Tonystop account caught 55 dinosaurs!
You have some good skills!
But aren't the real experts faster?
Alisanos caught 45 dinosaurs!
🦕 The dinosaur is laughing at Alisanos...
Next time, try faster!
Jaejun2 caught 75 dinosaurs!
You have some good skills!
But aren't the real experts faster?
Is it just me? No one talks about this.
It's an Xbox controller, but it just doesn't work.
Our Ragdoll Feng Shui hyung said he doesn't have a sub-character, but he's holding on to his blood-discharged poa-tan. Who is this???
I am great! I caught 88 dinosaurs!
Top Ranker Mode ON 👑
But you mustn't let your guard down!
Junan-e caught 18 dinosaurs!
🦕 The dinosaur is laughing at Junan-e...
Next time, try faster!
I was thinking of a classic nest-building dragon-like game.
Surprisingly, it feels like a puzzle with a lot of tricks
The Demon King is cute, so it makes the game more fun to play.
And now that I'm in a position where I have to satisfy the warrior again,
There are some warriors who want to get beaten up in the dungeon.
It was funny because they seemed like people with strange tastes.
Personally, it's one of the best platformer games I've ever played.
Stage 1 Cliff Over was the hardest game
It kind of reminded me of the jar game.
The reason why Chapter 1, which serves as a tutorial by my standards, was so difficult
It is as follows
1 - The rock that acts as a stepping stone is complexly shaped, but when you land on a slope, you slip and fall.
Also, even a slight slope causes a frustrating situation where you cannot get over it.
2 - The character does not respond to the arrow keys immediately, but after a slight delay
It doesn't even change direction right away, it just turns like a tank battery.
3 - No running toggle setting (I don't know if there is a separate one, but there is no verifiable setting or tutorial content)
4 - The distance between cliffs can never be crossed at basic movement speed,
It is positioned so that you can pass after holding down shift and accelerating a little.
Because of the slow response of the controls, the jump key doesn't work, so you often end up rushing into a cliff unintentionally.
These 1-4 elements all synergize together to make the basic platformer elements feel too difficult.
I think it would be nice if the character reacted a bit more quickly and the platform shape was a bit more streamlined.
And when you pass the platform, there are things like power-up elements, gold, and items.
I hope that when I jump over the next cliff, I feel a small sense of reward.
Also, to differentiate itself from other soul-like and platformer games,
I think it would be nice if some kind of exciting movement technique, such as a jump attack or a jump move, were provided as standard.
As of now, there is nothing particularly new other than the double jump used for movement.
It was also disappointing that the double jump was not connected to combat.
If you have any other points that you think could be improved, please write them down.
- Parts of spawn points or checkpoints that are marked in a very strange green and English color
- In boss mode or enemy battle mode, when you kill an enemy, there is no feedback and it just stops.
- Parts of the battle sound that are out of sync
- It was a bit confusing because when you press esc in the game, you have to press 'Story Play' to go to the title.
That's it
hello
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