
The situation is that Dumangka's S3 hit, and Bang Hwa-young countered, and the opponent's Dumangka died.
And I died from Dumangka's extra hit...
Does this mean we both lost?



Scylla
Jahawk with poisonous fangs
Maybe one or two?



Nakano Itsuki (CV: #미나세이노리)
Birthday: May 5th
Height: 159cm
Playing Style: A style of play that calls tiles without hesitation
Favorite Hand: Thirteen Orphans, Five Gates
"I'm Nakano Itsuki. Nice to meet you. Meat bun ghost!? Who said that! Such words!"
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


It's fun. Epic fighting




Roughly 1200 to 1300 hero weapons
seems to have been used
Bought each for 100~180 diamonds
Is this right??
How many hero weapons does it take to get to +20??
I'm so dumbfounded that I enhanced as much as possible
and uploading a screenshot




3000 * 1
1000* 1
2 came out.
I hope more come out tomorrow...


Title: Home: To Home
Developer: Mr.Spoon
Features: 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure game
Platform: PC
Language: Korean support
Price: 8,900 won
Home: To Home is a 2D pixel graphic 3rd person side-scrolling emotional narrative rhythm adventure game made solely by developer 'Mr.Spoon'.
The biggest feature of this work is that the game's narrative is based on the developer's autobiographical experience.
One day in November 2014, when autumn was deepening, in a public restroom in Busan.
Late at night, past midnight, there was a teenage boy who still had a youthful look on his face.
Running away from home.
When we think of 'runaway teenagers,' we often think of children who are delinquent or engage in misbehavior.
However, some people choose to 'run away' in order to survive, or with a desperate desire to live.
The protagonist of this work was also like that.
At first, he simply ran away from home, wanting to escape the ruthless violence.
But he wanted to live like a human being, even just for one day, so he decided to run away, not escape.
In the early part of the game, facing the protagonist's room, cluttered with a cracked monitor and a collapsed hanger, we can guess that something unusual happened here last night.
The protagonist (hereinafter 'I') hurriedly grabs an outerwear, a wallet, and a cell phone to block the autumn wind.
And lastly, he leaves home with his 'guitar', which is his only hope and joy.
I ran away from home.
There is a convenience store and a public restroom nearby,
and although there are no walls to block the cold wind, it is under a bridge where you can avoid the cold raindrops of autumn rain.
That place, where my father's commute doesn't overlap and where people don't visit often, was the place I chose, my own haven.
How can this place be a haven?
A place where you don't have to tremble at the constant violence.
A place where you can breathe and sleep comfortably.
A place where I can stay as myself.
Therefore, this place was not a 'home' as a place, but 'my haven' as a meaning.
But life on the road was not easy as expected.
I didn't have much money, and because I was a minor, I couldn't get a part-time job without my parents' permission.
So I chose busking.
That was the only way I could make money.
I met a baby kitten.
I was in a situation where I couldn't even take care of myself, and I didn't have the capacity to take care of another life.
Still, I couldn't just leave it alone.
I don't know if it was pity,
or a sense of kinship as if I was seeing another 'me' who had to endure life on the road with my whole body.
I took in a baby kitten that seemed like it would die at any moment.
It was warm.
The sound of that small creature's heart beating reminded me that I was also alive.
I have to cheer up.
For me.
And for this child too.
There were good things too.
I learned that there are more good people in the world than I thought.
There were bad things too.
I had to learn with my body that the world can be more cruel than I thought.
Life on the road.
The relationships and bad relationships that started on that road.
This is a record of my short journey that lasted about two weeks, and what I saw, heard, felt, and realized at that time.
Game Features
When you start the game, you can first select the game mode and the difficulty of the rhythm game.
'Home: To Home' has two modes prepared.
Story Focus: A mode where you can fully immerse yourself in the story without puzzle elements. Original Journey: A mode where you can enjoy the various elements prepared by 'To Home', such as puzzles and rhythm games, and feel the fun of the story and gameplay together.You can also set the difficulty of the rhythm game.
It consists of four levels: Easy, Normal, Hard, and Very Hard, so each player can choose the difficulty that suits them.
The rhythm game proceeds by pressing the key in time when the notes coming down from the top touch the baseline.
If you feel that the rhythm game is difficult during the game, or if you want to exclude the rhythm elements and listen to the OST,
or if you want to move on to the next story immediately,
you can skip the rhythm game section by selecting the 'Listen' or 'Skip' menu.
The game difficulty settings can also be adjusted again through the 'Options' menu on the title screen.
Mini Game: Matching Codes
Remember: This is the rhythm to play. Listen carefully and select the notes corresponding to the guitar strings.Check: You can check how many codes you have matched.Play: You can listen to the performance of the selected code.Every night, the protagonist explores a dream space lined with numerous clocks and doors.
Decide which door to open based on the given clues.
If you choose the right door and enter,
the story of the protagonist from childhood to the present unfolds one by one in the form of a monologue.
Watch the episodes from 1 o'clock to 12 o'clock one by one.
Are you at 'Home'?
'Home' does not simply mean a place to stay.
In English, 'home' is expressed separately as 'house' in the spatial sense and 'home' as an emotional haven.
'Home: To Home' is not a home as a space,
but makes you think again about what 'home' means in the sense of a place where I can truly stay and breathe comfortably.
This work is neither grand nor flashy.
Nevertheless, it is full of sincerity that is comparable to any other work.
Just as a simple story sometimes comes as a great resonance,
'Home: To Home' tells the story of a boy calmly and quietly without exaggeration or embellishment.
What you feel and realize in the process is entirely up to the person playing this work.
For some, it will be a pity,
for others, it will be empathy,
and for some, it will be a quiet comfort.
When introducing 'Home: To Home', the story of the OST included in this work cannot be left out.
The OST by developer Mr.Spoon, sung in a calm and quiet voice, contains a quiet sadness that makes your heart ache, rather than fierce anger or terrible despair.
Especially when listening to 'Hello, Santa',
my eyes were naturally wet with the deep loneliness emanating from the song.
'I hope you don't get too drunk,
I hope you have a good day'
Even though I knew early on that Santa didn't exist,
I still hoped for a peaceful day when my father wouldn't be violent as a gift every Christmas.
Every line of lyrics, every line of dialogue, and every line of monologue in this work contains a deep and heavy sadness that cannot be fully understood by someone who has not experienced it firsthand.
What kind of time do you have to go through and what kind of mind do you have to live with to be able to make such songs and songs?
What kind of courage do you need to sublimate this pain into a work?
Now that I've finished playing,
I... it's not easy to choose the right word for what to say.
How can I dare to evaluate a work that is like someone's autobiography and memoir?
As a person who has childhood memories that are different but somewhat similar,
and as a parent with teenage children now,
I couldn't help but feel sorry for them from the bottom of my heart throughout the play.
Even though I was so lonely
Even though it hurt so much
Even though I was so sad
Even though the wound was so deep
Thank you for not giving up,
Thank you for living today after yesterday,
And thank you for moving towards tomorrow.
This is a work about a boy who had to be an 'adult child' who had no choice but to grow up too early, 'Home: To Home'.
For the developer, Mr. Spoon
Your story was never cheap.
There are countless stars in the night sky,
but the city lights are so bright
I heard that the stars we see when we look up are only a few of the brightest ones.
But even if no one recognizes you,
Even if you can't shine brightly,
Even if no one knows my existence,
Even so, you and I are definitely stars shining somewhere in the night sky.
Even if I am not the main character of this world,
The main characters of my world are only ourselves in the past, present, and future.
And the biggest driving force that moves us is not great luck or great happiness,
but small and trivial pleasures that seem so insignificant at first glance.
Even if you can't be the best,
You have always been shining because you have always done your best.
There will definitely be times when you are upset that the light is not bright enough.
Even so,
The fact that you are shining remains unchanged.
After passing through a long tunnel-like time with no end in sight,
I send my sincere support to your today, tomorrow, and all the days you will face in the future as a true adult.
Thank you for telling me your story.


What generation is this bastard? It's not showing up



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Void Miner - Incremental Asteroid
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-style roguelite asteroid shooting game where you must
pilot a spaceship, manage automated towers, and destroy endless fields of chaos.
Avoid, blast, and harvest hordes of asteroids in a fast-paced destruction and progression.
Genre - Action, Simulation, Shooting
Creator - Ryan and Jacob
Publisher - Ryan and Jacob
Rating - All Ages
Release Date - 2025.12.03
View Game Details
👉 https://store.onstove.com/ko/games/103142


쒸익쒸익.....


