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I see that the 78th level is being released right away without any equipment upgrade notice.
It's obvious that he's just playing around, but those who've been playing the game for a long time will know because he's done epic things up until now.
The relatively new character Tatsu battlefield suddenly appears without a word and passes without a word.
This time, Linark also joked about his unique effect and applied a debuff on the first turn.
Some people are comparing this to Lethe , but it is a sign of Lethe's unique effect (someone is watching) This is the end
Until you hit it 3 times No effect
Linark's basic speed is 129, and his turn-based attack reduces his attack and defense by 20% and increases his own. Do you think this is the same?
It might not be much of a deal when the character is actually released, but how do you know what kind of jokes and puns they'll make with the unique effects starting with this one?
At that time, will you give me the unique immunity set? Will you give me the unique immunity set for Bang Hwa-young and Hyun Bi-an?
It's been 4 months since Bang Hwa-young was released, and Hyun-bian was buffed this time, but a counter came out right away. Where did the value preservation that Smage talks about go?
Hard resetting the equipment option may not be a big deal now since it's 78th level.
What if I suddenly apply the 90-year-old right away? I applied the 78-year-old system without saying anything.
Can you guarantee that you won't do it? Of course, I won't say that I will, but I don't believe it because these guys have done it before.
Based on the current operation, is it user-friendly? X Does it communicate? X Is it well-operated? X
I don't understand why users have to play games with such anxiety.
In the end, it all happened because of lack of communication.
I won't do the equipment because the person in charge said he would do a good job.
This is not a waste of time, this is a game that I have played for a long time and spent a lot of money on, so I wrote this because I really liked it.
Like it or not, I'm still a gamer
I know you won't answer, but let's communicate, Smageya.
Okay okay
Please punish Miyangma, who is addicted to sexual harassment of female users, by posting "ㅋㅋㅋㅋㅋㅋ" in the chat window of the one-person guild Darklamakro
Let's go Kage~
t
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2025 haha
The biggest problem with Hardum is
1. Looseness due to strange production of Gate 1
2. The looseness caused by the long gold and silver bead gimmick of the second gate (but in fact, this is also death if you let go of the brain once)
< It's literally so long that it's a problem
These are the problems, other than that it's really fun..
It's so much fun.
So I guess I'll have to send a few more Hardum characters, but it won't work.
I received patch 33.11MB and the character selection screen should appear.
It doesn't come up and you can only see the man's face on the main screen?
If you keep turning it on and off, it will take a few dozen minutes if you're lucky, or a few hours if you're unlucky.
It's not a bug that occurred today
It's an existing bug.. I've had it happen every time there's a patch..
2015년 국내 개발사 Valsar의 던전 워페어 1편 발매!
탄탄한 기본기를 갖춘 디펜스 게임으로 인정을 받았었습니다.
1편이 특히 스테이지나 레벨 디자인이 잘 되어서 한판 한판 클리어하는 맛이 좋았답니다.
덕분에 압도적 긍정 평가를 받았었죠.
3단계 업그레이드 가능한 26가지 트랩들.
수십개에 달하는 스테이지.
할인가 2천원 정도에 차고 넘치는 재미를 갖췄었습니다.
그리고 2018년 기다리고 기다리던 던전 워페어 2가 발매!
새로운 트랩과 더 많은 맵과 다양한 기능 추가.
그리고 파밍 요소를 강화해 전편과 차별화를 꾀했으나...
담백한 느낌의 전작에 비해 과도한 파밍 요소 등으로 인해 소위 노가다를 요구하면서 피로도가 증가.
핵심 게임 요소는 비슷한데 플레이 타임이 늘어지는 요소들은 즐거움보다 괴로움이 심했던 기억이 있습니다.
실제로 2편은 데모를 해보고 구매를 포기 했었던 기억이 있네요.
하지만 1편에서 계승된 게임성 자체는 여전히 탄탄해서 좋은 평가를 받았습니다.
1편에 비해 호불호가 많이 갈린다는 평가를 받았었습니다.
그리고 올해 대망의 3편이 출격 대기!
1편부터 맛도리였던 낙사의 재미.
좁은 길목에서 아군 유닛을 이용한 지연 작전.
입맛대로 배치한 여러 함정의 조합 시너지를 활용한 퇴치의 재미.
과연 2편의 호불호 요소를 덜어내고
어떻게 게임의 재미를 확장했을지
궁금해지네요.
제 기억이 맞다면 예전에 Exit the dungeon의 개발에 참여하기도 했다고 압니다.
실력 하나는 확실한 팀이라 이번 신작 잘 되었으면 좋겠고 스토브에도 입점되면 좋겠습니다. ^^
아래에 상점 페이지의 설명을 올려 보겠습니다. 좋은 밤 되세요.
기대되네요 이 전 겜들도 참 재미있었는데
잘 나오길 기대하고 있습니다 ㅎㅎㅎ
이런 게임도 있었군요
2는 예전 BIC에서 체험했었던 기억이 있긴 한데 이제 3 출시 임박이군요 ㄷㄷ
2편의 피드백을 잘 수용했을지 궁금해지네요