
Hyojae, aren't you coming to your senses? ㅋㅋㅋㅋ Do you want to turn the game into a paederasty game?
I think I've contacted the customer center 200 times?? ㅋㅋㅋ Hey Hyojae?


Please, I hope the lost emoticons can return now...


I've never seen it before
I just did it even if there was controversy
It's a sense of deprivation that pickup characters are being taken by 4-stars
It costs a lot of resources to raise characters
Why do you put out content like this?



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and the hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of space in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g. sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Since application is not expanded to party/raid units, it is virtually impossible to perform roles in large-scale battles, and a complete review of the overall role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have a grade-specific appearance, but the gauntlet is displayed only with bare hands except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look less complete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of hitting and fun.
Unlike the setting of 'master of bare-handed combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicking, continuous hitting, and turning kick is required.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, there is a lot of opinion that 'if a gauntlet comes out when acquiring a mythic weapon, the disappointment is great', so the weapon value evaluation is terrible.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay of single/wide-area skills and the delay of the overall motion.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range available in wide-area engagement situations and improve judgment.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Improve satisfaction with equipment growth by visually enhancing the appearance effects of high-grade weapons such as myths.
4) Complete renewal of skills and motions
Add motions using action unique to gauntlets (continuous hits, turning kicks, continuous attacks, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize skill structure focusing on hitting feeling, speed, and linkage.
5) Improve mastery and utility structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




Today's capsule is a jackpot.
I got one 5,000, one 3,000, and one 1,000.
Surprisingly, one of each came out evenly. This month seems to have a severe roller coaster.
I hope I get a jackpot tomorrow too...


It says it's an invalid coupon, what's going on...?
What am I supposed to do with something I can't even use..?




Even if I run it, Tier 13 is the end Tier 13 appears even in the lower stages, and the fragments are the same




Please return the cute emoticons that were in Mahjong Ichibangai...!!


Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character?



https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO


이미르 오픈 전에는 유저 이탈 할까봐 이벤트 퍼주고 업데이트 매주 하더니
이미르 망삘각 나오니까 업데이트 욕나오게 하고 요즘 왜 안하나 싶었던 임시점검 때려주는 클라스~
다른건 다 떠나서 과금유저들 컨텐츠로만 업데이트 한건 좀 심했다.


영자님아~~~내 장인승급서로 바뀐 어빌좀 복구해주라 ㅠㅠ 플리즈...

정확하게는 모르지만 실수로 진행한 부분에 대해서 1년에 1회 복구 가능한걸로 알고 있어요.
약관 참조 하시고 문의 한번 넣어 보세요.

실수로 삭제/분해한
아이템 복구 가능 캐릭터당 1년 간 1회 복구 (연 기준 = 1월 1일 ~ 12월 31일)
아이템 삭제일로부터 7일 이내만 복구 가능
아이템 복구 시 분해 후 획득한 게임 재화는 회수 조치 진행
※ 장비 아이템은 고급 등급 이상의 아이템만 복구에 도움을 드립니다.

아이템 제작 시
소비된 아이템복구 불가 라는 말도 있네요ㅠㅠ
그래도 한번 문의 넣어 보세요.
이런 실수 하신분이 많더라구요.

실수아니고 단순강화로 날린장비는 복구안되죠?? 한달전에 15전방 날렸는데

강화 실패로 소멸한
아이템복구 불가 라고 나와있네요ㅠㅠ

이미르 내일 업데이트 합니다 공속 업데이트 다시 넘어가는 추세

오늘 했던데요?

안가요 쓰레기 게임

진짜초심!

