I don't have time
Let's keep turning without stopping
congrats
I'll escape first..
thief
This is a problem of guessing the name of the ramen by its initial consonant.
I don't really know what numbers 3 and 19 are lol
#플레이크 yum yum
The pixel art with unique color schemes and the sound design that makes good use of the game concept are excellent. The battle design centered around time manipulation is very refreshing, but the game quickly lost its freshness due to the repetitive strategy patterns and monotonous growth system. I think it has enough potential.
"In this series of character trailers, get a deeper look into the gameplay and motivations of the core members of the 33rd Expedition, who set out on a quest to break the cycle of death painted by Paintless.
"Gustav" Character Trailer
Meet Gustave, Lumière's wise and dedicated engineer.
Having felt the oppression of Paintless since childhood, he has dedicated his life to protecting the people by developing the city's defense and agricultural systems. Now a member of the expedition team, he dedicates his last year to reclaiming the future of Lumiere's children and overthrowing Paintless.
"Mael" Character Trailer
Meet Mael, the youngest member of the expedition. Mael is shy and loves to be alone, but dreams of flying. Orphaned at the age of three, she has never felt like home in Lumiere. She has difficulty trusting and communicating with people, but gradually opens up to her stepbrother Gustave. At 16, Mael is much younger than the other members of the expedition. Unlike the others, she sees this expedition as an opportunity to explore the world outside of Lumiere and carve out her own destiny.
Rune Character Trailer
Meet Rune, a passionate scholar and sorcerer. Born into a family of renowned researchers, she has a thirst for knowledge that is deeper than most, and has sacrificed everything to complete her parents' research. Her only goal is to uncover the secrets of Paintless. Tasked with paving the way for the expedition, Rune feels the weight of that responsibility and the expedition more keenly than anyone else.
She would never, ever, allow the expedition to fail for any reason.
Ciel Character Trailer
Meet Ciel, a bright and peaceful warrior. A farmer turned teacher, she has a warm and affectionate personality and lives each day to the fullest. Knowing the cruelty of this world for a long time, even death cannot shake her. However, behind her playful smile hides deep wounds and a dark past.
Ciel is more dedicated than anyone else on the expedition, but he has no fear of failure. He just does his best and leaves it up to fate to decide whether or not it will be enough.
Monoko Character Trailer
Meet our new member - Monoko. Kind-hearted yet bloodthirsty, he enjoys the thrill of battle like any other Zestral. Combat is a form of meditation for Monoko, and he doesn't shy away from dueling even with his friends. As one of the few beings unaffected by Paintless, Monoko joins the expedition for one reason - a pure desire to fight.
Monoko has a special ability: he can collect Nebron's feet, absorb their powers, and transform into them during battle. As one of the few Zestrals who can speak human language, he is a surprisingly scholarly character despite his rough and clumsy appearance.
Let's go for the big one again
hello!
This is my first time with keyword content.
In this article, I prepared the content with the keyword [design] .
When I choose a game, I consider design the most.
In terms of design, it is about playability, immersion, enjoyment and fun for gamers.
It plays an important role.
What elements of a game do you consider most important?
There have been some really good design games recently, but they were really ahead of their time.
It seems like games with various designs are being released, whether you look at them as strange or as delightful.
So in this article, we're going to look at the different designs for the game in card format.
Is this the best character design?
While preparing this article, what I personally paid attention to was IP disputes in the gaming industry due to design and similarity.
In particular, I think it is unfortunate that there have been many lawsuits recently in the Korean gaming industry due to IP disputes .
Since I am studying a related subject, I will discuss this topic in April.
I will come back to you with better quality writing than I do now.
Thank you for reading, even though it's lacking.ㅊㅊ
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