ct
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Today is 10,000
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Let me eat something delicious
Beep! Seems like there's no problem with the probability.
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The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
제목 : 안개 탐정: 네온 바다의 이야기 (Tales of the Neon Sea)
장르: 어드벤처창작자 : YiTi Games
배급사 : Thermite Games
이용등급 : 15세 이용가
출시일 : 2023.06.27
언어 : 스토브 독점 한글화
가격 : 18,500원 (3월 9일까지 3,330원)
어드벤처 장르의 횡 스크롤 퍼즐게임으로 인간과 로봇이 같이 살아가는 2140년의 세상을 배경으로, 전직 경찰이였던 주인공 '렉스'의 시점으로 스토리가 진행됩니다.
장점
1.사이버펑크+도트 그래픽으로 좋았다애니메이션 느낌의 전개로 지루하지 않다
2.대화 읽기 귀찮아 중요한 대사를 넘겼더라도 메모칸에서 확인이 가능한게 좋았다(다시 대화하러 언제 다시가냐고)
단점
1.퍼즐의 단서가 이곳저곳에 있어 움직임이 많아 몰입도를 깬다
2.머리를 써야하기보단 노가다 느낌의 퍼즐이 지루했다중간중간 숨겨진 요소가 너무 많아 맵의 전부를 뒤져봐야되는게 힘들었다...(갔던곳도 또가고....)
별점
그래픽 3.5개
스토리 별3.5개
퍼즐 난이도 별3개?
조작감 별2개
한줄평
레이튼교수를 재밌게 했다면 해볼만하다!! 할인할때 사놓고 천천히 해보자!!
사소하게 단서를 모으고 그걸 토대로 추리를 하고 싶은 사람에게는 좋은 게임인 것 같아요!
소개 영상에서 나왔던 것 처럼 다양한 퍼즐과 긴박감을 주기 위한 사신까지! 그리고 스토리 까지 한번 해 보고 싶은 게임이네요!
재밌게 봐주셔서 감사합니다!! 플레이해보시고 후기 남겨주세요!!
많이 취향에 안 맞으셨나보군요
담번에는 감정빼고 게임플레이 위주로 리뷰할게욥
사긴 살껀데 너무 성의가 없다아..
어느부분에서 그렇게 느끼셨어요 담번엔 신경써서 만들어볼게요...
영상ㅋㅋㅋㅋㅋㅋ 이번 겜은 취향에 안맞으셨나보네욬ㅋㅋㅋㅋㅋ
@예롱잉 저랑은....솔직히 안맞았어요
감사합니다!
ㅊㅊ
@YUILeeYuJin ㅊㅊ
@S084550992219513