86052855
6hr ago
04.22.25 17:02 -00:00
70 °C

Okay..ㅋ

Dovahkiin
8hr ago
04.22.25 15:45 -00:00
121 °C

Oblivion is a fantasy ARPG that has also received many GOTY awards.

This time, a remaster was released

The graphics have practically evolved to the level of a remake.

It's a shame that such a large-scale game comes out without Korean.

I would like to recommend a Korean version in the hopes that it will be translated into Korean.

YUILeeYuJin
6hr ago
04.22.25 17:15 -00:00
ㅊㅊ
S1741495842631011
8hr ago
04.22.25 15:16 -00:00
124 °C

Are you losing speed?

S1730362987623011
8hr ago
04.22.25 15:18 -00:00
ㅊㅊ
결말포함
10hr ago
04.22.25 13:29 -00:00
485 °C

Realm of Ink update delayed??

The official version of Realm of Ink, which was scheduled to be released in January, was delayed to March.

April passed by without any news, so I was curious and searched, and found the following notice in the neighborhood:

(This notice is translated from English using a machine translation tool, so it may differ from the original text.)

Dear players,
As many of you may already know, the official launch of Realm of Ink has been delayed, and the new release date has been set for November 2025. We sincerely apologize to everyone who was looking forward to the March launch, but we are committed to making this delay worthwhile. The upcoming release will go far beyond our original March release plan, offering more content, deeper content, and a more polished overall experience. This post is intended to provide a clear explanation of the delay and provide some insight into our plans for the future.
1. A sincere apology
First of all, we would like to sincerely apologize to all the players who have supported us for a long time, especially those who were looking forward to the official version in March. We deeply understand your disappointment and frustration.
We also deeply apologize for the lack of communication over the past three months. Due to unexpected events such as the Steam deletion, internal adjustments, and new partnership negotiations, we were unable to provide timely updates to everyone. It is understandable that this lack of information has caused confusion and concern in the community, and we sincerely apologize.
2. Why we chose to delay
The original plan was to release the full version, including the four main chapters, the Book Spirit boss, and the final fifth chapter, in March 2025. By January, about 70% of development had been completed.
But everything came to a halt on January 3rd when the game was suddenly removed from Steam.
After two weeks of intensive communication and protests, we have come to the hard truth: once a game is deleted, it is very difficult to restore or re-release it in its original form. We have started preparing to re-release it from scratch.
Some have suggested changing the name and “rebranding” the game. But is it still Realm of Ink? It was heartbreaking to see how the removal affected players. After careful discussion, we promised to remake it better and more expanded to reward your patience and support.
But then another twist happened. On March 7th, Steam unexpectedly restored the store page and put the game back online as it was. But by then, full-scale development on the upgraded version had already begun. We decided to stay the course and continue to move forward.
3. New Release Plan: Phase 3
To give you access to new content sooner, we’ll be releasing the full version in three phases.
• June 2025 – Two new chapters + system updates
• September 2025 – Two additional chapters + additional content
• November 2025 – Final content release + official full release
This is not just a milestone for our team, it is a promise to you.
4. What are the new features in the official version?
We’re working hard to make the new Realm of Ink worthy of your anticipation. Here’s what you can expect:
• It consists of 8 main chapters (previously 4), and 4 chapters are randomly selected for each chapter.
• Consists of a total of 18 bosses (previously 9), including a hidden final boss with a unique mechanism.
• More enemies, systems, and build options for increased strategy and replayability.
• Enhanced creativity and playability through expanded build content and QoL features.
• Provides a solid content foundation for future expansions and updates.
You can see the differences at a glance through the comparison table below.
5. To all those who are still waiting
We know that delays mean more than just missing a deadline. They bring doubt, disappointment, and uncertainty. A simple “please understand” is not enough to ask for forgiveness.
But we can take our time, put our content and our heart into fixing the problem.
Thank you to everyone who is still waiting.
Your support has allowed us to reject a “safe” release and create a version of Realm of Ink that you can truly love once again.
We’ll be sharing more frequent updates in the coming months to follow Realm of Ink’s journey and growth.
When the full version launches in November, we hope you'll find the wait worth it.
Leap
Studio
, April 9, 2025

In short, the game was removed from Steam in January for some reason, and the store page was restored in March, which seems to have derailed the plans for an official release.

When I see stories of rebranding or sudden deletions, I'm guessing it's probably because of a plagiarism report or something like that, but I'm not sure;

Anyway, while we were working on the restoration, development was done in a different way than the original direction? Or in a better way? And as the game was restored, it seems like we decided to combine the newly developed and the previously developed ones.

As a result, the official release was delayed to November, but it seems like a good thing for users since more content will be added;;;

The Jotun Slayer update is on track

Because the hack genres were so crowded in April, I missed the update for Yotun Slayer;;

New gods (build traits) and new weapons have been added. If you are curious about the detailed update information, (Go to the next neighborhood)

And today there were some hotfix patches

(This notice is translated from English using a machine translation tool, so it may differ from the original text.)

Hello Jotunnslayers! Today we are releasing Hotfix 0.3.1 to you. This update addresses several reported issues. We're working on additional fixes based on your feedback!
Steam Deck Improvements Fixed FPS drops during boss battles in Jotunheim. Improved text visibility. General improvements Prevents excessive zooming in ultra-wide resolutions (wider than 21:9). The weight of the evolution skills purchased has increased. Enemy AI performance has been improved for smoother gameplay. Bug fixes Fixed issues with modifier effects. The Odin's Eye trophy has been removed. Fixed an issue where aspect ratio could not be changed on 5120x2160 monitors. Fixed a bug where audio would not play at startup if the game was not in focus. Fixed black artifacts appearing when evolving Thunderstorm. Fixed broken SFX when using Save Reset with a gamepad. Fixed an issue that occurred when picking up a coin just before dying. Fixed an issue with enemy spawns in the center of the Jotunheim map. Fixed an elite enemy error after using a time trap in Jotunheim. Fixed UI slider highlighting issue in the Settings menu. Fixed an issue where the Vortex damage indicator was missing on the results screen. Fixed an issue where the game would crash after reviving while collecting coins.
Thank you for your support, and keep up the great work!

Aside from some bug fixes, it seems like the main content is some skill stat buffs and enemy AI improvements.

They don't post separate patch notes, but it's still good because they're one of the overseas game companies that, along with Realm of Ink, posts patches almost at the same time as their neighbors.

It is currently at update 02, and it is progressing steadily until the final update and official release.

1 / 3
Phoenixarmy
13hr ago
04.22.25 11:01 -00:00
0 °C

11

검은고양2
15hr ago
04.22.25 08:32 -00:00
0 °C

congrat

STOVE70262756
04.18.25
04.18.25 13:10 -00:00
492 °C

And I was always the one who got hurt.. Please save me..

soulmatejjun
04.18.25
04.18.25 02:25 -00:00
103 °C

congrats

바드냥냥이
04.18.25
04.18.25 03:38 -00:00
츄츄츄츄
STOVE162242389381800
04.16.25
04.16.25 21:15 -00:00
218 °C

congrats

YUILeeYuJin
04.16.25
04.16.25 22:23 -00:00
ㅊㅊ
STOVE162242389381800
04.17.25
04.17.25 13:03 -00:00
Author
ㅊㅊ
아인ii
04.16.25
04.16.25 11:27 -00:00
375 °C

Menu name
Wild Woods
Cooking time
3~4 hours
Genre
Roguelike food grade
All ages
Release date
2024.12.10
developer
O ctofoxgames

*The last menu was this game*

https://page.onstove.com/indie/global/view/10543670

• Before you start

I think everyone reading this knows about the food called Overwatch.

It is one of the representative menus of Hyper FPS, and although it is not currently in the domestic restaurant market share rankings,

It's a popular menu that has achieved first place.

Among the battle modes in Overwatch,

There are modes called 'Escort' and 'Push'.

Although the target is different, this mode focuses on moving a specific object (cargo, robot) to a specific destination.

I think it's a well-made mod because you have to work together with your teammates to move.

The game I'm introducing today has a menu that is deeply related to these modes.

Well then, let's find out~


• Food story
This menu has a roguelike feel, but also shows a cooperative aspect. As mentioned above, moving cargo is the main way to eat the menu.
During the day, ' trees ' and ' fruits ' as shown in the screenshot   Gather the key resources needed for the cargo and load them onto the wagon.
At night, you have to protect the carriage from bandits who come running to rob it. (Or rather, you have to beat the bandits to death.)

(Let's make it a habit to save resources!)

Without these trees and fruits, you will lose HP little by little due to the cold, or your carriage will be covered in darkness, etc.
You will be at a disadvantage.

After that, it moves forward like other roguelikes.

Fighting the boss or

The points where you can increase characteristics etc. are the same.


• Pros and Cons

Here are some things I felt while tasting this menu...

-disadvantage

1. Insufficient content

As you can see from the roadmap screenshot, there are too few 'bosses' and 'roles'.
If you include the newly added 'Herbalist' role, there are only three.
The attackers that can be used are normal attacks, and the available skills (x1) are as follows.
That doesn't mean there are any other weapons given to the role group...
There is no system like weapon leveling up.
Additionally, there are no situational 'events' or 'mini bosses', and there are only two 'maps' and 'bosses'.
That's why even after I finish eating, I don't really feel like eating more.
2. Bugs
As expected, there are also bugs.
The bugs I discovered while eating the menu were things like the game crashing while eating the menu, or friends not entering the room when invited.
-merit
1. It supports up to 4 people and supports local/online multiplayer, so if you have friends, you can enjoy it with them.
2. We brought in cooperative elements that existed in other menus and created a new form of roguelike.
3. There is a clear difference between each difficulty level. (Easy is too easy and hard seems a bit overpriced.)
4. It is simpler in terms of system than other roguelikes, so you can enjoy it easily.
'Wild Woods ' is available on the stove!
Steam: https://store.steampowered.com/app/1975580/Wild_Woods/
#아인
#아인 Negame Restaurant
#와일드우즈
#게임리뷰

1 / 13
Chim
04.16.25
04.16.25 13:06 -00:00
얼엑인데 할인가가 정가 같네요 ㄷㄷ
감고양이
03.19.25
03.19.25 15:42 -00:00
59 °C
Played 56min

일반 난이도를 클리어해야 생기는지 모르겠지만 일반 난이도기준 보스들의 2페이즈가 없었습니다. 각 보스들의 2페이즈들을 보는 재미가 있었는데... 일단 좀더 진행해봐야할것 같습니다.


일단 기본적으론 재밌었습니다. 스토리도 나름 괜찮은 편이고 난이도도 적당하다는 느낌이 들었습니다.

특히 캐릭터의 기본스텟을 강화하기위해선 다양한 능력과 패시브를 확인해봐야했기에 플레이어가(반강제로)다양한 플레이를 해보도록 유도시켰습니다.


게임을 하면서 좀 문제로 보일법한게 몇개 있었는데 아직 모든게 나오지 않았기에 추후 어떻게될지 봐야알것 같았습니다.


-챕터 2 도달기준-

아직 챕터 2를 클리어하지 않았기에 여전히 확답하긴 어렵습니다.(현재 도달만 했습니다.)

위에서 언급했다시피 기존의 보스들에게 있던 2페이지가 챕터 2부터 등장하였고(개인적으론 첫번째 마녀의 미로가 가장인상깊었는데 스토리때문인지 사라져서 아쉽더라고요.)그에따라 챕터1에 없던? 시너지라는 시스템이 추가되었습니다. 얼핏보면 좋아보이긴하지만...

만약 이대로... 챕터가 진행될때마다 각 보스의 페이즈가 증가하고 무슨 시스템이 추가되는 그런형식으로 한다면... 좋은 게임이 되지 못할것으로 생각되었습니다.

챕터 2에서 바뀌는게 이 시너지라는 개념의 추가(챕터1에도 없진 않은데 그게 좀더 잘 보이는 듯한 느낌?)와 보스의 2페이지 추가가 전부였고 그말은 즉슨 기존에 사용하던 스킬, 기존에 존재하였던 잡몹들의 형식(공격방법, 체력 등)이 유지되고 아무리 스토리상 1개의 보스전이 빠진다고 해도 결국은 봤던 것을 계속 봐야하기에 지루하다는 느낌이 들었습니다.(잡몹의 스텟이 그대로인것으로 생각되긴하는데 조금 더 상승했을 수도 있긴합니다.)