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Today is 10,000
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Let me eat something delicious
Beep! Seems like there's no problem with the probability.
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The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
지팡이vs전방vs권갑vs마법봉
pvp는 거의안해서 오로지 사냥과 유지력만 좋은거 추천해주세요!
영웅 아바타 현질해서 해볼려고하는대 결정을 못하겠네요 ㅠㅠ
전방 추천요
ㅊㅊㅊ
유지력은 전방 권갑 인데 유지력으로 보면 전방이 넘사고 권갑도 기본 스텟?자체가 높아서 렙 보정 딜 명중 좋음 전방은 피감이 사기급이라 진짜 피안담 지팡이 종이몸 전봉 같은 종이몸이지만 자체힐로 딜+유지력 벨런스 괜찬 셋다 엠틱중요함 엠틱 못맞출꺼면 활 검방 단검 추천 투력대비 거기서 거임 모든 캐릭이 특출나다 싶은건 전방 피감 단검 빡딜 정도 나머진 거기서 거기 개성없음 지팽이는 스킬쿨 길어서 별로 추천 안하겠음
지팡이는 일단 제외해야겠군요 ㅎㅎ
아 석궁이 빠졌네 활이랑 비슷한데 공속좀 포기하고 평타딜 좋다고 보면됨 딜은 출중함
전방 권갑 전봉 셋중에 사냥속도는 누가 좀 빠른가요 ??
속도로 보면 또이또이 셋팅에 따라 다르지만 전방이 딜 약할꺼 같지만 결국 렙보정이고 전방도 딜 좋은 다른캐릭에 비해 조금 약한 정도 결로 땡기는거 하는거 추천 이겜은 나쁜캐릭은 없다고 봄 대검징징이들도 많은데 대검 딜 개좋은데