
Hyojae, aren't you coming to your senses? ㅋㅋㅋㅋ Do you want to turn the game into a paederasty game?
I think I've contacted the customer center 200 times?? ㅋㅋㅋ Hey Hyojae?


Please, I hope the lost emoticons can return now...


I've never seen it before
I just did it even if there was controversy
It's a sense of deprivation that pickup characters are being taken by 4-stars
It costs a lot of resources to raise characters
Why do you put out content like this?



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and the hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of space in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g. sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Since application is not expanded to party/raid units, it is virtually impossible to perform roles in large-scale battles, and a complete review of the overall role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have a grade-specific appearance, but the gauntlet is displayed only with bare hands except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look less complete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of hitting and fun.
Unlike the setting of 'master of bare-handed combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicking, continuous hitting, and turning kick is required.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, there is a lot of opinion that 'if a gauntlet comes out when acquiring a mythic weapon, the disappointment is great', so the weapon value evaluation is terrible.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay of single/wide-area skills and the delay of the overall motion.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range available in wide-area engagement situations and improve judgment.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Improve satisfaction with equipment growth by visually enhancing the appearance effects of high-grade weapons such as myths.
4) Complete renewal of skills and motions
Add motions using action unique to gauntlets (continuous hits, turning kicks, continuous attacks, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize skill structure focusing on hitting feeling, speed, and linkage.
5) Improve mastery and utility structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




Today's capsule is a jackpot.
I got one 5,000, one 3,000, and one 1,000.
Surprisingly, one of each came out evenly. This month seems to have a severe roller coaster.
I hope I get a jackpot tomorrow too...


It says it's an invalid coupon, what's going on...?
What am I supposed to do with something I can't even use..?




Even if I run it, Tier 13 is the end Tier 13 appears even in the lower stages, and the fragments are the same




Please return the cute emoticons that were in Mahjong Ichibangai...!!


Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character?



https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO



28일 젤렌스크 우크라이나 대통령과 트럼프 미국 대통령과의 회담
정말이지 '멍고'(Mungo) 같다.
*멍고(Mungo)는 폴아웃 3의 리틀 램플라이트에서 아이들이 성인을 비하하는 별칭

<미국 시카고에서 벌어진 우크라이나 지지 집회에 참가한 사람들>
최근 트럼프 전 미국 대통령과 볼로디미르 젤렌스키 우크라이나 대통령 사이에서 오간 대화 내용을 살펴보면,
눈에 보이지 않는 정치적 힘겨루기 속에서 실제로 병사들의 목숨을 진정으로 걱정하는 이들이 얼마나 될까 하는 의문이 든다.
각국의 수지타산을 이끌기 위해 치열하게 협상하는 과정에서,
정작 총알이 빗발치는 전장의 최전선에서 싸우는 사람들의 생존 문제는 뒷전으로 밀려나는 것처럼 보인다.
이러한 현실을 마주할 때마다 ‘과연 누가 병사들의 진짜 목소리를 대변하는가?’라는 비판적인 질문을 피할 수 없게 된다.

<배틀필드 1 의 오프닝 시퀀스 “Storm of Steel” 장면 중에서>
전쟁의 참혹함을 있는 그대로 보여주는 사례 중 하나가 바로 게임 배틀필드 1 의 오프닝 시퀀스 “Storm of Steel”이다.
플레이어는 불과 몇 분 사이에 수많은 동료들이 산화하는 모습을 직접 체험하게 된다.
총성이 끊임없이 터지고, 전장을 가득 메운 연기 속에서 병사들은 한 사람씩 희생된다.
전쟁이란,
이처럼 한순간에 목숨이 사라지는 비극의 연속임을 단적으로 보여주는 장면이다.

<배틀필드 1 의 오프닝 시퀀스 “Storm of Steel” 꼭 플레이 해보세요!>

<6년전 수색대대 앞에서>
개인적으로 수색대대에서 군생활을 하면서, 아직 실전을 겪진 않았어도 전쟁의 그림자를 조금이나마 체감해볼 수 있었다.
보다 혹독한 훈련 환경에 노출되면서, 생존과 위기의 공포가 멀리 있는 이야기가 아니란 생각이 들었다.
그래서인지 관련 뉴스를 접할 때마다, 단순히 ‘전력이 어떻다’거나 ‘지원이 중단됐다’ 같은 정치·군사적 수치가 아니라,
실제로 전장에 투입된 병사들의 한숨과 그들의 가족들이 뒤에서 느끼고 있을 불안감이 먼저 떠오른다.

<Radiohead - No Surprises>
모든 정치적 이해관계와 국익 사이에는 결국 인간의 생명이 자리하며,
그들의 고통과 희생을 외면한 채 진행되는 논의는 근본적으로 무의미하다.
마치 Radiohead의 곡 “No Surprises”에 나오는 가사처럼
“They don’t, they don’t speak for us”, 즉 ‘그들은 우리를 위해 목소리를 내 주지 않는다’는 문장이 떠오른다.
여전히 전장에서 숨져가는 수많은 병사들의 고통을 되새기며,
이 전쟁이 진정으로 멈추고 평화가 찾아오길 바라는 마음을 담아, 그들의 희생이 헛되지 않기를 기린다.



ㅇㅇ





오~ 다양한 분야의 종합선물세트 같은 글이네요 잘 봤습니다 ㅎㅎ

@늉뇽녕냥 감사합니다!

크랜베리즈의 좀비가 떠오르는 글이네요!



점~~~비~~~

재밋게 읽고 갑니다. 자주 뵙으면 좋겠군요.

감사합니다!



풋인! 그가 밉습니다.




사회, 게임, 음악, 본인 군생활까지...


새벽 기운에 몸을 던져 봤습니다 ㅎㅎ