
LUCKU OR HACK HAHAHAHAHA FUNNY MOMENT

‼️Key Issues
① Excessive Decrease in Basic Attack Power and Combat Power Reflection Values
Attack power is significantly lower compared to other weapons, resulting in a significant loss in combat power calculation.
Difficulty entering some content with combat power restrictions, and very poor hunting speed for both single and area skills.
Overfarming relying on shields is meaningless due to lack of spots in higher hunting grounds.
Buff skills have large and long motions, making them inefficient even in solo play.
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② Lack of Supporter Role Performance
Buff performance is significantly lacking compared to other roles (e.g., Sword/Shield), making the support position almost uncompetitive.
Skill application range is narrow during area engagements (brawls), and the actual contribution is very low as it is limited to 'party members including oneself'.
Role performance is virtually impossible in large-scale battles as application is not expanded to party/raid units, and a complete review of the overall role design is needed.
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③ In-Game Weapon Appearance Not Implemented
Appearances are applied to all weapons by grade, but gauntlets are displayed completely barehanded except for enhancement effects.
Even when equipping Mythic weapons, the appearance is not displayed, so the value of spending and the rewards of equipment growth are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game appear less complete.
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④ Monotony of Skills/Motions and Inconsistency with Job Concept
Most skill motions consist of monotonous motions such as one-two punches and front kicks, greatly reducing the sense of impact and fun.
Unlike the setting of 'master of barehanded combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting status ailments is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicks, combos, and roundhouse kicks are needed.
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⑤ Fundamental Limitations of Overall Weapon Balance and Mastery Structure
The balance is not right in terms of attack, buffs, motions, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not fit the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, the weapon value evaluation is so poor that many say, 'If a gauntlet comes out when acquiring a Mythic weapon, the disappointment is great.'
Just for rerolling or less.
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Improvements Needed
1) Readjustment of Overall Attack Power and Basic Performance
Increase basic attack power correction and combat power reflection values to a reasonable level compared to other weapons.
Optimize delays and overall motions of single and area skills.
2) Complete Re-examination of Supporter Role Structure
Expand the application range of buffs/shields to party/raid units.
Expand the range available in area engagement situations and improve judgment.
Increase status ailment probability.
3) In-Game Application of Weapon Appearance
Implement weapon appearances by grade normally in-game.
Enhance the visual effects of high-grade weapons such as Mythic to improve satisfaction with equipment growth.
4) Complete Renewal of Skills/Motions
Add motions utilizing actions unique to gauntlets (combos, roundhouse kicks, continuous strikes, etc.).
Redesign skills that do not match the concept (throwing stones/rocks, etc.).
Modernize the skill structure focusing on impact, speed, and linkage.
5) Improvement of Mastery/Utility Structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas including attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot, not just simple numerical adjustments, is needed.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the joy of weapon selection, we request that active review and improvement be made to this weapon.




AGF



Hello. This is Mattdol Games.
We would like to inform you about the build v1.20 update details.
v1.20
Major Updates
Added 4th Area
The Swamp Keeper no longer defends, but directly invades and attacks the Ho Kingdom!
We have added a 4th area, reflecting feedback that the game's content is too short and disappointing.
Although it is a short area, we hope that it will alleviate some of the disappointment of the users!
Added Trinkets
These are accessories that provide separate effects without taking up risk.
Reflecting feedback that there is no permanent enhancement, we have added trinkets, a new arrow accessory.
It's a minor permanent enhancement, but we hope it allows for a little more flexible play.
Added Tools
10 tools have been added, increasing the total number of tools from 40 to 50.
We hope you enjoy playing with more diverse combinations!
Update Details
Fixed an issue where pressing the retrieve key again while retrieving arrows did not work.The survival time in the military camp area has been reduced from 120 seconds to 90 seconds.When proceeding through the military camp, the enemy will now appear slowly and steadily one by one after the "Attack!" indication.Modified the arrow above the head in the military camp to better indicate the direction of movement.The 4th areas 'Ho Kingdom Capital' and 'Ho Royal Castle' have been added.2 types of enemies have been added.The boss, 'Bull', has been added.Trinkets have been added to the arrow tab of the workbench.10 types of tools have been added.The 4th area clear achievement 'One-Man Army' has been added.The difficulty of the fox has been slightly reduced.The difficulty of the tiger has been slightly reduced.Enemies from the 4th area appear in Trial 10 of the Well of Trials and the Infinite Trial.Now, in Trial 10 of the Well of Trials, you must defeat the Bull after defeating the Tiger to clear the Well of Trials.Thank you.




Bug Fixes
Fixed an issue where reward interactions did not work on some stages arrived at through the portal to the unknown area, making it impossible to proceed with the game.


#FlakeMission




I visited the Indie Game & Culture Festival ‘BEAVER ROCKS’ held annually at Smilegate Future Lab.
(The old name was ‘Burning Beaver’)
The event was held at DDP as it was last year, and
this year, the area was divided into RGB concepts, so
R is for high-difficulty games, G is for general gamers, and B is for beginner games, and
the last S area was occupied by sponsor games.
The booths were also more open without roofs, so the circulation was wide and I felt like I could look around the games much closer and more comfortably.
In addition, if you play games or quests, you can receive B tokens and draw lots, and
various spaces were prepared, such as the main stage, out of index zone, Naver Webtoon zone, and reward zone.
As I wandered around, there were so many interesting works that I was worried about which one to introduce.
Among them, there are games that sniped my taste and were especially memorable, so from now on, I will introduce the works that caught my eye!
The Magus Circle - Survival Roguelite with ‘glyph magic’ drawn by hand
The first game is The Magus Circle.
The Magus Circle has some of the characteristics of Vampire Survivors,
but unlike existing Vampire Survivors that focus on automatic attacks, it has a unique method of casting spells by drawing magic glyphs directly.
Each skill has a different glyph, so you have to draw several patterns, and
the entire game is designed consistently with the concept of ‘drawing’ in mind, such as drawing the action of opening a magic book during the level-up process.
When drawing a glyph, you can stop for a moment to concentrate, so
it is also characterized by the ability to naturally adjust operation and judgment.
There is also a boss battle prepared, so there is a challenge element, and after one game is over, a wrist stretching picture appears,
which also contains interesting details that take care of the player's wrist health.
If you are looking for a Vampire Survivors with a unique control method, this is a game worth looking forward to.
XX Logistics Center - ‘Logistics Inspection Puzzle Game’ to find mistakes and pack accurately
The second game is XX Logistics Center.
XX Logistics Center is like Paper Please or Peace, Death!
It is based on a puzzle structure that checks the information of given items and finds and packs mistakes.
It's not a new genre, but the intuitive operation of packing boxes with arrow keys or a mouse and
the time limit system that requires you to send parcels quickly creates tension, and
as the stage progresses, the number of elements to be aware of in the packaging process gradually increases, naturally increasing the difficulty and fun.
In addition, it is divided into a puzzle element where you pack parcels and a structure where you explore the logistics center and experience various stories after work, so parcels, puzzles, and logistics center stories are well combined to
effectively capture the theme of the game.
There are 16 endings, and you don't need to repeat them unless the story changes completely, so
you can restart directly from each branch point, so
you can efficiently experience various endings, reducing the burden of repeated play.
Noise Canceller - Emotional rhythm game that utilizes the sound environment of earphones
The third game is Noise Canceller.
Noise Canceller is an emotional story-based rhythm game centered around the AI earphones ‘APods’ that generate songs by reading the wearer's emotions.
At first, it utilizes simple elements such as the difference in volume between the left and right, and the degree to which noise canceling is turned on/off, but
as the stage progresses, it is impressive that it actively reflects various sound environments in the game play, such as mono/stereo and situations where only one earphone is connected.
Following the story of five ordinary people being led to act by the music created by APods,
it is a rhythm game, but you can also experience calm healing through emotional narratives.
It is designed to be 100% enjoyable only with earphones or headphones, so
the fun of focusing on sound and rhythm is well captured in this work.
I heard that difficult mode and additional stages will be updated in the future, so if you are interested, I recommend you try it.
SKY THE SCRAPER - Action cleaning game that cleans buildings while roaming the sky
The fourth game is SKY THE SCRAPER.
SKY THE SCRAPER goes beyond simple building cleaning,
and is a game that emphasizes action elements that move by using left and right recoil while hanging on a rope to clean buildings.
Players must clean within a time limit in changing building structures and weather environments, and
there are also strategic elements such as restoring efficiency by wiping the tool again when the efficiency of the tool decreases, and
you must respond to various situations such as avoiding birds or avoiding obstacles.
It's a dangerous situation in reality, but
in the game, you can enjoy the process of cleaning while moving dynamically, and
the coolness of cleaning is well captured by upgrading items to utilize new wiping techniques or water hoses.
It also contains the story of people who have no choice but to choose dangerous jobs due to economic difficulties, so
it was a game where you could feel realistic concerns along with the action.
We've looked at a total of 4 games so far,
and it was a short time, but it was an event that gave me a new experience.
In particular, I had a more enjoyable time because I could feel the passion and individuality of various creators everywhere.
In addition to the games I introduced, Beaver Rocks has so many gem-like games, so
if you're curious, I think it would be good to experience them directly at the offline event venue or online page.
That's it for today's introduction!
I'll be back with more fun games next time.
제가 소개한 게임 외에도 비버 롹스에는 보석 같은 게임들이 정말 많으니
궁금하시다면 오프라인 행사장이나 온라인 페이지를 통해 직접 경험해보시는 것도 좋을 것 같아요.
그럼 오늘 소개는 여기까지!
다음에도 재미있는 게임들과 함께 돌아오겠습니다.


Hello (_ _) The following improvements have been applied this morning.
- Adjusted to output spine illustrations in the album
(However, since there are some illustrations in the current game that originally do not have spines, if they are added later, I will write them in the next post)
We are considering adding a button to switch between general illustrations and spines here.
- Added convenience store day/night images
- Support for resolutions other than 16:9
First, we have made additional support as a first step.
- Fixed bad word voice in Maid Cafe
- Fixed some typos reported
- Fixed 1 illustration image for the next story in the Cha Kaeun route
The following are the things we are considering improving next week.
- ESC close support
- Re-enable the conditions that prevent skipping (saving is also possible)
Thank you and have a good weekend



[To the Headless Reaper Inn]
<Now let's go to the Headless Reaper Inn.>
<Hunter Bobsi is surprisingly important.>
<Two Reapers attack on the way>
<If you lure them towards the wild boar and make them fight, the wild boar wins.>
<The wild boar chases the main character, but if you run away towards Bobsi, he will fight with you.>
<There is a cat in the Headless Reaper Inn>
<If you pet it well, it will spit out a silver ring.>
<Lortitz is also in the inn, so let's pay off the debt.>
[Reaper Hunting]
<Read the notice on the inn wall>
<If you talk to Olaf, the innkeeper>
<He tells you to hunt Reapers with Paol.>
<If you go up from the inn, you can find traces of a fight.>
<You can find a corpse>
<You can get a bronze shield and a yellow shiny stone from the corpse.>
<If you go up, you will join Paol.>
<You can hunt Reaper groups with Paol.>
<You will find the Silver Reaper, the leader of the Reapers>
<Defeat him and retrieve his head.>
<If you report it>
<Gawain will talk to you>
<He says he is looking for a yellow 문장석.>
<I gave it back for now.>
[Feeding Sheep]
<If you tell Olaf that you are looking for work>
<He tells you to find Evi, who takes care of the sheep.>
<The meadow where Evi is located is south of the inn.>
<He says that a sheep named Risl has disappeared>
<If you ask the sheep, they say it went south.>
<The sheep's footprints are also heading south, so let's follow the sheep's footprints.>
<Find Risl where there is a strange tower.>
<Report to Evi.>
[Ring]
<Tuz is wandering around looking for a ring>
<If you investigate the pile of poop near the rock above and where the sheep's footprints are, you will find the ring.>
<You can choose to lie and take it or return it.>
[Leather Armor]
<After completing the Reaper Hunt and Sheep Feeding quests>
<If you talk to Olaf, he will give you leather armor.>
<It seems like he won't give it to you if you only complete one of them>
[Elgar who needs frog legs]
<There is a man wearing a frog mask in the ruins southeast of where the sheep are.>
<He says that the frogs are eating the sheep in the wilderness>
<He asks the main character for help.>
<If you fight together and defeat the frog monster>
<He gives the main character a frog mask and the quest ends.>
The Headless Reaper Inn is a place that you should definitely visit, even if it's just to get leather armor.
The reason I originally went to the Headless Reaper Inn was to do the Missing quest, but somehow I couldn't achieve my original purpose and only did strange quests, but I got leather armor, so I guess I should be satisfied with that.


Good items in this event but trash epiphany rates


fdas


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