
Hyojae, aren't you coming to your senses? ㅋㅋㅋㅋ Do you want to turn the game into a paederasty game?
I think I've contacted the customer center 200 times?? ㅋㅋㅋ Hey Hyojae?


Please, I hope the lost emoticons can return now...


I've never seen it before
I just did it even if there was controversy
It's a sense of deprivation that pickup characters are being taken by 4-stars
It costs a lot of resources to raise characters
Why do you put out content like this?



‼️Main problems
① Excessive decrease in basic attack power and combat power reflection
Attack power is significantly lower than other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with power limits, and the hunting speed is very slow for both single and wide-area skills.
Even over-farming relying on shields is meaningless due to lack of space in higher hunting grounds.
The motion of the buff skill is large and long, making it inefficient even in solo play.
---
② Lack of supporter role performance
Buff performance is significantly lacking compared to other roles (e.g. sword/shield), making the support position almost uncompetitive.
In wide-area engagements (melee), the skill application range is narrow and limited to 'party members including yourself', resulting in very low practical contribution.
Since application is not expanded to party/raid units, it is virtually impossible to perform roles in large-scale battles, and a complete review of the overall role design is necessary.
---
③ In-game weapon appearance not implemented
All weapons have a grade-specific appearance, but the gauntlet is displayed only with bare hands except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.
The fact that grade-specific equipment images exist but are not applied in-game makes the game look less complete.
---
④ Monotonous skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two/front kick repetition, which greatly reduces the sense of hitting and fun.
Unlike the setting of 'master of bare-handed combat', there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting abnormal status is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicking, continuous hitting, and turning kick is required.
---
⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not match the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, there is a lot of opinion that 'if a gauntlet comes out when acquiring a mythic weapon, the disappointment is great', so the weapon value evaluation is terrible.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay of single/wide-area skills and the delay of the overall motion.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range available in wide-area engagement situations and improve judgment.
Increase abnormal status probability.
3) Apply weapon appearance in-game
Implement grade-specific weapon appearances normally in-game.
Improve satisfaction with equipment growth by visually enhancing the appearance effects of high-grade weapons such as myths.
4) Complete renewal of skills and motions
Add motions using action unique to gauntlets (continuous hits, turning kicks, continuous attacks, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize skill structure focusing on hitting feeling, speed, and linkage.
5) Improve mastery and utility structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.




Today's capsule is a jackpot.
I got one 5,000, one 3,000, and one 1,000.
Surprisingly, one of each came out evenly. This month seems to have a severe roller coaster.
I hope I get a jackpot tomorrow too...


It says it's an invalid coupon, what's going on...?
What am I supposed to do with something I can't even use..?




Even if I run it, Tier 13 is the end Tier 13 appears even in the lower stages, and the fragments are the same




Please return the cute emoticons that were in Mahjong Ichibangai...!!


Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character? Aren't you going to balance the new character?



https://youtu.be/9eK-I31xAmk?si=mjM4F7VQpLtI26MO


시크릿 플러스 asmr 디엘시 같은 경우에는 한참 전에 사 놓고 파란색 게임 플레이 버튼이 아니라 그 옆에 회색 디엘시 버튼을 눌러야 하는 건 줄 몰라서 즐기지 못했었고, 일반판 asmr 같은 경우에는 성인판과는 구성이 조금 다르다고 되어 있던데 그걸 사고 싶으면 일반판 게임 본편까지 구매해야 한다고 해서 고민 끝에 최근 들어서 구입하였습니다. 연말이라 할인도 낭낭하고.
어쨌거나 asmr 디엘시를 즐기기에 앞서서 이미 헤피 엔딩까지 본 게임 본편도 다시 한 번 플레이해보았습니다만, 다시 플레이해봐도 수작이라는 느낌이 물씬 풍기는 그런 게임이었네요.
비록 노벨피아 원작은 읽어보지 않았지만, 스토리는 스토리대로 일러스트는 일러스트대로 음성은 음성대로 좋았습니다. 주인공(권성현)과 히로인(박다혜)이 함께 하면서 일어나는 이야기들이 좋았고, 한 차례 위기를 넘기고 해피 엔딩으로 나아가는 묘사가 좋았습니다.
묶음 상품으로 살 수 있는 러브 딜리버리와 더불어 이 게임이 한국 미연시 역사에 한 획을 그었다는 평가를 받을 자격이 있는 게임이라는 사실에는 의심의 여지가 없습니다.
제가 알고 있는 게 맞는다면 게임 출시한 지 제법 지난 지금도 스토브 비주얼 노벨 게임 랭킹에서 상위권을 차지하고 있을 텐데 말이죠.
다만 아싸 겸 모태솔로로서 플레이하는 내내 내상을 감수해야만 했습니다.
주인공이 직업을 가질 수 있게 도와주고, 히로인이 안 좋은 일로 기껏 들어온 회사에서 나가고 나서 주인공이 많이 힘들어 하니까 내 얼굴을 봐서라도 사표는 내지 말고 조금 더 다녀보자고 말려주는 원석이 형.
8년 동안 게임에서 알고 지내다가 현실에서도 좋은 인연으로 발전한 히로인.
주인공 곁에는 이렇게 좋은 사람들이 있는데, 과연 나는 이십 몇 년 동안 살아오면서 조직을 떠나려 할 때 나서서 말려주는 사람이 있을 정도의 삶을 살아왔나. 지금까지 사랑이라는 것을 해본 적이 없는데 앞으로도 주인공과 히로인처럼 가슴이 두근거리고, 헤어지면 왠지 모르게 심장이 아파오는 그런 사랑을 할 수 있을까.
세드 엔딩과 헤피 엔딩을 보고 마침내 게임을 종료해야만 하는 순간이 왔을 때, 저의 의식은 현실로 귀환하였습니다. 하... 쓰레기 같은 현실 아바타 삭제해 버리고 게임 속에 들어가고 싶어지는 연말이네요.
+ 추신: 이 게임 월페이퍼 디엘시도 출시되었던데, 저는 그 사실을 미처 모르고 있다가 구입 가능 기간에 구입하지 못하였습니다. 재판매 계획은 없습니까? 정 보고 싶으면 구글링이라도 해봐야 하나?






어우야~~조쿠요~~

오늘도











