Hello, this is Dispoiler.
Through this Indie Boostrap, we received much more valuable feedback than expected.
Thanks to you, we were able to clearly organize the strengths and weaknesses of the game.
Indie Boostrap was a very valuable experience for me, and I was honored to participate.
Thank you to everyone who played.
We will continue to do our best to present a more complete work based on your feedback.
& Key Improvements
- Optimization Improvement
Improved optimization issues with Spine animations.
It's hard to say it's perfect yet, but we will continue to improve it.
If you have any optimization-related issues, please report them to our official Twitter (@hypatia_game) or email (hypatia788@gmail.com)!
- Resolution Cleanup
Removed unnecessary resolution options for gameplay and simplified to 1920x1080, 1600x900, 1280x720.
- Player Nickname Input Limit
Limited the number of characters for player nickname input to a maximum of 25 characters when starting the game.
- Button Click Sound and Hover Sound Adjustment
You can adjust the sound that occurs when you hover the cursor over each button on the title screen in the click sound item in the settings window.
- Title Screen Bug Fix
Fixed the issue where the screen went dark when right-clicking on the title screen.
& Future Improvements and Development Plans
- Strengthening the plausibility of the early story development
- Natural supplementation of character emotional lines and favorability increase process
- Casting and dubbing of the voice actor for the 'Jeong Soo-yeon' character
- Improved play convenience
& Release Date Adjustment
Fortunately, we received generally favorable reviews for the visuals and gameplay.
We are identifying the strengths and weaknesses of the current game and creating a game that can satisfy both visuals and novels.
However, we would like to ask for your understanding that the release date has been inevitably postponed to January 22nd in order to present a more complete game.
& Tumblebuck Funding Information
We are running a funding campaign on Tumblebuck until November 30th.
You can see many in-game illustrations that do not appear on the store page and demo version.
https://tumblbug.com/hypatia
Please continue to show a lot of interest in <Hypatia>.
Thank you!



I cleared it with these 3
Veronica and Lynn are 1 star
The boss is the boss, but in front of the boss, the summoning magic (?) normal mobs
I almost died lol, 2000 HP cut in one hit, what;
Normal mobs seem stronger than the boss..
There's no need to do stage 11, it's better to spin 8-9 and open cards




[Yuki's Special Mission]
✅ Event Period- November 15th (Sat) ~ November 22nd (Sat) 23:59 (KST)
✅ Event Participation Reward:
Signal Amplification Anchor*100, Rescue Anchor*100 (1 person)
Signal Amplification Anchor*50, Rescue Anchor*50 (20 people)
Signal Amplification Anchor*15, Rescue Anchor*15 (All participants)
ㄴ Event rewards will be paid to the mailbox on 11/22 (Sat). (Storage period 7 days)
✅ Event Special Reward:
Signal Amplification Anchor*160 (All mission achievers)
After Yuki's release, it is paid only to captains who have acquired Yuki and participated in this event.
Participated in this event (o), Acquired Yuki (x) -> Not paid
Participated in this event (x), Acquired Yuki (o) -> Not paid
Participated in this event (o), Acquired Yuki (o) -> Paid
✅ How to participate in the event
1. Participate in the event through the link below.
2. After installing the collaboration app, Sign up (Sign up with email address)
>> Participate in the Chaos Zero Nightmare Collaboration Event <<
3. If you have completed registration, close the application
4. Re-enter the application through the link above
5. Enter the coupon number provided in the DM window in the game
You can participate once per mobile phone. (Coupon can be used once per account)
If you are not a new subscriber or an error occurs, please participate again through the winning confirmation link below.
1.>>CLICK<<
2. >>CLICK<<
※ Please check!- This event is conducted in accordance with the [Event Regulations]. Please check the event regulations for details.
- Rewards can only be paid if you enter the correct UID/server.
- Rewards may not be paid if the event participation form does not match.
- You can only receive the event product once per account, and duplicates will be excluded from payment.
- Event rewards are paid through the in-game mailbox. (Storage period 7 days)




11/15
10*16 = 160
100*9 = 900
1000*2 = 2000
3000*2 = 6000
5000*1 = 5000
14060-3000 = +11060



Reroll from the start
Success with 9 and 10 enhancements in a row using 2 stone slabs
lololol


🍐



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Seeing that you are updating even on weekends, I think you are working overtime and even on weekends, so thank you so much. If it was perfect from the beginning, these improvement tasks would not have been necessary, but I am really watching and developing the game with affection. It is true that there are still many parts to fix, but I believe it will definitely get better if you continue to move forward like now.
Many people express dissatisfaction and sometimes even make personal attacks, but I don't think the development team should be held responsible for all of it. Rather, I think the fact that they continue to improve even in difficult situations is real skill and sincerity. I will continue to cheer you on, and I hope that the world you create will be completed more wonderfully!
The following are my subjective improvement inquiries.
1. Add in-game save data point display
I really liked that you recently disclosed the save data storage rules. However, if this point change is displayed in the game, it will be much easier and more fun to build a deck or develop a strategy.
2. Unit consumption improvement
Currently, the excessive consumption of units, which is the most basic resource, is greatly interfering with the flow of play. However, farming units with Ether is so inefficient that it is a stressful structure that requires improvement.
I hope that either the unit consumption will be reduced or the unit acquisition will be increased. I also think it would be a good idea to add a function to improve resource acquisition by utilizing the Ark City Policy Office.
3. Chaos Improvement
Currently, Chaos does not save data well, and the play time is really long, so it is burdensome.
Let's add a speed-up and conversation skip function to shorten the time in between, or make it easier to save data so that you only have to play it once. Also, I think the card duplication gimmick should be increased in the current season chaos.
4. Add end content that can be used for nicely carved save data
Currently, the Twilight of Dimensions has a set number of clear turns and a set initialization time, so it is difficult to feel the taste of well-carved data. How about creating an infinite number of floors in the current Chaos method and displaying the ranking? A typical example is Zenless Zone Zero's Infinite Tower.
5. Story Improvement
I know that this part is really difficult and takes a long time. Nevertheless, I think it is a core element that cannot be taken lightly. Personally, I was particularly impressed with the question mark story inside Chaos and the Trauma Code story. I feel that the unique gloomy and heavy atmosphere created the identity of the game.
As such, I think it would be good if the future stories continue to maintain this tone, and the characters make realistic choices, and sometimes the development of dying or suffering continues. And if the structure in which only the captain returns while maintaining his memory is repeated in it, the tension and immersion of the world itself will be greatly revived.
6. Improve billing packages and passes
It's a pity that the current package and pass composition is not attractive even if you want to spend money. In particular, the growth resource package purchased with crystals seems to be so ineffective that it feels like a trap.
I hope you can improve the pass reward composition and add a new attractive package that users will really want to buy. I would appreciate it if you could set the direction so that users can willingly open their wallets for the growth of the game.
I know that the manpower is insufficient and there are many difficult development tasks to do. Nevertheless, I am grateful for the fact that you continue to improve without giving up, and I will continue to cheer you on from the bottom of my heart.
I'm not an employee, I'm not a Kajangyeon or anything, and I didn't get paid. I'm just a graduate student who purely plays games in my spare time. No defamation




Like most Genshin Impact fans, they should have made it so that you have to pull her at the current time, even if inflation occurs later..
There must be many people who endured just looking at Yuki.. After fully raising Yuki, I took out Haru again...ㅜ




I would've gotten a grade 9 if it weren't for the person who uploaded the answer key lololol



인디콘텐츠_한글로 즐기는 시스터즈 여름의 마지막 날 게임 리뷰

스토브 스토어에 발매된 시스터즈 여름의 마지막 날은 원작 게임에서 훼손하지 않는 디테일한 장면까지 한글로 되어 있어서 더욱 몰입도가 높았습니다. 명작은 플랫폼을 가리지 않는다는 말이 떠오르는 게임으로 게임 초반부터 엔딩까지 여러모로 게임을 한글화로 즐길 수 있게 도와주신 스토브 관계자분들께 감사드립니다.

게임을 처음 시작하면 아키코를 만나 여러분은 먼저 낯선 집에 환경 적응을 합니다.
목욕탕을 청소를 하고, 마당 울타리를 만들러 창고에 가며 낯선 집에 적응을 하기 시작합니다.
게임에서 가장 기억나는 것은 집이라는 공간에서 일어나는 여러 가지 에피소드들과, 15일차가 지난 마지막 날을 연출하는 게임 환경이 좋았습니다.시스터즈 여름의 마지막 날은 어려운 게임이 아닙니다.
게임은 장편 애니메이션을 보는듯한 1일 차부터 15일차까지 지속적으로 스크린샷처럼 일자를 보여줍니다. 낯선 집, 낯선 환경을 적응을 할 때쯤에 여러분의 눈앞에는

두 자매 치코와, 하루카가 등장을 합니다. 이렇게 여러분은 카미쿠라 가족과 낯선 집에서 가족같이 지내는 이야기를 담고 있는 시스터즈 여름의 마지막 날 스토브 버전은 울트라 에디션으로 게임을 즐기면서 두 자매와 그녀들의 어머니와 함께 하는 이야기를 재미있게 즐길 수가 있었습니다.

게임은 애니메이션을 보는듯한 뛰어난 작화 스타일의 연출력을 자랑하는 게임 스타일로 일반적인 작품들 보다 장인 정신이 살아 있는 굉장한 디테일을 보여주는 작품입니다.
TV를 보면서 CF를 감상하는 디테일한 연출력과 그녀들만의 다양한 에피소드를 감상을 하며 게임은 끝이 납니다.

한글로 즐기는 시스터즈 여름의 마지막 날 은 굉장한 경험을 해주는 작품으로 뛰어난 번역, 집, TV, 선택지 등 다양하며, 디테일한 요소들로 인해서 게임을 넘어서 예술적인 승화를 보여주는 장인 정신이 살아있는 위험한 작품이라고 생각합니다.

평결 : 10점 만점에 10점입니다. 한글로 즐기는 시스터즈 여름의 마지막 날을 발매를 해준 스토브 스토어에 감사를 드리며, 풀 애니메이션 비주얼 노벨로 맛보는 게임으로 구매 가치가 있는 작품입니다. 일본 개발자들의 장인 정신을 경험해 볼 수가 있는 게임으로 배급사 JAST의 다양한 게임들이 국내에 출시가 되어 다양한 분들이 게임을 즐겨 볼 수 있는 경험을 선사해 줬으면 하는 바람이 있습니다.
두 자매, 어머니의 비밀이 궁금하시다면 지금 당장 플레이해볼 것을 추천합니다.






good!












