하는지 직관적으로 보여주는 아트”



<킬 더 크로우>는 뒤틀린 서부 시대를 배경으로 한 다운 아레나 슈터 게임입니다.

원샷, 원킬!

서부의 거친 분위기와 감성적인 도트 그래픽이 눈길을 끌었는데요.

다양한 지형 요소를  활용해 적을 유인하고, 유리한 위치에서 총을 쏠 수 있습니다.


특정 이벤트가 발생할 때는 해당 오브젝트에만 컬러를 적용하여,

유저가 상호작용 가능한 요소를 명확히 인지할 수 있도록 디자인되어 있습니다.

아트적으로는 플레이어의 집중도를 높이기 위해 시선을 효과적으로 유도하는 구성이 돋보여서 더욱 인상깊었습니다.

게임 아트에서 유저에게 확실하게 중요한 부분을 강조하고자 할 때,  이런 식으로 표현할수도 있구나! 라는 감동도 받았네요.





이번에는 동영상으로 게임플레이를 준비하였는데요!

빠르게 만나보시겠습니다!




첫 시작부터 죽는 레전드..



"아니, 이게 내가 못 맞춘 게 아니라니까요?

계속 재플레이 하게 되는 게임”


자꾸만 다시 플레이하게 되는, 그 이름도 강렬한 <킬 더 크로우>!

처음엔 "한 판만 해볼까?" 싶었는데, 어느새 몇 판째 하고 있는 내 모습...
이 게임은 진짜 한 판으로 끝나지 않습니다.


제가 좋아하는 게임 스타일은
✔ 한눈에 파악되는 직관적인 시스템
✔ 매 판 새로운 플레이가 나올 수 있는 리플레이성인데요,
<킬 더 크로우>는 이 두 가지를 제대로 잡았다고 생각합니다.


조작은 간단하지만, 플레이 하는 저의 클릭, 이동에 따라 매 판 다른 전개가 펼쳐지니까
똑같은 맵이어도 매판 새로운 느낌으로 즐길 수 있었습니다.


게다가 가격이 5,500원인데, 이 정도 재미면 진짜 갓성비 인정입니다.
스킬, 무기 업그레이드 같은 요소도 잘 구성되어 있어서
단순히 쏘고 피하는 걸 넘어서, 다양한 스타일로 즐길 수 있어요.


서부의 총잡이 감성, 빠른 전투 템포, 그리고 중독성까지.
딱 제 취향이었습니다. 꼭 한번 해보세요!


TIP. TAP을 누르면 바로 재시작 가능!





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민크초크
01/04/2025
01/04/2025 02:50 PM (+09:00)

크루 정유경
01/04/2025
01/04/2025 03:20 PM (+09:00)
Author

@민크초크 

이번에는 영상으로 리뷰를 작성했더니 조금 부끄럽기도 하군요 ㅎㅎㅎ


창틀의먼지
31/03/2025
31/03/2025 09:57 AM (-NaN:NaN)

이 겜 재미있음 인정! 

크루 정유경
31/03/2025
31/03/2025 04:18 PM (+09:00)
Author

게임은 '몰입' 해야만 재밌게 즐겼다고 말 할 수 있을까?

'계속'하는 것도 재밌게 즐긴 것 아닐까? 라는 생각도 들었네요!

갓 겜 인정입니다!

Chim
30/03/2025
30/03/2025 10:58 AM (+09:00)

장전하다가 죽는 경우가 많아요 ㅜㅜ

크루 정유경
30/03/2025
30/03/2025 12:37 PM (+09:00)
Author

우앗 공감합니다! 

1발이 남아도, 5발이 남아도 1번만 누르면 풀 장전을 시켜주는 장점이 있어서 피로도는 적지만서도요! 

어디까지 업글 해보셨나요?

Chim
30/03/2025
30/03/2025 06:26 PM (+09:00)

오랜만에 해봤는데 기본도 못깼네요 ㅋㅋㅋ

크루 정유경
31/03/2025
31/03/2025 04:16 PM (+09:00)
Author

ㅋㅋㅋㅋ 트레일러에 보이는 스킬들도 써보고 싶어서 계속 도전하는데 저도 힘드네요 ㅠㅠ 


크루 문선우
29/03/2025
30/03/2025 02:47 AM (+09:00)

하이눈 누님 간지포풍


크루 정유경
29/03/2025
30/03/2025 02:49 AM (+09:00)
Author

크 

진짜 도트 갓겜입니다! 

물론 아직도 보스를 못깨서 슬프지망요 ㅜ ㅜ

astrias
29/03/2025
29/03/2025 09:58 PM (+09:00)

도트 갓겜 이죠

크루 정유경
29/03/2025
30/03/2025 02:48 AM (+09:00)
Author

타격감을 표현하는 요소들이 디테일해서 좋았어요! 

카메라 흔들림이나, 적이 죽는 모션도 좋더라구요