S1743866591105112
13/12/2025
13/12/2025 09:32 AM (-NaN:NaN)
453 °C

12/12
10*14 = 140
100*12 = 1200
1000*0 = 0
3000*1 = 3000
5000*2 = 10000
10000*1 = 10000
24340-3000 = 21340

바드냥냥이
13/12/2025
13/12/2025 06:07 PM (+09:00)
ㄷㄷㄷㄷ
아스그림
13/12/2025
13/12/2025 05:24 PM (+09:00)
381 °C

Today's capsule is in the red.

It ends with one 1,000 won.

Capsules aren't coming out... and it's said to snow... It's a complicated day in many ways.

I hope for a jackpot tomorrow...

hashiruka48
16hr ago
15/12/2025 07:16 PM (+09:00)
362 °C

Visual novel game adapted from a dream, <Esha> Artrenya Interview

Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. If you do not want spoilers, please keep this in mind.

The photos and interview content used in the interview were provided by the creator through Discord, etc. Please feel free to contact us for interviews regardless of the platform. (Available in real-time interview or questionnaire format depending on the creator's preference!)

Interview : Q (hashiruka48) / A (Artrenya)
Game Title : Esha
Genre : Visual Novel

Creator : Artrenya

First, please give a brief introduction of the developer (or team).

Hello. I'm Artrenya, the developer of my second work, <Esha>.

 

What was the motive or inspiration for creating the game <Esha>?

The story of <Esha> is part of the content of a dream I had. I thought it was good content, so I adapted it and produced it.

 

If you define <Esha> in one sentence, what kind of game is it?

If I were to define it in one sentence, I would say, "A game that made me think a lot."

What kind of character is the core concept of the game, “The girl who fell from the sky”?

I wrote that she was a girl who fell from the sky, but this girl's identity is Tina. Tina fell from the sky and appeared before my eyes, so I created the concept of "a girl who fell from the sky."

 

How does the player journey with Tina?

Their journey is a journey to return home, and sometimes they get caught up in certain events, and sometimes they rely on each other to journey together.

 

What genre does this game belong to? (e.g.: Adventure, Story-based, Puzzle, etc.)

 During the game planning stage, I tried to implement choices with a reasoning gimmick, but for various reasons, it is now a story-based visual novel.

What are the most important features or attractive points of the game play?

I remember the character's expression preset that was not in the previous work. In <Esha>, the character's expression changes according to the flow of the story. I also wanted to break away from Ren'Py's unique basic UI. I don't think it's perfect, but I think it turned out well.

 

How did you set the worldview or atmosphere that <Esha> contains?

As I answered in the previous question, it is part of the content of an SF dream. Using that content, I first set the overall temporal and spatial background, and divided the layers into zones as obstacles in Tina's journey home. After that, I set the rest through various thoughts.

 

Which platform will the game be released on? (PC, Mobile, etc.)

It will be released on Stove, a PC platform.

What is the current development progress, and when is the expected release date?

Development is nearing the final stages, and we are currently proofreading for typos. I had a hard time because there were more typos than I thought. The expected release date is December 22, 2025.

 

I'm curious whether you are developing alone or as a team. If there is a division of roles, please introduce it.

I'm developing it alone. I was in charge of everything except the images.

 

If there are any special production tools used, such as generative images/AI, please explain.

The background images and some CGs currently used in the game use midjourney, and the characters and some CGs use Novelai.

SUNO AI was used for the sound, and AI was used differently from the previous work.

 In what direction is the character design in the game being worked on?

First, I imagine a character design that suits the game. Then, I use Novelai to extract characters until a result similar to that character design comes out. That's how Tina came out.

 

What is the most important part of the story composition?

While writing the story, I thought about whether there were any contradictions and whether the characters' words and actions were consistent. This part was difficult.

What emotions or messages do you want players to feel while playing the game?

This is difficult to answer. At least, I hope they don't feel the opposite of the emotions I intended.

 

What was the most difficult part of the development process?

Writing the story was difficult. Even though it was part of the content of a dream, it was difficult to find contradictions or adapt it.

In what direction is the OST or sound design of <Esha> being prepared?

 It was produced using SUNO AI. I used AI to create sounds that were appropriate for the situation and background, but it was difficult because it didn't come out exactly as I wanted.

 

Do you have any future update plans or additional content ideas?

Since the story has ended, I don't think there will be any further stories.

Finally, please give a message to those who are waiting for the release of <Esha>.

Thank you so much to those who are waiting for and supporting the release of <Esha>. It's not perfect, but please take care of it.

 

#에샤 #하늘에서떨어진소녀 #인디게임 #비주얼노벨 #스토리게임 #스토브인디 #국산인디게임 #1인개발 #게임개발자인터뷰 #SF스토리 #꿈에서시작된이야기
#ESHA #IndieGame #VisualNovel #StoryDrivenGame #NarrativeGame #SoloDeveloper #IndieDev #SFStory #GameInterview #StoveIndie #DreamInspired
#エシャ #インディーゲーム #ビジュアルノベル #ストーリー重視 #ノベルゲーム #一人開発 #ゲーム開発者インタビュー #SFストーリー #夢から生まれた物語 #STOVEインディー
 #独立游戏 #视觉小说 #剧情向游戏 #叙事游戏 #单人开发 #游戏开发者访谈 #科幻故事 #梦想改编 #STOVE平台

 

1 / 8
재롱아
21hr ago
15/12/2025 01:53 PM (+09:00)
115 °C

The one I caught 4 times (above) was caught last week, and the one I caught 6 times was caught today (below),

why is it that the one I caught 6 times has a lower difficulty and combat score? I'm embarrassed because this is the first time I've seen such an idiotic standard. 

Did you mess with the scoring method today? 

How can the one I caught 4 times have a higher difficulty/combat score than the one I caught 6 times? 

Why!!!  

Both have no chains or shields, the rest of the deck is the same, and only 3 copies of Kasi's Dice Trick and Fraudulent Resolve are different.

I was going to catch it about 7 times, settle in Master at 1 million, and quit, but are you telling me to quit right away?

 

Don't even come near the Great Rift unless you spend your life on Chaos 100 and secure your human rights with chains~?

Did you nerf the damage bonus because you won't raise the score no matter how much you catch it? 


1 / 2
betmychicken
17hr ago
15/12/2025 06:08 PM (+09:00)
딜점 보다 힐점이 높아서 턴 마다 작전 분석이 먼저 잡히거나1트리플 많이 나오면 점수 차 벌어짐
용의주도면밀
18hr ago
15/12/2025 04:17 PM (+09:00)
ㅊㅊ
아인ii
14/12/2025
14/12/2025 07:15 PM (+09:00)
477 °C

Link : https://store.epicgames.com/ko/mobile
Game Title : <DeadCell>
Genre : 'Metroidvania'
Epic Games (Mobile) limited until 1 AM on the 19th
That masterpiece 'Dead Cells' is being distributed for free!

배두나
14/12/2025
14/12/2025 10:46 PM (+09:00)
모바일에서만 무료인거군요.
S1753242782908711
2hr ago
16/12/2025 08:47 AM (+09:00)
Nice!
18019740
13/12/2025
13/12/2025 11:41 PM (+09:00)
114 °C

All users around the world are saying it's awful and want it deleted

What kind of guts do you have to keep your mouth shut?

Is the purpose to prevent user duplication and prolong gameplay?

You monitored the Codex reroll bug in the community and fixed it in 2 hours 

Why is there no response to the Door of the End, which has been mentioned in every global community?

Did you add it just to screw over the users?

쟤동네바보래
13/12/2025
13/12/2025 11:48 PM (+09:00)
vv
아스그림
18hr ago
15/12/2025 04:19 PM (+09:00)
310 °C

Today's capsule is just average.

I got one 3,000 and two 1,000 ones.

It's only mid-month... I wonder if my luck is about to come.

I hope for a jackpot tomorrow...

재롱아
13/12/2025
13/12/2025 10:58 AM (+09:00)
549 °C

Last weekend~Monday, I spent 3~4 minutes loading with one card due to the Great Rift bug. I started in the morning and finished in the evening.

(If you look at my previous post, you'll see that I was so angry that I wrote a suggestion ㅋ) 

I was barely in the top 200 with 910,000 points on Monday, but now I'm going to be submerged.

Looking at the rankers, they're all inflating their scores with Shackles of Obsession, so I realized that you can't get Master without Shackles.

Since Monday, 

I've been running the Blue Jar non-stop without doing Sweet Dreams or the 0 Lab, 

I'm afraid of running out of resources, so even in hopeless situations due to Flash, I catch the 1st floor boss and escape, 

I've been mindlessly running both my main and alt accounts (even if I fail, it's at the 2nd floor boss), and even conservatively, I've cleared it more than 60 times,

and finally saw Shackles of Obsession once on my alt account this morning.  But Shadow Charge is only 1.. S...sigh

I've been running the 0 Lab like crazy and saved up 5,000 resources to reroll Zero, but my main account is running out. I think I'll run out of units soon,

and I'm suddenly feeling a strong sense of 현타. You didn't fix the bug quickly and left it alone, 

'What the hell am I doing?'

The necessary Flash is fixed, and you have to match the card duplication 2-3 times + the faction items that don't drop well,

and you have to satisfy all of that at the same time.. What the hell is this really

Are there any developers who are above 900,000 points in the Great Rift without Shackles?   

Anyway, I raised all Chaos to 30 on my main account, so all the common items are open, but on my alt account, all 5 common items are not open,

and it seems like the account without common items open comes out faster.

How did you design the items so that people who work hard are at a disadvantage?   I want to swear  

So let's increase the probability even a little 

in the Blue Jar 

Common Weapon 5 / Defense 4 / Accessory 7 

Legendary Faction Equipment Chaos 5 / Mutant 6 

Since the probability of legendary items is higher on the 2nd floor, 

transform the dimensional tunnel on the low probability 1st floor, build the deck quickly, 

and quickly cover 9 pieces of equipment for 3 characters with *common* legendary items in the store

On the 2nd floor, you should skip the dimensional tunnel and focus on events as much as possible. I've never seen a faction item from the 2nd floor boss

Eat as many rare~legendary items as possible from Chaos events, and if there are no such options, eat them by fighting..

Places where the items that come out when you fight in the event change 

- It seems to be about the Altar of Chaos, Mad Artist, Chaos Judge, and Mad Quiz Show? 

I'm doing that.. 

Yeah, no way~ Nothing comes out?    

It's a necessity for the Great Rift, so I can't raise the drop rate, but I can't help but think that it's been lowered instead 

Really nothing comes out.

Even if I fail, it's at the 2nd floor boss

Are you telling me to do this hundreds more times because of an item that doesn't come out even after clearing 60 games? ㅋㅋㅋㅋㅋ 

Ah.. I really want to quit, but I'm still holding on.

Raise the faction item probability a little.. Give me more options 

And if you clear the same Chaos 10 stage in the Chaos achievement reward, the lower difficulty achievements should be automatically cleared. Do you have to clear each lower difficulty again?

S1761546677540111
14/12/2025
14/12/2025 11:14 AM (+09:00)
For future competitive modes developers need to consider more skill and strategy, not grind. There is no skill or respect in grinding for lucky item drops/epiphany. Grind and RNG will tire players. Make grind yield more cosmetic (skins, stickers, etc) not competitive. Emphasize player skill not grind. Ex: Provide a set team (like in story mode) to do some Chaos then fight boss, then score who gets the best. Or speed run. Etc etc. 
용의주도면밀
13/12/2025
13/12/2025 04:39 PM (+09:00)
ㄷㄷㄷㄷㄷ
말뚝박고
13/12/2025
13/12/2025 10:16 AM (+09:00)
506 °C

Your weekend...
1. Happy

2. Fun

3. Fulfilling 

The way to spend it is...

Drum roll!!!

"Just Play the LostArk".

#로스트아크 #로아 #7주년 #로아Winter #로라온 #가디언나이트 #용기사 #좋아해 #굿바이_1부 #반가워_2부

오징어채낚기
13/12/2025
13/12/2025 10:55 AM (+09:00)
ㅊㅊ
말뚝박고
13/12/2025
13/12/2025 10:16 AM (+09:00)
Author
오늘도 기대 만땅!
모코보코특전대
14/12/2025
14/12/2025 11:47 AM (+09:00)
142 °C

Island quests, rapport quests, story quests, etc.

It's really too good to only enjoy once.

But creating a new account and a new server means giving up everything I've worked on, so I can't bring myself to do it!

Let me do the expedition quest again with a sub-character!!! I can't accept that newbies are skipping the Nineveh and Khadan quests!!

삼계탕되고있는병아리
14/12/2025
14/12/2025 08:01 PM (+09:00)
대재학!! 사랑해!!대재학!! 사랑해!!대재학!! 사랑해!!대재학!! 사랑해!!대재학!! 사랑해!!대재학!! 사랑해!!대재학!! 사랑해!!
용의주도면밀
14/12/2025
14/12/2025 04:35 PM (+09:00)
니나브 카단 퀘스트 스킵은 선넘긴해 
STOVE161755717836700
02/01/2025
02/01/2025 10:24 PM (+09:00)
52 °C
ㅊㅊ

ㅊㅊ


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