
Hello, Heirs. This is Epic Seven.
We would like to express our deepest gratitude for the immense love and interest our Heirs have shown following the NEW ERA update.
Since the NEW ERA update, more than four times the number of new and returning Heirs have joined Epic Seven, marking the beginning of a new era alongside the Heirs who have been with us for a long time.
As many of you have embarked on this new journey with this update, we are committed to providing a balanced service—ensuring that our new Heirs can transition smoothly and enjoy the game, while our existing Heirs remain consistently satisfied.
At the same time, while we have done our best to provide a better experience, we take it seriously that some aspects may not have met your expectations and may have caused disappointment.
To ensure we do not let down the existing Heirs who have joined us for so long, we will continue to provide our services with greater responsibility.
Once again, we sincerely thank both our existing Heirs and those who have recently joined us.
We've prepared the reward to express our gratitude to all Heirs, so please be sure to claim it through your in-game mailbox.
We will continue to do our best to provide even better service to repay your support.
Thank you.




I didn't want to complain repeatedly, but I'm posting this because I was angry about the maintenance being extended twice.
■ Partner System Improvements
- The overall system for ★5 Partners will be improved, and passive effects will be adjusted upwards.
1) When combatants receive effects such as [Attack/Defense/HP n% Increase] through their potential, memory shard set effects, and options, the increase will be applied based on the sum of the combatant's base stats and the base stats of the partner in the formation.
• To provide the same combat experience as before, monster stats at all levels will be adjusted.
2) The initial stats of ★5 Partners obtainable through rescue, and the stats gained during level-up/promotion, will be increased.
Previously, ★5 Partners had little value, so I understand buffing them.
Why is it necessary to increase monster stats at all levels to match this?
【To provide the same combat experience as before, monster stats at all levels will be adjusted】
With the ★5 stat buffs and the change in the range of increase effects, the difference between ★3, ★4 Partners and ★5 Partners has become more pronounced.
If you are using ★3 or ★4 Partners, you cannot receive the benefits of this Partner System buff,
and if the adjustments are made based on ★5 Partners, I don't think the same combat experience as before will be provided.
In other words, going forward, acquiring ★5 Partners is the "previous" standard set by the management,
and for players who play with ★3 and ★4 Partners without drawing ★5 Partners, the same combat experience as before will not be provided.
"Users playing with ★3 or ★4 Partners will suffer."
That's all from "Everyone is Zero, Chaos Zero Nightmare".




All despairnullified!
Hello everyone. This is "KaosKaosDreamRealm".
A new star appearing in the Dream Realm like a comet - "Diana"!
Let's get to know the lively and cheerful "Diana" better?
["Diana"OXQuiz Event]
✅Event Period
- Taiwan Time April 8 (Wed) ~ April 28 (Tue) until 22:59
✅Quiz Content
Q1. Diana belongs to the [Holy War Crusaders].
Q2. Diana's profession is [Ranger].
Q3. Diana's race is [Stella Paramil].
✅ How to Participate
Please follow [UID/Answer] format, leave O, X quiz answers in the comments.
Example) [123456789 / O, X, O]
⭐How to Check UID
-Log in to the game > Click ID on the left > Account Information > Click the UID copy button above
✅Event Rewards:100,000 Unit Coins + 5 High-Tier Support Data + 10 Mid-Tier Support Data
→ Event rewards will be distributed via in-game mail on 5/5 (Tue) (Storage period: 7 days).
※Notes!
- This event is conducted according to the[Event Charter], please check the event charter for details.
- You must enter the correct UID/server to receive rewards.
- If the comment and participation format do not match, rewards may not be issued.
- Each account can only claim event rewards once. Duplicate entries will be excluded from the distribution list.
- If comments contain content that violates operational policies, they will be excluded from the winner list.
Thank you!



Dear Heirs!
This is Editor Kaka!
The temporary maintenance on 4/8 (Wed) at 21:55 Taiwan time has ended, and you can now connect to Epic Seven.
We sincerely thank all Heirs for your patience.
■ 4/8 (Wed) Temporary Maintenance CompensationReward
1. Compensation Claim Period: 4/8 (Wed) 21:55 ~ 4/10 (Fri) 23:00 Taiwan time
2. Compensation Rewards:
- Leaf of Life*2
- 100,000 Gold
We apologize for any inconvenience this may have caused.
We will strive to provide a better gaming environment.
Thank you!
Dear Heirs!
This is Editor Kaka!
We will be performing temporary maintenance to fix in-game errors.
Please refer to the details below.
■ 48 (Wed) Temporary Maintenance Details
1. Maintenance Time: 4/8 (Wed) 20:30 ~ 22:30 Taiwan time
2. Maintenance Content:
- Database expansion will be performed.
- Will adjustso thatEngrave Circuits do not apply toPvPcontent.
* Not applicable to: World Arena / Simulation Battle / Arena / Guild War
* Will remove Engrave Circuiton / off function in Simulation Battle.
- Fix some text errors.
- Fix someUIerrors.
※ Notes!
- Maintenance time and content may change depending on the situation. If the time changes, we will notify you again through an announcement.
- To ensure your game data is saved correctly, please complete all battles before maintenance.
- You cannot play the game during maintenance.
We apologize for any inconvenience this may have caused.
We will strive to provide a better gaming environment.
Thank you!




PLAY THE ANIMATION! Epic Seven
Hello. This is GM Alcarthus!
Pavel, a Ranger of the Nature element who can attack after inflicting an Attack buff
When an ally's attack lands as a critical hit, summon the Ranger-exclusive Artifact Dux Noctis, whose Attack is increased by the number of critical hits, at an increased summon rate UP!
■ Pavel & Dux Noctis Summon Rate UP! Notice
1) Period: 4/9 (Thu) 12:00 ~ 4/16 (Thu) 11:59 (Korean Time)
2) Details: Hero The summon rate for ★5 Hero Pavel and ★5 Artifact Dux Noctis will be increased.
■ Pity Summon System
1) Each summon deducts 1 from the Pity Summon count (Max 120 times)
2) When the Pity Summon count is fully depleted, the next summon will summon the Pity Summon Hero with a 100% probability.
3) When the Pity Summon Hero is summoned, the Pity Summon count will be reset.
■ Summon Rates
Hero
Artifact
46.75%
53.25%
★5 Hero Pavel
1%
★5 Dux Noctis
1.05%
★5 Artifact
0.7%
★4 Hero
4.5%
★4 Artifact
6.5%
★3 Hero
41.25%
★3 Artifact
45%
※ For detailed summon rates, please check in-game [ Summon > Pavel&Dux Noctis Summon Rate UP! ].
※ Please check.
- This applies to the Rate UP summon that only appears during the event period. Heirs can freely use both the existing Covenant Summon and the Rate UP summon.
- Moonlight Heroes do not appear in Rate UP summons.
- ★5 Hero Pavel's summon rate will be increased to 1%, and other 5-star Heroes will not appear.
■ Hero [Pavel] Introduction
■ Artifact [Dux Noctis] Introduction
Thank you.


Zero Out All Despair!
Hello. This is the Chaos Zero Nightmare Team.
The newest Combatant Diana and Partner Sophia join Chaos Zero Nightmare!
✨Rate Up Rescue Period: 04/08/2026 after the maintenance – 05/05/2026 18:00
* The pickup period will be extended by 1 week so you can be with Diana/Sophia until the Half Anniversary.
Rescue the Rate-Up Agents during the event period and join the Chaos Infiltration Operation!
Thank you.




Greetings, Heirs. We are the Epic Seven team.
We sincerely thank all Heirs for the attention and support given after the NEW ERA update.
Following the NEW ERA update, the number of new and returning Heirs has increased by more than fourfold, and together with the Heirs who have been with us for a long time, we are ushering in a new era.
As this update has attracted more new Heirs, we will continue to strive to ensure that new Heirs can adapt to the game smoothly, while also ensuring that existing Heirs continue to receive a satisfactory game experience. We aim to cater to the needs of all Heirs and provide more comprehensive services.
At the same time, although we have done our utmost to bring you a better experience, there are still areas that have not met expectations. We deeply regret this and take it seriously.
To live up to the expectations of the Heirs who have long supported Epic Seven, we will continue to provide services with an even more cautious and responsible attitude.
Once again, we sincerely thank the Heirs who have accompanied us for a long time, as well as all the new Heirs.
We have prepared appreciation compensation, please check it via your in-game mailbox.
We will continue to work hard in the future to repay all Heirs with an even better version of the game.
Thank you.




Whether it's Lin-like or Tamagotchi, or anything else
In all growing MMORPGs
- New classes are always released
In all growing games, 99 out of 100 have level scaling.
- To be precise, it's not level scaling, but rather a level advantage.
So, almost all growing RPG games
In terms of new class releases and user convenience services
- There are class change tickets It's harder to find a game without a class change ticket.
(Of course, it's a paid service, but it's available.)
Anyway, this is where it gets really hard to understand.
1. Rodina is a game that emphasizes weapon freedom more than any other game, and it's one of their operational mottos.
2. When I talked about class change tickets in chat rooms and elsewhere in the past, clueless people would say that just changing weapons
would work
- Rodina is a game where level scaling is so significant that it easily overcomes 10,000 power.
Can you really gain freedom just by changing weapons?
3. With the current meta, various classes have been buffed/nerfed, so weapon prices have been somewhat standardized.
Therefore, progressing through classes doesn't result in a significant difference in profit or loss.
4. It's been almost 2 years since its release, and many users must be tired of playing the same class for 2 years.
In a game that claims freedom as its slogan, you can't change classes...????
As anyone who has played games knows, class changing isn't a matter of requiring immense technical skill.
- Given this situation, I truly don't understand why such utility services are still missing.
The reason I'm saying this is I'll just state the facts
Currently, Rodina
what should be sold,
and what should not be sold
has lost its direction.
Rodina, by disassembling equipment, obtains Sijo and fragments which form the basis of the market economy that operates through the trading post
- This is the user's domain, which the game company should not interfere with ============
In other words, items like Awakening Stones/Option Enhancement Stones, etc.
The company should not sell 'specs'.
This is the domain of the users who drive the market economy.
This is the domain.
The moment the company sells 'specs' for cash, that game
its lifespan shortens.
Games like Mabinogi/Lost Ark, etc.
There are many games that make a lot of money and have a long run
without selling 'specs'.
Wake up
What the company should sell is not 'specs', but 'utility'.
User convenience.
It's a form of 'selective' payment, not 'mandatory' payment.
Instead of pouring money into failed content like Homunculus Racing/Domination battles,
by releasing 'new classes' every 3 months
- If you release class change tickets, who wouldn't do it???
- For new classes, not like Wordrum, which is just a punching bag
- Pistols/Dual Swords/Rapier/Rune Mage, etc.
Something that looks so cool that everyone wants to play it
By releasing things like that
Class Change Ticket 150,000 KRW
Hero Weapon Change Ticket 50,000 KRW, Legendary Weapon Change Ticket 100,000 KRW, Mythic Weapon Change Ticket 200,000 KRW
In this way, in the 'utility' part,
how great would it be if there were 'selective' payments?
Really, just saying 'What we pursue is the freedom to use various weapons'
is our operational motto.
Don't just say it with your mouth open
Think about what true user convenience is.
Please consider it once.
I want to use a greatsword
I'm going crazy
Release it immediately!!!!!



7988 / 7
Speeding up the bird



The skin PV for Lyricist "Shivani", which Captain has been waiting for, is finally revealed!
To commemorate this, we will gift [Limited Event Costume・Failed Jailbreak Class×1] to 1 Captain by lot!
How to enter the raffle:
#마작일번가Alley and RP this post
Deadline:
Until April 14, 2026 (Tue) 23:59
Please show lots of love to the Lyricist skin~
High-quality version:
https://youtu.be/ruShg5owXXg
※The limited costume cannot be used if you do not own the corresponding Lyricist character.
#마작일번가Alley #마작

장비 장착 해제 골드 소모를 없애야하는 이유
1. 타 게임에도 없는 장비 장착 해제 골드 소모 자체가 부정적 이미지
나중에 가면 길가에 돌멩이 같이 가치 없는 재화라 할 지라도
게임을 막 시작한 뉴비 입장에선 성장에 필요한 소중한 아이템임
당장 펫 뽑기만 해도 나가는 돈이 눈에 띌 정도로 골드 소모가 극심한데
단순히 장비를 벗는데 골드가 소모된다?
행동 하나 하나가 손해보는 느낌을 강력하게 받음
그리고 해당 재화가 게임 내에 인플레이션을 일으키는 요소도 아님
2. 즐길 수 있는 PVE 컨텐츠 급감
뉴비 시절에 승급 꽃, 승급 물약을 줘도 6성 영웅 10명 정도 만들면 끝임
6성 영웅만 해도 10명쯤 만들면 나머진 50레벨 영웅들을 써야 해서 성장에 제약이 걸리는 상황으로
뉴비 혜1택으로 빠르게 올라가는 레벨 대비 즐길 수 있는 컨텐츠가 상대적으로 적음
게다가 원정대, 악몽 미궁, 순환 미궁, 토벌 등의 컨텐츠를 즐기기 위해선
다양한 영웅 풀도 중요하지만
해당 영웅들이 그에 맞는 장비도 갖춰야 가능함
에픽세븐은 뉴비 입장에서 세팅 난이도가 높아서 쓸만한 장비를 갖추는 게 상당히 어려운 편이라 생각함
그래서 장비세트 한 4개 정도 갖춰지면, 그걸 온 영웅이 컨텐츠에 맞춰서 돌려가면서 입어야함
그런 상황에서 매번 골드를 써야한다는 게 심한 부담감으로 느껴짐
그러면 해당 컨텐츠를 즐기고 싶으면 골드 쓰고 장비 해제 하면 되는 거 아님?
도둑놈 심보임? 어디까지 날로 처먹고 싶음? 이렇게 생각하는 사람도 있을 수 있음. 이해함
근데 문제는 이 게임이 PVE 장비 세팅도 상당히 난이도가 높다는 게 문제임
와이번 13단? 핫타임 종일 돌아서 쓸만한 장비를 몇 개나 얻음?
내가 장비 장착 해제에 골드라는 인풋을 넣었을 때, 쓸만한 아이템 획득이라는 아웃풋이 제대로 나옴?
기댓값이 꽝인데 왜 골드를 써야 하느냐? 이게 문제가 된다 이 말임
3. 기본 숙제와 길드 컨텐츠조차 하기 힘들음
기본 숙제는 2번에서 언급한 PVE 외에 PVP도 있음
아레나를 통해 매주 하늘석을 얻을 수 있고, 이걸 이용해 성장을 해야하는 상황
문제는 PVP 영웅, PVE 영웅이 다르다는 점
그럼 PVE를 하다가 PVP 숙제를 하려면
PVE 영웅의 아이템을 벗기고 PVP 영웅에게 입혀야해서
또 골드를 써야하는 상황이 발생함
길드 컨텐츠의 경우도 기사단전이라는 PVP 컨텐츠가 있는데,
해당 컨텐츠만 보더라도, 수비 입장, 공격 입장에서 최소 6명의 영웅이 아이템을 갖춰야하는 상황
하지만 2번에서 말했듯 에픽세븐은 아이템 세팅 난이도가 상당히 높은 편임
그래서 PVE를 위해 PVE 영웅들에게 아이템을 입혀놓았다면,
PVP를 위해선 또 PVP 영웅에게 PVE 영웅이 입은 아이템을 벗겨서 입혀야하는 상황이 발생함
뉴비 입장에선 기사단전에서 1승이라도 올리기 위해서
6명의 영웅에게 어떻게든 템을 갖춰 입혀야하고
단전 대결 중 영웅이 죽으면, 그 영웅을 남은 단전에선 쓸 수 없는 특수한 상황으로 인해
다른 영웅에게 아이템을 갈아 입혀서 계속 전투를 해야하는 상황인데
여기서도 또 골드를 써야한다??
안그래도 고인물과의 격차가 커서 PVP에서 이기지도 못하는 상황이 대부분인데 의미 없이 골드를 써라?
기댓값이 꽝인데 또 골드를 써야함? 또 똑같은 문제가 발생함
4. 그럼 그냥 지금 캐릭터에 아이템 입히고 할 수 있는 거만 해
이번 주에 골드 소모 버프가 없어지는 입장에서
골드 소모 없이 최대한 컨텐츠를 즐기기 위해서
아이템을 끼운 4명의 캐릭터로 어떤 컨텐츠를 할 수 있을지 머리를 굴려본 결과,
에피소드 밀기, 정령의 제단, 토벌(골렘), 일반 아레나 이게 전부임
장비 해제 골드 소모가 없던 시절에 할 수 있었던
모든 종류의 토벌과 정령의 제단, 심연, 원정대, 시련의 전당, 타워, 기사단전, 이게 벌써 날아가는 거임
즐길 수 있는 컨텐츠의 절반 이상을 할 수 없게 됨
이 상황에서 뭘 할 수 있냐?
다양한 컨텐츠를 즐길 수 있던 상황에선
어떤 영웅을 키우고, 어떤 아이템을 얻어야겠다는 계획을 세우고
성장의 즐거움을 상상하며 게임에 재미를 붙일 수 있었지만
할 수 있는 게 확 줄어든 입장에선
그냥 단순한 분재 겜이 되어버리는 거임
할 거 없으면 빠른 전투로 토벌 돌리고 아 오늘 행동력 다 썼네 하고 끝나는 거임
즐길 수 있는 컨텐츠가 적으니까 게임에 대한 흥미도 떨어지게 되고
개인적으론 이러한 점들이 뉴비의 폐사에도 상당히 큰 몫을 차지할 거라고 생각함
5. 예상 반박
1. 헛소리 ㄴㄴ 꼬우면 처 접어~ 다른 사람들은 쭉 견디고 하는데 너만 왜 난리임?
그래서 이 겜 유입 얼마나 되냐고
부계 만드는 하드코어 유저, 리세계 만드는 작업장 계정들 제외하고
순수 유입 뉴비가 얼마나 되는지, 해당 뉴비들 2~3달 뒤, 이탈율이 얼마나 되는지 한 번 찾아보셈
2. 헛소리 ㄴㄴ 꼬우면 질러~ 거지임?
지르면 재화 빵빵하고 영웅풀 빠방한 리세계 질러서 새로 키우지
최소 1~2주 해보고 게임에 관심 있어서 커뮤니티 돌아다니고 공략보는 뉴비 정도면,
** 아닌 이상 인 게임 결제 안 함
리세계가 훨씬 싼 걸 알기 때문
그래서 결국 유저가 돈을 써도 리세계 업자에게나 돈이 흘러들어가지 게임사에 돈 안 흘러들어감
아, 그리고 거지 맞음 ㅎㅎ ㅈㅅ
6. 결론
장비 해제 골드는 뉴비의 입장에서
1. 단순히 골드 소모 자체로 뉴비에게 부정적 인식을 주는 것 외에
2. 장비 해제 무료일 때, 대비 즐길 수 있는 컨텐츠의 폭 마저 절반 이하로 줄이는 부정적 효과가 있고
3. 이로 인해 뉴비들의 성장의 속도가 더 느려지는 부정적 효과가 있다
위의 3가지 이유들이 뉴비의 폐사에도 상당히 큰 비중을 차지할 거라고 개인적으로 생각하고 있음
그러니까 빨리!!!!!
장비 해제 소모 골드 없애달라고!!!!!!!!!!!!!!!!!!




