uid:617623787
congrats
I'm uploading a capture
congrats
congrats
The concept isn't bad, but there are a lot of things to be desired, such as the movement of the screen, the control of the characters, and the difficulty of the puzzles.
I think one way is to just leave out uninteresting stories.
In a game where the core of the fun lies in the player's free-roaming adventures and puzzles that they have to solve on their own, it seems like a bad experience to frequently encounter parts where you can't control the controls.
It reminds me a lot of Wave Tail, it seems to share the same flaws of being fun to run around in, but then losing interest in the game once you get tired of it.
cc
Your Blight game is really fun
I want to do the next route quickly too
congrats
2
We postponed the update. Sorry for the confusion.
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Hello fellow players,
Following the announcement of our Quality of Life update.
we’re happy to announce a brand-new patch for Fabledom, packed with some fantastic quality-of-life improvements, including the addition of fairies to your kingdom, new buildings, and an option for UI scaling! You can find the changelog here:
Patch Note:
Fairies
Fairies are now part of your kingdom's residents and can be summoned using Prismatic Liquid. Here's what’s new:
- Summoning Fairies
To summon your first fairy, you’ll need 30 Prismatic Liquid. Each subsequent fairy will cost 30 more Prismatic Liquid than the last.
New Buildings
Fairy Tower
Construction Cost:
- 800 Gold
- 100 Prismatic Liquid
- 150 Planks
- Upkeep: 20 Gold
- Capacity: Houses up to 5 Fairies
- Unlocks Fairies and allows the construction of Fairy Pillars.
Fairy Pillars
Construction Cost:
- 400 Gold
- 50 Prismatic Liquid
- 80 Planks
- Upkeep: 10 Gold
- Allows summoning of more fairies and expands the operating radius of fairies.
- Destroying a Fairy Pillar will kill all housed fairies.
UI Scaling
We’re introducing a new option for UI scaling in the settings! You can now adjust the UI size from 0% (default Fabledom UI size) to +15%. Please note that due to varying monitor sizes and settings, some overlaps may occur. We will be monitoring your feedback and fine-tuning this feature in future updates.
A Huge Thank You!
We want to extend our heartfelt thanks to all 500,000 of our players for being part of the Fabledom community. Your support and feedback continue to inspire us as we work hard to make the game even better!
Stay tuned for more updates, and thanks again for playing! We can’t wait to hear your feedback!