
Yum yum with Sprout



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I really hate turn-based games and haven't played them in a long time, but I really acknowledge the 33rd Expedition
The background itself is dreamy, the BGM is good, and the turn-based system isn't boring. There are parrying and evasion, so the sense of hitting and the hand feel show that this is what a game is.
It's Unreal Engine 5, but the optimization is really good. No matter how well you make a game, if the optimization is bad, it means that the internal system or code itself isn't well-written, so it's right to see it as a poorly made game. Even if you hate turn-based games, this game is a hexagon.
On top of that, they even had a thank-you update a few hours ago.
(Achieved the most wins ever with a record of 9 awards)
Game of the Year (GOTY)Best Game DirectionBest NarrativeBest Art DirectionBest Score and MusicBest Independent GameBest Debut Indie GameBest RPGBest Performance - Jennifer English (as Mael)Of course, they are experienced developers, but as a first project from a new development company, it's an indie game that swept 9 awards and rose to the throne.
It's amazing, just a crazy god-tier game itself.
※ For reference, it also received GOTY at the Golden Joystick Awards before TGA (The Game Awards) and took 7 awards (it was a predicted result, but it's no exaggeration to say that it swept all game award categories)




12/11
10*20 = 200
100*7 = 700
1000*1 = 1000
3000*2 = 6000
7900-3000 = 4900


Add blood spray to the passive~
Release Princess Hwayoung!!!!!!!!!!!!!!!!!!!!!!!!



I hope you are having and enjoying the weekend... For my part, my weekend has been ruined a bit due to a gastrointestinal virus, so my visit is brief to see how you are doing and review some pending missions, so nothing, I hope nothing spoils your weekend and you can play as much as you want to your favorite games...
Greetings!!!
P.S.: Don't forget your likes and comments. Thanks in advance to everyone!!




I wrote about the bug report, but for some reason it wasn't displayed, so I'll write it in the chat.
I haven't tried it, but if you follow the specified steps, there seems to be a bug that allows you to retry the Codex for free.
This is an intentional use of a bug, and users who are using this to farm should be punished for violating the terms.
Currently, many users are farming the Zero System instead of the event chaos for specific equipment.
Users who intentionally use this bug benefit, while users who are unaware have already lost many units, chaos orbs, and the associated time resources. It should be fixed as soon as possible and users who intentionally used this bug should be punished.
Also, if this method becomes widespread, many people will abuse it even though they know it is a violation in order to reduce the current excessively high resource consumption of the Zero System. If possible, I would appreciate it if you could reconsider the Codex generation cost.




So is it favorability or reliability??



Habam, a Magna evangelist in the open chat room, is really.......... considering changing my nickname.
Coming out for the 10th time is crossing the line.....
Watching two Origin marks appear and hearing Bokenja's (Adventure? Japanese) lines ........... Stop coming out!!!!!!!!!! It's not like you're giving me 100 moments of brilliant hero or anything ㅠㅠㅠ



It's the end of the year, but there are no updates or events
I feel like they are neglecting the game more and more these days
There should be some updates and it should be lively to make the game fun, but even the homepage has nothing to see and no content
Is it time to quit?


When I play old games again, there are things that seem to be fine now and then, but there are elements that were really fun back then, but now I wonder why they were included. I think the trend at that time can't give the impact of the development at the time to the people who play it after time passes.
The word "plain" may sound unpleasant, but I think it's an advantage that you can fully feel the taste of that time even after time passes.



챕터 1은 추리가 중요하지만, 챕터 2,3은 정해진 루트로 나아가는 잔잔한 비쥬얼 노벨 느낌입니다.
게임 컨셉은 나쁘지 않았고 챕터 1, 2의 추리도 텍스트만 잘 읽으면 간단하게 알 수 있습니다.
다만 편의성, 인터페이스 면에서 불편한 점이 많았습니다. 기본적으로 버튼 인터페이스가 너무 외곽에 치우쳐져 있고 마우스 오버시 텍스트 색깔 변화 등이 없어서 이게 그냥 화면 디자인인지 버튼인지 눌러야 알 수 있었습니다.
그리고 게임 중간에 나갈 때 진행 상황이 저장된다고 해서 나가봤는데 어디까지나 내가 클리어한 챕터에 대한 기록이 저장되는 수준이었습니다. 무슨 의미냐면 챕터 1 클리어한 후에 타이틀로 나간 다음 챕터2부터 시작하는 게 안 되고, 챕터 1을 클리어하면 챕터1부터 시작할 수 있게 되는 거였습니다. 여러모로 이해 안 되는 부분이었습니다.
또 텍스트를 넘길 때 키보드 버튼을 눌러서 넘기는 건 안 되고, 마우스 클릭을 해야 되는데 마우스 클릭도 다른 부분을 누르면 안 되고 텍스트창을 클릭해야만 넘어갔습니다. 그 외에도 화면 설정이 없다던가 인디 게임에서 보이는 자잘한 문제점이 있었습니다.
무난한 비쥬얼과 스토리가 존재하는 게임이었지만, 아무래도 플레이 경험을 고려하지 못한 점이 아쉽습니다. 개발자 분들께 좋은 경험이 되었길 바랍니다.