
Hyojae, aren't you coming to your senses? ㅋㅋㅋㅋ Do you want to turn the game into a paederasty game?
I think I've contacted the customer center 200 times?? ㅋㅋㅋ Hey Hyojae?


Please, I hope the lost emoticons can return now...


I've never seen it before
I just did it even if there was controversy
It's a sense of deprivation that pickup characters are being taken by 4-stars
It costs a lot of resources to raise characters
Why do you put out content like this?



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and the hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of space in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g. sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Since application is not expanded to party/raid units, it is virtually impossible to perform roles in large-scale battles, and a complete review of the overall role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have a grade-specific appearance, but the gauntlet is displayed only with bare hands except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look less complete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of hitting and fun.
Unlike the setting of 'master of bare-handed combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicking, continuous hitting, and turning kick is required.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, there is a lot of opinion that 'if a gauntlet comes out when acquiring a mythic weapon, the disappointment is great', so the weapon value evaluation is terrible.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay of single/wide-area skills and the delay of the overall motion.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range available in wide-area engagement situations and improve judgment.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Improve satisfaction with equipment growth by visually enhancing the appearance effects of high-grade weapons such as myths.
4) Complete renewal of skills and motions
Add motions using action unique to gauntlets (continuous hits, turning kicks, continuous attacks, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize skill structure focusing on hitting feeling, speed, and linkage.
5) Improve mastery and utility structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




Today's capsule is a jackpot.
I got one 5,000, one 3,000, and one 1,000.
Surprisingly, one of each came out evenly. This month seems to have a severe roller coaster.
I hope I get a jackpot tomorrow too...


It says it's an invalid coupon, what's going on...?
What am I supposed to do with something I can't even use..?




Even if I run it, Tier 13 is the end Tier 13 appears even in the lower stages, and the fragments are the same




Please return the cute emoticons that were in Mahjong Ichibangai...!!


Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character?



https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO



ALL CLASS MMORPG 로드나인
안녕하세요. GM 유바르입니다.
로드나인을 새롭게 찾아주신 로드님 환영합니다!
엘 세라 대륙에 다양한 지역이 있다는걸 알고 계신가요?
디엔, 린드리스, 울란 지역에 검은 오르의 힘이 휘몰아치고 있습니다!
구원의 손길이 필요한 엘 세라 대륙에 로드님들의 용맹함을 알릴 수 있는 기회입니다.
모든 토벌 미션을 완료하고 시간의 조각 20,000개와 함께, 빠른 성장에 도움이 되는 다양한 보상을 획득하세요!
◆ 이벤트 참여 조건 : 2025년 1월 1일 이후 신규 생성하신 로드님
◆ 이벤트 기간 : 2025년 1월 8일 후 ~ 2025 4/1 23:59:59 까지
◆ 이벤트 내용 :




※ 유의사항
▶ 이벤트 기간 내 주어진 지령을 모두 완료할 경우 최종 완료 보상을 받으실 수 있습니다.
▶2/5(수) 점검 이후 라디언트에서도 참여하실 수 있습니다.
▶라디언트 신규/복귀 혜택 기준은 아래와 같이 적용됩니다.
- 신규 이벤트 혜택 : 2/5(수) 점검 이후 신규 가입/생성하신 로드님
- 복귀 이벤트 혜택 : 15일 이상 미접속 상태에서 2/5(수) 점검 이후 접속하신 로드님
▶ 지령 완료와 보상 획득은 이벤트 기간 중 서버 당 1회 씩 완료 가능합니다.
▶ 월드 대륙(크란시아)에서 플레이한 기록은 이벤트에 반영되지 않습니다.
▶ 기간, 보상은 변동 될 수 있으며 변동될 경우 공지를 통해 안내해 드리겠습니다.
▶ 본 이벤트는 스마일게이트 이벤트 규약에 따릅니다.


잘모르겠다.

신규가입했는데 계속 최초1회 인증하라고 하고 인증하면 서버응답없다고 튕기고 나 참,,,

뭘알아야 하지

왜 차별해 같은 신규유저인데 밑에 글처럼 그기간 생성한사람들은 바보인가?

ㅂㅂㅂ

먼 차별..

2025년 1월1일~2월4일전에 라디언트에 생성한사람은 바보임? 니네가 신규서버라고 추천해줘서 가입했는데 왜 그런거? 이해가안되네 왜차별해요 이벤트로

라디언트에 적용 안되는 이유좀 알려주세요
신규썹 이벤트가 있는것도 아닌데

굳

강화가 안돼요.

강화도 잘 안되고요

ㅡㅜ