
Good job Kazena win!


- Every time I turn on the game, it reverts to full screen (1920x1080) even though I set it to windowed mode (1600x900)
- Stove client screenshot function does not work
(Considering this happens in other games as well, it might be a Stove client or engine issue...?)
- It's great to have a function to skip to the next choice or chapter
But separately from that, I wish there was a skip function to fast-forward through dialogue
- Can only be operated with the wheel on the log screen (no mouse dragging)
- Back jump or auto function sometimes doesn't work
- I don't know if you intentionally blocked it, but saving is not possible in the choices
(You can go to the previous dialogue with the backlog and then save, but it's annoying...)
(I want to eat pizza...)
- It is said that you can open and close the menu with ESC, but opening the menu works, but it doesn't close again
(It only closes when you press the 'To Game' button / There are many cases where you can't exit with ESC or right-click in screens other than the menu)
(I took this a few days ago, so I haven't checked if it has changed)
- The takoyaki truck image stays for too long
(I took this a few days ago, so I haven't checked if it has changed)
Leaning^was sleeping
Anxious -> Anxious
- It would be nice to have a separate indication of whether a side story has been viewed or not



https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO


Check the reward site (flake mission) and buy games with flakes from the 'store' tab beside 'mission'. Site: https://reward.onstove.com/en




Hello, Janeya! I hope you're having fun.
We've done various bug fixes and optimizations this time too!
It will be applied as soon as you update the game, so please check it out.
And patch notes for the update in Novemberare also included, so please refer to them.
[2025-12-05]
Fixed past conversation UIFixed the issue where the achievement icon was displayed incorrectlyFixed the issue where the ending credits were not displayed at the beginningFixed the issue where the clear data malfunctioned after the ending creditsFixed an issue where the red gauge UI above the character would intermittently disappear on the lab screenFixed an issue where incorrect messages were displayed when selecting "Everyone Work" or "Everyone Rest"Optimization work in progressFixed controller compatibility issues (except Switch Pro-Con). Not yet fully supported in the lab, and will continue to be improved in the future[2025-11-10]
Added promotional CG to the timelineFixed an issue where the number of relics would become negative when pressing the manufacturing button quickly multiple timesFixed an issue where guests would encounter errors after all events in certain situationsImproved the settings screen UIFixed typosWe will continue to work hard so that you can enjoy the game more comfortably~!


Chizuru is not good, so I'm raising Nia
I don't know the criteria for the top card of the draw card
What is the answer?


As of now, the frequency of characters used by the top 20 players in the Great Rift
First Team
Veronica (V God, Rat Rabbit) (16/20, 80%)
Niya (11/20, 55%)
Mei Ling (10/20, 50%)
Rei (7/20, 35%)
Yuki (4/20, 20%)
Hugo (4/20, 20%)
Koharu (2/20, 10%)
Luke (2/20, 10%)
Leona (2/20, 10%)
Belle (1/20, 5%)
Second Team
Micah (20/20, 100%)
Theresa (Milk Knife) (20/20, 100%)
Cassius (Clown) (19/20, 95%)
Hugo (1/20, 5%)
A certain five-star character who has received a lot of season buffs is basically not used by the top 20, while a certain passionate main DPS who has suffered a lot of version disadvantages is advancing triumphantly. Even after the "fix" of the Passion set, V God's usage rate is still top-notch.




For Flakes!




how to change this mode display , i cant setting lol why? need help to answer


At this rate, I might be able to start with a 1,000 Playcoin draw from the beginning.


안녕하세요.
`DOL : Defense Of ElementaL' 을 소개하는 두 번째 시간입니다.
지난 글에서 소개했듯이
저희 게임은 여섯 마리의 정령을 활용하여
몬스터와 전투하는 디펜스 게임입니다.

이렇게 정령들을 설치하여
다가오는 몬스터를 처치하는 게임입니다.
설치한 정령을 레벨업하여 성장시킬 수 있으며
아이템을 사용하여 전략적으로 몬스터를 처치할 수 있습니다.

스테이지마다 다른 몬스터의 출현으로
다양한 몬스터들을 잡아보는 재미를 느끼실 수 있습니다.
또 스테이지마다 강력한 보스가 출현하기 때문에
스테이지마다 보스를 잡는 재미가 있습니다.
마지막으로 가장 큰 장점은
튜토리얼 스테이지가 없다는 점입니다.

이렇게 저희는 튜토리얼 스테이지가 아닌
설명으로 확인하기 때문에
한 번에 모든 내용을 확인할 수 있으며
설명보단 직접 몸으로 알아가는 것을 즐기시는 분들은
튜토리얼 스테이지 없이 바로 진행이 가능합니다.
개발 과정과 게임에 대한 더욱 자세한 내용은
블로그와 인스타에 있습니다.
https://blog.naver.com/tower_defense/223744448892
https://www.instagram.com/84percent_dol/
https://blog.naver.com/zingkyh
감사합니다.


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