
Limited-time sale of "The Quintessential Quintuplets" series additional costume set!!
You can acquire limited additional costumes, table backgrounds, and mahjong tiles at special prices.✨
<The Quintessential Quintuplets>
◆Ichika Nakano・Red Carpet Heroine
◆Nino Nakano・Garden Fairy
◆Miku Nakano・Waterside Mermaid
◆Yotsuba Nakano・Field Messenger
◆Itsuki Nakano・Tea Party Princess
⏰Sales Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


nuaw




The Koreans realized something was wrong when the server opened, and they united to charge a wave of people. The biggest credit for these apologies and benefits goes to the locals. Domestically, people are still licking the game company's boots, putting a "xx immortal" hat on the heads of those who oppose the game, and a bunch of filial sons come to wash it as soon as they smell it. The truck was driven as if it hadn't been driven, lol, they don't even bother with you. Since the server opened, they have been doing negative updates that disgust players. The big fools in China are still kneeling down and sending money. The Chinese region has become the region with the highest revenue. If you like to send money to support your father, it's normal for people to treat you like dogs
Anyway, there is no shortage of wild dogs and cuckolds to recharge. When a female character with bigger breasts comes out, the turtles who can't control their little heads due to sexual repression start sending money like crazy. This game's operating direction is correct. There is no shortage of wild dogs to send money as filial sons. Learning from Mihoyo to purify and establish a persona that listens to advice is the correct way to make money. They can enjoy the pleasure of making players angry and still make a lot of money. Kim Dae-chik is still counting banknotes and laughing behind his back, laughing at a bunch of stupid Chinese people who are still kneeling down and offering money after being manipulated by the game company



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of spots in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g., sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Role performance is virtually impossible in large-scale battles because it is not expanded to party/raid units, and a complete review of the role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have grade-specific appearances, but gauntlets are displayed completely bare-handed except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of in-app purchases and equipment growth rewards are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look incomplete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of impact and fun.
Unlike the setting of 'master of bare-handed combat', there are dirty skills that do not match the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons is needed, such as kicks, consecutive hits, and roundhouse kicks.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
It is difficult to fully perform the identity of 'melee supporter' because attack, buff, motion, and utility are not balanced.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, weapon value evaluation is so poor that many say, 'If a gauntlet comes out when acquiring a mythic weapon, they are very disappointed.'
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase basic attack power correction and combat power reflection to a reasonable level compared to other weapons.
Optimize the delay and overall motion delay of single and wide-area skills.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range and improve judgment that can be used in wide-area engagement situations.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Visually enhance the appearance effects of mythic and other high-grade weapons to improve satisfaction with equipment growth.
4) Complete skill/motion renewal
Add motions using actions unique to gauntlets (continuous hits, roundhouse kicks, consecutive strikes, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize the skill structure focusing on impact, speed, and linkage.
5) Mastery/utility structure improvement
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas, including attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




T_T...



12/13



Title




https://youtu.be/531sX2bAUJo?si=e4gyB8xXukfn_N5I


「Gogayouran Mahjong Festival」
Officially opens today, December 12th (Fri)!
And tonight, the preliminary round 「Ichika Cup」 will begin soon.
The fateful hand, from this moment on——
Let's watch the fierce game together!
Good luck to all participants!
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부



Someone told me not to clone Ray, so I didn't, is that right?



안녕하세요
DYK스튜디오새로운미래로게임즈
2025년 벌써 5월달이 다오고있습니다.
프로젝트 B명으로 개발명치으로
너와함께한애기러브 파트1 개발을꾸중이
작업하고있습니다.
1인개발로하다보니 여려일정과개인사정이 많이 켭치고 최근에건강문제로 일러
시나라작업을잠깐멈춤 상태입니다.
5월달출시일정 맟추지 못할것로 보임니다. 따라서 12월안에꼭작업을완료하고
출시 한다 목표입니다.
건강상태 좋아지는대로 작업을이말다음달
부터 시나리오작업일러작업진행 예정입니다.
대모하고 정식출시버전은
일러도 데모보다 약간의차이가
있다점 말씀 드립니다.
데모는전체이용가로 맟쳐있셨다면
너와함께한애기러브 파트1
15세등급으로 목표로
맟쳐 출시해서 일러맟게변경된었습니다.
시나리오도 약간 수정하고 내용이
추가 된었습니다.
파트를나눠 출시를한다.
사전미리 말씀 드렸습니다.
파트는총2개로 출시될예정입니다.
너와함께한애기러브 파트2도
동일하게 15세 버전으로 출시 합니다.
너와함께한애기러브 파트1 데모보다
줌더 완성된 모습으로
보였주도록 하겠습니다.
대모에보다 더알찬내용
시나리오 잘준비하겠습니다.
출시일정이 늦져지고 연기만해서
죄송한 마음이입니다.
잘준비하고 출시하도록 하겠습니다.


