
Hello. This is Seon-ah.
I'm going to write about what I felt after playing Magic Cat.
Everyone may feel differently, so I think it would be good to just keep it in mind.
Please understand that there may be some spoilers.
Advantages
1. Familiar taste
If you've played any Vampire Survivors-like games, you can adapt right away.
This is because it is a simple game of avoiding, eating, and growing.
2. Less lag
In the case of Vampire Survivors-like games, the phenomenon of stuttering often occurs when there are too many enemies.
In the case of this game, there is less stuttering.
Disadvantages
1. Small volume
There are only 2 stages and 5 enhancement stats.
Also, there is no clear indication that you have become stronger, so it is difficult to feel whether you have become stronger or not.
However, if you MAX out the stat enhancements, there will be a big difference.
2. Hitbox
The hitbox is smaller than what you see, whether it's an enemy or an ally.
The homing attacks are more likely to hit, but otherwise, they are not.
Not all of the cat's head is a hitbox, it's a little smaller, so you might not get hit even if you should.
3. Level-up Enhancement
I'm sad about the weapon enhancement, which is a feature of Vampire Survivors-like games.
It's natural that not all weapons are good, but it's a bit disappointing that they get worse when you max out the enhancement.
Also, I can't see the increase in health or health recovery, so I can't tell if it's working well.
TIPS
I wrote about weapons separately.
https://page.onstove.com/indie/global/view/11209031
In the beginning, the sword and staff are fixed, but the sword has a slightly higher score, but it's difficult to get there, so I recommend the staff.
If you catch the big Happyri that appears at the end of the 2nd stage with a hit, there will be no box drop, but if you remove it with a pink bomb, the box will drop.
Review
There is not much to say because the volume is too small.
The map ends with 2, and it doesn't have diversity with other characters.
Also, the characters and enemy mobs are not unique, and the weapons are not special.
It's a shame that there's nothing there, to the point where it feels like it was stopped in the middle of development.
Summary Score (5 points / 1 point: ♥ / 0.5 points: ♡)
Story: ♡ (There is no story.)
Graphics: ♥♥ (It's a shame that the graphics don't match the hitbox.)
Sound: ♥♥ (It feels plain.)
Content: ♡ (2 stages, 1 character.)
Convenience: ♡ (Some parts are not translated, and the window mode keeps returning to full screen.)
Cat: ♡ (Cats appear, but no one knows why.)
This is a personal opinion, so impressions may vary from person to person.
Thank you for reading the long post.


Thousand Pulls Day 10
-4100
Cumulative -44100
Got one Man card, but still in the red


GG




I've never experienced bugs or account resets, and I skipped the story because it wasn't that great, and I didn't really sympathize with the NTR, so I didn't care.
But there are so many internal problems with the game, really
They give growth resources stingily, making it frustrating to play,
Whose idea was the 12-turn clear for the Dimensional Mire? The Mire resets the day after tomorrow, how are we supposed to clear it? You f***ing developers
The people who were banging the gong because they didn't like the story have already quit, and now the people who are left are those who like the battle system, so why are you designing it in such a way that even the people who are left get turned off? ㅠㅠ
I've been grinding Chaos like crazy on the weekends to build a deck, but I still can't get 3 stars in the Mire!!!!!!!
Points that definitely need improvement
1. Change the Mire 3-star 12-turn clear limit
2. Sell communication passes in the Nono Shop
3. Separate communication passes and ship outings
4. Give out resources as events, or increase the amount of general simulation rewards
5. Improve pass rewards and diversify paid packages (add packages that give free resources and growth resources when you use paid resources ------>>> I think this is essential)
6. Reduce the consumption of Zero System units (gold) - I'm pissed off because there are too many duds




This is a bit much..




They're making money even if they make a mess because of these old man supporters? LOL
They realized that, so they're not going to shut it down lol
Just sell your account or quit lol
I actually sold mine and added a little more money to buy a Switch 2 lol
Playing console takes much less time and money than building a Kazena deck lol
Shift Up gave PS5s and Switches to their employees
I wonder if the Shuk employees don't know because they don't have consoles?




Entering the ending that Koreans absolutely love
Emotions are ruined~~~~



Kazena's story is a beautiful story with sadness and desolation.
It was a beautiful story..
1. The symbol of Renoa, who was revealed to be the true heroine, isblack roseIt is.
2. But, the icon of Renoa, the black rose, ispurpleIt is.
There is a missing story here.
※ Missing story
- Plant dead scene client analysis result: ‘Even while being eaten by plants during the loop, she believes in the captain and dies while looking at him with a faint gaze.’
- Renoa actually knows about the captain's infinite loop, but she pretends not to know so that the captain doesn't feel guilty, and plays the role of a heroine who dies instead while assisting him.
3. This explains why Renoa's icon, the black rose, is purple.
4. She loves the captain, but because it cannot be achieved in this loop, she symbolically uses the purple color of 'eternal love and unstable love' instead of 'black of death'.
5. Superficially, it is symbolized by the black rose of death, but inside, it has a narrative that sings of unstable but eternal love that looks beyond death.
This kind of story...this kind of character...sigh.....
※ Reason for writing here 1: If I write on that bulletin board, will they delete it because [ㅋㅎㅅ] or those in that world don't like it...?
※ Reason for writing here 2: If you're so bad at sensing that you'd even throw away a story like this...please[The Seventh World Reunited] don't even come or look at it..
MV I actually wanted you to be happy: Renoa's song
https://www.youtube.com/watch?v=xhAKCWjZ9ZQ&list=RDxhAKCWjZ9ZQ&start_radio=1



https://youtu.be/iDSqAWHBh00?si=tlWWVNcOO_zSP8Cl


WedsSenpai




마작일번가 버전 업데이트 진행합니다!
캡틴 여러분은 게임을 로그인하여 신규 컨텐츠를 즐기시길 바랍니다✨
1. 작사 및 부분 장식품 사용 시스템이 새로운 버전으로 업데이트
로비 작사를 설정할 수 있는 동시에 로비 BGM의 플레이 모드를 설치할 수 있습니다.(3가지 플레이 모드 있음)
대국 과정에서는 랜덤 대국 작사&추가의상, 랜덤 대국 아이콘 프레임, 랜덤 대국 칭호 및 대국 BGM 플레이 모드 설치 등 중요한 기능이 추가됩니다.
구체적인 변동 사항은 아래 링크를 통해 확인할 수 있습니다.
링크: https://www.mahjong-jp.com/news/N4ciCgldPBasg65h5ohDmh0zDgVH1clp
2. 등급전 대국 결과 추가
등급전 대국 결과에서 해당 대국의 데이터를 확인할 수 있습니다. 등급전 종국 결과 화면에 있는 「대국 결과」 버튼을 클릭하여 해당 대국의 자제한 데이터를 확인할 수 있습니다!!
3. 청일색의 시련 최적화
① 아래 청일색의 시련에서 '연장' 및 '쯔모손'을 추가합니다.
◆ 친선전 - 청일색의 시련
◆ 대회로비 - 청일색의 시련
◆ 캐주얼전 - 청일색의 시련
② 대회로비 및 친구가 진행한 청일색의 시련에서 관전이 가능합니다.
4. 매칭 최적화
등급전에서 매칭 시 패보 체크하거나 관전을 해도 매칭이 중단되지 않습니다. 매칭 성공한 후 정상으로 대국에 참여할 수 있습니다.
5. 「대전 설치」 최적화
① 대전 설치에서 「도라 표시」, 「텐파이 표시」 및 「같은 패 표시」 옵션을 추가했습니다.
② 정태 도라 표시를 추가했으며, 「도라 표시」에서 변경할 수 있습니다.
6. 「AI 패보해석」 최적화
업데이트 후 등급전·4마·반장 룰을 적용한 대회로비의 패보는 AI 패보해석 기능도 사용될 수 있습니다.
7. 「EX풍림화산」이벤트 안내
12월 결승대회 예선은 2024/12/21 16:30에 시작할 예정입니다.
8. 인터넷 접속 불가 상태의 연출 UI 최적화
9. 그 외의 조정 및 개선









