S1743866591105112
07/11/2025
08/11/2025 04:38 AM (+09:00)
331 °C

11/7
10*13 = 130
100*13 = 1300
1000*3 = 3000
3000*0 = 0
5000*1 = 5000
9430-3000 = +6430

10 and 100 rolls are the same. How rare.

바드냥냥이
15hr ago
08/11/2025 05:51 PM (+09:00)
ㄷㄷㄷ
S1743866591105112
05/11/2025
06/11/2025 02:26 AM (+09:00)
242 °C

11/5
10*21 = 210
100*9 = 900
1000*0 = ):
3000*0 = D:
1110-3000 = -1890

S1761180603349912
07/11/2025
07/11/2025 10:46 AM (+09:00)
233 °C

I was only looking at Yuki and doing it, but I suddenly came to my senses.

Dear employees, before and after the change,

Can't you tell which one is better?

I wonder if you've decided to unify the drawing style in a childish way, just like Haru.

If it comes out like that, I'm going to quit too. lol

stovelov
07/11/2025
07/11/2025 10:58 AM (+09:00)
ee
옥담이
07/11/2025
07/11/2025 10:52 AM (+09:00)
유키도 ai 돌렸음 ㅇㅇ 디자인 통일성도 없고 일러너프까지 당했으니 돈내고 뽑을이유가 없어 
STOVE169973117593510
06/11/2025
06/11/2025 10:04 AM (+09:00)
319 °C

Huh? For us, from weapons to characters

Everything from the initial pull to full constellation is free, though? 

Instead, there's a bit of grinding to pick up trash...

But it's free

And we have skin sales and pass sales as our BM

How much cheaper is it than Genshin Impact then?...

Surprisingly, this game really

Doesn't have character or weapon gacha

Ko Hyung-seok loses again and again!!!

1 / 4
80039985
06/11/2025
06/11/2025 12:12 PM (+09:00)
원신이랑 같은 급이 된다고 생각하고 있는게 어이가 없음ㅋㅋ
초코바나나킥
06/11/2025
06/11/2025 11:18 AM (+09:00)
남거 퍼먹을줄만 알지 트렌드 못따라감
70300895
10hr ago
08/11/2025 11:41 PM (+09:00)
439 °C

If you're going to make it like this, you should have at least titled it "Ray's Heart-Pounding Sweet Day Towards Luke" or at least written 'Ray's' separately instead of "With ~" 

You wrote 'With Ray,' making captains who think of Ray as their favorite expect something, and then you screw them over at the end.

And you hid the meaning in 'Hydrangea on a Rainy Day,' and you guys are laughing, thinking it's fun to screw over the users, right?

lol, is this what you guys call a battle of nerves, the things you're doing, production team?

What are you thinking, trying to launch in China while constantly turning the captains into cameramen?  

Well, you're probably not even reviewing the PV because you're too busy thinking about Signature Spicy Rice Cakes and Spicy Mala Soup, so you probably just wrote this and left it alone. You better not expect anything even if you don't show up at AGF. Thanks to you guys, Smilegate is the main sponsor, but they're going to get a lot of hate. The judgment criteria for the next game's future vision will be stricter than you can imagine. 

Even the slightest slip-up and people will come running with gongs, lol

1 / 4
크루 김하민
07/11/2025
08/11/2025 01:07 AM (+09:00)
82 °C

Hello! This is Stove Crew Kim Ha-min 😊

The game I brought today is

[Soul Wander]!

Game Name | Soul Wander

Genre | Roguelike, Action, RPG, Platformer

Developer | MYMEStudio

Rating | Rated 12+

Release Date | October 27, 2025

Price | 11,000 won

Store Page : https://store.onstove.com/ko/games/102770?invenflint1029

[Soul Wander] is about a girl 'Fade' who was born with the special ability to handle colors in a village deprived of color.

'Fade' is the story of a girl named 'Fade' who was born with special powers to handle colors.

Fade sets out on a dangerous journey

to get back the lost colors.

[Soul Wander] is a game that deliciously blendsPlatformer format with Action + Rogue Like + RPG.

At the start of the game, you choose 2 out of 5 weapons to enter the dungeon, and

you can strengthen your character and weapons with the resources and items you earn by hunting the swarming monsters inside.

You can strengthen your character and weapons with the resources and items you earn by hunting the swarming monsters inside.

The ultimate goal is to defeat all the boss monsters of the five races.

(Since it is an early access game, you can only play boss monsters of two races at the moment.)

Personally, I enjoy action games, and I think the most important thing in action games is

the thrill of hitting.

[Soul Wander] has a fairly heavy impact for a 2D action game,

and the impact and skill effects also serve as a great element to reduce boredom

without hindering gameplay.

(Oh, this is totally old Maple...)

When you're hunting, you naturally think of Maple.

2D platformer, various monsters, elite monsters, classes and weapons, the fun of hunting, etc.

It's only natural to think of Maple when you're playing.

So, if you like action RPGs, whether you enjoy them lightly or heavily,

I don't think there are any obstacles to enjoying it.

There are 5 types of weapons in [Soul Wander].

(From left to right: sword, bow, chakram, wand, spear)

If you had to classify them by class, they would be swordsman, archer, rogue, mage, and spearman.would be.

The biggest advantage of [Soul Wander] is that there are 5 weapons, each with 4 skills.

Of course, once you choose 2 weapons on the starting screen, you can't change weapons until you die and start again,

but just experiencing the various weapons and skills is enough to make the playtime worthwhile.

but just experiencing the various weapons and skills is enough to make the playtime worthwhile.

(Before entering the dungeon, you can choose 2 out of 5 weapons.Once equipped, you can't exchange them until you die!)

Below are the basic skills of the 5 weapons.

A, S, D are basic skills, and F is the ultimate skill..

Additionally, there is a Liberation Skill that uses a gauge to fill up,

but it seems to be causing some lag in the current in-game.

In the weapon selection area before entering the dungeon, you can try out each weapon

and there is a scarecrow installed that you can actually hit.

 

(This is the friend. Kinda cute, right?)

Beat up the scarecrow and find the impact that suits you best!

Choose and equip 2 types of weapons.

Personally, I think it's a good balance to choose one of the melee weapons: sword, chakram, or spear,

and one of the ranged weapons: bow or wand.

and one of the ranged weapons: bow or wand.

I like fast weapons with a lot of hits, so I found the chakram

the most fun and not boring when hunting.

After that, when you go into the dungeon and hunt,

you can get various resources!

You can use these to strengthen your weapons~

There is a space you encounter after going through two dungeons at the beginning.

(Home Sweet Home)

This is the space.

In this space, there are three buildings:Soul Enhancement Center, Shrine of Seal Release, and Weapon Refinement Altar..

If you head to the weapon reforge here, you can enhance your weapon.

무기를 강화하는 재료는 오른편 상단에 있는 재화 중 두 번째 순서에 있는

무지개 색깔의 돌입니다.

각 무기는 저마다 세 가지의 형태로 진화할 수 있고

기본 공격부터 가지고 있는 네 개의 스킬이 모두 변하기 때문에

좋아하는 무기가 생긴다면 세 가지 진화 형태의 무기를 모두 플레이해보시고

최애 진화 무기를 정하는 것도 하나의 재미가 될 것 같습니다.

(물론 새로운 진화 무기를 플레이하려면 죽어야 한다는 사실...)

무기를 다 고르고 나면 오른쪽으로 쭉 이동해서 던전으로 향하는 포탈을 타야 합니다.

(오른쪽의 X자 나무에 다가가면 포탈이 열립니다.)

그렇게 포탈을 타고 들어가면 지금은 두 개만 존재하는 던전 입구를 만날 수 있습니다.

(앞서 해보기라서 두 개의 던전 입구만 열려 있습니다.)

[소울 원더]는 5를 참 좋아하는데요.

5개의 무기, 5개의 던전, 5개의 종족이 존재합니다.

늑대, 사슴, 상어, 뱀, 여우 종족이 5개의 종족인데 주인공 페이드가

이 종족들을 때려 잡는 것으로 보아 이놈들이 페이드의 마을이 가지고 있던

영혼의 색깔을 빼앗아 간 놈들이라는 것을 유추할 수 있습니다.

그것도 빨강, 노랑, 초록, 파랑, 보라를 사이 좋게 하나씩 나눠 가졌죠.

또 페이드가 사용하는 무기들은 각 종족의 무기입니다.

빨강 - 여우(완드)

노랑 - 뱀(차크람)

초록 - 사슴(활)

파랑 - 상어(창)

보라 - 늑대(검)

현재 던전 입구는 사슴과 늑대 종족만 열려 있지만 저건 보스의 존재 여부에만 영향을 미칩니다.

한마디로 어느 입구로 들어가던지 모든 종족을 다 만날 수 있다는 이야기입니다.

먼저 초록색의 던전 입구로 들어간 저는 사슴 형님들을 만났습니다.

일단 던전에 들어가면 몬스터들을 사냥하여 상단에 있는 초록색 바를 채우고 빛의 나무를 활성화해야 합니다.

그래야 나갈 수 있는 입구가 생기기 때문이죠.

그렇다면 그 위에 있는 흰색 바는 무엇이냐?

바로 몬스터들이 강해지는 주기를 나타내는 타이머입니다.

자세히 보시면 해당 바는 총 네 개의 구역으로 나뉘어져 있는데요.

구역에서 구역으로 넘어갈 때마다 던전에 소환되는 몬스터들이 강해집니다.

사실 빛의 나무는 몬스터를 생각보다 조금만 사냥해도 자라나기 때문에

던전에서 금방 나갈 수 있습니다.

하지만 이 게임의 장르는 뭐죠? 바로 RPG입니다.

몬스터를 쓰러뜨려서 나오는 온갖 재화들을 그냥 두고 밖으로 나갈 RPG 유저는 없죠.

던전에서 나오는 몬스터들은 공통적으로 은색 동전과 무지개색 보석을 떨굽니다.

그리고 캐릭터 능력치를 강화하는 데에 사용하는 각종 색깔의 영혼들은

해당 색깔을 가진 종족을 사냥해야만 얻을 수 있습니다.

예를 들어 사슴 형님들은 초록색을 가지고 있기 때문에 초록 영혼을 드랍합니다.

그렇기에 계속해서 사냥을 하면 좋겠지만, 난이도가 상승하면 처음에 두방컷이 나던

몬스터들이 점점 피지컬을 키워서 세 대를 때려도 버티기 시작합니다.

(벌크업하신 사슴 형님덜...)

시간이 더 지나면 거의 보스에 해당하는 엘리트 몬스터들도 등장하기 때문에

적당히 돈 땄으면 판 접고 집에 가는 것이 현명합니다.

그렇지 않으면 들어간 첫 던전부터 죽고 태초마을로 돌아가는 불상사가 발생할 수도 있습니다.

(어떻게 알았냐고요? 저도 알고 싶지 않았습니다...)

비상탈출을 원한다면 맵 가운데에 있는 빛의 나무로 달려가 G키를 꾹 누르면 됩니다.

(비상탈출!!!)

빛의 나무를 무사히 활성화시키면 보상과 함께

다음 던전을 향할 수 있는 두 개의 포탈이 생깁니다.

보상은 능력치를 강화하는 장비를 제공하는데요.

장비는 총 5개를 장착할 수 있습니다.(이것도 5개죠?)

보상으로 나오는 장비는 3개 중 옵션을 보고 하나를 고르면 되겠습니다.

초반에는 공격속도와 피해량이 매우 중요하기 때문에 해당 능력치 위주로

골라주면 좋다고 생각합니다.

사실 액션 RPG 하는데 공속이랑 피해량 안 고르면 그건 좀...

이후에는 포탈을 타면 됩니다.

그런데 여기서 중요한 점은 내가 원하는 색깔의 던전이 안 나왔다면

던전을 바꿔서 갈 수 있다는 것!

물론 몬스터를 사냥해서 나오는 재화인 은색 동전을 내야되긴 합니다.

하지만 여기 말고는 딱히 사용되는 곳이 없기 때문에 마음껏 사용하셔도 됩니다.

사슴 형님들만 나오면 서운하니까 아래는 다른 종족 형님들 사진을...

(눈이 예쁜 상어 형님들)

(사무라이 같이 생긴 뱀 형님들)

(They are evolved wolf brothers, but they look quite fierce.)

(Even the fox brothers who shoot magic)

For a platformer game, the dungeon map composition is also diverse,

Especially the composition of monsters was attractive.

In the beginning, ordinary monsters that are easy to deal with appear, but they become stronger as time passes,

It was fun to see and hunt stronger normal monsters + elite monsters using skills.

If you wander around the dungeon, a portal to your home will open.

That's the space I mentioned when explaining weapon information.

Along with weapon enhancement, you can enhance stats and unlock the potential options of equipment.

First,Soul Enhancement CenterYou can enhance your stats at.

You can upgrade each stat with souls obtained by hunting monsters.

Red - Attack Power

Yellow - Critical Chance

Green - Attack Speed

Blue - Defense

Purple - Skill Cooldown Reduction

Initially, 10 souls can be engraved on one weapon.

ButIf you evolve the weapon, this space becomes 20It increases to.

Therefore, identify what stats are necessary or preferred for your character and

You can upgrade by distributing them appropriately.

Secondly,Shrine of Seal ReleaseYou don't really have much chance to go to.

There are weapons with additional effects from time to time in the reward weapons you can get by clearing dungeons.

(Like this~)

To use additional effects, you must unlock them through rainbow-colored gems at the Shrine of Seal Release.

(The result of unlocking additional effects... I wish they had made it a little prettier...)

It doesn't look that pretty, but it was an effect that helped in battle ㅋㅋㅋㅋㅋ

As I mentioned above, the ultimate goal of [Soul Wonder] is to catch the boss monsters of each race.

Currently, only two bosses can be hunted.

Since you can directly determine the order in which you encounter boss monsters, a detailed strategy for boss monsters is

I will find out when all five races of bosses come out.

First, Dryad, the boss of the deer race, and Fenrir, the boss of the wolf race, which are currently open.

Both can be easily defeated if you meet them as the first boss monster.

The problem is that if you meet them as the second boss monster, you cannot defeat them in their current state.

(Dryad is a master sniper.)

(Fenrir is a macho man.)

I tried playing by changing the order of the two boss monsters.

When I met them as the first boss monster, they only showed weak skills and simple patterns,

When I met them as the second boss monster, I was killed without even hitting them properly.

I couldn't hit it at all because of the various patterns and wide range of skills.

I don't think it's my hand problemㅋㅋㅋㅋㅋㅋㅋㅋ

Since it's an early access game, until other boss monsters come out

I think they set it up so that you can't defeat the second boss monster...

If that's not the case, a balance patch for the second boss monster seems necessary.

There wasn't much content to enjoy as it was before the official release,

It was a game where you could have enough fun just looking at various weapons, skills, and monsters.

The dot design and 2D platformer format created a visual that went very well with the gray-white background.

The map design and BGM were also not monotonous, which minimized the boredom that can be felt when hunting.

Although it is still incomplete, the biggest advantage of [Soul Wonder] is that you can have enough fun with just hunting.

There are two things I personally found disappointing.

The first isStorylineAbsence of.

I think it would be a shame to pick a good setting and design and just go for hunting.

I think it will be a very good masterpiece if the story of Fade and the five races is well incorporated when it is officially released.

Secondly,Liberation Skill Lagphenomenon.

There is a liberation skill that can be used by collecting gauges in the game.

It can be used smoothly in the tutorial, but when you actually go into the dungeon and use it in practice,

There are many cases where there is lag. 

If you supplement only this much and release it officially, it will definitely be a work that can receive good reviews from gamers.

A game that anyone who likes action RPGs will fall in love with

A game that feels like the authenticity of a 2D platformer roguelike 

A game that is even more anticipated in the future

Until now[Soul Wonder]was!

Thank you for reading the long article.

I will be back with the next game review 🤗

1 / 39
S1755448048604211
07/11/2025
08/11/2025 01:09 AM (+09:00)
O
라메라
06/11/2025
07/11/2025 06:17 AM (+09:00)
609 °C

There is an error that is not displayed in the Current Quest > Day of the Week Quest > Secret Mission Preset.

This phenomenon occurred after the regular maintenance on November 4th.

I haven't tried registering, but loading works fine.

Error report completed to the customer center on November 7th.

S1753242782908711
08/11/2025
08/11/2025 09:12 AM (-NaN:NaN)
Nice!
아이라잌쉬림프
06/11/2025
06/11/2025 08:02 PM (+09:00)
141 °C

Hello everyone

It's not that, but I was personally very uncomfortable because Ctrl+Z (undo) didn't work when writing posts,

I solved this with simple coding 

I created a Chrome extension so that Ctrl+Z can be used within the Stove editor and uploaded it to the store...

▲ Chrome Web Store Link (Click Image)

Select from the image link above, or
Chrome Web Store(https://chromewebstore.google.com/category/extensions?hl=ko)에서
You can also add it by searching for "Stove Editor Undo".

▲ If you add the extension, you will see a window like this.

If you activate the function, you can use the undo/redo function as shown below!

▲ Usage example

I've tested it a lot, there may be bugs....

If you find a bug or it doesn't work well,

Please let me know in the comments or at yhkwon.net@gmail.com

I will respond immediately and update it.

(Waiting for the day when the function is added to the editor itself...)

1 / 3
YUILeeYuJin
06/11/2025
06/11/2025 11:02 PM (+09:00)
ㅊㅊ
gusqls0328
06/11/2025
06/11/2025 10:09 PM (+09:00)
ㅊㅊ2
기린아_1
06/11/2025
06/11/2025 09:31 PM (+09:00)
312 °C

That so-called E7 writing team, can't they all be women and turtle men?

(대충 낙하산타고 유입되서 카제나 손댄 에픽세븐 개발진 욕하는 내용임)

如果你看到一只蟑螂出没,代表有成千上万只蟑螂在埋伏

(대충 카제나 개발진 바퀴벌레라고 하는 내용)

꿈에서 깨라 이제.

너넨 재능도, 미래도  

없다.

这本土舆论爆炸成这样,他以为这剧情在国服就能上了?他他妈的把中国人当傻逼了是吗
绿帽节奏在韩国本土爆炸,在我们这里一样也是爆炸的,只不过目前nga内玩的人讨论的都是核心向的游戏玩法为主的玩家,这类游戏还有一大堆低门槛的只看剧情,可能不会深入玩卡厄斯的外层玩家会看这个剧情,到时候他们一暴雷,藤子更难顶,藤子对外层游离的轻度玩家是更看重的,因为藤子本家是做社交起身的。
这游戏现在更大的问题是,这个逼养成真实他妈的司马东西想出来的,这个总监真的该滚出笑门,什么脑瘫能想出这种养成

 = 지금 이딴 게임을 나보고 하라는 거냐?

※ 직접 번역해서 보게하면 잔인할거같아서 추가함.

디렉터 사퇴시켜야한다는 내용 포함되어 있고 이런 완성도로 한국에서 몰매맞아놓고 중국오면 먹힐꺼라 생각했냐고 따지는 내용임

원문을 그대로 옮기면

이 정도로 자국 여론이 폭발했는데, 그는 이 스토리를 중국 서버에서 그대로 내면 된다고 생각한 거야?
이 자식, 중국인을 바보로 아는 거냐?

그 ‘그린캡(불륜/NTR)’ 논란이 한국 현지에서 폭발했는데, 우리 쪽에서도 똑같이 폭발할 거다.
지금은 단지 NGM 안에서 플레이하는 사람들이 대부분 코어 유저들이라 게임성 위주로 토론하고 있을 뿐이지.
하지만 이 게임에는 스토리만 보는 가벼운 유저층도 한참 많다.
그 사람들이 나중에 이 스토리를 보면, 폭로가 터져서 더 큰 불이 번질 거다.
藤子(등자)는 오히려 그런 가벼운 유저층을 더 중요하게 본다.
왜냐하면 등자는 원래 ‘소셜 게임’ 기반으로 성장한 회사이기 때문이다.

이 게임의 더 큰 문제는,
이 **‘현실 육성 시스템’**이라는 게 진짜 미친 X 같은 발상이란 거다.
그 총감독은 정말 **쇼게이트(웃음문)**에서 꺼져야 한다.
도대체 어떤 병신이 이런 육성 시스템을 생각해낸 거냐.

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이런 내용임.

해학이 하늘을 뚫는데?

카오스A로NT알
06/11/2025
06/11/2025 09:38 PM (+09:00)
소전2 때도 느꼈는대 중국형들은 진짜 한다고 하면 하더라고.한섭,글섭,중섭 공동으로 우중이 한태 성명문 낸적 있는대.중국섭 랭커길드들이 전부 무과금 선언 하더니진짜로 중섭 매출 90퍼 삭제됨..그래서 한섭이 그나마 매출이 제일 잘나왔는대그마저도 200위 아웃이 코앞임 ㅋㅋㅋ
몽구랑이야
06/11/2025
06/11/2025 10:19 PM (+09:00)
ㅋㅋ 멍청한거지 언제적 무대응 개무시 운영 ㅋㅋ 한심한새끼들 그냥 계속 대가리 빳빳하게 처들고다니다가 알아서 자멸할듯 ㅋㅋ
지나가던행인B
12hr ago
08/11/2025 09:38 PM (+09:00)
264 °C

First, various resource rewards related to agent training will be increased.

ㄴ The right direction is not to give growth resources, but to reduce the resources needed for growth.

ㄴ You can't raise it even if you give it a little more, can you raise a level 0 character to 60 with a little bit? Absolutely not.

Next is the improvement of the guide for save data.

ㄴ Everything is good, but it came out too late, the excavation is over.

Codex synthesis cost is reduced.

ㄴ Good job, the cost reduction is good.

The UI/UX of Memory Fragments will be improved to be more intuitive.

ㄴ It's good that you did it, but why are you uploading the whole screenshot?? You have to upload it in parts and compare it so that you can see what you fixed in an instant.

Lastly, I would like to tell you about the reliability-related improvement plan.

ㄴ In the end, rollback to CBT ㅋㅋ

But... I think there are several important things missing, and in the end, there are only codex and reliability that users want ㅋㅋㅋ

20789037
11hr ago
08/11/2025 10:25 PM (+09:00)
육성은 ㄹㅇ 말이안됨 호요 3배이상 육성난이도임세이브데이터 ㅋㅋㅋ 이슈안생겼으면 섭종까지 개선안했음ㅋㅋㅋㅋㅋㅋ코덱스 비용감소 좋긴한데 애초에 ㅈㄴ비싸서 20%도 걍 비쌈 그나마 1일1회 무료해준다는건 잘했는데 바로 담 업뎃에 적용시켜야 잘한거가됨기억의조각 시스템은 ㅈ병신시스템임 그냥 ui ux 개선이 문제가아닌데 ㅅㅂㅋㅋㅋㅋ그냥 할건한다는게 보이면서도그것보다는 여전히 기싸움 ㅈㄴ하고있는거로밖에안보임 ㅅㅂ
딩긱
11hr ago
08/11/2025 10:08 PM (+09:00)
난 이미 칼리페 신뢰도 22인데..
S1720876804853611
03/01/2025
03/01/2025 02:11 PM (+09:00)
52 °C
ㅊㅊ


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