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The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
Hello, this is the lounge manager!
The topic of this week's Lounge Talk is...
Become a game critic and rate the games you play!
Story, graphics, combat, and immersion!
Please rate me honestly based on my own criteria ✍️
✅ Please write a post with the #게임별점 tag.
>> Go to leave a rating now <<
⏳ Event Period
2025-04-09 (Wed) ~ 2025-04-22 (Tue)
🎮 How to participate
1. Add #게임별점 tag
2. Complete by registering a post that fits the topic.
🏆 Event Rewards
Among those who wrote on the topic,
2,000 Flakes awarded by drawing every 10 minutes!
- Compensation payment date: 2025-04-25 (Fri)
※ Event Precautions
✔ You can participate after logging in to Stove.
✔ Questions and answers containing meaningless content, abusive language, or content that may be offensive may be deleted without prior notice.
✔ Deleted posts will not be accepted for participation.
✔ Flakes, the event winner reward, will be paid to the account that participated in the event.
✔ The event period and reward payment date are based on Korean Standard Time (KST).
오르페섭은 고인물들이 주로할듯한데.. 순차적 확정 영웅소환은 아닌듯 합니다.
경헙치버프도 있는데... 활유저만 먼저 싸게 영웅뽑고 타 직업 유저는 기다려라??
형평성에 어긋나는거 아닌가요?
적어도 오픈런 유저를 위해서 처음 한달은 모든 영웅 확정소환권으로 뽑을수 있게 해야한다고 생각합니다.
??
공지좀 다 보고 적어요 ~ 영웅확정 활먼저 나오나 다른 확정뽑기 뽑기 선택권으로 같이 나온다고 영상에 있잖아유~
영상에 없는디유~~ 혹시 신규아바타 선택소환 말하신건가요?? 그거라면 네 있죠 ~ 근데 뽑기권 안된다는디유~~ 쌩다야 3만개 박아야 한다는데~ 혹시 영상 어디에 확정뽑기 권!! 으로 뽑을수 있게 해주겠다는 말이 나오는지요?? 5번 돌려봐도 그런말은 없고 선택뽑기권이 있다 라고만 말하는거 같은데.... 제가 이상한 건가요??
ㅊㅊ