
I heard it would be shipped after the 16th
It's already shipped?! I'm happy!!
Heehee~!!!


⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
👉 Drop the first word that comes to your mind in the comments!
⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



Hello, this is the event manager.
Thank you sincerely for your continued interest and feedback.
Through the preliminary survey conducted on December 19th,
we identified the products that users wanted to receive discounts on,
and we are providing discount coupons for the TOP 10 products with the most requests.
'December 2-Hour PASS Event'was being prepared.
However, in the process of preparing this event after the preliminary survey,
regarding congestion during event use, reward composition, and target game methods,
we carefully reviewed the various opinions and concerns that users sent us once again.
As a result, we have determined that it is difficult to provide a sufficiently satisfactory experience with the current configuration,
and unfortunately, the December 2-Hour PASS event has been temporarily suspended.We are informing you that this has happened.
We sincerely apologize for disappointing the users who were looking forward to it.
Based on the valuable feedback you have provided over the past few months since last September,
we will create a new type of event that is more diverse and enjoyable to participate in.
We will make sufficient preparations and come back to see you again.
Thank you once again to all the users who participated in the preliminary survey,
and we will do our best to greet you with a better version of ourselves.
Thank you.


Now that I've been thinking about it, there are many strange parts of the game, so let's point out a few things
Cost cycle and its board duration effect <--- failed to adjust.
And the only cards that should have Unique don't have Unique, and that's why things like Trica-mi were created.
The balance is already messed up, so there are a lot of things to fix
Some decks rotate through the entire deck in turn 1 and cycle
Only those decks have uniformly high power
Inflationary next support will either reduce cost/earn cost, draw, or increase damage, or just make everything work. Maybe it will make everything work.
Yuyeok, Great Rift <--- In the case of Yuyeok, it comes out smoothly, but it was made without any unique characteristics.
It could only be seen as a complacent content rather than end content...
But here, the turn limit is tight and the balance is strange, so the problem becomes even worse.
It only demands short-term battles, and there is no benefit to be gained from enduring, so only damage-dealing is possible, and Vanguard is treated like trash <--- From the beginning, there was talk about how to treat Vanguard, and the new content ended up being a bad move of adding additional points for healing and Vanguard mains.
I've actually talked about the Great Rift before.
The scoring method is also a problem, but it came out in a state where deck farming, balance, and resources don't match, making the three problems more noticeable, making it closer to a triple crown-level bad move.
And it came out very quickly in just one month.
The Great Rift has healing points and perfect block points in addition to damage points in the scoring method. <--- Now, it's a deformed form of receiving a lot of these points using this, but the funny thing is that even if you don't use compulsion, the late-game Trica-mi is in the top ranks.
Actually, when you look at it as a ranking match, it's a bit absurd... If you want healers or Vanguards to be used, you could make them do their part in the content game-wise, but it's stupid to give extra points for adding a side dish to a battlefield where they can't even do their part, but they did unimaginable things with these points.
With the balance, Haru, Yuki, and Chizuru are all trash, right? They're all buried, and even though they gave Vanguard main points, you can't even find Vanguard.
Even if people who haven't raised Trica and Kami try to put in resources in a hurry, there's a problem because there are so many resources needed, and they might not want to raise them, so it's like giving up on the Great Rift.
The deck farming also got worse because of the basic Raw Rashomon structure, Codex reroll, and End of the World Gate, all because of the Great Rift.
Stress <--- Something is wrong with this system.
You can't control it and the return is very small. There's no thrill either.
But they even put in animation and it goes deep into the setting
It seems like the system should have more weight.
But in the Great Rift, Nebula Distortion, and Yuyeok <--- you don't use stress here? Did they create a system and not even understand it themselves?
I think there should have been something that allows you to control stress systemically or feel some thrill.
The return and strategic control need to be systemically supplemented, so it only looks like an incomplete system.
The current design is just tying it up and hoping it works with luck. I don't know who made this design, but I want to punch them in the face.
Link Crash <--- This is just giving you one more turn and telling you to leave.
There's nothing to recover from in this state.
I don't know what to do.
Did they make this so you wouldn't see the kill event?
It would have been nice to add a reversal element for the thrill.
Partner
They put in a lot of effort into the pixel art, but in the end, they play the same role as the signature weapons in Genshin or the light cones in Honkai Star Rail.
Why?
Wouldn't it have been better if they came out and fought together?
If there was a switch, it would have been possible to increase the strategy a bit more than doing it with three people.
The game lacks strategy right now, so why didn't they think of this?
They don't seem to have any ideas.
Spark
First of all, I don't know who put in things like +1 to fraud resolve or red execution card, but I want to punch them in the face.
When I thought about it, it's a cosmic breakthrough-level high point and a low point where you die if you don't draw it.
Wouldn't it have been better to group Sparks together to solve this?
This would make it easy to suppress high points while ensuring a certain amount of power in each game, and characters wouldn't die completely.
At the same time, the gap with the ultra-high points would be reduced, so wouldn't the stress of save farming be reduced?
I've written down what I've been wondering about or thinking about while playing the game...




(Link)
After doing it once and doing it again, characters that didn't appear before are showing up.


Visual novel game adapted from a dream, <Esha> Artrenya Interview
Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. If you do not want spoilers, please keep this in mind.
The photos and interview content used in the interview were provided by the creator through Discord, etc. Please feel free to contact us for interviews regardless of the platform. (Available in real-time interview or questionnaire format depending on the creator's preference!)
Interview : Q (hashiruka48) / A (Artrenya)
Game Title : Esha
Genre : Visual Novel
Creator : Artrenya
First, please give a brief introduction of the developer (or team).
Hello. I'm Artrenya, the developer of my second work, <Esha>.
What was the motive or inspiration for creating the game <Esha>?
The story of <Esha> is part of the content of a dream I had. I thought it was good content, so I adapted it and produced it.
If you define <Esha> in one sentence, what kind of game is it?
If I were to define it in one sentence, I would say, "A game that made me think a lot."
What kind of character is the core concept of the game, “The girl who fell from the sky”?
I wrote that she was a girl who fell from the sky, but this girl's identity is Tina. Tina fell from the sky and appeared before my eyes, so I created the concept of "a girl who fell from the sky."
How does the player journey with Tina?
Their journey is a journey to return home, and sometimes they get caught up in certain events, and sometimes they rely on each other to journey together.
What genre does this game belong to? (e.g.: Adventure, Story-based, Puzzle, etc.)
During the game planning stage, I tried to implement choices with a reasoning gimmick, but for various reasons, it is now a story-based visual novel.
What are the most important features or attractive points of the game play?
I remember the character's expression preset that was not in the previous work. In <Esha>, the character's expression changes according to the flow of the story. I also wanted to break away from Ren'Py's unique basic UI. I don't think it's perfect, but I think it turned out well.
How did you set the worldview or atmosphere that <Esha> contains?
As I answered in the previous question, it is part of the content of an SF dream. Using that content, I first set the overall temporal and spatial background, and divided the layers into zones as obstacles in Tina's journey home. After that, I set the rest through various thoughts.
Which platform will the game be released on? (PC, Mobile, etc.)
It will be released on Stove, a PC platform.
What is the current development progress, and when is the expected release date?
Development is nearing the final stages, and we are currently proofreading for typos. I had a hard time because there were more typos than I thought. The expected release date is December 22, 2025.
I'm curious whether you are developing alone or as a team. If there is a division of roles, please introduce it.
I'm developing it alone. I was in charge of everything except the images.
If there are any special production tools used, such as generative images/AI, please explain.
The background images and some CGs currently used in the game use midjourney, and the characters and some CGs use Novelai.
SUNO AI was used for the sound, and AI was used differently from the previous work.
In what direction is the character design in the game being worked on?
First, I imagine a character design that suits the game. Then, I use Novelai to extract characters until a result similar to that character design comes out. That's how Tina came out.
What is the most important part of the story composition?
While writing the story, I thought about whether there were any contradictions and whether the characters' words and actions were consistent. This part was difficult.
What emotions or messages do you want players to feel while playing the game?
This is difficult to answer. At least, I hope they don't feel the opposite of the emotions I intended.
What was the most difficult part of the development process?
Writing the story was difficult. Even though it was part of the content of a dream, it was difficult to find contradictions or adapt it.
In what direction is the OST or sound design of <Esha> being prepared?
It was produced using SUNO AI. I used AI to create sounds that were appropriate for the situation and background, but it was difficult because it didn't come out exactly as I wanted.
Do you have any future update plans or additional content ideas?
Since the story has ended, I don't think there will be any further stories.
Finally, please give a message to those who are waiting for the release of <Esha>.
Thank you so much to those who are waiting for and supporting the release of <Esha>. It's not perfect, but please take care of it.
#에샤 #하늘에서떨어진소녀 #인디게임 #비주얼노벨 #스토리게임 #스토브인디 #국산인디게임 #1인개발 #게임개발자인터뷰 #SF스토리 #꿈에서시작된이야기
#ESHA #IndieGame #VisualNovel #StoryDrivenGame #NarrativeGame #SoloDeveloper #IndieDev #SFStory #GameInterview #StoveIndie #DreamInspired
#エシャ #インディーゲーム #ビジュアルノベル #ストーリー重視 #ノベルゲーム #一人開発 #ゲーム開発者インタビュー #SFストーリー #夢から生まれた物語 #STOVEインディー
#独立游戏 #视觉小说 #剧情向游戏 #叙事游戏 #单人开发 #游戏开发者访谈 #科幻故事 #梦想改编 #STOVE平台


There are 3 free games.
30% non-duplicatable coupon upon completing favorite World Cup (genre restrictions apply)


Today's gift is a SomeSome Convenience Store 30% discount coupon!


Hello,
The update has been carried out with a version that fixes the save file-related error of [Telepath of Evil].
Regarding this error, please refer to this post.
If the updated version runs normally,
if you run a save file saved on another device on a new device, the following two warnings will be displayed.
Please understand that warnings about save files are essential due to the nature of the game engine, as running save files from unknown sources may cause damage to the device.
In this update, in addition to this error,
the issue where the main menu screen was skewed to the lower right and then moved to the center when pressing the skip button when running the game has been fixed.
Thank you.





Hellion Lua



I like this one.

Glad that you like it! Thank you!

And now I had to give you a follow because you make great art. Keep doing what you're doing because you're doing it well!

Thank you!
Your support means a lot to me!



굿

AWA