
- Every time I turn on the game, it reverts to full screen (1920x1080) even though I set it to windowed mode (1600x900)
- Stove client screenshot function does not work
(Considering this happens in other games as well, it might be a Stove client or engine issue...?)
- It's great to have a function to skip to the next choice or chapter
But separately from that, I wish there was a skip function to fast-forward through dialogue
- Can only be operated with the wheel on the log screen (no mouse dragging)
- Back jump or auto function sometimes doesn't work
- I don't know if you intentionally blocked it, but saving is not possible in the choices
(You can go to the previous dialogue with the backlog and then save, but it's annoying...)
(I want to eat pizza...)
- It is said that you can open and close the menu with ESC, but opening the menu works, but it doesn't close again
(It only closes when you press the 'To Game' button / There are many cases where you can't exit with ESC or right-click in screens other than the menu)
(I took this a few days ago, so I haven't checked if it has changed)
- The takoyaki truck image stays for too long
(I took this a few days ago, so I haven't checked if it has changed)
Leaning^was sleeping
Anxious -> Anxious
- It would be nice to have a separate indication of whether a side story has been viewed or not


#FlakeMission




Half worried, half expectant.
I think I've always watched the LOA showcase with this feeling.
When did it become like this ㅜㅜ
Originally, I only had expectations, sob sob..
Anyway.. it has become like that.
I'll work hard on my homework today and watch it well tomorrow.
Have a good weekend everyone ~




I just realized...
[5★ Units]
ㆍ The base probability of getting a 5★ unit is 1%, and the total probability (including pity) of getting a 5★ unit is 2.14343%.
ㆍ For rescues 1st – 57th, the base probabilities apply. Starting with the 58th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 69th. On the 70th rescue, a 5★ unit is guaranteed, and there is a 50% chance for it to be the 5★ rate-up target.
ㆍ If the rate-up target does not appear on the 70th rescue, the base probabilities will be applied again from the 71st to the 127th rescues.
Starting with the 128th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 139th.
On the 140th rescue, the 5★ rate-up target unit is guaranteed.
ㆍ Upon obtaining the 5★ rate-up Unit, the rescue count is reset.
ㆍ The probability of obtaining the 5★ rate-up target (including pity) is 1.42895%.
(https://page.onstove.com/chaoszeronightmare/en/view/11412673?boardKey=141890&combined=false)
Notice that:
1. It says at the start of 128th rescue the probability that is increased is of obtaining a 5★ unit? Not 5★ rate-up target.
2. There's no saying that the next obtained 5★ target after the rate up target not appearing is a 5★ rate up-target?
Apparently, they only said that the rate-up target is specifically guaranteed at 140 pulls. They never said that you're guaranteed to get the rate up combatant as the next 5★ that you'd get after failing getting one.
Meaning you're only guaranteed exactly once you've reach 140 pulls. So, anything before that, does not guarantee you. 1-69th pulls and 71-128th pulls have the same probability? CMIIW.
Take a look at ZZZ:
In ZZZ, they did say that if we didn't get the limited S-Rank agent, then the next S-Rank agent is guaranteed to be the limited one...
I notice atleast most of the Youtube CC says CZN's pity is your typical hoyo games... Which it does make sense if they based it off the old probability guide...
What do you guys think?
Have any of you experienced getting standard 5★ character 2x in a row in a limited/rate up banner? Is CZN's gacha system actually worse than we've thought? Or is this just wording issue?
I've always thought people were complaining for losing a first 5050 cuz no one have said that they lost 5050 twice.



Title : Home: To Home
Developer : Mr.Spoon
Features : 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure game
Platform : PC
Language : Korean support
Price : 8,900 won
Home: To Home is a 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure gamemade solely by developer 'Mr.Spoon'.It is.
The biggest feature of this work is that the game's narrative is based on the developer's autobiographical experiences.It is in.
One day in November 2014, when autumn was deepening, a public restroom in Busan.
Late at night, past midnight, there was a teenage boy who still had a youthful look on his face.
Running away from home.
When we think of 'runaway teenagers,' we often think of children who are delinquent or engage in misbehavior.
But some people make the choice of 'running away from home' in order to survive, or with a desperate desire to live.
The protagonist of this work was also like that.
At first, he simply ran away from home without a plan, wanting to escape the ruthless violence.
However, he wanted to live like a human being, even just for one day, so he decided to run away from home instead of running away.
In the early part of the game, facing the protagonist's room, which is cluttered with a cracked monitor and a collapsed hanger, we can guess that something unusual happened here last night.
The protagonist (hereinafter referred to as 'I') hurriedly grabs an outer garment, wallet, and cell phone to block the autumn wind.
And finally, he leaves home with his 'guitar', which is his only hope and joy.
I ran away from home.
There is a convenience store and a public restroom nearby,
There are no walls to block the cold wind, but under the bridge where you can avoid the cold raindrops of autumn rain.
That place, which does not overlap with my father's commute and is not frequented by people, was the only place I chose, my own haven.
How can a place like this be a haven?
A place where you don't have to tremble at the constant violence.
A place where you can breathe and sleep comfortably.
A place where I can stay as myself.
Therefore, this place was not a 'home' as a place, but a 'my haven' as a meaning.
However, life on the road was not easy as expected.
I didn't have much money, and because I was a minor, I couldn't get a part-time job without my parents' permission.
So I chose busking.
That was the only way I could make money.
I met a baby kitten.
I was in a situation where I was barely able to take care of myself, and I didn't have the energy to take care of another life.
Still, I couldn't just leave it alone.
Whether it was pity,
or a sense of kinship as if I was seeing another 'me' who had to endure life on the road with my whole body, I don't know.
I took in a baby kitten that seemed like it would die at any moment.
It was warm.
The sound of that small creature's heart beating reminded me that I was also alive.
I have to cheer up.
For me.
And for this child too.
There were good things too.
I learned that there are more good people in the world than I thought.
There were bad things too.
I had to learn the reality that the world can be more cruel than I thought.
Life on the road.
The relationships and bad relationships that started on that road.
This is a record of my short journey that lasted about two weeks, and what I saw, heard, felt, and realized at that time.It is.
Game Features
When you start the game, you can first select the game mode and the difficulty of the rhythm game.
'Home: To Home' has two modesis prepared.
Story Focus : A mode where you can fully immerse yourself in the story without puzzle elements.It is.Original Journey : A mode where you can enjoy the various elements prepared by 'To Home', such as puzzles and rhythm games, and feel the fun of the story and gameplay together.It is.You can also set the difficulty of the rhythm game.You can also set.
It consists of four levels: Easy, Normal, Hard, and Very Hard.You can choose the difficulty level that suits you.
The rhythm game proceeds by pressing the key in time when the notes coming down from the top touch the baseline.It becomes.
If during the game If the rhythm game feels difficult, or
If you want to exclude the rhythm elements and listen to the OST, or
If you want to move on to the next story immediately,
You can skip the rhythm game section by selecting the 'Listen' or 'Skip' menu.
You can also adjust the game's difficulty settings again through the 'Options' menu on the title screen.You can.
Mini Game: Matching Codes
Remembering: This is the rhythm to play. Listen carefully and select the note corresponding to the guitar string.Check: You can check how many codes you have matched.Play: You can listen to the performance of the selected code.Every night, the protagonist explores a dream space lined with numerous clocks and doors.
Decide which door to open based on the given clues.
If you choose the right door and enter,
The story of the protagonist from childhood to the present unfolds one by one in the form of a monologue.
Take your time and enjoy the episodes from 1 o'clock to 12 o'clock one by one.
Are you at 'Home'?
'Home' does not simply mean a place to stay.
In English, 'home' is expressed separately as 'house' in the spatial sense and 'home' as an emotional haven.
'Home: To Home' is not a home as a space, but
It makes you think again about what 'home' means as a place where I can truly stay and breathe comfortably.
This work is neither grand nor flashy.
Nevertheless, it is full of sincerity that is comparable to any other work.
Just as a simple story sometimes comes as a great resonance,
'Home: To Home' tells the story of a boy calmly and calmly without exaggeration or embellishment.
'Home: To Home' tells the story of a boy calmly and calmly without exaggeration or embellishment.
What you feel and realize in the process is entirely up to the person playing this work.
To some, it is a pity,
To others, it is empathy,
And to some, it is a quiet comfort.
When introducing 'Home: To Home', the story of the OST included in this work cannot be left out.
The OST of Mr.Spoon's developer, sung in a calm and calm voice, contains a quiet sadness that makes your heart ache, rather than fierce anger or terrible despair.
Especially when listening to 'Hello, Santa',
The deep loneliness that emanates from the song made my eyes water involuntarily.
'I hope you don't get too drunk,
I hope you have a good day'
Even though I knew early on that Santa didn't exist,
Still, every year when Christmas approached,
My heart ached at the fact that I had wished for a peaceful day when my father would not commit violence as a gift.
Each line of lyrics, each line of dialogue, and each line of monologue in this work contains a deep and heavy sadness that cannot be fully understood by someone who has not experienced it firsthand.
What kind of time do you have to go through and what kind of heart do you have to live with to be able to create such songs and songs?
What kind of courage do you need to sublimate this pain into a work?
Now that I've finished playing,
I... It's not easy to choose the right word for what to say or how to say it.
How can I dare to evaluate a work that is like someone's autobiography and memoir?
As a person with childhood memories that are different but somehow similar,
And as a parent with teenage children now,
I couldn't help but feel sorry for myself throughout the play.
Even though I was so lonely
Even though it hurt so much
Even though I was so sad
Even though the wound was so deep
Thank you for not giving up,
Thank you for living today after yesterday,
And thank you for moving towards tomorrow.
A work about a boy who had to be an 'adult child' who had to grow up too early at a young age, 'Home: To Home'.
For the developer, Mr. Spoon
Your story was never cheap.
There are countless stars in the night sky,
The city lights are too bright
I heard that the stars we see when we look up are only a few of the brightest.
But even if no one recognizes you,
Even if you can't shine brightly,
Even if no one recognizes my existence,
Still, you and I are definitely stars shining somewhere in the night sky.
Even if I am not the main character in this world,
The main character in my world is only ourselves in the past, present, and future.
And I think the biggest driving force that moves us is not great luck or great happiness,
It's small and trivial pleasures that seem so trivial at first glance.
Even if you can't be the best,
You have always been shining because you have always done your best.
There will definitely be times when you are upset that the light is not bright enough.
Even so,
The fact that you are shining remains unchanged.
After passing through a long tunnel-like time with no end in sight,
I send my sincere support to your today, tomorrow, and all the days you will face as a true adult.
Thank you for telling your story,
Thank you very much.



I made "Haru" from light clay
Handmade by: ดินเบ๊าเบา - かる〜い粘土




I'm writing this to take a break. I'd be happy if you could take a look to change your mood.
I've already seen it quite a bit, but the event chaos and the added elements are a nuisance, lol.
I'm grateful that they made it so I can always see the tunnel!
But being interrupted by the copy event in the second half makes me lose the will to retry, lol.
You can now bring save data from the permanent chaos into the event, right?
I tried it out a bit, but if you leave the permanent one, it's a pain to rebuild the codex...
I want to use Chizuru since I went to the trouble of getting her.
Knowing other balance-breaking formations makes me lose the motivation to build her...w
Still, assuming I'm going to approach Chizuru positively,
what would be the recommended formation and inspiration?
I had fun playing Monarch 9 with Chizuru, Veronica, and Rei.
But I want to use Veronica and Rei with Meiling...
I'm casually looking for recommended formations, lol.
As save data, is it better to increase the number of hits for Tsukikage (like Meiling's Rising Dragon)?
Tsukikage + rapid fire is also fun.
I haven't completed the save, but I was able to output enough power to defeat both Monarch 9s.
In terms of my save, it seems like increasing the number of hits is stronger, but I'm worried because measures have been taken against the number of hits. Hmm.
I want to use Chizuru and have fun!
Sorry for the miscellaneous writing.




When you arrive at DDP Art Hall 1, you are greeted by a bustling entrance like a gateway to a travel destination.
The staff hands out Quest Bookgives you the feeling of a passport. You complete the journey by stamping this booklet.
A perfect guide to adventure, exploration, and challenge.
It is probably an homage to The Hitchhiker's Guide to the Galaxy.
The design and finish quality are quite good.
Additionally,
you also get Lost Ark and Stove coupons when you enter
When you go inside,
there are about 80 small worlds lined up in booth form.
Each game is like a small autonomous state, with its own rules and artistic tastes.
Development team An Gaekkot
A short puzzle adventure game developed by, Flower Blooming in People
Alferatz's
adventure mystery game ‘Connected Clue’ is the game we know well as a board game.
H5DEV's second occult mystery game project OD. It is a sequel to Novena Diabolos.
Each booth displays games according to its own color.
The event proceeds in the form of demonstrating the game or giving souvenirs when you follow the developer's SNS.
The Mago Special City Black Market, which attracted attention because of its long line.
It is a Sannabi goods shop.
I bought a Cheolho card, badge, and king sticker here.
It was the Beaver Rocks Festival, a time when I could newly learn about the fun of games that I didn't know before.
Now for the disappointing points.
Disappointing points
1. Traffic line map.
-> Beaver Rocks can be seen as divided into 3 areas. Up until now, Indie Game Exhibition Hall, Experimental Game Space, Naver Webtoon Collaboration.
A natural traffic line to the experimental game space and Naver webtoon was not secured, and the sign in front of the automatic door was weak, making it difficult to find.
It would have been better if there was something marked on the automatic door. Or put up one or two more banners or panels.
2. Toilet information.
It wasn't easy to find the restroom. I had to follow the DDP's own information sign without any separate markings, but the problem was that the presence of the DDP facility's own information sign became very faint due to the booths and lights.
3. Naver Webtoon Game Collaboration Quality.
There were some games where the quality of the exhibition itself, rather than the quality of the game itself, was embarrassing. This is because, in the case of certain games, only the chat window appears and ends without showing what the game is about.
Lastly, what does Beaver Rocks mean?
As everyone knows, Beaver Rocks was Burning Beaver.
First of all, what is a beaver?
Beavers build houses by the water,
They gnaw on trees to create structures and cooperate communally.
That's why beavers have long been used as a symbol of creation and pioneering.
That's why beavers are used for indie game events.
Indie game developers create as if they are self-sufficient,
Because they are beings who build their own world, the beaver was a metaphor for indie creators.
Here, the previously used 'burning' does not simply refer to a burning state, but rather a festive expression that means passion, concentration, and exploding creative energy.
It feels like “the moment the flame of creation burns.”
“A festival where indie creators with a burning passion for creation gather and unfold. That was Burning Beaver.
Newly changed Beaver Rocks was named with the meaning of 'Passionate indie game creators create a huge festival venue that will shake the world (Rock)'.
It contains Future Lab's ambition to create an indie game festival that will shake the world with more creators.
A change in meaning that seems to create a vibration of creation that resonates louder on a larger stage.
If Burning Beaver is a festival that ignites inner passion, Beaver Rocks symbolizes energy that explodes outward.
There were some disappointing things, but
the passion that burned the heart becomes a wave that will vibrate the world.
I will conclude by wishing for the development and success of Beaver Rocks.



Gives you some items which can help progress



I'm in an infinite loop.


