S1720843311317328
20hr ago
10/11/2025 11:28 PM (+09:00)
220 °C

I heard a new server was opening~ Oh, a lot of new server BJs are coming~ Sounds fun

I had fun spending hundreds on the game~ I had fun~ It was fun

It's just a rant~ Don't take it seriously, guys~ It's like my diary lol

The enhancement probability is 50%, but lol, 5 items in a row all exploded lol, my items that I collected for almost two months lol

I know it's my fault~ lol That's why I said it's a rant lol

But the probability is fucked up lol, at least one should stick lol

In the early days of Rona's opening, they said they were normalizing the abnormal lol, but in the end, they're the same Lineage-like lol. 

I'm leaving before it gets any deeper~ It was fun~ I'm disappointed that the game eventually turned into Linla, Rona

I hope the remaining guys have fun~
I'm not leaving a pathetic post, I just hope everyone has fun

Thank you

삼겹살10
7hr ago
11/11/2025 12:35 PM (+09:00)
ㅄ 그냥가라 뭔 푸념이야 ㅋㅋㅋㅋㅋ 결국은 지 아템 날라갔으니 확률 ㅈ같네..ㅈ망겜 이** ㅋㅋㅋㅋㅋㅋㅋㅋ
sekmhethor5
08/11/2025
08/11/2025 10:22 PM (+09:00)
152 °C

Hey daddy LORDNINE since i played for 100 days, can i ask at least one of this orange color avatars 🙈

H1RAxH4RA
09/11/2025
09/11/2025 10:04 PM (+09:00)
Wow
burnz20
09/11/2025
09/11/2025 07:38 PM (+09:00)
congratulations🎉
Sitou
10hr ago
11/11/2025 09:37 AM (-NaN:NaN)
182 °C

3000*2

1000*3

I recouped yesterday's losses and still have quite a bit left over~

I think you need to hit this hard when you have a deficit to make it fun to turn around :)

Nice~

70175556
10hr ago
11/11/2025 09:38 AM (-NaN:NaN)
오 축하요~
81092741
08/11/2025
08/11/2025 10:54 PM (+09:00)
476 °C

After watching today's broadcast, I can't do it anymore.

Please recommend other games.

I've never played a deck-building game before, and I've never played Darkest Dungeon.

Even though there were many incidents and accidents, I've been playing because the battle system itself is fun.

After watching today's broadcast, I think I saw the direction this company is pursuing, so I can't play anymore.

Please recommend other games in a similar genre.

(Stove indie games and other fields still had a good image for me, but this time I feel like I'm really going to throw up)

STOVE1761965
08/11/2025
08/11/2025 11:41 PM (+09:00)
모리멘스도 괜찮다고 하는거 같습니다 
kiniad
08/11/2025
08/11/2025 10:57 PM (+09:00)
크로노아크라고 흠 스토브에 판매중이라 그런가
hashiruka48
09/11/2025
09/11/2025 10:36 PM (+09:00)
810 °C

The Reloader Game Development Story of Nevertheless Studio (Reloader: Test_Subject)

Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. Please keep this in mind if you do not want spoilers..

The photos and interview content used in the interview were provided by the creator through Discord, etc. Feel free to contact us for interviews regardless of the platform. (Real-time interviews or questionnaires are possible depending on the creator's preference!)

Interview : Q (hashiruka48) / A (Nevertheless Studio) 
Game Title : Reloader: Test_Subject (Reloader: test_subject)
Genre : Simulation, Shooting

Creator :  Nevertheless Studio

Q. First, please give us a brief introduction to Nevertheless Studio. When and how did you form the team?

A. Nevertheless Studio is a one-person game studio consisting of me, Hwang Jung-seop!

Actually, since it's a one-person team, it seems more appropriate to talk about why I wanted to make a game rather than the reason for forming the team! ; )

It's a bit of an embarrassing story, but... When I was a freshman in high school, I had a late case of middle school syndrome.

When I was caught up in a very middle school-like thought, like, "I don't need anyone else, I live in the world alone! I'm the best!",

I happened to play a game called "Wonderful This World." And surprisingly, the main character's thoughts were very similar to mine at the time.

Naturally, I became immersed in the main character and enjoyed the game, and as the story should, the main character realized the importance of the people around him and the importance of being together,

I was able to naturally cure my middle school syndrome by experiencing that story.

 

After that, I wanted to make a game that could help someone who was lost in the direction of their life.

In the meantime, I experienced indie games like "Braid" and "Limbo" and realized that this indie game was the way to make the game I wanted to make,

Since then, I have been diligently learning and working hard on what is needed to make a game, and I am still working hard to make indie games!

Q. What is the meaning behind the team name 'Nevertheless'?

A. There are many indie games in the world, and many of them have achieved truly brilliant and wonderful success. Usually, those are the ones that stand out.

But in fact, countless indie games are buried without seeing the light of day, even though they have been made with all their heart and soul for a long time.

I was well aware of that fact and was prepared for the possibility of failing without achieving anything.

"Nevertheless," I wanted to make indie games, so I decided on the name Nevertheless Studio.

Q. How many people are on the team, and what roles do they each play?

A. Yep! I'm Hwang Jung-seop, a one-person developer who makes everything alone because I don't have any friends!

Just a little side note... Actually, I wanted to find a team if possible. But the fact that I don't have any friends... is half a joke.

When I wanted to make indie games, mobile game development was the main trend rather than PC indie games.

When I came to my senses, I was developing games alone!

Q. What genre of games do you mainly develop?

A. It just so happens that the games I've made so far are all real-time action games, but I'm not particularly pursuing only that genre!

I think I'll be developing action games for a while because of Reloader!

Q. Can you briefly introduce the works that have been released so far?

A. Surprisingly, I've developed more games than I thought. It's just that no one knows!

The Tower of Worth, my first game! It's a roguelite action game made with Game Maker. I thought I should make it simple and quick since it's my first game! It took almost 2 years, which is amazing!

A.R.M, the second game! Originally, I made this game for a game jam and improved it a little more. After making the first game, I thought I couldn't use Game Maker, so I made this game for Unity practice.

Reloader: test_subject, the third and most recent game! It's a game I've really wanted to make for a long time. 

In fact, it was an experimental game, as the title suggests, created to verify the gameplay of Reloader Subject Alpha, which I am currently making.

Q. What is the core feature you want to emphasize in each game?

A. The Tower of Worth is actually a game I made when I didn't know anything, so it's lacking in many ways, 

It was a game that emphasized the word "Ego Changing Roguelike," where the characteristics change depending on the player's actions.

 

A.R.M was made in a two-button game jam, and it was a simple action game consisting only of left and right clicks of the mouse.

 

The core feature of Reloader: test_subject is that it has features shared with the game I'm currently making, and it aims for the genre of "Bullet Counting/Reload Action,",

It was a reloading action game where the player had to perform every reloading action one by one, even though he had amazing shooting skills but knew nothing about reloading. 

Q. On which platforms (Steam, console, etc.) has the game been released so far?

A. All released on Steam,

Reloader: test_subject is also released on Stove!

 

Q. What are the main engines or tools you are using for development?

A. I use Unity!

Q. If you have any new releases planned, please introduce them.

A. What I'm making now is Reloader: subject_alpha, the sequel to my previous work, Reloader: test_subject, and the main installment of the Reloader series.

Reloader: subject_alpha is an action game that further develops the "Bullet Counting/Reload Action" that was verified in the previous test_subject and is being made in earnest.

It's a game that I'm making by adding parts that were omitted or lacking in the previous game, and I'm trying to implement all the reload actions that I really wanted to make.

 

Q. What is the direction of the new Reloader: subject_alpha project?

A. Reloader: subject_alpha is, as I mentioned above, the main installment of the Reloader series. 

The Reloader series is a project consisting of Reloader: subject_alpha, which is currently under development, and Reloader: subject_beta, which is planned as its sequel.

It reverses the fact that games with common firearms focus on shooting and simplify other elements, and instead focuses on everything other than shooting, reloading, gun manipulation,

It is a game series that focuses on actions such as checking remaining bullets.

The player becomes the main character who has amazing shooting skills but has lost all knowledge about firearms, including how to reload, for some reason, and inserts and separates magazines, retracts and advances the slide,

You will be placed in a situation where you have to focus on and manipulate actions that are not possible or necessary in general games, such as checking the chamber or checking the magazine.

Q. What was the most difficult or challenging moment during the development process?

A. The most difficult thing I've experienced recently while making Reloader: subject_alpha was the process of concretizing the story. 

At the beginning of this year, I started working on concretizing the story of the game, which only had a rough story flow, and the first long story work took much longer than expected.

I expected to be able to complete it in about a month when I started... but when I came to my senses, I had been staring at the Word document for almost half a year.

 

Q. What is Nevertheless Studio's unique development philosophy or design principle?

A. I don't think it's just my development philosophy, but the most important thing to me is 'Let's make what I think is fun.'

I also think it accounts for the biggest part of what only indie games can do!

Q. What are the important aspects of art style, music, and sound design?

A. Actually, music is one of the things I'm least confident in! I don't have much musical talent, XD

So I think I tend to focus more on art style. 

This time, Reloader: subject_alpha's art also uses a very unique system to add normal maps to pixel art and make movements from various angles look natural.

It's been difficult to make because of that... but I'm satisfied because I think I've created a style that I quite like.

 

Q. What criteria do you use to judge when refining the game's balance or controls?

A. I think balance control is usually done after the game is almost finished. In fact, I'm so proficient at the game that it's difficult to adjust the balance properly on my own, and I usually adjust the balance through game testing with the help of acquaintances or publishers.

Q. How do you collect and reflect user feedback?

A. There is a Reloader Discord channel!

https://discord.gg/MFcVSahzYA

Many people leave great ideas and opinions, and I try to reflect feedback that doesn't deviate too much from the core system of the game as much as possible!

 

And

https://www.neverthelessstudio.com/

We are also running an official website, so please show a lot of interest!

 

Q. Are there any language support or localization plans for overseas players?

A. First of all, I'm thinking about English as a necessity, and I'm considering Japanese or Russian in addition to that, and I'm cautiously considering using AI translation for other languages.

 

Q. Do you have any plans to expand to other platforms (e.g., console, mobile) in the future?

A. No! Due to the nature of the game, it is almost impossible to control with input devices other than a keyboard! XD

And due to the nature of gun games, most users seem to be PC users, so I think I will focus only on PC.

Q. Who are the most inspiring games or developers within the team?

A. Although not within the team, the game that gave me the greatest inspiration to create this Reloader series is Receiver by Wolfire Games.

It's a game that can be said to be the mother of Reloader, and like Reloader, I learned the awesomeness of reloading each action by playing this game that focuses on gun manipulation in more detail.

I wanted to create a game in a style where I could directly feel the directing of various gun action movies that I liked, and as a result, the game Reloader was born.

 

Q. I'm curious about Nevertheless Studio's future goals or long-term vision.

A. There are so many things I want to create other than the Reloader series that I am currently developing! But for now, I want to focus on completing a great game by focusing on the Reloader series without being impatient!

Q. Finally, if you have a message you would like to share with Nevertheless Studio's fans and future players, please do so.

A. Actually, while creating the Reloader Test Subject, I never imagined that so many people would evaluate and enjoy the game favorably. 

It's already been almost 4 years since we started developing Reloader Subject Alpha, and it was thanks to the support and interest of Reloader fans that we were able to continue developing without wavering during this time.

Although I am a solo developer, so the development speed is much slower than other teams, I am still working hard to create a great game without getting impatient!

I will definitely come back with a great game that will not disappoint your expectations! Thank you very much!

#NeverthelessStudio #리로더 #리로더_TestSubject #리로더_SubjectAlpha #Reloader #ReloaderTestSubject #ReloaderSubjectAlpha #インディーゲーム #リローダー #リローダーTestSubject #リローダーSubjectAlpha #独立游戏 #重装上膛 #Reloader测试样本 #Reloader主体阿尔法 #인디게임 #1인개발 #액션게임 #불릿카운팅 #리로드액션 #스토브인디 #스팀게임 #인디개발자 #게임인터뷰 #IndieGame #SoloDev #ActionGame #BulletCounting #ReloadAction #SteamGame #IndieDeveloper #GameInterview #インディー開発者 #アクションゲーム #弾丸カウント #リロードアクション #スチームゲーム #游戏采访 #动作游戏 #独立开发者 #单人开发

1 / 12
배두나
09/11/2025
09/11/2025 11:16 PM (+09:00)
알파 꾸준히 기다리고 있습니다! 내년에는 오프라인 전시회에서 또 뵙고 싶네요~
마작일번가
09/11/2025
09/11/2025 04:00 PM (+09:00)
548 °C

Sakushi Gin and Fukase Alice Limited-Time Probability Increased!

Period: November 18, 2025 (Tue) 05:00 ~ December 9, 2025 (Tue) 04:59

During this period, the probability of acquiring Gin and Fukase Alice from the recruitment  「League Star XVIII」 will increase!

The following additional costumes & additional costume sets will reappear!

Don't miss this opportunity!✨

◆Gin・Shyness Drenched in Sunset(SP)

◆Fukase Alice・Resting Ice Butterfly(SP)

#마작일번가Ichibangai

FFFAAAABadge Icon
15hr ago
11/11/2025 04:46 AM (+09:00)
53 °C

wip Maribel

STOVE71700197
4hr ago
11/11/2025 03:06 PM (+09:00)
180 °C

Is it difficult with level 40 kids? It hasn't been long since I started

I only reached Captain level 37 today

I managed to clear the Dimensional Dawn by twisting my whole body, but I'm doing the Twilight now and I don't want to do it because I can't get 3 stars;;

Is it because I'm saving resources and not doing summons?

1 / 2
야식먹고새참
3hr ago
11/11/2025 03:55 PM (+09:00)
37에 3별작은 어림도 없죠 ㅋㅋ
S1761291443828000
3hr ago
11/11/2025 03:54 PM (+09:00)
37따리가  3별딸라카노
마작일번가
8hr ago
11/11/2025 11:00 AM (+09:00)
351 °C

In celebration of her birthday, you can get a gift by entering the gift code below in the game today!

[Gift Code]: happybirthday1111

※Redemption Deadline: Until November 11th (Tue) 23:59

※How to use: Settings⚙️→Gift Code

#마작일번가Ichibangai

midoriblue
6hr ago
11/11/2025 12:51 PM (+09:00)
생일이 '빼빼로데이'라니
퍄들라
09/11/2025
09/11/2025 04:20 PM (+09:00)
485 °C

The changed version isn't bad as I keep watching it 
But honestly, whether it's the standing illustration from the promotion or the current standing illustration, I want to use the gacha illustration for the home screen instead

초코바나나킥
09/11/2025
09/11/2025 08:52 PM (+09:00)
난 갠적으로 수정된게 이쁨 수정전은 너무 리얼해서 아줌마 같았음 ㅋㅋ
크루 김용현
16/03/2025
17/03/2025 03:01 AM (+09:00)
449 °C
3/17 모코코의 로아 일기 (feat. 레이드 비상 상황)




안녕하세요, 오늘은 레이드 일기입니다.

저는 본캐 레이드는 보통 주말에 몰아서 빼는 편입니다.

공대원들과 시간 맞추기도 쉽고, 방도 금방 모이더라고요.


첫 사진이 이런 이유는 읽어보시면 아실 수 있습니다.






카게로 하루를 시작합니다.

3시에 레이드 모이기로 했으면 카게, 필보 돌고 3시 10분쯤 출발하기는 국룰이죠.

참고로 보상은 사진처럼 불굴 전각이 나왔습니다.





필보도 잡아줍니다.

요즘 드는 생각인데, 상중 악세를 굳이 사야 할까 싶습니다.

상하 정도로 땡쳐두고 다른 스펙업을 하는 게 효율이 좋더라고요.

낭만 때문에 상중을 사려 했는데, 가격이 너무 높아 고민되는 요즘입니다.





운명의 돌이 유물 등급이라 깜짝 놀랐네요.

혹시 저만 운돌이랑 유각을 가끔 착각하나요?

참, 스샷을 깜빡했는데 보상은 1원짜리 전각이 나왔을 겁니다.




카게 필보도 끝냈으니 바로 하기르부터 출발해줍니다.

하기르는 갈 때마다 느끼는데, 빨리 먹기라는 말이 딱 맞는 듯합니다.

남들보다 빨리 먹지 않으면 딜파이를 뺏겨서 가족사진에 못 나오더라고요.





그래서 파티에 강한 분이 계시면 이런 일도 종종 일어납니다.

디스트로이어셨는데, 슈퍼 노바 한 방 찍으면 에기르 머리가 납작해지는 게 보였습니다.




노르둠도 돌러 왔습니다.

여담인데 모르둠 입장맵 참 잘 만들었습니다.

웅장한 느낌 + 번개 컨셉이 고스란히 담겨있어요.


오늘도 원트원클로 깔끔하게 밀어볼까요?






결론부터 말하면 원트 원클은 했습니다.

둘만 살아서요.

저번주에 눕클한 업보를 받았나 봅니다.

둘만 남고부터는 너무 집중해서 스샷 찍을 생각도 못했습니다.


근래 돈 레이드 중 가장 열심히 한 판이 아니었을까 싶네요.




엠비피는 오래 살아있던 순서로 나왔습니다.

노말도 이런 일이 종종 나는데 하드는 어떨지 벌써 두렵네요.

강습 전에는 가야 하는데 머리가 아파옵니다.


혹시 하르둠 클리어하신 분이 계시다면 조언 부탁드리겠습니다.





그래도 이후에 간 아브는 별문제 없이 클리어했습니다.

노말 아브에서까지 사고가 나면 안 되겠죠.

그럼 너무 슬플 것 같습니다.



오늘의 일기 요약

1. 카게 필보를 갔습니다.

2. 레이드를 무난하게 깰 줄 알았습니다.

3. 원트 원클은 했는데... 10트는 한 것 같은 피로감이 몰려오네요.







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모닝애플파이
17/03/2025
17/03/2025 10:34 AM (+09:00)

피곤한 숙제


크루 김용현
18/03/2025
19/03/2025 02:26 AM (+09:00)
Author

@모닝애플파이 피곤하고 귀찮지만 또 하게는 되더라고요. 마성의 숙제....


크루 김용현
16/03/2025
17/03/2025 03:01 AM (+09:00)
Author

일기 첫편 보기

https://profile.onstove.com/ko/237771100/view/10638335


일기 바로 전편 보기 (원정대 레벨)

https://lounge.onstove.com/view/10648649