
Limited-time sale of "The Quintessential Quintuplets" series additional costume set!!
You can acquire limited additional costumes, table backgrounds, and mahjong tiles at special prices.✨
<The Quintessential Quintuplets>
◆Ichika Nakano・Red Carpet Heroine
◆Nino Nakano・Garden Fairy
◆Miku Nakano・Waterside Mermaid
◆Yotsuba Nakano・Field Messenger
◆Itsuki Nakano・Tea Party Princess
⏰Sales Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


nuaw




The Koreans realized something was wrong when the server opened, and they united to charge a wave of people. The biggest credit for these apologies and benefits goes to the locals. Domestically, people are still licking the game company's boots, putting a "xx immortal" hat on the heads of those who oppose the game, and a bunch of filial sons come to wash it as soon as they smell it. The truck was driven as if it hadn't been driven, lol, they don't even bother with you. Since the server opened, they have been doing negative updates that disgust players. The big fools in China are still kneeling down and sending money. The Chinese region has become the region with the highest revenue. If you like to send money to support your father, it's normal for people to treat you like dogs
Anyway, there is no shortage of wild dogs and cuckolds to recharge. When a female character with bigger breasts comes out, the turtles who can't control their little heads due to sexual repression start sending money like crazy. This game's operating direction is correct. There is no shortage of wild dogs to send money as filial sons. Learning from Mihoyo to purify and establish a persona that listens to advice is the correct way to make money. They can enjoy the pleasure of making players angry and still make a lot of money. Kim Dae-chik is still counting banknotes and laughing behind his back, laughing at a bunch of stupid Chinese people who are still kneeling down and offering money after being manipulated by the game company



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of spots in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g., sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Role performance is virtually impossible in large-scale battles because it is not expanded to party/raid units, and a complete review of the role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have grade-specific appearances, but gauntlets are displayed completely bare-handed except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of in-app purchases and equipment growth rewards are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look incomplete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of impact and fun.
Unlike the setting of 'master of bare-handed combat', there are dirty skills that do not match the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons is needed, such as kicks, consecutive hits, and roundhouse kicks.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
It is difficult to fully perform the identity of 'melee supporter' because attack, buff, motion, and utility are not balanced.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, weapon value evaluation is so poor that many say, 'If a gauntlet comes out when acquiring a mythic weapon, they are very disappointed.'
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase basic attack power correction and combat power reflection to a reasonable level compared to other weapons.
Optimize the delay and overall motion delay of single and wide-area skills.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range and improve judgment that can be used in wide-area engagement situations.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Visually enhance the appearance effects of mythic and other high-grade weapons to improve satisfaction with equipment growth.
4) Complete skill/motion renewal
Add motions using actions unique to gauntlets (continuous hits, roundhouse kicks, consecutive strikes, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize the skill structure focusing on impact, speed, and linkage.
5) Mastery/utility structure improvement
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas, including attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




T_T...



12/13



Title




https://youtu.be/531sX2bAUJo?si=e4gyB8xXukfn_N5I


「Gogayouran Mahjong Festival」
Officially opens today, December 12th (Fri)!
And tonight, the preliminary round 「Ichika Cup」 will begin soon.
The fateful hand, from this moment on——
Let's watch the fierce game together!
Good luck to all participants!
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부




Someone told me not to clone Ray, so I didn't, is that right?





오늘 해본 게임은 ≪갈바테인 : 모험가 길드 사무소≫ 입니다.
데모 버전임을 참고해주세요!
이 게임은 페이퍼 플리즈처럼, 길드에 의뢰 보수를 받으러 온 모험가가 구라를 치는지 밝히는 게 주인 게임입니다.
한 번, 누나들이 진실된 말만 하는지 저와 함께 검문하러 가보실까요?

게임을 시작하면 바로 배달부 녀석이 이야기 전개를 해줍니다.
뭐 세계관에 대해서 얘기를 해주는데, 빨리 누나들 보러 가야 하니까 한쪽 귀로 흘립시다.


일단 구라를 판별하는 요소는 이렇게 4가지가 있습니다.
생각보다 요소가 적어 보이지만, 이게 게임을 계속 하다보니까 날짜랑 의뢰 난이도를 놓치기가 쉽더라구요...
잡은 몬스터와 전리품이 일치하는 지에 대해서는, 마물 백과사전의 몬스터 명을 클릭하면 확인 가능합니다!
의뢰지역과 몬스터 서식 지역을 잘 확인하세요!
(버섯 전리품이 안 나오는 몬스터였는데, 등에서 버섯이 자랐다고 구라친 누나도 있었습니다.)
대조를 했을 때, 구라를 안 친 것 같다면, 승낙을 하시면 됩니다. 아니면 거절하시구요.

하루를 마무리하면, 모험가 누나들에게서 얻은 전리품이 보관됩니다!
이 전리품들은 어디에 쓸 수 있냐면...

3일째 검문이 끝나는 날에, 모험가 누나들의 요청에 따라 요리를 만드는 컨텐츠에 쓰입니다!
아직 정교하지 않지만, 이걸로 누나들의 호감도를 딴다면 열심히 할 의향이 있습니다.
이후 요리를 마쳐 3일을 완료하면, 데모 버전이 끝나게 됩니다!!
일단 이런 류의 게임들은 많이 봐와서 늘 먹던 맛이라고 생각했으나, 이 게임만의 특색이 있었습니다.
1. 여러 번 마주치는 모험가 누나들
일단 이런 류의 게임들의 대부분은 동일한 생김새라도, 별개의 NPC로 간주되어 한 번 마주치고 땡인데, 이 게임은 봤던 누나들이 내일 또 와서 어제 있던 일들을 얘기하는 걸 보면, 이거 호감도 추가되면 진짜 재밌을 수도 있겠다고 생각했습니다.
호감도 때문에, 구라친 누나를 일부러 승낙하는 플레이도 가능할 것 같습니다.
2. 심문인 척 잡담 및 농담 가능
저는 일단 모든 누나들에게 모든 심문을 하고 넘어가는 편이었는데, 올바른 부분을 심문하면 뭔가 평소에 누나를 많이 본 것처럼 잡담도 하고 농담도 하고 그러더라구요. 이것도 호감도로 잘 작용할 수도 있을 것 같습니다.
3. 모험가들이 이야기를 전개함
스토리가 내가 아닌, 모험가들이 이 세계를 살아가는 주제를 자기들만의 가치관으로 대화를 하면서 전개가 됩니다. 일단 주인공은 단순한 길드 접수원 정도의 위치라, 세계 돌아가는 걸 모험가와 배달부로부터 전해 듣는 식이라, 평범한 사람이 되어 비범한 사람들의 이야기를 전해 듣는 방식이 꽤나 재밌었습니다.
오늘의 한줄평
호감도 넣어주세요. 누나들이랑 놀게.

오늘도 누나들이랑 즐거운 시간을 보낸 마솽님이었습니다.



ㅊㅋㅊㅋ

이런 누나들 말고 오빠들이랑도 놀아주세요♡

@서나727 

으아 이거 여권 검사하는 게임이 유행했었는데 이런 방식으로도 나오는군요.
기대됩니다!


@고요한바위 더 재밌는 인디게임들 접하게 해드리겠습니다!! 정식이 나오면 함께 해요


썸네일 직접 그리신 건가요? 만화를 그려주세요!!!!
데모여서 게임 플레이 깊이가 그렇게 깊지 않은 건 아쉽지만 ㅠㅠ...

누나들 최고야

@모닝애플파이 만화 한 번 고려해보겠습니다! 아마 썸네일 급의 퀄리티는 안 나올 수도 있씁니다..


저도 데모 버전 즐겼었는데 게임의 완성도가 높아 하루빨리 정식 출시를 기다리고 있는 작품입니다


@덤비면문다고 먹던 맛들이 조화롭게 합쳐져 단 맛이 나는 게임이었습니다.. 감성을 유지해서 추후 게임이 잘 나왔으면 좋겠는 바램입니다!! 

게임픽! 리뷰 게시판에 안 올라가져 있길래 재업로드 합니다... 이제야 방법을 알았군요...


