
Is it automatically deleted? Or would I like to know if the deletion time is reset to its original state.
I'm also asking if I need to cancel the deletion if it's not automatically deleted ^^


I received 10,000 won in cash from the 2-hour pass event, and when I tried to use it today, the cash suddenly became 0 won, so I checked and it disappeared due to expiration.
There is no mention of the cash having an expiration date on the event page or in the receipt message, and it is only written very small in the cash history, so I didn't see it, and it's just absurd.
It's not even like I received a common expiration warning message, and they put a validity period of only 1 week on it, so I feel like I completely received it and then had it taken away...
It seems like Stove's UI and event management are really garbage.



.


Visual novel game adapted from a dream, <Esha> Artrenya Interview
Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. If you do not want spoilers, please keep this in mind.
The photos and interview content used in the interview were provided by the creator through Discord, etc. Please feel free to contact us for interviews regardless of the platform. (Available in real-time interview or questionnaire format depending on the creator's preference!)
Interview : Q (hashiruka48) / A (Artrenya)
Game Title : Esha
Genre : Visual Novel
Creator : Artrenya
First, please give a brief introduction of the developer (or team).
Hello. I'm Artrenya, the developer of my second work, <Esha>.
What was the motive or inspiration for creating the game <Esha>?
The story of <Esha> is part of the content of a dream I had. I thought it was good content, so I adapted it and produced it.
If you define <Esha> in one sentence, what kind of game is it?
If I were to define it in one sentence, I would say, "A game that made me think a lot."
What kind of character is the core concept of the game, “The girl who fell from the sky”?
I wrote that she was a girl who fell from the sky, but this girl's identity is Tina. Tina fell from the sky and appeared before my eyes, so I created the concept of "a girl who fell from the sky."
How does the player journey with Tina?
Their journey is a journey to return home, and sometimes they get caught up in certain events, and sometimes they rely on each other to journey together.
What genre does this game belong to? (e.g.: Adventure, Story-based, Puzzle, etc.)
During the game planning stage, I tried to implement choices with a reasoning gimmick, but for various reasons, it is now a story-based visual novel.
What are the most important features or attractive points of the game play?
I remember the character's expression preset that was not in the previous work. In <Esha>, the character's expression changes according to the flow of the story. I also wanted to break away from Ren'Py's unique basic UI. I don't think it's perfect, but I think it turned out well.
How did you set the worldview or atmosphere that <Esha> contains?
As I answered in the previous question, it is part of the content of an SF dream. Using that content, I first set the overall temporal and spatial background, and divided the layers into zones as obstacles in Tina's journey home. After that, I set the rest through various thoughts.
Which platform will the game be released on? (PC, Mobile, etc.)
It will be released on Stove, a PC platform.
What is the current development progress, and when is the expected release date?
Development is nearing the final stages, and we are currently proofreading for typos. I had a hard time because there were more typos than I thought. The expected release date is December 22, 2025.
I'm curious whether you are developing alone or as a team. If there is a division of roles, please introduce it.
I'm developing it alone. I was in charge of everything except the images.
If there are any special production tools used, such as generative images/AI, please explain.
The background images and some CGs currently used in the game use midjourney, and the characters and some CGs use Novelai.
SUNO AI was used for the sound, and AI was used differently from the previous work.
In what direction is the character design in the game being worked on?
First, I imagine a character design that suits the game. Then, I use Novelai to extract characters until a result similar to that character design comes out. That's how Tina came out.
What is the most important part of the story composition?
While writing the story, I thought about whether there were any contradictions and whether the characters' words and actions were consistent. This part was difficult.
What emotions or messages do you want players to feel while playing the game?
This is difficult to answer. At least, I hope they don't feel the opposite of the emotions I intended.
What was the most difficult part of the development process?
Writing the story was difficult. Even though it was part of the content of a dream, it was difficult to find contradictions or adapt it.
In what direction is the OST or sound design of <Esha> being prepared?
It was produced using SUNO AI. I used AI to create sounds that were appropriate for the situation and background, but it was difficult because it didn't come out exactly as I wanted.
Do you have any future update plans or additional content ideas?
Since the story has ended, I don't think there will be any further stories.
Finally, please give a message to those who are waiting for the release of <Esha>.
Thank you so much to those who are waiting for and supporting the release of <Esha>. It's not perfect, but please take care of it.
#에샤 #하늘에서떨어진소녀 #인디게임 #비주얼노벨 #스토리게임 #스토브인디 #국산인디게임 #1인개발 #게임개발자인터뷰 #SF스토리 #꿈에서시작된이야기
#ESHA #IndieGame #VisualNovel #StoryDrivenGame #NarrativeGame #SoloDeveloper #IndieDev #SFStory #GameInterview #StoveIndie #DreamInspired
#エシャ #インディーゲーム #ビジュアルノベル #ストーリー重視 #ノベルゲーム #一人開発 #ゲーム開発者インタビュー #SFストーリー #夢から生まれた物語 #STOVEインディー
#独立游戏 #视觉小说 #剧情向游戏 #叙事游戏 #单人开发 #游戏开发者访谈 #科幻故事 #梦想改编 #STOVE平台


This is why I pull!



Flakee Flakee



if smilegate loves their rta
how come they havent solved the disconnect issue where you get your diamond of doom then it says you disconnected
you are actually still connected because rta is playing through by auto selecting your action
you would only truly disconnect if you press the menu blocking the screen that wont go away after "reconnecting"
happened to me today but i didnt press through disconnect and got the win.
why have you not fixed this issue if rta is the main focus of your game and its also a MOBILE game
mobile games are supposed to be able to handle disconnects reconnects because of the nature of mobile data

I'm the type to endure and eat things if I can, but this isn't even a game.
The fun should come from figuring out how to clear or use a build according to a bad Divine Blessing roll, but is it even reasonable that a bad Divine Blessing roll instantly becomes a waste of time??
Look at why poker or mahjong are historically recognized games. Except for really unlucky cases, the fun comes from figuring out how to overcome adversity with the cards you have.
Escape if the healing dagger can't be duplicated.
Wishing for the Dice Trick.
If Tsukuyomi's Moon Shadow doesn't appear, wait for the Goblin.
Escape if the Goblin Crescent Moon creation doesn't appear, lol.
Is this a game? Isn't it just spinning a roulette?
At least spinning a roulette involves clicking.
It's not just that.
The moment the Dog Handler or Santa and Rudolph appear, it's just the ultimate form of irrationality.
How can copying masterpieces like Slay the Spire and Darkest Dungeon result in something like this?
That's why playing this game doesn't feel like enjoyment, but rather just a waste of time.



I posted about not receiving the November attendance reward a while ago, and the person in charge here told me to wait while they looked into it, so I'm still waiting. How long do I have to wait for this?
I'm getting a little tired. I wish you would give me an answer if it can't be resolved.
So I can give up quickly



『Mahjong Ichibangai』×『The Quintessential Quintuplets』 Collaboration Event 「The Quintessential Mahjong Theory」 is in full swing‼️✨
Please check the in-game details~
⏰Event Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


무기 아니 수십개를 강화시켜도 9이상이 성공하질 않는다.
로드나인 잠수패치는 이미 다들 알고있는 내용이지만,
정도가 심한거 아니냐?
아무리 운빨이라고 하지만, 강화 확률 떨어뜨린건 하루, 이틀 사이에 일어난일이 아니다.
망겜이라고, 해도해도 너무하네.
뽑기확률 극악, 이제는 강화 확률도 극악으로 바꾼거냐?
유저들 떠나라고 등떠미는것 같다~~
아이템 거래소도 폭망, 아이템 드람률도 암걸리게 생겼는데~
발전의 가능성이 어찌 1%도 안보이냐?
내년에 서버 닫는거 아닌지 모르겠다~~~~


강화 찐 안됨 ;;

6강켈렉한다고 5강짜리 15개 3종류 6도안뜨고 다터짐~45퍼확률인데 하나가안뜸..개빡쳐서 뜰타이밍같아 본장비 3개러쉬 다터짐 레알 시바 강화확률 욕나옴

제목과 내용은 확률조작의심 등 의 내용을 작성하면 됩니다.

강화전 전창에 효재찬양글을 쓴다 그후 재물로 아이템 100개정도 받친후 강화를 하시면 9뜹니다

저도..이상하게 안댐

저도 느낌;; 강화 너무 안 됨;;