
I cleared it with these 3
Veronica and Lynn are 1 star
The boss is the boss, but in front of the boss, the summoning magic (?) normal mobs
I almost died lol, 2000 HP cut in one hit, what;
Normal mobs seem stronger than the boss..
There's no need to do stage 11, it's better to spin 8-9 and open cards




I uninstalled and reinstalled it about 3-4 times (including Stove), but I can't get past this point. Does anyone know why?



I'm starting to feel like I'm not the only one who thinks it's bad
Is it okay because it's a group dealer??
Haru is good at both single and group attacks.
Beryl, Mayrin, Veronica, Hugo, etc.??
Whether it's 1 or 3, they're good at attacking even without the terrible buff.
If it's the first update after the controversy, it should be better than Haru, even if it's not a scam....
If you want to keep the remaining users who (the game is fun), you need to get a feel for it, right??
Even though I'm like (Why do I do Kazena??), I enjoyed this update with affection, thinking it would be different..
But please patch this without being stubborn
Don't let all the remaining users leave and then say, "The next pickup is well made! Please buy it!"~~~




Visual Novel Game Near And Dear IF Interview with Kang Ya-ho in the gap of Hupi-jip Hetero
Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. If you do not want spoilers, please keep this in mind.
The photos and interview content used in the interview were provided by the creator through Discord, etc. Please feel free to contact us for interviews regardless of the platform. (Real-time interviews or questionnaires are possible depending on the creator's preference!)
Interview : Q (hashiruka48) / A 'Kang Ya-ho'
Game Title : Near And Dear IF
Genre : Visual Novel
Creator : Kang Ya-ho
Q. First, please introduce Kang Ya-ho (or the development team). What kind of background did you start creating from?
A. Hello
I'm Kang Ya-ho, a one-person developer
I am writing scenarios, drawing pictures, and developing while raising a 3-year-old baby
I used to love drawing comics, but I hated drawing backgrounds more than death, so I moved on to visual novels
You have to draw backgrounds all the time in comics, but in visual novels, you only need to draw a few
Q. What was the motivation for planning this work ‘Near And Dear IF’ and what is the overall concept?
A. I was making a female-oriented hetero eroge Near And Dear, but I was going to release a demo, but I heard that it costs money to review it.
As a result of my anger, I made the IF version instead of the demo so that many people could see it, not 19 gold.
As the main target character is William, the basic concept is Hupi-jip (regret, ruin, obsession), but other players with different tastes are also considered, so there are characters that are not related to him (August and Edwin, etc.)
Q. Why did you choose the visual novel genre?
A. I didn't have the ability, so this was the only genre I could develop
Q. Which had the biggest impact: literature, animation, or games?
A. I got a lot of inspiration from web novels that are very popular and trendy these days
Q. If there are parts that you developed alone and parts that you collaborated on, I'm curious about what roles were divided specifically.
A. I did it all by myself
I cried and did it even though I didn't want to..
Q. Is there a special reason why you released this work for free? What message did you want to convey?
A. I released it for free because the amount and gameplay were ambiguous
There is no message
Q. How is the story structured? Can you also explain the meaning behind the subtitle ‘IF’?
A. I was originally going to make an eroge called Near And Dear, but I found out that 19+ game demos cost money to review during the demo release process.
So, instead of the demo, I released the spin-off IF version
Q. What part did you consider most important when designing the personalities and emotional lines of the main characters?
A. Dopamine must be released from the people who see the characters expressing their emotions
Dopamine is the best
Q. What characteristics or differences do you think Near And Dear IF has as a visual novel?
A. There are very few BLs in female-oriented visual novels that fall under the so-called Hupi-jip (regret, ruin, obsession), so I think my work is different in that it is a hetero work, but it is just okay to watch in Hupi-jip
Q. Emotional elements such as music, UI, and directing are strong in the work, are there any specific reference works or inspired styles?
A. I was only faithful to the concept of the black rose of obsession
The remaining elements were basic in the development program
Q. The creator name ‘Kang Ya-ho’ is unique, what meaning or story does it contain?
A. Because I am a Kang (or to look strong), I put Kang in it, and I put Yaho in it to make it look cheerful.
Even if the surrounding situation is bad, it feels like shouting Yaho
Q. You are active on Postype (https://www.postype.com/@gang-yaho)
, where is the main communication space with fans? Do you also operate other SNS or communities?
A. I also do Threads and Instagram
It's almost used to upload parenting cartoons, but I often upload posts related to game work
Q. In addition to visual novels, you are also creating various artistic creations such as comics, illustrations, and novels, which field are you most comfortable with?
A. Anything is fun and comfortable when you first come up with a concept and idea, but once you get into the middle of making it, it gets boring and painful, anything
Q. What was the most difficult part of the game development process? (Narrative structure, directing, graphics, schedule, etc.)
A. Everything is difficult
Nothing is easy
It's sad
No matter how hard I try, it feels like something is 2% missing, but my ability doesn't reach beyond that
Q. If there is a scene or character in the work that you are most attached to, please introduce it.
A. I like August the most
He's the character I created closest to my ideal type
I've never seen such a person in reality
He's more like a legendary Pokemon than William or Edwin in the story
Q. The story is emotionally deep, are there any parts inspired by personal experiences or real events?
A. These are things that only happen in 100% imagination
Q. What emotions or messages do you particularly want Near And Dear IF players to take away?
A. There's none..
If I had to make one, it would be that this is what happens when you date a bad boy..
Q. What was the most impressive feedback you received from fans who enjoyed your work?
A. That it would be fun
There's no feedback yet because it hasn't been released for long..
Q. If you have any plans for your next work, could you briefly introduce it? (New world view, characters, genre, etc.)
A. The title of the next work is Kim Severance Minginyu of Technology and Chaos
It's about a main character with various attack skills getting entangled with crazy princes
I will make it by the end of this year, and after that, I will make the main story of Near And Dear
6 people will appear as targets, including William, Edwin, and August
Q. Do you have any plans to release paid content, an extended version, or a side story in the future?
A. There's nothing other than the release of the main story
Q. Finally, please say a word to the fans who love Near And Dear IF and new readers and players.
A. Thak you for playing
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Feminist finger issue broke out and in 4 hours
They're looking into it, it seems like a misunderstanding, we'll look into it in more detail, please wait a little bit as we'll answer quickly, we're really sorry
Communicates immediately
It's too much of a comparison to the person who was being stubborn with a ^thank you letter^ and then got scolded and came out on live and laughed
Where is the person who said they wouldn't run away!!!!!




❄️ FlakeMission|Day 15 #251117
Week 3|Day 15 Started! Don't forget to check progress!




In the process of playing the game, I found thatthe official likes to punish players too much,and even in many cases, players are punished even if they have done nothing wrong. The following are a few points that impressed me personally
Punish players through the pressure system, the punishment of the pressure system is to reduce one-third of the health + one combatant cannot act, and more than 6 cards must be used to解除collapse, and the reward is to reduce the self-awareness skill by 4 points of EP. Through neutral cards, we know that 4 points of EP≈2AP. If you do not apply the self-awareness skill of the combatant, the benefit of these 4 points of EP=0. After the character collapsesThe punishment is to reduce one-third of the health + one combatant cannot act, 6 junk cards and other punishments (deducting blood, adding fees to other cards, etc.). The benefit is approximately equal to 2 AP in the most ideal situation (0 in some cases)Punish players with super powerful monsters, these monsters are obviously stronger than other monsters (even elite monsters) and are often秒了killed in one round with full health or close to full health.In a game of about 40 minutes, you will be punished if you are unlucky enough to randomly get dung monsters.If the main C character happens to collapse, this game is over.What if the pressure is detonated in advance by safe monsters?



The funny thing is, even if you act up here, Korean server sales are up compared to yesterday ㅎ




1000 X 2
I'm glad it wasn't a miss.



체크!


