This is your level, bro !!

1 / 2
S1720589604506011
10hr ago
07/12/2025 08:28 PM (+09:00)
오늘은 
마작일번가x5등분의신부
04/12/2025
04/12/2025 05:00 PM (+09:00)
909 °C

Nino Nakano - Garden Fairy

"If you have something to say, say it clearly."

🔜Scheduled release time: December 12, 2025 (Fri) 10:00

After the update, you can purchase the additional costume by using the additional costume ticket in the shop!

#일번가5등분의신부콜라보

#마작일번가

#5등분의신부

S1716631807990612
55min ago
08/12/2025 05:58 AM (+09:00)
cc
STOVE169918403276711
06/12/2025
07/12/2025 03:22 AM (+09:00)
ㅊㅊ
김먕갱
05/12/2025
05/12/2025 09:31 PM (+09:00)
340 °C

When healing with a skill card, I use the Shadow Dagger creation card
Even if I heal with Cassius' '1' Triple card, Shadow Daggers are not created. Is this normal?

1 / 2
오조다
05/12/2025
05/12/2025 09:37 PM (+09:00)
스킬카드 공격카드 다른거입니다
GM SezBadge Icon
05/12/2025
05/12/2025 12:00 PM (+09:00)
8,985 °C

Hello. This is GM Sez.

 

On December 3, the showcase that revealed the new Episode, "An Elegy for a Dying Flame," along with upcoming changes and updates for Epic Seven has been released!

We hope you are excited about the upcoming changes to the world of Orbis!

 

Let us know which part of the content revealed in the "An Elegy for a Dying Flame, New Episode Showcase" you're looking forward to the most! Everyone who leaves a comment will receive a participation reward, and 10 lucky Heirs will receive an additional reward!

 

■ "An Elegy for a Dying Flame, New Episode Showcase" Video Release Celebration! Comment Event

 

[Event Schedule]

2025/12/04 (Thu) – 2025/12/10 (Wed) 14:59 UTC

 

[How to Participate]

1. Watch “An Elegy for a Dying Flame, New Episode Showcase" (Link) released on Dec 3 on the Epic Seven YouTube channel.

2. Leave your comment (here below) sharing what you're most excited about from the showcase in the comment section, following the format below!

ㄴ Format: Nickname/Server/The update or content from the showcase you are most excited about

* Comments that do not follow the format, or include special characters not specified in the format, may be excluded from the event. To ensure your participation is valid, please make sure to leave your comment in the format provided above.

 

[Event Participation Reward]

- All Participants: 3 Leif

 ㄴ 10 Lucky Heirs: 3 Greater Accessory Charms

* The rewards will be sent to your in-game mailbox on 2025/12/12 (Fri). (Storage Period: 7 Days)

 

[Please Note]

- Make sure to write down your correct nickname and server info in order to claim your rewards.

- Event participation will be based on the in-game nickname you provided.

  * Rewards may not be given out correctly if you change your nickname.

- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.

(You cannot participate in the same event on other STOVE communities with different languages.)

- For more details about our event policy, please visit our [Event Regulations] page.

 

Thank you.


1 / 2
lordpogquaad
05/12/2025
05/12/2025 03:05 PM (+09:00)
Pogquaad/Global/Nerfing my already lackluster pve so I can be even more bored every 3 weeks cause RTA=no rewards so refuse to play it. 
STOVE169973117593510
05/12/2025
05/12/2025 06:49 PM (+09:00)
309 °C

Yeah, it completely flopped as a pure mobile game ㅋㅋ 

With 40 billion won, it should have been in the top 10 ㅋㅋ

You're saying PC made up the rest? You believe that? ㅋㅋ

Even Trickcal, which you guys disregard so much, had a low point of 50th place and never fell below that 

SS has even hit #1 in popularity, but you guys haven't even hit #1, so how did you get 40 billion won? ㅋㅋ

STOVE2020386
06/12/2025
06/12/2025 03:31 PM (+09:00)
2차창작도 안나온거 보면 망한거 맞음 어떤놈은 또 쓰지도않는 일본 안드로이드 매출 들고올듯
주먹왕살골
05/12/2025
05/12/2025 02:55 PM (+09:00)
311 °C

‼️Main Problems

① Excessive decrease in basic attack power and combat power reflection value

Attack power is significantly lower compared to other weapons, resulting in a significant loss in combat power calculation.

There are difficulties in entering some content with combat power restrictions, and the hunting speed is very slow for both single and area skills.

Overfarming relying on shields is meaningless due to the lack of spots in higher hunting grounds.

The motion of buff skills is large and long, making it inefficient even in solo play.

---

② Lack of ability to perform supporter role

Buff performance is significantly lacking compared to other roles (e.g., sword/shield), making the support position almost uncompetitive.

The skill application range is narrow during area engagements (melee), and it is limited to 'party members including oneself,' resulting in very low practical contribution.

Role performance is virtually impossible in large-scale battles because application does not extend to party/raid units, and a complete review of the overall role design is necessary.

---

③ In-game weapon appearance not implemented

Appearance by grade is applied to all weapons, but gauntlets are displayed completely barehanded except for the enhancement effect.

Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.

The fact that equipment images by grade are not applied in-game makes the game look incomplete.

---

④ Monotony of skills/motions and inconsistency with job concept

Most skill motions consist of monotonous motions such as one-two punches and front kick repetitions, greatly reducing the sense of impact and fun.

Unlike the setting of 'master of bare-handed combat,' there are unsightly skills that do not fit the concept, such as throwing stones and rocks.

The probability of inflicting status ailments is excessively low, so utility and control abilities are also below expectations.

Action unique to gauntlet weapons such as kicking, consecutive hits, and turning kicks are needed.

---

⑤ Fundamental limitations of overall weapon balance and mastery structure

The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.

The mastery structure does not fit the current meta, resulting in very low contribution in party play and large-scale battles.

Among users, the weapon value evaluation is so poor that there are many opinions that 'disappointment is great if a gauntlet comes out when acquiring a mythic weapon'.

Just for rerolling or less.

---

Improvements needed

1) Readjustment of overall attack power and basic performance

Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.

Optimize the delay and overall motion delay of single and area skills.

2) Complete review of supporter role structure

Expand the buff/shield application range to party/raid units.

Expand the range and improve judgment that can be used in area engagement situations.

Increase status ailment probability.

3) Apply weapon appearance in-game

Implement weapon appearances by grade normally in-game.

Visually enhance the appearance effects of mythic and high-grade weapons to improve satisfaction with equipment growth.

4) Complete renewal of skills and motions

Add motions using actions unique to gauntlets (consecutive hits, turning kicks, consecutive strikes, etc.).

Redesign skills that do not match the concept (throwing stones, rocks, etc.).

Modernize the skill structure focusing on impact, speed, and linkage.

5) Improve mastery and utility structure

Reorganize mastery in a direction that increases contribution in party-centered play.

Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.

---

Conclusion

The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.

A fundamental redesign at the level of a reboot is needed, not just simple numerical adjustments.

Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.

In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.

10954386
05/12/2025
05/12/2025 07:15 PM (+09:00)
채팅금지 엄청하던데요 ㅠㅜ
주먹왕살골
05/12/2025
05/12/2025 02:57 PM (+09:00)
Author
라이브 방송에서도 권갑에 개편에 대해 어필했지만, 무관심과 채팅 금지만 먹일 뿐..바뀌는 그 날까지 틈틈히 게시하겠습니다. 맨손을 살..
피터
19hr ago
07/12/2025 11:09 AM (+09:00)
772 °C

I thought it was extinct because the seeds dried up and became twisted.

Manples~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's been a really long time since I've done this


창밖거리
13hr ago
07/12/2025 05:50 PM (+09:00)
요즘 드물긴하죠 ㅋㅋ
바드냥냥이
13hr ago
07/12/2025 05:50 PM (+09:00)
ㄷㄷㄷㄷ
S1761493062260013
06/12/2025
06/12/2025 12:52 PM (+09:00)
84 °C

From the first floor to the end (also entered the dimensional tunnel in the middle), including the cards at the end, it only triggered 4 Spirit Flashes. I'm playing the t13 Nightmare mode. Tell me where the Spirit Flash probability is increased? None of the key cards flashed, and then the classic Niya Slow Board only flashed out at the last card. I didn't even have a Slow Board at the end of the first floor. Dead Laughing Door, wasted half an hour of my time

I just played through the whole process with this prison card deck, do you know how bad the experience is?

1 / 3
S1761493062260013
06/12/2025
06/12/2025 12:54 PM (+09:00)
Author
肉鸽再不减负给加速,或者公开灵闪机制,我隔一段时间就骂你一次,抽卡非次次保底我忍了,但游戏玩法都要坑我我是真的不惯着你嗷
TeamFGAhnee
06/12/2025
07/12/2025 01:50 AM (+09:00)
222 °C

 Bug Fixes
Fixed an issue where reward interactions did not work on some stages arrived at through the portal to the unknown area, making it impossible to proceed with the game.

PreKrit
23hr ago
07/12/2025 07:04 AM (+09:00)
79 °C

I love this god damn dynamic holy shit, she gives me Ellen from ZZZ vibes. How Ellen just doesn't give a shjt how it sounds and will literally just straight up say you, me, were going shopping or to a restaurant immediately now. Renoas lowkey a real one ngl...

1 / 2
촉촉한감자칩
24/11/2024
24/11/2024 07:01 PM (+09:00)
909 °C
와... 드디어 내일이면 첫 SP 뽑는군요!



내일이면 주간 퀘 완료하면서 성혈석 60개 얻어, 천장을 치며 첫 SP 등급을 뽑게 되는 군요 ㅠㅠㅠㅠㅠㅠㅠㅠ

아직도 SP없이 바득바득 버티느라 참 힘들었는데, 마참내!!



마참내! 즐겁다


가이드 쪽을 보다보니, SP 등급은 아예 등급 상승을 할 필요도 없이 레벨만 올려도 등급이 올라간다면서요?

그러니 사기급일만하죠 ㅋㅋㅋㅋ


그런데 확률 표에 적혀 있는, 일반 뽑기에도 SP 등급이 0.05%라는데, 이것도 아닌 것 같습니다.

지금껏 뽑은 횟수가 (500짜리 천장만 4번은 찍었으니...) 5천번은 넘은 것 같은데, 그럼 적어도 2회 이상은 나와야 기대 확률이 맞는데,

단 한번도 나오질 않는 걸 보면, 이건 주작이 분명하다! ㅠㅠ


혹시 일반 소환에서 SP 등급 드신 분 계신가요?




길드원이자, 현재 서버 최강자인 당수당수님이 알려주신 중국 쪽 위키를 봤는데...




제 주력 캐릭터인 '노델'은 아예 티어표에 존재하지도 않는군요 ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ

비록 이 게임이 마음에 드는 캐릭터 쭉 밀고 세팅하면 되는 게임이긴 한데, 쪼금은 절망스럽긴 합니다.




5인 파티 전투력이 39m 인데 노델 혼자서 23m을 차지하고 있다보니, 올인형 파티! ㅋㅋㅋㅋㅋ


그래도 내일이면 0.5티어 캐릭터가 들어오니 다행입니다! 다음부터는 성혈석 존버해서 0티어 나올 때 까지 존버해야 겠습니다.

재밌어서 계속하다보니, 플탐도 이미 170시간을 넘어버렸습니다, (방치형이라 ㅋㅋㅋ)


방치형인데, 방치는 안하고 계속 이것 저것 건드리며 주말을 지워 버렸네요 ㅎㅎㅎ

다들 주말 잘 마무리 하세요!


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25875887
25/11/2024
26/11/2024 03:53 AM (+09:00)

일반뽑기에서는 sp 코코미였나 힐러만 나와요 몇번 먹긴 했습니다

저도 무과금으로할때는 앨리스 주력으로 몰빵했는데 3티어인거보고 좀 충격이긴했죠

촉촉한감자칩
26/11/2024
26/11/2024 11:25 AM (+09:00)
Author

몇 번이나 드셨다니!! 부럽습니다 ㅠㅠ

확률표에서도 코코미만 나온다고 적혀 있어서, 성혈석은 일부러 코코미 아예 안뽑았는데... 코코미조차 안나와서 절망이네요 ㅋㅋㅋㅋ


배두나
24/11/2024
24/11/2024 07:55 PM (+09:00)

할만한가요~

촉촉한감자칩
24/11/2024
24/11/2024 08:12 PM (+09:00)
Author

방치형 및 디아3에서 아이템 세팅하는 걸 좋아하는 사람은 일단 가산점 정말 높습니다.

거기에 미소녀 수집에 모바일 게임 특유의 계속 뽑기 하면서 강해지는 류를 좋아하면 추가 가산점까지 더해서 길고 재밌게 즐길 수 있더라고요 ㅎㅎㅎ 뭔가 할 때 마다 강해지는 것이 계속 체감되니 계속 붙잡게 만들기도 하고요 ㅎㅎㅎ


배두나
24/11/2024
24/11/2024 09:22 PM (+09:00)


Chim
24/11/2024
24/11/2024 07:53 PM (+09:00)


촉촉한감자칩
24/11/2024
24/11/2024 07:54 PM (+09:00)
Author