
I wish they had talked about this part more clearly in the 12.3 presentation
They glossed over it, and said the roadmap would be in mid-December....
I was going to fully awaken Yuki and my brain was broken, but the time I spend on the endless Chaos grind while building the deck
I'm about to take the red pill and realize this isn't right.
Event currency or the small amount of mining resources?
Okay, let's say that's the case.
I'll accept that it's difficult to get the desired flashes because you have to break through the odds multiple times.
I'm not even trying to build a perfect high-end deck, just something roughly similar
But the amount of time spent running Chaos for that... I don't think I can do it anymore.
Is 2x speed or skipping events after experiencing Chaos that difficult of a technology?



When releasing a new character, shouldn't you at least make it desirable for people who play the game to pull?
It's the third new character since the opening, and yet it's worse than the existing permanent characters.
What's up with releasing it like that?
Does it make sense that it's worse than the 4-star characters I used to use?
Even if you look at the successful subculture games besides Genshin that the director mentioned, the inflation of new characters is inevitable.
This isn't even inflation, it's deflation, so
it's just absurd lol
They really suck at managing things, seriously.




#일번가5등분의신부콜라보
Don't miss her looking different from usual‼️
▼High-quality version
https://youtu.be/KMyBRi40WUs
#마작일번가
#5등분의신부


BTS is cooking up a mystery dish. Wait in line, and maybe you can be one of the lucky few to have a small bite.


Please return the Mahjong Ichibangai emoticons...


Today's capsule is in the red.
Nothing came out.
And the capsule continues to ride the roller coaster. Of course, it seems like the deficit side comes up more often. I guess it's hard to have a bumper crop this month...
I hope for a jackpot tomorrow...



A comprehensive nerf patch was implemented on the 5th,
so I was curious about how much of a difference it would make and played it.
In conclusion, I barely beat Doo-shik-ni with the above deck and died in the mid-2nd floor.
To explain it one by one as a summary,
First, you must use everything you have to its full potential and confront it head-on.
In the past, smooth play was possible by picking a few things from what I had and using only those properly, but now each one has become precious.
Second, you must properly understand the enemy's characteristics and actively respond to them.
As the player's overall total damage has decreased, the time given to the enemy has increased,
to the point where you can see almost all of the enemy's patterns.
This means that a deck combination that can cope with all of the enemy's patterns is essential.
Third, increase in combat turns and increased importance of early build-up
Because the difficulty has increased, I didn't feel a sluggish tendency even though the combat turns increased. Rather, I couldn't let my guard down even during the first floor build-up.
But conversely, since it is difficult to clear with most deck combinations, if you don't get the deck you want on the first floor, it's better to just die and start over. (Rather, the boss sends me to the main screen on its own.)
Fourth, deck compression is difficult
To give an example with a swordsman character with the relic '10 additional damage next turn if you don't attack this turn',
rather than struggling to break the opponent's shield and dealing 3-4 damage, it was often better to just give up the damage this turn and deal 10 additional damage next turn,
as the combat turn became longer, it became possible to cope with powerful attacks later on by properly blocking the enemy's attacks, so I ended up using just the right amount of defense charms.
As a result, the misfortune of 'no more charms to obtain next turn, so no more are created' occurred frequently due to the accumulated charms.
In other words, in this game, it is better to utilize a large deck of 20 or more cards than compressing the deck to 10-15 cards, which conversely means that the probability of not getting the charm you want at the desired timing increases, and it also means that more charms need to be strengthened.
I'll cut it short here and tell you the conclusion,
Overall, it has become very difficult.
It's become like a 'Soul'-like deck-building game...?
The difficulty feels like a wall to me, who mainly plays games with a lighter difficulty than notoriously difficult games like Darkest Dungeon or Slay the Spire ;ㄷ;



[Wanna bet?]
<There is an arena above the tavern>
<You will receive a request to help register two players to participate.>
<A person named Esther approaches and talks to you>
<She asks you to make Gra win.>
<I accidentally sprinkled itchy powder, so you can guess, right?>
<Let's join in too.>
<If you meet Bardi, he says he needs weapons and food.>
<Refer to the path to the 3rd tunnel for how to get to the Upper District>
<If you meet Bardok and ask for a weapon>
<He says he didn't sharpen the axe blade>
<He tells you to give it to him without sharpening the axe blade.>
<If you go to Tia, she says she can't give you food because she doesn't have meat.>
<To get meat, first go south.>
<Then you can meet the Snapter egg hunter.>
<One juicy piece of meat from the Snapter corpse on the way>
<3 Snapters, so +3 pieces of meat>
<5 Snapters, so +5 pieces of meat>
<You can get a total of 9 juicy pieces of meat.>
<In the non-existent debt quest>
<Note that you can get 2 juicy pieces of meat in Fridel's house box>
<If you bring 10 pieces of meat like this, they will make you a dish.>
<Add Earthroot to the food Tia gives you.>
<It becomes spoiled food, and if you take this, the preparation is complete.>
<Gra is located west of the market.>
<When you meet him, he says he can't fight without his axe>
<He says bandits stole it near the lumberjack camp.>
<If you go to approximately this location on the map>
<Then there is a side path.>
<If you go into the side path, there is a corpse.>
<It is best to lure and fight thieves one by one by throwing ranged weapons.>
<The second axe-wielding bandit is strong, so save before fighting.>
<You can get Snaga here.>
<If you bring Snaga to Gra, the preparation is complete.>
<You can bet money before the duel, up to a maximum of 500.>
<If you have done a good job, Gra will win.>
<Then you will receive double the bet.>
<The quest ends when you talk to Bardi.>
Originally, this quest was planned to be included in number 4, but there was more to explain than I thought, so I decided to separate it. Please note that even if you have completed all other preparations, Gra will lose if you do not retrieve Gra's axe.
If you scrape together all the money you have and bet it, the money will double, so this is a quest that can somewhat alleviate the lack of money in the early stages.


When you arrive at DDP Art Hall 1, you are greeted by a bustling entrance like a gateway to a travel destination.
The staff hands out Quest Bookgives you the feeling of a passport. You complete the journey by stamping this booklet.
A perfect guide to adventure, exploration, and challenge.
It is probably an homage to The Hitchhiker's Guide to the Galaxy.
The design and finish quality are quite good.
Additionally,
you also get Lost Ark and Stove coupons when you enter
When you go inside,
there are about 80 small worlds lined up in booth form.
Each game is like a small autonomous state, with its own rules and artistic tastes.
Development team An Gaekkot
A short puzzle adventure game developed by, Flower Blooming in People
Alferatz's
adventure mystery game ‘Connected Clue’ is the game we know well as a board game.
H5DEV's second occult mystery game project OD. It is a sequel to Novena Diabolos.
Each booth displays games according to its own color.
The event proceeds in the form of demonstrating the game or giving souvenirs when you follow the developer's SNS.
The Mago Special City Black Market, which attracted attention because of its long line.
It is a Sannabi goods shop.
I bought a Cheolho card, badge, and king sticker here.
It was the Beaver Rocks Festival, a time when I could newly learn about the fun of games that I didn't know before.
Now for the disappointing points.
Disappointing points
1. Traffic line map.
-> Beaver Rocks can be seen as divided into 3 areas. Up until now, Indie Game Exhibition Hall, Experimental Game Space, Naver Webtoon Collaboration.
A natural traffic line to the experimental game space and Naver webtoon was not secured, and the sign in front of the automatic door was weak, making it difficult to find.
It would have been better if there was something marked on the automatic door. Or put up one or two more banners or panels.
2. Toilet information.
It wasn't easy to find the restroom. I had to follow the DDP's own information sign without any separate markings, but the problem was that the presence of the DDP facility's own information sign became very faint due to the booths and lights.
3. Naver Webtoon Game Collaboration Quality.
There were some games where the quality of the exhibition itself, rather than the quality of the game itself, was embarrassing. This is because, in the case of certain games, only the chat window appears and ends without showing what the game is about.
Lastly, what does Beaver Rocks mean?
As everyone knows, Beaver Rocks was Burning Beaver.
First of all, what is a beaver?
Beavers build houses by the water,
They gnaw on trees to create structures and cooperate communally.
That's why beavers have long been used as a symbol of creation and pioneering.
That's why beavers are used for indie game events.
Indie game developers create as if they are self-sufficient,
Because they are beings who build their own world, the beaver was a metaphor for indie creators.
Here, the previously used 'burning' does not simply refer to a burning state, but rather a festive expression that means passion, concentration, and exploding creative energy.
It feels like “the moment the flame of creation burns.”
“A festival where indie creators with a burning passion for creation gather and unfold. That was Burning Beaver.
Newly changed Beaver Rocks was named with the meaning of 'Passionate indie game creators create a huge festival venue that will shake the world (Rock)'.
It contains Future Lab's ambition to create an indie game festival that will shake the world with more creators.
A change in meaning that seems to create a vibration of creation that resonates louder on a larger stage.
If Burning Beaver is a festival that ignites inner passion, Beaver Rocks symbolizes energy that explodes outward.
There were some disappointing things, but
the passion that burned the heart becomes a wave that will vibrate the world.
I will conclude by wishing for the development and success of Beaver Rocks.


They made it possible to sit near Epic Seven, so my legs hurt less
The screen continuously shows the new hero and the future vision video
Smilegate decorated Epic Seven and the future vision very grandly
Let's not lose to our Nikke
The future vision cosplayers and the sights are plentiful, but the best is this
I didn't know this, so I'm already late, but those who are going on the 6th and 7th must do this first
I'm a real Epic Seven fan, so I did Epic Seven first, and there's a reason why so many people flocked to the future vision
Ta-da Free lottery If you win three figures there, they give them to you, and there are many other good things besides that
You're a fool if you're already late Run, future visionThe future of winning is there
You can talk to the voice actors at the autograph session, and you can have a fun autograph session with the cosplayers. The line was huge
It's calm before the storm now
Both the future vision and Epic Seven cosplayers are so captivating
I hope you see it. You should go because of that
So I didn't take any pictures
She seems cuter than IU
Be sure to when drawing Epic Seven!! Future Vision!!! Smilegate!!!! If you shout, they'll give you one more gift
Like a fool Yes~ You're a real fool if you say that
Here's the best answer
I played a consonant game today, and it was harder to guess than I thought because I'm old
The new heroes are the main focus, so keep an eye on them in advance
ㅎㅂㅇ ㅁㄴ ㅌㄴㅂㄹㅇ The witch of the lake, Tenebria, like this
They're trying to give out at least one more cultural gift certificate, but our successors are so naive, which is a shame
If you bring a friend who has never played Epic Seven, there's a 99% chance you'll get a free gift
The heat is like a sauna when they draw lots. More than 2,000 people participated, but my number was in the 280s, so I failed. Numbers above 1,500 win well
It seems like the lady's hands are too short to reach inside the lottery box ㅋㅋㅋㅋ
-> I don't even know if the box is too big. The folding table fell down with a thud because of the box, and the lady almost got hurt ㅎ~~
Go to the future vision first, then go to Epic Seven. That's the best
Smilegate is pushing the future vision a lot right now
Be sure to get the orange folder cart and the T-shirt they give out at 10:30


리뷰나 정보글을 보게되면 하나하나 좋아요는 못 찍어드리더라도,
참 요거저거 몰랐던거 많이 알아가고 훌륭한 정보도 많이 얻어갑니다.
헌데 글 읽다보면 “스토브 스토어에는 없는 또는 입점되지않은 게임인 관계로, 언급하기가 뭐하다 또는 눈치보인다.“
이런 언급이 나오면 항상 고개를 갸우뚱거리게 됩니다.
눈치를 왜 보시는건지 이해가 잘 가질 않는다랄까요?
툭 까놓고 말씀드리자면,
사실 스토브 스토어 임직원분들조차 스팀 계정을 보유하고 계실 확률이 "극도로" 높지 않겠습니까?
어쩌면 보유하신 게임도 저나 여러분보다 많으실수도 있겠지요. (일단 전 745증기)
핫딜이나 무료배포소식 알려주시는 분들은
(저는 걍 곁다리.)
정보 공유도 공유지만 커뮤니티 활성화라는 공통의 목표정도는 가지고 있을 것이라고 봐요.
다만, 그 분들이 제가 가진 어젠다까지 공감을 하실지 어떨지 확신은 안섭니다만
최소한 저의 경우는 스토어 커뮤에 계신 유저분들뿐만 아니라 스토브 스토어 관계자분들 또한 '이거 진짜 말도 안되는 가격이니까 관심있으면 구입해보셔라, 덕 좀 보셔라'하는 성격도 띕니다.
맥일려고 올리는거다, 스팀 보고 배워라고 저러는거다.
그렇게 보는 시각이야 ‘내키는대로 보시면 될 일’하고 말면 그 뿐이긴한데 사실 이러한 시각은 제 의도를 곡해하고 계신거죠.
만약 스토브와 스팀이 삼성과 애플간의 그 모종의 역학 관계에 가깝다면
이런 눈치를 일정부분 봐야한다는 것에 십분 공감합니다. 정말루요.
그렇다고해서
스토브: 혹시 스팀 계정 가지고 계신가요?
지원자: 네.
스토브: 나가주세요.
지원자: 네.
이런 일이 자행되는 것도 아닐테구요.
애플과 삼성 라이벌리를 스팀과 스토브에 대입하기에는 현실적으로 무리도 있는 것이고..
애초에 한국 ESD 사이트 종사자가 세계구급 업계탑의 계정은 커녕 그 어떤 연결고리조차 없다고 하면
그건 그거대로 요상한 일 아니겠습니까?


저는 말씀하신 눈치 보면서 글 적는 사람입니다 ㅋㅋㅋ
스토브 독점 한글화가 되면, 스팀에서 아예 판매도 막히는 경우(지역락)도 있다보니, 동종 경쟁업체로 생각하고 있습니다.
물론 눈치 보여도 하고싶은 말은 다 하는 편이지만요 ㅋㅋㅋ
그래도 나름 여기가 '본진'인데, 여기서 다른 플렛폼 이야기를 마음껏 떠드는 것에는 살짝 저항이 있네요 ㅎㅎㅎ

엇! 선생님께서는 다루시는 분야가 그냥 초월적이지않나요? 이런 이슈에서는 이미 자유로우신것으로 봤는데…하기사 ‘입장’이란 것도 있으신거니까 100% 존중합니다요.





저같은 경우 그런 눈치를 보진 않는데 게임 리뷰는 그래도 스토브 입점 게임 위주로 하게 되는 것 같네요 ㅋㅋ

각잡고 리뷰를 쓴다면 결국 또 입점위주가 정배긴 하죠. 어쩌다보니 저 또한 그런 편이긴 해요. 예외사항은 간혹 있을래나요.

