Today, Director Jeon Jae-hak had a live broadcast of RoA.
I was really surprised when the live announcement came up the day before yesterday.
And I was even more surprised when I saw the live broadcast.
I thought it would just be about appeasing the public sentiment, but it was full of things I could never have imagined.
I never imagined that we would see such a groundbreaking move in LoA in 2025.
Let's take a quick look at the content and then leave a comment.
● Economic story
It was something that needed to be addressed at least once.
The drop in crystal values was too severe.
It would be a problem if the Hardum reward were to be 1000 Royal Crystals because it was too far away, right?
Many short-term solutions have been tried for this,
There were no good results and he said he would look for a fundamental solution in the future.
A representative short-term solution would be a raid gold nerf.
I don't know what will happen in the future, but I hope it works out well.
This is such a macroscopic area that I don't have much to comment on.
● Character-specific gold
1. Something I thought would never come out.
Of course, some of the Hardum rewards become bound because you get bound gold, and that doesn't happen.
The purpose is to support the growth of new/returning/sub-characters, so I'll start the summer mochael right away.
People who felt a wall in reinforcement costs when raising a new one
People who are burdened by the murderous gold that comes with raising barracks
I think this will be a good prescription for them.
There may be some purpose to alleviate gold inflation, but
This year's gold topic seems to be more about 'growth easing'.
This is even more true when you consider that the unit of bound gold is 'character bound'.
● Bone thickness
The day will come when I see him again.
I can't even remember the last time I saw you.
It must have been during the Iliacan or Guavhad era.
What is certain is that I was working on Prokel as my homework at that time.
It was our dopamine charger and price suppressor.
In fact, the effectiveness is clear, as evidenced by the fact that the price of the oil plummeted as soon as it was released.
The problem is, even though I knew it would come someday, I didn't know it would come in May 2025.
I don't read a lot of books, so it's definitely an advantage for me.
Those who have recently read the book “Yugak” will probably be very sad.
Still, I think it was necessary to bring down the prices of oil products that had been soaring without fear of the sky.
Even though the price of crystals has fallen, the price of sapphires is still too expensive.
Right now, some rooms in the Hard and Hardum classes have reached spec cut levels where a sniper rifle is required.
Will this depreciation phenomenon be the turning point that will bring about the ROA economy?
Or, it remains to be seen whether it will be recorded as another major crash.
● Gem tuning system
This was also a really important point in this live broadcast.
The scary transformation is finally happening.
Personally, I think it's well made.
When you tune a jewel, it becomes character-bound, but you can freely change skills and fear actions, and gain additional attack power.
This can be unlocked with a rather long cooldown.
To prevent great losses for those who use multiple character gems for one job
I think it's a good way to walk that line that strangely gives merit to those who use tuning.
If this comes out, the cowardly gambling will disappear into history.
I wish I had tried it at least once, since they say it would be so thrilling if you succeeded.
● Fatigue improvement - 1 additional resurrection
2. Content I thought would never come out.
The day has come when the end-level raid will be revived.
I remember thinking, 'If only there was one resurrection...' when I first played Cookseiten.
I was convinced when I saw this resurrection addition.
Lost Ark chose 'light' between 'light' and 'heavy'.
This opinion is in line with other growth easing patches.
Meters and expert titles that are emerging in some communities these days
In fact, there are many ways to systematically weed out inexperienced people.
The most destructive and surefire of these is the meter/log system.
However, instead of a system that filters out inexperienced players, Lost Ark
We created an environment where even inexperienced people can clear the level.
It's somewhat the direction I expected.
I never thought you'd add resurrection.
Behemoth also has a group Deca, so should I think of it that way?
There are two things that concern me.
First, the fun of the try is diminished.
Second, certain raids where the meaning of resurrection fades.
First, do not give resurrection at all.
I wonder how it would be given to those with clear experience or those with 5 or higher levels.
Because resurrection is always about preventing accidents during 'homework'.
It's a shame that the thrill of clearing a level in the future will be reduced.
Second, there are raids that are meaningless if you are unskilled and want to revive them.
A representative example would be Hardum.
As someone who has recently tried it, I feel that even if you keep it alive, there are many cases where the damage is not enough.
It's better than not having a resurrection... but would it be possible to become Hardum with decent specs at level 1700?
My experience tells me that it's far more likely not to happen.
● Meter/Log
You also mentioned meters and logs in passing.
To conclude, I guess 'I have no intention of releasing it' is correct.
In fact, if you decide to go 'light' by adding resurrection above,
It's even weirder to have a meter/log.
In reality, I can never say that there are no side effects.
I don't really think much about this either.
It's just 'They're not paying'.
Recently while playing Hardum, there were many moments when dealing checks were desperately needed.
However, I also think that the meter is a very harsh prescription.
However, I cautiously wonder if it wouldn't be a good idea to have some level of personal combat analysis.
If you think this has the same function as a meter, then there's nothing you can do.
Still... wouldn't it be an indicator that can help you objectively evaluate your own skills?
Unless you share it with a decoder or capture, you'll probably just sneak a peek at it by yourself.
● About Season 3
Season 3 public sentiment wasn't all that good in many ways.
There was no excitement about a new season, nor any drastic changes that would be expected from a new season.
I like most of LoA, but I think season 3 was a bit too abrupt.
He also spoke about this and gave some reflections.
Especially, I promise not to repeat the worst mistakes like Esther Ella Ella.
If you're not going to quit the game... you have no choice but to actively provide feedback, trust, and wait.
I just hope that season 3 will be remembered as a good time later on.
● Other: Horizontal content, update tempo, difficulty adjustment, class extension, balance patch
Horizontal content scaling is so great.
I'm also thinking about challenging Samramansang.
The title is cool and nice, but... I'm sad that I don't have time to challenge myself.
The update tempo seems to be heading in a good direction.
Raid vertically stacked twice a year
The remaining rain sections are not stacked vertically.
Because if you stack them vertically too quickly, many people will have a hard time.
It seems okay since the raid is not reduced.
It was necessary to adjust the difficulty to provide a reward for the vanguard and normal relief.
The advance party rewards weren't that great.
If you are aiming for a light LoA with normal relaxation, it is semi-essential.
As a bonus, I think the 1620 mitigation and hero stamp removal that you mentioned are now a natural course of action.
The extension of the course is so great.
It was worth investing all my savings into my main character's hard drive.
It's also good that a balance patch is scheduled to be done soon.
I really like the current position of the former wizard... I just hope it avoids nerfs.
I like this position because it's not too strong, but it's strong enough.
● Hot Deal
It's been a while since we had a hot deal .
The price is expensive if you think of it in gold, but it's really cheap if you think of it in royal crystal.
But that magical avatar feels a bit... not suitable for Anitz.
I will try it on later and review it.
As with other auxiliary materials, it is so beneficial that there is no need to calculate efficiency.
Even if you buy crystals with gold, it will definitely be a profit.
I'll just worry about Magical Avatar and buy the rest in bulk.
This concludes our look at the entire content of this live broadcast.
What did you guys think?
I hope that Lost Ark becomes a game that makes many people happy.
Then I'll see you tomorrow at the toad squash party.
Today's weather summary
1. There is too much content
2. Today... unfortunately
3. There is no summary.
Let's control the world dungeon
Does this make sense, a melee class buff??? . Are they doing this to cheat experience points and make the boss appear 3 times so they can sell dungeon stones?
As a human being, you have to make it so that you can use the basic 4 hours, no matter how crazy you are about money.
Tomb 3rd floor. Death 3rd floor is under control, so should the dungeon be under control as well?
Where do you get experience in neutrality? Do it properly, for real.
I understand selling artifacts
You guys need to eat too
Please add content and think about making money. Don't do any work and just check things all day long. It's not like you're joking around.
Are you saying that you're going to really suck it up now that you've destroyed the non-paying ladder, the Lee Se-rang 1-in-gil, and are only releasing BMs?
Hello! This is Cafein, the developer of Risk the Dark.
How have you been?
Risk the Dark, an action roguelite about escaping dark caves filled with monsters, is now available for Early Access.
The Early Access version consists of three stages in total, and you can experience many improvements and additions compared to the demo build, including various enemies, interactions, and weapons.
I will do my best to develop all the content I have planned with the same mindset as when I was living a smart demo life!
thank you!
Chim caught 42 dinosaurs!
🦕 The dinosaur is laughing at Chim...
Next time, try faster!
Hello, I am Kim Yong-hyun from the first generation of Stove Crew.
A game where you explore dungeons with pretty older sisters
A game that challenges Koreans
Today I bring you a review of Flower Dungeon.
https://www.youtube.com/shorts/slzf87yQ7CE
If you would like to see it in a shorts environment, please click the link above.
By watching the video, you can enjoy the Flower Dungeon review in just 1 minute (1 minute 52 seconds).
I tried a few new things with the video, so it ended up being a bit long.
If you want to read a review a little more in-depth than the video, please scroll down.
1. Flower Dungeon, what kind of game is it?
[Flower Dungeon] is a rogue-lite RPG where you explore dungeons with your favorite character among the pretty older sisters.
The premise is roughly as follows: 'I gathered mercenaries to protect my territory from dungeons, and they're all pretty.'
Players explore the dungeon to farm stats and items.
You must use your enhanced power to defeat the enemies lurking in the dungeon.
For this?
Power that increases attack power and HP
Agility that increases attack speed and defense
Skill damage and maximum magic power are increased by intelligence
Appropriately utilize each character's strengths and develop a growth route that matches them... %^%#^
Actually, you don't need all of them.
Do you see the character selection screen with all the pretty older sisters gathered together?
Choose the character your heart desires and enter the dungeon.
You can play the game worrying about the tech tree later.
Go through dungeons with your favorite character, become stronger, and defeat enemies.
If you die? Like a rogue-lite, you get unlock points and try again.
Just knowing this is enough to enjoy the game.
2. Is this game fun?
"Illustrations that capture both quantity and quality"
In this game, each and every minor character has their own unique illustration.
Questions like "How did you draw all this?" are not important.
It's important that there are a lot of illustrations featuring pretty older sisters.
The illustrations are so rich that just looking at them makes the game more fun.
Playable characters also have separate illustrations for each expression and status.
All characters that appear in various places, such as colleagues, enemies, and event NPCs, have illustrations.
I think this is the best advantage of this kind of 'heart-pounding game'.
"Various random events"
Usually, in games like this, you will see all the random events after just a few rounds.
So the more you play, the less randomness there is in the rogue-lite.
Why? Because if you memorize all the results, you can predict them.
But [Flower Dungeon] has really... diverse random events.
There are a ton of maps, and each map has its own unique event.
So, the situation of 'seeing an event from a lower floor again from a higher floor' does not occur.
You could say that the 'time to anticipate an event' is longer than in other rogue-lites.
Even if you play the game quite a bit, there will be a lot of events you don't know about.
"A ton of farming elements and tech tree types"
There are also many farming elements, so it's fun to try out different tech trees.
There are so many factors that affect battles, from the equipment shown in the image to faith, enchantments, stats, and companions.
Most tech trees show very high destructive power once completed.
You can aim to clear the level by deciding on the concept and course of action according to your taste.
Isn't the main fun of these rogue-lite games the concept?
There are many different concepts possible, such as the critical hit tree and the One Punch Man tree, as well as various tech trees.
"The fun of controlling the speed"
You may be wondering what this means, but when you turn on triple speed, the game becomes truly astral.
This is why I wrote at the top that this is a game that challenges Koreans.
When exploring the map, you may be going too fast to take the side path,
There are also instances where traps are recklessly stepped on.
The same goes for combat.
It is much more dangerous because it becomes difficult to deal with situations where blood is lost in an instant.
Then what is good?
It's fast.
You can enjoy the thrill of playing games at incredible speed.
You'll understand if you just turn on Flower Dungeon and play it at 3x speed.
If you're Korean, you can't stand this.
3. Are there any regrets?
The downsides are as clear as the advantages.
Perhaps because it was early in its release, the shortcomings were more apparent.
"The game structure feels repetitive"
If you play the game for a long time, it feels like you're just repeating 'exploration - combat'.
Of course, this is the fate of rogue-lite games.
However, [Flower Dungeon] is a bit more extreme.
There are too many maps, so the enemies slowly get stronger,
There is no 'change' felt in combat due to other regrets that will be described later.
If you keep repeating farming, you will get tired.
So as the play time piled up, I felt like I was just repeating two actions.
"The battle doesn't require any special strategy"
There is nothing special about the enemy's pattern.
Just keep attacking, a big attack will come and it's over.
So there's not really anything for the player to deal with.
In other words, there is no combat beyond 'giving and receiving' attacks.
What the player does is 'hit hard' and 'hit harder'.
What the enemy does isn't much different from what the player does.
So, I often felt that the combat was monotonous during gameplay.
"It is difficult to feel the results of farming"
This is a regret that is directly related to what was written above.
Because the battles are simple, everything in this game is 'farming for battle'.
The results of that farming are not very apparent in combat.
It's difficult to feel anything more than just increased damage and defense.
I don't see any changes in play style or effects.
Roguelite is a genre where the dopamine rush you get when you complete the tech tree is really important, so it was disappointing that there was less of that.
"It's a pretty long game"
As I mentioned above, there are really, really many maps.
There were so many people playing that it was tiring.
In particular, farming mostly ends at the intermediate stage?
This game is difficult to complete by farming, but once you complete it, you can keep pushing.
But it was a bit difficult because the map was just pushed back without any additional farming.
I wish they had laid out the map so that it could be played in two sections instead.
It was so long that it wasn't easy to recognize it as 'one game'.
4. Are there any points that people may or may not like?
Rather than having clear advantages or disadvantages,
I have collected the parts that people may or may not like.
"Not an easy level of difficulty"
This game is not an easy game.
If you farm all the tech trees you are aiming for, the difficulty level drops drastically.
It's hell until all the farming is done.
Maybe my research is lacking,
It might be because I never use the 'easy' difficulty setting.
At least the set of characters I played (Rivo, Sylvie, and Fenia) weren't easy.
As you progress to the latter half of the game, the boss' HP and attack power become extremely strong, so you won't be able to survive without completing the tech tree.
Of course, it was also a challenge.
There is definitely a certain fun to be had by farming and clearing the tech tree.
Still, I thought it was a point that people would either like or dislike depending on their gaming style.
"High luck factor"
This is the true flavor of the roguelike/roguelite genre.
[Flower Dungeon] also captured this flavor really well.
How does farming depend on luck?
If you let your guard down and farm with an intelligence character, you will be forced to change your character to a strength mage.
Then, you can defeat the monster with your own staff.
The dopamine rush from collecting Exodia to clear the game is certain.
However, I would like to say that the path is quite difficult due to the high luck factor.
5. Overall Review
As I said, it's a game with clear shortcomings.
But? Thanks to the developer's constant updates, any shortcomings are being fixed in real time.
I don't know when the developer will fix the regrettable points I mentioned.
Also, all else aside, it's definitely a game that's above average as a roguelite.
This is a case where it is well-made, but the shortcomings stand out like a blemish on the jade.
The price isn't that expensive, so it's a good way to kill time.
Above all, the various illustrations you see while playing the game are really pretty.
[Flower Dungeon], isn't it a 'game that touches the heart'?
Since I am reviewing it as a crew, I looked into it in detail.
In my mind, the illustrations alone more than covered up all the shortcomings.
The gameplay is good, and can my older sisters watch it without any worries?
There is absolutely no reason not to do it.
A game that lets you enjoy exploring dungeons with your sisters.
A game with all the little fun of a rogue-lite
[Flower Dungeon] This was a review.
▼ Want to play [Flower Dungeon]? ▼
https://store.onstove.com/ko/games/100595
▼ Want to see other reviews I've written? ▼
https://page.onstove.com/quarter/kr/view/10645199?boardKey=134147
https://page.onstove.com/quarter/kr/view/10661989?boardKey=134147
https://page.onstove.com/quarter/kr/view/10692458?boardKey=134147
SaltedSnail caught 16 dinosaurs!
🦕 The dinosaur is laughing at SaltedSnail...
Next time, try faster!
BGM - Icarus (I recommend playing and watching! Right click - click Continuous Play for better results)
The content following this sentence contains fiction. This content was inspired by "Dongnam University Daeyeon Campus Marketplace Bulletin Board Ghost Stories."
This April's keyword content is "The free topic that can make me shine the most!"
In fact, the free topic is
We all agree that the most time is spent worrying about what to write so that people will say that it's good, right??ㅋㅋㅋㅋㅋ
Usually, when I'm asked to do something on a free topic, I just go somewhere and find inspiration.
So, as usual, I was surfing the stove page,
But did you see something a little strange?
First of all, I'm surfing the web in chronological order.
Including the ones I scratched my ideas on
I'll show you by attaching a screenshot.
Connection successful: STOVECREW_KIMSEMIN_COMPLETE
Final Personality Collection: Completed
Tone synchronization: 76.3%
Body-based memory recall: inactive
Object Distinction: Not required
All errors have been resolved!
Don't worry, I fixed the error!
/ This account can reproduce better responsesSearching for 'target candidates'..
Search success
Data entry speed and eye contact response exceeded the standards.
Connection is automatic.
Don't worry
You can just do as you were doing
Hello, today I am here with AWRDS, the LoA diary I have been writing so far.
Isn't it a little strange to hold an awards ceremony for a diary you wrote yourself?
Let me first explain why I started making this content.
The April assignment I received as a member of Stove Crew was
It is about creating content with a ‘free topic that can make me shine the most.’
What did I choose as this free topic?
[Consistency] .
Of course, there are many other areas in which I am confident.
I like games, I'm good at writing, and I speak coherently.
If I took away the sense of closeness, I would have been a corpse, so I could have written anything.
However, for this content, I wanted to choose a topic that makes me shine as a 'Stove Crew' even more than usual.
I wanted to show you a sneak peek of what I look like in the lounge sometimes.
The chosen topic is [consistency] .
While I was doing this, I wrote quite a few articles.
I have been writing consistently , almost without missing a single day.
Even if we put aside the quality or nutritional value of the writing.
Among the articles you have written consistently, which one takes up the largest portion?
This is a LoA diary that I have been writing almost every day without missing a single day.
So, I thought this AWRDS content, which is a compilation of LoA diaries, would be a perfect way to express my consistency.
So, let's start with the ROA Diary AWARDS.
Since there are too many to choose from, we will only award five categories.
Loa Diary - Best Views Award & Judges' Comments
https://profile.onstove.com/ko/237771100/view/10664434
The first award category is 'Best Views' , for the diary with the most views.
The 3/29 LoA diary has been uploaded and has a whopping 3.4k views.
This is the result of calculating the efficiency of the training event store.
It seems like the number of views came from following the link from someone who posted it on another site.
I clearly remember racking my brain for hours trying to come up with this.
Normally, I just write down my thoughts and attach photos to my diary...
This one didn't work so it was a bit of a headache.
Still, I was proud that many people read it and found it helpful, as much as I worked hard.
There were also a few questions in the comments.
Those of you who have played the game know how great it is to receive questions from newbies.
Loa Diary - Best Comment Award & Judges' Comments
https://profile.onstove.com/ko/237771100/view/10662145
The second award category is for the diary with the most comments, 'Best Comment' .
The '3/27 Loa Diary' with 20 comments has been uploaded.
This is an article that calculates the monthly package efficiency that was released at that time.
Just like the 3/29 LoA diary that won the best views,
Re-evaluate each price, check the exchange, and calculate efficiency.
I remember having a hard time thinking about it.
Fortunately, judging from the comments, it seems like it was helpful to many people.
There haven't been many informative articles lately, but seeing this makes me think I should write more.
Roa Diary - Best Dopamine Award & Judges' Comments
https://profile.onstove.com/ko/237771100/view/10698991
The third award category is 'Best Dopamine' , a diary entry that contains the content that gave me the biggest burst of dopamine.
The protagonist is the 4/24 Loa diary that ate the surprise attack master, Yoo Gak.
Dopamine is released more when expectations are high than when there are no expectations at all.
And no one is looking forward to opening a random pocket of milk.
If you're a little lucky, you can get a baby like Ad.
And although it wasn't as big as Ad Yu-gak, he made a fortune that was unprecedented in Roseng's history.
There have been a few instances where I've hit the jackpot, like the accessory polishing jackpot or the season 2 right-angled accessory.
I don't think I've ever been as thrilled as I was at that moment.
When you turn on an accessory without any expectations, you often end up going 'Huh?'
The anticipation that was rewarded for the anticipation was truly thrilling.
Loa Diary - Best Emotion Award & Judges' Comments
https://profile.onstove.com/ko/237771100/view/10697124
The fourth award category is 'Best Emotion' , a diary filled with the most moving moments of my life.
The 4/22 LoA diary containing Act 3 Hard 3-stage, Mordum clear took its place.
The challenge, and the sense of accomplishment when you accomplish it
There are few things in life more thrilling than this.
If I had to name one of the positive functions of the game, it would be that it provides a sense of 'challenge' and 'sense of accomplishment'.
In that sense, gamers are all people who take on challenges and achieve them.
Any gamer would probably experience that kind of joy.
For me, Hardum Clear was just like that.
Of all the LoA raids, this was the clear that gave me the most sense of accomplishment after Eclipse.
It was an experience that made me think about why I play LoA.
Loa Diary - Best Comment Award & Judges' Comments
https://profile.onstove.com/ko/237771100/view/10638335
The last award category is the 'Special Award', which I chose.
The beginning always has multiple meanings, right?
The same goes for my LoA diary.
Because it was the first time, it was written very clumsily and roughly.
It was because of that beginning that I was able to come to this point.
The countless trials and errors that started from this time have created the current two months.
Even if it's not special, even if there are no visible results
If I were to give a special prize in my heart, I would give it to the 3/7 Loa Diary, the first step in the diary.
This concludes the Roa Diary AWARDS.
I read through all the diaries I had written over the past two months while doing this.
Even though it's only been two months, memories came flooding back vividly as I read.
And I am always grateful to the lounge members who read my diary.
My [consistency] was able to shine because you were there.
What good is it if no one reads what you write?
I appreciate every single like, comment, and view.
I will continue to write fun content, including the LoA Diary, in the future.
Hello, this is the lounge manager!
Even while enjoying the main route of the game,
There are times when I indulge in small fun!!
for example...
🎒 Organizing your inventory and finding peace of mind?
✨ Feel proud after decorating your character for 2 hours?
Moments that are 'small but definitely fun'..
Have you ever experienced this?
#Add #소확행 tag
Please share a moment when you felt small pleasures in the game!
>> Join Now <<
⏳ Event Period
2025-04-23 (Wed) ~ 2025-05-06 (Tue)
🎮 How to participate
1. Add #소확행 tag
2. Complete by registering a post that fits the topic.
🏆 Event Rewards
Among those who wrote on the topic,
2,000 Flakes awarded by drawing every 10 minutes!
- Compensation payment date: Friday, May 9, 2025
※ Event Precautions
✔ You can participate after logging in to Stove.
✔ Questions and answers containing meaningless content, abusive language, or content that may be offensive may be deleted without prior notice.
✔ Deleted posts will not be accepted for participation.
✔ Flakes, the event winner reward, will be paid to the account that participated in the event.
✔ The event period and reward payment date are based on Korean Standard Time (KST).
오늘도 즐겝게 즐겜~
ㅍㅍㅍ
ㅊㅊ