
The number of hits is tripled, so it's fun to watch




Thank you for the Valentine's Flake gift
Also, I received a Steam key for the "ENDLESS Space 2 – Untold Tales" DLC from AMPLITUDE Studios.



When it comes to gameplay, game mechanics, balance and QoL, I think the majority of us appreciate your efforts. For those complaining about Tressa and Cassius, maybe they just need to give the new versions a chance.
But when it comes to the core identity of the game, your vision and game aesthetics , WHY COMPROMISE? You market it as something to draw players in, then tone it down to placate a few vocal minority. This bait and switch is not acceptable. Even from an economic standpoint it’s hard to imagine you’d make more money doing this. I doubt you are happy about it either.
Remember that you will never please everyone, so make the game you set out to make, we’d all have more respect for you.




Other places just roll up to Tier 13, but it's hard to even clear Tier 13...
I didn't pick Nine, please recommend a character that's good at깎기.




It was scheduled to arrive within this week, but I'm happy that it came earlier than expected.
Both are so cute...!



Hello, this is Domdom.
I greeted you with <Daily Event Settlement> for the past year. These days, I'm greeting you with <Today's Stove Cut> every day.
Today, I've taken some time to prepare a recent talk and behind-the-scenes story.
Until there is the current Stove DB and today's Stove Cut.
I've prepared a long and short journey.
1. <Domdom Old Man's Game Skimming>
<Domdom Old Man's Game Skimming> was a series that started with Sparkle activities.
I produced a total of 43 episodes and serialized a total of 50 episodes including the extra episodes.
Instead of having professional game knowledge, I proceeded with the concept of thinking about various topics together through the game.
In particular, the most memorable work is <Without You>, which dealt with the persecution of Jews in Germany.
https://page.onstove.com/indie/global/view/10538268?boardKey=128244
At the time, I was trying to proceed without burden with the skimming concept, but I started to think about other concepts with a similar format.
2. <Life In The Game>
<Game Skimming> was a content that introduced games focusing on the story, unlike <Game Skimming>.
However, it was the most difficult series because it required sufficient play for production and dozens of screenshots for story development.
01. LATE SHIFT
02. MARTHA Is DEAD
03. Doki Doki Literature Club!
04. Game of Honor and Wealth
05. Intoonite
06. Cheongchun Hyangjeon
I made a total of 6 episodes.
Again, the most memorable work is <Game of Honor and Wealth>.
https://page.onstove.com/indie/global/view/10449287?boardKey=129395
It took overwhelmingly longer play time and production period compared to other works.
3, <Domdom & Lulu's Weekend>
There was also a weekend newsletter that was decorated like a weekend newsletter before <Daily Event Settlement>.
https://page.onstove.com/indie/global/view/10541110?boardKey=129395
It was held for 5 weeks from November 2024.
The goal was to create it lightly with the concept of organizing the news of the week.
But. The biggest problem was that it was behind the news after the event was over.
4. <Daily Event Settlement>
Daily newsletter with the concept of collecting today's and tomorrow's issues on one page.
The first start was Google Calendar.
Check events every day, record them in the calendar, and check them.
The concept was to inform you the day before or on the day of the event.
Since then, we have gradually covered a variety of topics such as today's song selection, new works, new lineups, and event news.
I serialized it every day for 5 days a week, excluding holidays or personal matters.
It ended from October 7, 2024 to January 15, 2026 (Episode 314).
It's not as easy as I thought to check the contents every day, capture, edit, and write the manuscript.
Still, I serialized it for more than a year after seeing people who came every day and left comments.
However, as Stove also reorganized the event and the number of events decreased. I will also reorganize it for automation.
https://stovedb.mycafe24.com/index.php
I've been thinking about creating the <Stove DB> homepage for quite some time.
While serializing <Daily Event Settlement>, I thought, "I wish we had a site where we could see the all-time discount like Steam DB..."
Of course, Stove's coupon discount is bigger, so the discount price wasn't very important, but it was like a small goal.
However, I only stayed in the thinking stage because I thought it would not be easy to create and operate a site and update and manage the price every day.
Then, in December 2025, I slowly started production, and the current pre-open state is being maintained.
Currently, I am operating by purchasing hosting for 1 year, and I am thinking of connecting it later when there are more users to cover the domain and SSL purchase with my own money.
The Stove DB has eliminated the boundaries of what I used to create only with bulletin boards.
Provide personal collection status and various search systems.
Function to collect discount prices within the last 2 days and function to select only the lowest prices ever
You can now check the lowest price and price change.
In addition, you can now collect and view various event news on the event page.
I've implemented two games, such as <Guess the Game Title>, using the game DB.
https://stovedb.mycafe24.com/user_analysis.php
And the most recent feature is the library analyzer.
It analyzes your library at its current value, and you can now exclude owned works when searching for games with the registered library list later.
We are also distributing an extension program that allows you to check price information within the Stove site without having to visit the homepage every time.
Last December and January, I created really various functions on the Stove DB site.
6. <Today's Stove Cut>
After finishing the <Daily Event Settlement> series, I felt that automation was essential for the next series.
I already had a huge asset called Stove DB, so it didn't take long to automate.
Automatically collect new game information through node and automate the process of updating information on the game!
I implemented a system where I enter the details to be included in <Today's Stove Cut> one by one in the manager.
Healing song, daily comment, developer story, advertisement, event, game management, etc.
That's how the current <Today's Stove Cut> was born.
If the existing <Daily Event Settlement> was based on posts.
Provide more diverse information through the Stove DB page.
There is even a function to find the information of the desired date from time to time as shown in the picture above.
In other words, I made it so that one page of Stove can be found as a record every day.
Now, when I take a break, I only need to write a little on the manager page, and I can upload a post in 5 minutes.
(Of course, there's still some manual work...)
So what's next?
I'm thinking about some interesting ideas, but there's nothing concrete yet.
I'm also thinking about creating characters with AI these days to promote light cartoon-style games or events.
The good ones are paid, the free ones are complicated, and I'm worried because my graphics card performance is poor.
I'm also thinking of recommending games randomly to users with the concept of 'games I met by chance'.
However, in order to recommend games that I don't own, I think I'll need a membership system and library synchronization.
I'm also planning a page that collects game ranking data to see which games were popular when.
However, since the current Stove page has overwhelmingly free or event games at the top. I think it will be difficult to get correction data values.
So, for now, I'm focusing on my main job and spending time imagining fun things.
I accidentally came across it in September 2023, and I've been hooked on various visual novel games.
I'm happy to be able to communicate and enjoy with various users in the Stove community for more than 2 years.
I'll be back with more interesting content.
That's all for the behind-the-scenes and recent updates.



COME JOIN US CROSSFIRE PH CLAN FOR Indo and ph join my clan




Hello! This is New Vision, setting a vision for newbies.
We are a team that started making indie games in earnest with friends from my alma mater.
#4는 the story from March to May 2025!
[Previous Story]
In early March, after a chaotic move-in period,
New Vision completed its move into the Gyeongnam Global Game Center.
We estimated furniture costs to fit the space and installed various supplies and equipment, telling the story after March 15th.
At this time, we didn't know that this was the real beginning...
[Main UI Confirmed, UI Refinement Officially Started]
Since we finished planning to entrust Hot Chocolate Marshmallow in Korean / English / Japanese to a Korean-Japanese mixed race friend and an English education major friend, respectively,
we are planning the UI with global release in mind during development.
Starting with the main screen UI, we also created an EXTRA window (a window where you can view BGM, OST, etc.),
and we were also creating essential UI windows such as conversation logs and save screens at this time.
[Character Design Finalized, Concept Sketch]
Dreaming of passionate love but 2% lacking half-boiled - Jeong Chan-hyeok (Han Yu-ah single-minded)
Full of love but lacking balance, Yandere art education student - Han Yu-ah (I barely got it from @@so.)
The decadent cool-dere godfather of Korean language education - Han Seol (A teacher who wears Hanbok and teaches Korean often has madness)
Musical education genius Mesugaki - Kim Ga-hee (She used to cook well for her friends normally)
We have finalized the designs for 4 characters.
Jeong Chan-hyeok has changed the most, and Han Yu-ah has changed the least.
Gahee rather removed some props, and the character Han Seol was created at this time!
[Start of Background Concept Art Production!]
A clean background that is hard to forget in a visual novel.
The journey to find that cleanliness is difficult, but things are being made here and there to be produced!
It seems that Abler will be used to speed up the progress later.
[In closing]
A time when we developed our first game in an exciting space.
It is no exaggeration to say that almost all the foundations of the prototype came out at this time.
After that, we got the opportunity to go to G-STAR and started a full-fledged attempt.


Zero Out All Despair!
Hello. This is the Chaos Zero Nightmare Team.
Meet Alcea, the new Partner who has joined alongside Nine!
After fighting together in battle,
what stands out most about our newest Partner, Alcea?
Share your thoughts on Alcea’s most charming feature right now💗
[Vote for Alcea’s Best Feature Event]
✅ Event Period
- 2/4 (Wed) – 2/24 (Tue) 14:59 (UTC+0)
✅ Event Details: Please vote for your favorite aspect of Alcea, who has many unique charms!
① Appearance✅ How to Participate:
- Leave a comment with your thought following the format to complete your entry!
* Comment Example : 123456789 / 1
* Please Note!
- This event is conducted in accordance with the [Event Regulations]. For more details, please refer to the Event Regulations.
- Please be sure to enter your UID accurately in order to receive your reward.
- If your entry does not follow the event format, you may not receive the reward.
- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.
Thank you.




New charging pack "Sprouting Karma Fire Seed" etc. is here!
However,until 2/7 (Sat) 03:00being sold
100th Anniversary Package Ⅰ ・Ⅱ is more3.8 times, 2.8 times more profitable than purchasing regular stones!
Much more profitable than "Arquianon Supply"!!
1st place: 100th Anniversary Package Ⅰ (Overall efficiency 3.82)
More profitable than "Arquianon Supply"
2nd place: 100th Anniversary Package Ⅱ (Overall efficiency 2.88)
Common charging pack
Sprouting Karma Fire Seed Ⅲ (Overall efficiency 1.74)
Sprouting Karma Fire Seed Ⅱ (Overall efficiency 1.72)
Sweet Confession Gift (Overall efficiency 1.61)
Sprouting Karma Fire Seed Ⅰ (Overall efficiency 1.61)
Comparison table and calculation method are summarized in NOTE ↓
https://note.com/patina_18/n/ne092cc101fd8
The following is just a direct translation of the Japanese table, please use it for reference!
연속등록 가능?
